This content requires the base game Empire: Total War™ on Steam in order to play.

User reviews:
Mostly Positive (62 reviews) - 72% of the 62 user reviews for this game are positive.
Release Date: Oct 5, 2009

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Notice: This Downloadable Content requires the base game Empire: Total War™ in order to play.

Downloadable Content

This content requires the base game Empire: Total War™ on Steam in order to play.

Buy Empire: Total War™ - The Warpath Campaign

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Buy Empire: Total War Collection

Includes 6 items: Empire: Total War™, Empire: Total War™ - Elite Units of America, Empire: Total War™ - Elite Units of the East, Empire: Total War™ - Elite Units of the West, Empire: Total War™ - Special Forces Units & Bonus Content, Empire: Total War™ - The Warpath Campaign

Buy Total War Grand Master Collection

Includes 27 items: Medieval II: Total War™, Rome: Total War™ - Collection, Empire: Total War™, Empire: Total War™ - Special Forces Units & Bonus Content, Empire: Total War™ - Elite Units of the West, Empire: Total War™ - The Warpath Campaign, Empire: Total War™ - Elite Units of America, Empire: Total War™ - Elite Units of the East, Napoleon: Total War™, Napoleon: Total War - Heroes of the Napoleonic Wars, Napoleon: Total War™ - Coalition Battle Pack, Napoleon: Total War™ - The Peninsular Campaign, Napoleon: Total War - Imperial Eagle Pack, Total War: SHOGUN 2, Total War: SHOGUN 2 - Sengoku Jidai Unit Pack, Total War: SHOGUN 2 - The Hattori Clan Pack, Total War: SHOGUN 2 - The Ikko Ikki Clan Pack, Total War: SHOGUN 2 - Dragon War Battle Pack, Total War: SHOGUN 2: Saints and Heroes Unit Pack, Total War: SHOGUN 2 – Otomo Clan Pack DLC, Total War: Shogun 2 - Fall of the Samurai, Total War: Shogun 2 - Fall of the Samurai – The Saga Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Obama Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Tsu Faction Pack, Total War: Shogun 2 - Fall of the Samurai – The Sendai Faction Pack, Viking: Battle for Asgard, Total War: SHOGUN 2 - Rise of the Samurai Campaign


About This Content

The official Empire: Total War™ Expansion
A new detailed North American Campaign Map expands the Empire: Total War experience, with 5 brand new American Indian factions, new units and technologies. Experience battles in the new Warpath Campaign and lead one of the 5 new factions in an epic war to defend your lands and drive out the invaders. Or take these units and their unique strengths into multiplayer battles.
  • 5 New Playable Factions — Play through the new Warpath Campaign or in multiplayer as one of 5 new American Indian factions in Empire: Total War, including the Iroquois, Huron, Plains, Pueblo and Cherokee nations.
  • Expanded North American Territories — A new, more detailed North American Campaign Map featuring new regions and a new start date.
  • New Elite Units — Command new Elite units specific to each American Indian faction including Mohawk Elite Warriors, Cheyenne Dog Soldiers, Navajo Scout Warriors and many more.
  • Shaman and Scout Agents — Two new agent types - Infiltrate enemy territory with the new Shaman unit and sabotage the opposition with the cunning Scout.
  • New Tribal Technologies — 18 new tribal technologies including Spirit Medicine, the Call of the Wild and Dreamwalking creating a brand new tribal technology tree.
  • New Objectives — New winning objectives for each of the playable factions.
Once you've purchased the content, you will unlock the new Warpath Campaign and all 5 new American Indian factions. These factions can be played in single player and multiplayer games.
Customer reviews
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Mostly Positive (62 reviews)
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40 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
Posted: September 16
Large campaign, love the music need a soundtrack XD.

Put a few hours in. Feel the map is a bit barren even for the tribes knowing there homeland. Playing as a tribe however has it's downsides. No early Guns and settler rebellions giving towns to USA sucks.

You get completely overwhelmed by U.S.A or Britain.
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Most Helpful Reviews  Overall
68 of 70 people (97%) found this review helpful
4 people found this review funny
Posted: October 11, 2014
While the game does feel a tad...disappointing, it's still worth getting as you learn how to use units in a different way. Most people here complain because they're far too used to the line-and-fire method generally used by thenormal factions in Empire: Total War. The problem with that is, you can't attack these heavily armed soldiers head on. This should be painfully obvious. You have to flank and sneak around. Imitate what the Native Americans did during this time period. The campaign has plenty of content and, although it seems to be lacking something that I can't quite put my finger on, it's well worth the fun and investment in getting.
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52 of 58 people (90%) found this review helpful
2 people found this review funny
Posted: December 9, 2014
Its a great DLC, especially on the hardest level.

