Player Stats for refrence:
18 hours completion time (Not the dugeons after the final boss)
favorate team (abrivated to first two letters to prevent spoilers)
Ct, Sh, Oc, Da
This game is impressive to say the least; the devs clearly thought about all the things players hate in rpgs and removed them.
Get lost in a dungeon?
Random encounters disabled after 30 fights (though can be fought manually)
Also dugeons are all of reasonable size so you don't feel stuck in one place forever
Fights constst mainly of spamming heals rince and repeat?
You are timed to beat fights so you must plan turns in advance depnding on the encounter.
Random encounters constrantly the same enienes?
Encounters get pregressively harder as you approach the 30 cap limit
Though the game has its issuses mainly due to its small budget:
Simalair dugeon looks; art and format
Charatchers have simalair abilities
No respecing attributes so if you pick dumb abilities on a character, tough
Some chartchers seem to be favored, The later in the game you obtain a character the less abilities you see for them the fact you have to wait a few levels before thay get anything of value makes it disappointing when you get a new charatcher.
low end graphics outside cutscenes
Occasionally you get cheesed when all the fast eneimes kill you medic(s) on the first turn, though its rare enough not to be a problem
some fights simply boil down to damage rush constests end game
Regardless of its flaws there are some things I have to commend it for
Waaaay longer that expected for price range
Even though you do fight random encounters a bit for filler it is about 7 hours per dollar with extras which is obsurd for a single player game that doesn't require multible playthroughs.
most fights require forthough since increasing enemy damage means more than one unconsious party member means game over.