Elite Dangerous - pcrowther
Embrace a new age with the latest in Gutamaya design



The multi-role capable Corsair is now available via ARX early access from the Elite Dangerous Gamestore.

Learn more: https://www.elitedangerous.com/corsair
Elite Dangerous - pcrowther
Greetings Commanders,



We will be releasing the Corsair Update on Tuesday April 8. This update introduces the brand new ship the Gutamaya Corsair, alongside a range of fixes and improvements.

Release Schedule:
  • 11AM BST- Servers offline
  • 3PM BST - Servers expected back online
Please note these are estimated times and are subject to change.


Update Notes
Features of Note:
  • Added Gutamaya Corsair
  • In world holo-screen adverts now present for Gutamaya Corsair
  • Added pre-built ships:
    • Gutamaya Corsair Stellar (33,000 Arx)
    • Gutamaya Corsair Standard (16,520 Arx)

Issue Tracker Fixes:
  • Mandalay and Type-8 max boost speed is no longer tied to engine pip level - Issue ID: 67198
  • Fixed construction sites created in languages besides English not being visible in other languages beside English - Issue ID: 72916
  • Fixed core asteroid mining not allowing extraction with Abrasion Blaster & Subsurface Displacement Missiles - Issue ID: 72134
  • Fixed the mining tutorial lasers not working - Issue ID: 72203
  • Fixed a LOD issue with the Krait Mk II Polarity paintjob when a shipkit is applied - Issue ID: 71544
  • Fixed the colour strip on Rattler Blue paintjob for Cobra Mk III - Issue ID: 71617
  • Powerplay decal now displays temporary decal on the main menu until in game and Power Rank has been confirmed, then the Powerplay rank decal will display as normal - Issue ID: 70634
  • Adjustments made to Squadron Paintjobs - Issue ID: 70887
Bug Fixes:
  • Fixed a crash that could occur when a player abandons a system claim and attempts to start a new one
  • Fixed instances of a crash that could occur when opening the System Map after placing a planetary settlement hologram
  • Fixed issues with cargo instancing
  • Disabled exhaustion when in social spaces & hangars
  • Adjustments made to auto dock at asteroid bases
  • Fixed On foot mission givers not correctly becoming active in fully constructed Starports
  • Fixed instances of two beacons deploying at the Beacon Deployment Site
  • Fixed instances of Planetary Ports suddenly loading in after construction without a re-instance, resulting in the Port being placed over the top of the construction site
  • Fixed none of the buttons having a default focus in the System Colonisation panels when using a controller
  • Fixed UI not correctly highlighting controller focus on View Claim/Abandoning buttons
  • Added controller functionality to the Colonisation Help Screens
  • Fixed the Colonisation Ship being deselected in the Nav Panel when entering supercruise
  • Fixed Construction Sites still being listed in SRV & On foot after being completed
  • Fixed the Beacon Deployment Site not correctly converting to System Colonisation Beacon after deployment
  • Fixed instances of using the "Copy Name" button on the System Map on construction slots copying broken text strings
  • Fixed some minor instances of missing collision and backface culling on under deployment stations
  • Fixed instances of ambient traffic always being Power aligned at Orbital Construction Facilities
  • Adjustments made to Construction Sites icons to be more consistent across them all
  • Adjusted text on Tenuous atmosphere planet construction suitability to highlight Odyssey requirements
  • Fixed instances of floating settlement defense turrets at planetary facilities
  • Fixed instances of incorrect images being shown for Outposts in the facility picker
  • Fixed the search bar in the "My Colonies" panel not working
  • Added codex entry for Refinery Contacts
  • Added bespoke text for System Colonisation Ships
  • Fixed Orbital Construction sites not correctly rendering landing pad schematic outlines
  • Fixed Primary Port Development Level values not matching in-game facility picker UI
  • Fixed broken text string for Help button in Architect view on the system map in all languages
  • Fixed broken text string for when viewing the Construction Effort screen at a construction site
  • Adjusted text from Colonisation Effect to Construction Effort to better reflect construction service UI
  • Adjusted Planetary Construction icon colours in the System Colonisation section on the right hand side of the system map to better reflect the construction suitability
  • Fixed incorrect icon in the Construction Effort screen
  • Fixed the Random Rename panel showing an number of Renames Remaining that doesnt change, after purchasing Custom Rename
  • Fixed the planetary facility picker UI displaying 0 Construction Points until a category has been selected
  • Fixed Installations stating "Maximum Landing Pad Size: Medium" in the facility picker UI