It requires real tactical gameplay, which is why there are so many poor reviews. Unfortunately, too many people enjoy playing on easy and steamrolling through the game.
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33 of 35 people (94%) found this review helpful
1 person found this review funny
Posted: July 14, 2015
The natives are not overpowered as they are in the standard campaign. Because of this you really have to use weight of numbers and guerrilla tactics. Very good DLC.
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24 of 26 people (92%) found this review helpful
1 person found this review funny
Posted: November 27, 2014
Well I saw some negative reviews on this game so I will give my review. I like this game. As a student of history and fan of Allen W. Eckert's books I liked this game. You are weaker than the European powers which is accurate. You need to use new tactics (think like an indian). I could tell you but I found it fun to figure them out on my own. I have won with every tribe. I even lost with Peublo because I ran out of time. I enjoy the chance of losing.
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34 of 46 people (74%) found this review helpful
21 people found this review funny
Posted: January 5, 2015
-Indians speak english like Tonto from Lone Ranger.
-Some details seem to be missing, there are more graphics for the popups in Empire vanilla than in the warpath campaing.
-Tech tree is not really interesting, and biased (ie, based on western prejudices more than in real native american mythology).
-The music feels halfmade, and gets very repetitive quickly.

-Many different playable nations.
-Great graphical detail.
-You can kick the crackers off Turtle Island!
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17 of 18 people (94%) found this review helpful
2 people found this review funny
Posted: July 10, 2015
This DLC adds a very different sort of gameplay. In the beginning the natives are not really friendly to eachother, but later in the game they are all you got. All you got to do is survive because of the difference in warfare with the Western faction. The lack of the European and Indian map here is no con for me, because you will mostly never be able to conquer the world with the native factions. I enjoy this actually more then the normal game, which i have played too many times
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14 of 16 people (88%) found this review helpful
3 people found this review funny
Posted: September 10, 2015
This is going to be a serious review as i genuinly love what this DLC has to offer (whilst the other DLC was more of a completionist thing). The campaign plays out very differnetly to that of the main campaign; i realised this upon my first battle with the Spanish, what would have been a normal advance, fire, fix bayonet then 'CHARGE!' turns into a massacre of my men who only win by weight of numbers alone.

Guerrilla tactics and weight of numbers are your ally here, whilst they are strong in combat, they lack any great over powered forces at range, meaning it can become a killing ground if you're not careful with unit control.

If you're like me, you will play the game to try and help the Native Americans get some revenge upon their oppressors in history; it's a fun bit of DLC, though its a damn hard campaign.
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14 of 17 people (82%) found this review helpful
2 people found this review funny
Posted: December 12, 2014
The Warpath Campaign. Some love it, others hate it. I personally highly recommend picking it up. It is a decent game and will provide you with tons of fun, provided you don't take it too seriously. It has a lot of faults, incuding random freeze-ups, lag, and an overall bad AI. But the Warpath campaign is not like the grand campaign. In the grand campaign, yuo could dominate the battlefield with a few untis of line-infantry and a couple of cavalry units. But in this campaign, there is none of that. Basically, all you've got are clubs and bows against muskets, cannons, and bayonets.
This handicap is what makes it so fun. You actually need to think out your strategy and use every advantage you have, because if you just charge forward with your infantry, you'll get gunned down and slaughtered to a man. You are forced to use guerilla tactics and make the most of your units.
As such, this DLC is highly worth it in my opinion, despite its numerous faults and defects. As long as you are relaxed and do not take it too seriously, this is the game for you.
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12 of 14 people (86%) found this review helpful
2 people found this review funny
Posted: December 10, 2014
This is a nice little expansion to a good game ..
It adds a few new troops to control for each tribe, as others have said this requires new thinking and advanced strategy both on the map screen and on the battlefield.
I personally enjoyed it and if you own empire and like the idea of a seperate campaign with the native factions i would get it .
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Recently Posted
Posted: August 11
It sucks, if youre from the 505 or New Mexico you know for a fact it will not be the capital. Natives had guns btw and trading w/ Euros was very common, so was raidin them
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Posted: August 5
Lead one of the proud warrior cultures in defending their homelands from foreign invaders. Once you get the hang of using the strengths of the various First Nations units to their fullest advantage, these guys can be a force to be reckoned with. I especially liked the challenge of learning how to use them effectively. Stealth, subterfuge, and ambush are just a few of the finer points of these units, as well as their various resistances. If your up for the challenge of facing a superior enemy and devising strategies and tactics to counter their advantages, all the while catching up to their technonlogy through research and trade, then this DLC is for you.
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Posted: July 18
I love this game yes it's hard but it is amazing i just wish they are more powerful thought but it is a fun game it teaches you to use gorila warfare.
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Posted: June 24
It is not worth to buy.
1. Difficulty : Too hard. You can't overwhelm European and American well. You should find the warpath to other Native Tribes.And You should gather more troops than American or European.
2. Campaign : You can only play in America. And, You can't consider European Style Battle when you play as Warpath Faction. Yet Cannon and Riflemans exist but don't expect them more.

