Counter-Strike 2 - daVinci1980
[ GAMEPLAY ]
  • Fixed a bug that would allow you to inspect a grenade after priming.
  • Fixed a bug that would prevent firstperson viewmodel lag.
  • Molotov again uses the correct fire particle.
  • Incendiary and smoke grenades now play the correct sounds.
  • Adjusted firstperson molotov audio and particle event timing.
  • Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed.
  • Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed.

[ MAPS ]
Jura
  • Updated to the latest version from the Community Workshop.
Counter-Strike 2 - daVinci1980
[ GAMEPLAY ]
  • Fixed a case where weapons (including dropped bombs) would appear in the wrong location.
  • Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.
Counter-Strike 2 - jo
[ GAMEPLAY ]
  • Fixed a case where weapons could be fired prematurely due to a redeploy after a reload
  • Fixed a case where movement button changes were ignored while adjusting view angles at very high frame rates
  • Fixed a case where air strafing would result in higher than usual velocities
  • Speculative fix for a rare case where the dropped bomb appears in the wrong location

[ MISC ]
  • Various bug fixes and and changes to first-person animations and sounds
  • Fixed various nametag and StatTrak positions
  • Various fixes for AWP materials
  • Speculative fix for a rare case where holstered weapons appear attached to the deployed weapon
  • Fixed a bug where the CS2 music kit was replaced by the CS:GO music kit
  • Fixed a vote UI bug sometimes displaying vote result of another team's vote

[ MAPS ]
Inferno
  • Fixed a gap on the first stack at bombsite B
Overpass
  • Fixed clipping on the T fountain stairs

Counter-Strike 2 - Piggles ULTRAPRO
[ ANIMATION ]
  • The animation system in CS2 is in the process of being upgraded to AnimGraph2, which requires reauthoring existing game content. Today's update replaces all first-person animations, including weapon deploy, firing, reload, and inspect animations
  • Replaced/updated all chicken animations

[ GAMEPLAY ]
  • Improvements to damage prediction when shooting while moving
  • Shotgun reloads will no longer resume automatically after being interrupted
  • Fixed several cases where a player would get stuck on map geometry while surfing (i.e., on surf maps)

[ AUDIO ]
  • Fixed a case where individual player voice volume adjustments weren't working correctly
  • Various improvements to weapon reload and draw sounds in conjunction with AnimGraph2 updates.
  • Added new speed-sensitive sounds that play while surfing (can be turned on with sv_surf_sounds, and can be adjusted via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide)
  • Various improvements to ambient sound content for community map makers

[ MISC ]
  • The Community Server Browser will now open in the Steam Overlay when playing in fullscreen exclusive mode

[ MAPS ]
Overpass
  • Breakable glass added to B doors
  • Adjusted Heaven railing
  • Adjusted angle of truck on A site
  • Blocked view from truckbed to stairs
  • Moved up wall behind dumpster, by A stairs
  • Adjusted texturing on dumpster back wall
  • Removed some grass near A site
  • Flattened tops of broken walls near B site
  • Re-enabled wires around the map
Train
  • Added new cover on A site by Hell train
  • Added new cover and adjusted platform on B site outside of Z
  • Added new cover in Upper B halls
  • Adjusted cover in Ivy
  • Removed horizontal stripes on large doors in A site
  • Raised CT side platform in B
  • Adjusted lighting on B site
  • Adjusted clipping throughout
Inferno
  • Church windows opened above Coffins
  • Church garden pathway narrowed by entrance door and widened by Coffins
  • Adjusted shape of first box on B site
  • Repairs on A site balcony railing have been completed
  • Curbs removed along Mid
  • Arch light moved to ceiling
  • Adjusted Banana visuals to improve player legibility
  • Adjusted props throughout
Dogtown
  • Updated to the latest version from the Community Workshop (Update Notes)
Counter-Strike 2 - Piggles ULTRAPRO
[ Premier Season Three ]
  • Premier Season Three is now open for business
  • Added Overpass to the Active Duty Map Pool
  • Removed Anubis from the Active Duty Map Pool
[ GAMEPLAY ]
  • Incendiary Grenade - incendiary grenade fire spreads more rapidly
  • MP9 - increased recoil magnitude and substantially reduced jumping accuracy
  • In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round
Counter-Strike 2 - Piggles ULTRAPRO

Premier Season Three begins today!

It's time to start working toward your Season Three Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season.

New for Season 3
With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out.

There are a few gameplay changes with Season Three. Fire from the incendiary grenade now spreads faster, occupying space rapidly to counter rushing Ts. The MP9 has gotten a bit of a nerf, with a harder to control spray and substantially less jumping accuracy. There's also a change to the CT economy: win or lose, CTs now receive a shared team award for each T eliminated in the round, so the more you win and the closer you keep your losses, the more you'll have to spend.

Trade Protected Items
Today we are introducing a new feature to help keep your Counter-Strike items secure. In the unlikely event that you lose control of your account or were the target of a scam by a bad actor, you may reverse all Counter-Strike item trades from the last 7 days. 

Obviously we hope you'll never need it, but you can review your recent trades and find the trade reversal feature on the Trade History page on your Steam Account. For more information about what happens when trades are reversed, visit the FAQ
Counter-Strike 2 - Vitaliy
[ MISC ]
  • Added a description note to Souvenir Highlight Packages explaining that they will become tradable and marketable after 7 days.
  • Various stability improvements.
Counter-Strike 2 - COMPLEX
[ AUSTIN 2025 MAJOR ]
  • Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality!
  • Highlight Souvenir Packages can now be acquired for the Playoff matches.

[ MISC ]
  • Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase.
  • Fixed bad command flows in point_servercommand entities.
  • Fixed community maps not reloading correctly with "restart" command.
  • Buy binds are now disabled during halftime freeze phase.
  • Fixed scoreboard column text formatting in Japanese.
Counter-Strike 2 - COMPLEX

Over four days, the Moody Center in Austin, Texas hosted Team Vitality's coronation as the best Counter-Strike team on the planet.

Facing The MongolZ in the Grand Finals, Team Vitality lost the opening map 13:5, then stormed back on the next two, winning 13:4 on Dust II and 13:6 on Inferno to win the BLAST.tv Austin Major and the organization's second Major Championship.


To celebrate, today we are releasing the Major Champions Capsule, featuring Paper, Foil, Holo, and Gold stickers autographed by one of the Champions from Team Vitality.

And for the first time, we are introducing Souvenir Charms. Each Playoff Stage Souvenir comes with a Souvenir Charm that contains a highlight from the match.

Finally, Season Two of Premier ends on July 14th. To receive your Premier Season Two Medal, you must have 25 Season Two Premier wins and a visible CSR when the Season concludes.

See you soon for Premier Season Three!
Counter-Strike 2 - COMPLEX
After three Stages and six Playoff matchups, two teams have advanced to the Grand Finals of the BLAST.tv Austin Major.

Team Vitality, the #1 ranked team in the world, defeated Natus Vincere 2-0 in the Quarters and MOUZ 2-1 in the Semis to punch their ticket to the Grand Finals. This is the organization's second Grand Finals appearance and first since they won the Paris 2023 Major.

On the other side of the Playoff bracket, The MongolZ defeated both FaZe Clan and paiN Gaming 2-0, and now look to become the first Asian team to win a Major Championship.

The Grand Finals begin tomorrow, June 22nd at 12:30 CDT. Don't miss a second!

And as we enter the final day of the BLAST.tv Austin Major, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations.

Good luck to both teams!
...

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