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What the developers have to say:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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Recent updates View all (22)

Public Server list down again + Explanation + Plans

August 20th, 2014

MULTIPLAYER IS NOT DISABLED; FOR DETAILS READ BELOW

Hello all, so apparently us having a nice server list for people to find games has been deemed worthy of repeated attacks by some unknown. We're having masses of fake servers being added to the list, often containing racist or homophobic slurs, and were the victim of a DDoS attack the previous time the server list died (we didn't say the reason at the time since we didn't want to give oxygen and satisfaction on the attacker). As usual, the culprit seems to claim he/she is doing some benevolent 'showing us our security flaws' favour, instead of the truth which is being an offensive bigot, ruining a game for tens of thousands of people and engaging in a criminal activity.

More frustrating is the fact that our tireless and wonderful server admin, Kirrus, who ends up having to deal with all this crap, is not even a paid member of the team, moreover refuses payment, and is helping us out beyond his actual job description out of the goodness of his heart and for the benefit of the community at the same time as his full time job. And it's him that has to deal with all this nastiness when it crops up. It's not fair.

We don't have the set up, resources or development time necessary to create a more secure server browser system ourselves that could deal with these kinds of unprovoked attacks from spoofed IPs or VPNs without seriously dragging the server browser's performance down and requirements up.

Consequently, despite our resistance to doing so, we feel we have one course of action to take: we've decided we are going to explore implementing Steamworks into the game for matchmaking and server list functionality. The game will still continue to be playable on player run servers outside Steam providing an IP address is known. However any public server will require being a Steam member so you can be more strictly authenticated

In the meantime, I'm afraid the public server list system will be disabled from this point on. It's just not realistic and good sense for us to expect to be able to secure the system and it'd be a battle that would expend way too much time and still possibly leave us open to these....people.

Sadly this will to an extent, while still providing non Steam versions of the game full multiplayer functionality, potentially segregate the community as those servers that use steamworks would be inaccessible to non Steam users.

On the other side this has, yet again, provided a distraction away from getting NPCs in, since I'm the one who will need to deal with all this and it'll probably take a few weeks to get running.

This is why we can't have nice things. :(

On the plus side, hopefully:

* We can have players on public servers accountable to hacking, with banning becoming effective and at best stopping hackers, at worst at least making the asses have to purchase another copy on a new steam account to get back on a server they have been banned off.

* Improved connectivity, less configuration for servers / clients to communicate.

* Inviting people to a server you're playing on, or joining friend's games.

* Potential other stuff that comes with Steamworks.

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Mashie Birthdays and Retuuurn of the Will

August 18th, 2014

Hello everyone for another one of those not much gamey stuff to talk about Mondoids. Just a few quick updates on what is going on.

Happy Birthday Mash!
It’s Mash’s buuuurthday today, so why not send all your birthday love to her on the twitter and forums! Cause she’s awesome, and has crappy date-blind idiot guys as team-mates we want to make sure she gets extra birthday love this year! <3<3<3

Return of the Will
Okay, Will hasn’t really been anywhere, but due to the delayed and very mountainous amount of development for the NPCs we had a huge backlog of Will’s work that had yet to make it into the game, with Lemmy pulling his hair out and up to his neck in the various code challenges along the way and resulting in Will essentially twiddling his thumbs waiting for Lemmy to get everything into the game, Will has in the meantime been keeping himself busy writing for the awesome Alien: Isolation by Creative Assembly. SPOILER: It’s awesome. This results in the rather boast-worthy situation that the Project Zomboid writer and (we finally figured out all our company titles) Indie Stone’s creative director has been writing lines of dialogue for Sigourney Weaver and others from the original Alien cast. How cool is that?

Now Will’s work on Alien: Isolation has wrapped up, it’s turned out to be spectacularly convenient timing, considering the NPC development has now FINALLY started to reach the point where Lemmy has (yes, I know) rejigged the NPC codebase, rewritten all the things that needed rewriting, and is craving new words and situations for those NPCs to get themselves into. This is really exciting and we are currently all talking about a whole bunch of new situations that can arise from NPC groups. Our ultimate dream of an infinite procedurally generated Walking Dead plotline generator (hopefully with no walking through woods shouting ‘Sophia!’) are that much closer. As we’ve said in the recent NPC mondoid, this doesn’t mean that they are imminent, but there’s some reeeeally exciting stuff on the horizon and we’d like to think that the NPCs will truly be the legacy of this game, if we’re lucky enough for it to have a legacy at all.

To get back into the swing of things, Will is starting work on a new revamped canon and back-story for the game (largely to fit with the expanded world), radio broadcasts, and world building that will help drive the overarching story of the apocalypse.