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Posted: April 9
I like this DLC. It allows you to play one of 5 American Indian faction. Gameplay is a bit different than in the main campaign and is especially satisfying at a higher level of difficulty. Although the gameplay itself is shorter, because it takes place on a smaller territory it provides hours of good entertainment.
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Posted: April 5
This DLC is worth it. It not that easy you think. You have to think like a Indian. When you have a large armies and the enemies (United States) have a small armies. You will lose if you have not good plan. You will win if you have a better plan.
Beside, I keep losing everytime when i battle with United States/Great Britain/Spain/France.
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Zwedistans Finest
Posted: March 31
Just bought it for the american civil war mod
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Posted: March 24
A fun small game. It shows a different perspective of the world of Empire with Indians. This game is fun to play, and is challenging. The Indians AI is strange, to be honest. I won't lie saying that this game is worth 10$ neither, but if you're able to get your hands on it for 2-3 dollars, it's worth it.

-Shows A different perspective
-Adds new units to the Campaign
-A different story

-10 $
-Y No Europe? ;-;
-Indians AI is derpy sometimes
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K'aax Itzam
Posted: February 25
This campaign is the only reason why I bought Empire TW, just as I only bought Medieval 2 TW for the Americas campain in the Kingdoms expansion. Talking of which, the warpath campain is like taking units from Medieval 2 or Rome and pitting them against Empire units.

This campain needs paitence as both the game, walkthroughs and reviews all explain that the native forces are weaker than colonial and perhaps a little underpowered. Indeed, I wish that the native American factions had a pre-release buff because they have some quite jarring problems:

Firstly while I appreciate a new tech tree, much of the technologies given had already been discovered years ago in native American history (e.g. winter clothes). Not only that but it seems as though some techs aren't included in custom battles, for example there is a tech that improves all unit morale and another that allows firing while hidden, while the latter may be a little overpowered the former technology is vital in custom/multiplayer battles. I would have liked to have seen multi-round weapons in the late game as the so-called 'Indian wars' did go on further than the time given, this is more of wishful thinking on my part than an actual problem, and is actually fine without this.

Secondly the morale of the native units are terrible. These are men who are meant to be defending their land and families, warriors who a zealous and do not fear death for the sake of their people, so to see them turn tail and run just breaks immersion. I can see where they are coming from, the units in the Americas campain in Medieval 2 had huge amounts of morale, but at the same time the European units had reasonable morale in the Americas campaign as well, I guess they didn't want the player to swarm their enemies like in the M2TW Americas campaign. Even so, morale is still too low for the native factions and if you wanted to be the tribe who fought to the last for their survivial then sorry, but you can't.

The third problem I have is with the melee units in this campaign, while ranged native units can remain hidden while moving melee units can not which is a bit bad considering that it is the melee units who need it the most (note that I was so annoyed with this I edited the in game files). Most melee units are also outmatched or are just held up by simple line infantry, in any game that is dominated with firearms one should be rewarded for closing the distance enough to get into close combat, especially with factions that have a large amount of melee units. There are good melee units, but you need to progress down the tech tree to get them, and as I said in my first point, the natives already have the techs/policies on the tech tree including warrior societies.

My final major negative point is the campaign map gameplay, I still find it strange how you need to 'buy' warriors when warriors fight for the state/people, soldiers are paid because soldiering is a profession, warriors are not because it's a social duty. That said they are not too expensive and actually it is ranged units that cost large amounts, but even so I found myself in dire straights where I was bankrupt and really my people should be fighting and working for free as it's a matter of survival. In history, the native's main strength was their fieldcraft, so I was suprised when the campaign had no real gameplay mechanics based on this, for example European armies move just as fast as native American armies, meaning you can't use speed/stealth to counter the force of European powers. Strangly there was no option to play the Inuit nations or the Mayans in the Caste war which wouldn't of hurt to add.

It may look as though I dislike the campaign but I really like it, as I said in the beginnig it's the only reason I bought Empire TW. It offers a challeging campaign from a point of view not often explored in games, and it's also enjoyable to play as the underdogs. Plus, one can create some really funny alternative universes, like the Wendat, Plains and Cherokee jointly controlling the entirety of the America (both north and south) with the colonial powers cowering on the Carrabian islands. I am sorry that the negatives were louder than the positives in this, and while I do get annoyed with it from time to time, it offers a different play style for those sick of the Empire's constant line fire.
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