After almost two and-a-half days of my life invested into playing this game, and it now being one of my favourite games of all time, I feel it was only fair that I spent a little time writing a proper review for it. So, here goes.
This game, is actually the greatest of the great, to say the least, in the whole 'Zombie Sandbox-Survival' and now 'PVP/PVE Multiplayer Survival' genres.
The gameplay, to begin with is intense, fast-paced and complex to the greatest extent of these phrases I use to begin to even attempt to describe my feelings. The Indie-Stone, a small, multicultural dev-team have now spent day-in, day-out on this... Masterpiece, the first word to come to mind, since 2013. And boy, has it come far.
Each patch, brings more and more depth and accompanying excitement, time and time again. And with the full-release 1.0 Update on the horizon, being in full manufacture by the small, yet just so detrimental and capable Indie-Stone most likely at this very moment.
I am excited, to say the least. Off-topic, but back on track - Gameplay.
This isn't just your run-of-the-mill, chop-zombies-heads-off kind of game - Deep systems of mechanics, player development through skill points and experience, micro-management to the extent that we're keeping our own little person alive, in the same ways we keep ourselves alive today.
You will need to deal with fatigue, sickness, poisoning, infection, dehydration, malnutrition, exertion, broken bones, burns and our favourite; boredom. All fueled by decline in living standards accompanied by surviving successfully - Or in most cases, unsuccessfully, in a Zombie-Infested Knox County, Kentucky.
- Combat is superb, with all the basic stuff; damage increase with skill levels, defense increase with skill levels. But then you throw in the fact that an average fire-axe used by Fire Departments in the United States weighs up to ten pounds, and your character only got five hours sleep because he got home from that loot run the night before far too late, you're gonna have a bad time - Damage decrease with exertion, damage decrease with ill-effects on the body, damage decrease if you just jumped from a second-story window to escape near-death.
- Mechanics and Micro-management, eat, drink, farm, rest, stockpile, make a run to town, get scratched on your left arm trying to face one-too-many zombies with only a spoon for a means of self-defense, run home, open your first aid kit, tip everything out, clean your wound with whiskey, stitch the wound, disinfect a bandage with the same bottle of whiskey, apply the bandage, take some freakin' pain killers like Max Payne, sleep it off, bandage is dirty when you wake up, repeat steps 700-9,000,000. This game, will make you stress, more than you do, in real life - Especially if you are running a 5 month character, and your character is a hypochondriac. (One of the many customizable traits offered to you upon creating a character.)
Farming is a huge thing, especially late game, depending on the fruit/vegetable you are growing, your harvest can take weeks of careful nurturing before you are able to reap your 230 Fresh Potatoes, and not be able to eat them, tortured by the fact you have to watch them go rotten, because you were simply unable to eat them all before the lack of refrigeration got to them. (Which may not be a problem, as alternate means of electricity generation are speculated/planned for the game's future! But that doesn't mean everyone will be able to wrap their thick mind around operating a 2,200-Watt Ryobi Generator! Professions, in their linear current state, are planned for a huge overhaul, in which certain lines of work, will restrict certain commodities to a particular person with the appropriate experience.)
This is enough for now I feel, I've spent about twenty minutes typing this, sharing my opinions and what-not.
If I think of anything else to add, I'll be sure to edit this and make additions where appropriate, setting aside this is already a massive wall of blabbering text to begin with.
Saying that I 'recommend' this game, is an understatement, in all honesty.
If there was a way to donate, without purchasing the game over and over, I probably would have by now. There just isn't any words that begin to describe how exceptional Project Zomboid is, nor are there ways I can begin to thank the Indie-Stone for providing me with *days* of entertainment, at such a low cost, and with such an up-to-date forum and blog, providing your weekly Mondoids every Tuesday (Monday for America, I'm an Australian :P ) , there are no words other than : "You are one of the most amazing Development Teams to ever exist in the Indie Game content-base, and this is one of the greatest games ever created to date."