Animaniac
We recently ran into an old friend whom Binky and Lemmy both worked with back in the olden commercial industry days. Just so happens he’s an animator! What does this mean? It means in September, when he’s free, we will be working with him to finally start getting a ton of new animations into the game. This is extremely exciting, because while Binky has the anim skillz, not only is his time split between so many things, but by his own admission he’s never going to produce the results that a full time professional 3D animator would, or as fast for that matter. We’re anticipating getting a whole host of new character animations into the game very quickly. From sneaking, pressing against walls, crouching, more zombie walks, hostage taking, looting, backpack manipulation, we’ll suddenly be getting pretty much full time animation support at least for a few months following September. Let’s put it this way. We sent him a list with some 40-50 animations and his response was pretty much a shrug and ‘yeah that sounds cool, bring it on!’

A complication here is it will be impossible to get all these anims working on the 2D models, as it would drive the memory usage up by many gigabytes, however we will make sure the game continues to be playable with 2D characters without those extra animations. We’re resigned to the fact that there are too many people who cannot run the game with 3D models for us to justify dropping support, but I’m afraid we cannot provide the animation variety to those people that we’d like.

However those who can run the 3D models will find the animations flooding in for the latter part of the year, and it should have dramatic ramifications on what is possible for the combat system, and stealth gameplay, and we can finally start ironing out the slightly flakey combat system and make character control and gameplay a lot more intuative, varied, fluid and just plain sexy. It’s all super exciting!

That’s about it really. Romain is taking a well earnt break in Venice this week, and EasyP is continuing on the vehicles, which are coming along very nicely, as well as his usual bug massacring. We’ll probably be due another IWBUMS release very soon.


Love you all,

The Indie Stone

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About the Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

PC System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Mac System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Linux System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Helpful customer reviews
203 of 219 people (93%) found this review helpful
53 products in account
1 review
16.5 hrs on record
Early Access Review
A fantastic zombie apocalypse simulator, helmed by one of the nicest and most determined developers I've ever seen in the industry.


The game starts by spawning you at a random location in a massive world map filled with flesh-craving zombies (Which you can fully customize... want a shambler? Runner? No problem, the game allows you to change almost every aspect of your undead foes.) after which, you must then search for supplies and an adequate safehouse for survival. The game is very hardcore, with permadeath as well as essentially an insta-kill system, if you get attacked by a zombie, you either get bitten or scratched, being scratched has a small chance of you becoming infected, while being bitten is pretty much always going to infect you (95% chance I believe). Infection leads to a slow, unavoidable death.

Right now, the game has multiplayer, however, it's quite basic when it comes to server capabilities... the developers are planning on adding more admin features in the future however. Speaking of adding things, the developers are currently working on an amazing NPC system that could very much rocket this game into one of my favorites of all time, it's supposed to be able to generate events that are similar to situations from the walking dead, but randomly!

Of course... being early access does mean that the game has bugs, it is however fairly stable from what I've played so far. But it does have a fair share of annoying bugs and issues, particularly with the UI.

Overall... I can't recommend this game enough, it's just amazing so far, and they're planning on adding a huge amount of stuff that'll make the game even more worth the purchase! If you like zombie games, and extremely nice and helpful development teams and communites centered around your games, then you should get this game.


Note: this was the first review I've ever made. I also kind of suck with my paragraphs, so give me a little slack :P

UPDATE

Notable new features that came out after I made this review

1. A public server list for easily joining multiplayer games, which is cool, seeing how most indie games lack these the vast majority of the time even when they're finished.

2. A more in depth cooking system, including more cooking utensils and recipes.

3. A fishing system.

4. 3D models and general optimization.

5. A new mall area in the northeast (I believe, still haven't gotten there yet) section of the map crawling with thousands of zombies and tons of loot, suppose you could say this is the dungeon!

These are only the ones I could come up with at a moments notice, since I'm pretty busy. There's way more changes than that though.
Posted: March 17th, 2014
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142 of 167 people (85%) found this review helpful
287 products in account
64 reviews
28.2 hrs on record
Early Access Review
9/10 (Build 26)
"How long will you survive?!"
Survival Apocalypse at it's best - Imagine the finished version of DayZ meets JaggedAlliance/UFO (in realtime). Project Zomboid is the Top-Down-Real-Time-Survival-Apocalypse-Thriller.
EarlyAccess: PZ feels quite finished (ca. 95%). Besides some few bugs, the gameplay, mechanics & features are very well implemented. There are some AAA titles (nowadays) which feel much more unfinished, even in gold status / or 6 months after their official release...

Great:
+ atmosphere
+ ost (@Zach Beever#4,8,10)
+ world
+ lots of loot
+ lots of tough zombies
+ gameplay &-mechanics
+ controls (mouse+tastatur)
+ real-time fighting & shooting
+ not a "stupid" Hack'n'Slay title
+ skill points = experience (&knowledge)
+ graphics (if U can appreciate the "old days")
+ zoom in(=pixels) & out(=crisp)
+ tough, realistic and well conceived survival game system
+ adjustable & movable active windows (eg.: inventory/skills)
+ UFO / XCOM / JA "-kind of feeling" (it's not round-based!)
+ read the Current Features Section!

