11:23
Wail - sкαтσσηy Raul
-Improved overall experience and performance of the game
Finnish Cottage Simulator - ranelagames
- Fixed aiming directions
- Fixed mosquito preventing player from aiming
- Fixed Kalevi not sometimes giving the backpack. For those affected, the backpack should now be at Kalevi's cottage
- Made moonshine droplets more accurate
- Ketchup bottle should no longer glitch out
InfiniPicross 3 - Dargoth

Hi!
We've noticed about 50% of the players are on the beta build. If you are one of those players or you want to give your opinion in relation to this post, now's the time! We are planning to stop changing the features of the game and the current beta build is the first candidate for that theoretical final build.

Here's what would still be worked on:

  • Extra content

    • Translations

    • Themes

    • Puzzles

  • Bug fixes

Here's what wouldn't be worked on:

  • New features

This isn't a definitive line in the sand, however. We'd still listen to the community and private e-mails for feedback. But this would no longer be a focus. If you have something to say (especially about the latest beta build), please do so. The beta will be rolled to release on Monday if no issue arise and on Friday, the promotion to final build will be made.

We hope everything in the game is as you envisioned it and we'll be moving to adding languages and puzzles next.

Agent of Veil - hellionredstudio
Patch Notes for Demo Update 1.4

New:

  • Magnifying glass feature that highlights areas you haven’t interacted with yet

  • UI update: new title screen and in-game menus

  • Right click now moves you back (previously only via spacebar/ button)

  • Alt or middle mouse click to reset position within a room or return to the outside view

  • Hovering over inventory items now displays their names

  • New alert when attempting to enter locked rooms from outside

  • Added extra visual cues for certain puzzles

 

Improvements:

  • Improved compatibility for ultra-wide screens

  • Solved puzzles now show “Status: Complete” in the hint menu

  • Improved input/feedback for the rotary phone puzzle

  • Improved requirements for the mug puzzle

  • Easier to switch between rooms via the stairs

  • Increased clickable area for the vase

 

Bug Fixes:

  • Fixed repeating text bubble issue

  • Figurines appearing in incorrect positions

  • Visual glitch caused by anti-aliasing

  • Room highlight disappearing during the tutorial

  • Stubborn teacup now resets properly

  • Resolution no longer resets unexpectedly

  • Addressed several saving issues

Cut The Birch - Malastin
Beta 2.0.1

New:
  • Reset all auras button
  • Reset all skill points button
  • Lightning aura now have a visual effect

Changes:
  • Now you can decide if you want night (harder mode with more resources)
  • Now game do not pause when you are not focused on game
  • Now in window mode you can resize window
  • All bosses currency base drop amount increased from 10 to 20

Fix:
  • Snakes wasn't despawning after leaving forest when they was attach to player
  • One enemy and one resource was not despawning after leaving forest
  • Portal animation had wrong layers
  • In portal upgrades points amount was not updating after buying upgrades
  • Resources was not scaling with night bonus
  • Fixed display of damage reduction from armors in Stats window
  • Now you can buy iron upgrades
  • Magic spell was for free
  • Cool downs of skills was not updating
  • One key had memory leak
  • Poison aura ticks was scaling with wrong aura level
  • Fixed description of blood aura
  • Removed doubled damage on lightning aura on single targets
  • Lightning aura was not hitting correctly

Other:
  • All debuffs from auras got turned off due to bad debuff system.
Boardwalk Builders - Studio Primitive

Hey builders! Just a small update today on the game, I've changed the way the visit rate mechanic works for entertainment buildings. You'll notice a new icon on inspection menus:

This little number means that every hour, the visit rate for your boardwalk will go up by this amount. I've also added a button below on the inspection menu that will let you upgrade this by a bit.

It's a big change to how visit rates work in the game, and we'll see how it goes. Let me know what you think about it.

One of the big reasons I felt the need to do this, is because with the addition of sliders in the last update, the entertainment buildings needed a fourth stat that adjusts along with the others. Hopefully this will give players more freedom and flexibility in building their boardwalk.

Full changes notes below:

0.4.03

Updated Visit Rate Increase Mechanics from Entertainment Buildings

  • Entertainment buildings now have a visit rate increase amount. Every hour, the business will increase your boardwalk's visit rate by this amount.

  • The business visit rate increase is visible by inspecting the business.

  • The business visit rate increase can be upgraded at the inspection menu, and is able to be modified by the businesses slider.

  • This provides a new way for players to manage their businesses actively and provides some level of control over the visit rate increase for the boardwalk.

Balancing Changes

  • Cost of marketing campaigns has been increased slightly.

Other fixes

  • Fixed the visit rate display to show a max of two decimal places.

Thanks as always!

-Joel

OBS Studio - Rodney
  • Fixed a crash when using YouTube browser docks [Warchamp7]
  • Fixed an issue causing RTMPS streams to fail in some cases [RytoEX]
  • Fixed an issue causing Media Sources ingesting SRT streams to fail in some cases [RytoEX]
  • Fixed an issue causing Browser Source hardware acceleration to fail on Linux [reitowo/tytan652]
Nevergrind Online - Nevergrind Online
764: Release Version 1.3.27
July 12, 2025 2:00 PM EST
• Fixed another minor corner case with friend/ignore remove.
• Fixed the rendered width of the exp bar 🥴
Logic Grid Puzzle - RapidAnt

I'm happy to share that I've brought in a native American English speaker / proofreader to help make the English puzzles even more natural and enjoyable.

From now on, all puzzles in the game are either written or reviewed by native speakers in both Hungarian and English, so you can expect the best possible experience—no matter which language you choose to play in.

Thank you for playing,

RapidAnt

Inferna - HelpMe


Monsters are blessed by the Polar Lights, dropping Polarlight Chests filled with incredible loot. But the real prize? The Polarlight Cape!

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Fair Play:
The Polarlight Chest drop rate is unaffected by regular bonuses, keeping the competition fair for everyone!

Jump into the action —don’t miss out on the Polarlight Cape and lead the charge in this epic hunt!
...

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