Not as perfect:
- some zombie sounds could be improved a little
- improved splatter system (eg.: more&intense blood)
- bullet holes (eg. in the walls)
- a bit more "brains" would be awesome

I do not regret any dime! Get it & start playing...
This is an EarlyAccess game which deserves to be supported, a lot!

(Multiplayer not yet tested!)
Posted: March 5th, 2014
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96 of 105 people (91%) found this review helpful
333 products in account
46 reviews
11.6 hrs on record
Early Access Review
Project Zomboid is one of those rare zombie survival games that actually encourages you to survive in stead of facing wave after wave of the undead. It's truely unique with a visual style that may sadly not attract anyone, but its deep surviving system makes Project Zomboid one of the best zombie survival games in recent memory.

The Good:
· Zombies aren't the only threat: you'll have to eat, drink, rest, calm down and avoid sickness among others in order to survive.
· A simple yet clear looting system: there's your basic inventory and additional backpacks to carry more stuff around.
· Retreat and recreate: you could go outside and risk your life for some fresh water, or you can find a well-placed house your new home. Once you have what you need you can cover up the windows with sheets, stack your food and other recourses in fridges, closets and many others, relying on the water from the tap and the vegetables you plant.
· Be the survivor you want to be for as long as you can: it's almost certain that you will die within the first half hour of playing Project Zomboid. Hell, I still die every half hour. But that teaches you that your approach to a certain situation was wrong. Did you kill al the zombies but died from a cold? Or did you try to stay inside and were forced out when all the food ran out? You can scavenge all houses (if you can make it that far, that is), you can choose a certain location and hold your ground, you can try to kill countless infected in order to scavenge in peace and so on. Options are almost limitless.
· A true zombie survival experience: forget games like Resident Evil or Left 4 Dead that have you mowing down zombie after zombie in order to survive and progress. In Project Zomboid zombies can be the least of your worries when you play your cards right.

The Bad:
· It's still in pre alpha, so some of the mechanics could use some extra polishing. The devs have been very active and do their very best to fix even the smallest of issues however, so I put my faith in them one hundred percent. This is the zombie game you'll want to play none the less, pre alpha or not.
· The style of the game may not appeal to anyone. It feels pretty retro and yet uniquely innovative at the same time, so slapping a certain style on it isn't as easy as you'd think.

The Ugly:
· Project Zomboid is gorgeous for what it aims to be. Obviously triple-A quality isn't expected (once again, depends on the style you like) but it manages to be pretty enough in terms of animations and effects to be immersive none the less.

Final Verdict:
I have played unfortunately little games like Project Zomboid and I'm very glad the devs managed to create a one-of-a-kind zombie survival experience like this. It's thrilling, it's atmospheric, and it's everything you'll love from the zombie-genre. 8.5/10
Posted: February 27th, 2014
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131 of 180 people (73%) found this review helpful
90 products in account
1 review
16.2 hrs on record
Early Access Review
My character was sad after eating too much butter, drank bleach, took some sleeping pills, went to bed happy, died.
10/10.
Posted: March 19th, 2014
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53 of 62 people (85%) found this review helpful
46 products in account
1 review
84.2 hrs on record
Early Access Review
I woke up one morning cold and dreary. To find the monsters outside my window bold and eerie.

I grasped my lucky baseball bat and swung hard into the black. To my suprise it was not two or three but a whole army of undead waiting for a snack.

They grabed my arms and pulled with such fright pushing me to the ground. Out of the corner of my eye I see my shotgun, oh old friend you'll never shot another round.

The world fades to black. "You survived: 457 days, 11 hours, and 37 minutes"

Time to start another game. Muldraugh or West Point?

- 10 out of 10 would play again.
Posted: June 9th, 2014
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748 of 810 people (92%) found this review helpful
375 products in account
12 reviews
42.3 hrs on record
Early Access Review
"This is the story of how you died"

Project Zomboid is one of the few Zombie survival games that actually tries to have everything loved from the genre. Crafting, cooking and farming. Barricade windows and doors, build a safe house and scavenge supplies to stay alive.

Using the skills to build and cook or fight will allow you to become better at them, so there is some character progression.

Also let's not forget the awesome music in this game. Highly reccomended!

If I had to compare it to any games I would say it is like the sims+ Don't starve+ night of the living dead.
Future plans are in place to add npc's other than zombies and polish to the engine and graphics.
It really is quite addicting and a great early access title to get your hands on. Especially if you liked state of decay and wanted a little more. Also word going around that a story campaign will be put in as well.

With amazing details like food degradation and injury/ illness/ exposure to cold and heat/ mood debuffs/ weapon durability/ character encumberance/ sound and light attraction of the zombies this game can be a nice challenge on the nice open maps.
It isn't an FPS but it plays great and has similar controls to an FPS.

Just remember this is Early Access and there are some bugs and such. As it stands the game is very much in a good playable state and well worth the money. Hearing about the coming changes to this title, I am even more stoked about this particular purchase.
Posted: November 25th, 2013
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