  • Fixed Ra-name Facility showing incorrect messaging for non-architect players
  • Fixed the Summary & Display Options panels being empty after switching between view modes on the System Map
  • Fixed the System Information panel being empty after switching between view modes on the System Map
  • Fixed Architect View's check mark persisting when switching between Powerplay & Architect View on the Galaxy Map
  • Fixed the System Colonisation Ship incorrectly showing greyed out Carrier Management View button when jumping out of the system
  • Fixed various entries of Placeholder text in Colonisation Screens
  • Fixed some typos in the Colonisation Help Screens & Codex
  • Fixed missing images in Colonisation Help Screens
  • Fixed the Colonisation Help Screens incorrectly rendering in the Pause menu
  • Fixed minor typo with High Tech economies in the facility picker UI
  • Fixed various minor text issues in the System Claim Mode
  • Fixed minor typo with the Anti-Guardian Zone Resistance engineering effect on modules
  • Adjusted camera angle for the left cockpit seat in the Cobra Mk V
  • Audio During Docking - The Blue Danube - will be muted when streaming mode has been enabled.
  • On some ships the engine attenuated twice, resulting in lowered bass content
  • Added audio when you change quantities of commodities to transfer at a System Colonisation Ship as interaction sounds were missing
  • Fixed minor gap in the Type-8 model
  • Fixed ships not being correctly hostile in Training & Challenge scenarios
  • Fixed Betelgeuse LODing incorrectly
Language Fixes:
  • Fixed a mistranslation in Spanish for Power
  • Fixed a mistranslation in Spanish for System Colonisation Suite
  • Fixed missing strings for materials in the Refinery Contact when viewed in Russian
  • Fixed broken translations in Russian when viewing the Colonisation Contact
  • Fixed broken translations in Russian for Subsurface Displacement UI whilst mining
  • Fixed broken translations in Russian for onfoot settlement information in the onfoot Navigation panel
  • Fixed broken translations in Russian for the onfoot System Summary panel
  • Fixed broken translations in Russian for the Local Authority screen
  • Fixed minor text issue in Brazilian Portuguese in the Galaxy Map when viewing an already claimed system
  • Fixed missing translation for Beacon Deployment Site
  • Fixed truncated translated text strings when looking at primary port stats in facility picker
  • Fixed truncated translated text strings in facility picker headers
  • Fixed translations for required commodities in the System Map view
  • Fixed planetary port type translations across multiple languages in facility picker
  • Fixed exposed text string in multiple languages when receiving the toast notification for a successful system claim confirmation
  • Fixed missing translations and broken strings in Station Renaming screen across multiple languages
  • Fixed broken text strings in the construction fanfare screen across multiple languages
  • Fixed multiple broken text strings across the "My Colonies" panel in multiple languages
  • Fixed exposed string for the colonisation countdown timer in multiple languages
  • Fixed broken string in the Galaxy Map for non-claimable systems icon in multiple languages
Cosmetics:
  • Fixed LOD issue with Type-9 Hazard Construct paintjob on the ships underside
  • Adjust wing decal sizing to avoid overlaying vents on the Cobra Mk V wings
  • Fixed broken mirroring of Onionhead 2 decal
  • Fixed issues with Thargoid Bleached ship kit pieces causing vanity camera "Signal Lost" to trigger to frequently
  • Fixed missing onfoot collision on the Mandalay Ace shipkit bumper
  • Minor adjustment to Vulture's Powerplay banner positioning to avoid clipping with other shipkit pieces
  • Minor adjustment to Dolphin's Powerplay banner positioning to avoid clipping with other shipkit pieces
  • Adjustments made to the Mandalay shipkit wing camera positions in Livery & Vehicle Extras to show the shipkit pieces clearer
If you continue to experience and issues please be sure to report them on our Issue Tracker.

We are continuing to review the facilities and economic process of System Colonisation, as well the amount of information and documentation provided. We are considering potential improvements for future updates.
Elite Dangerous - Frontier Developments
Greetings Commanders,

We will be releasing a new update for Elite Dangerous on Wednesday March 19.

Release Schedule (All times in UTC)
  • 9AM - Servers offline for maintenance
  • 11AM - Servers back
Please be aware these are estimated times and are subject to change.
Update Notes

Features of Note/Journal Additions
A temporary system has been introduced relating to "System Claim Unsuccessful" errors - after one such unsuccessful claim, the system will be marked as invalid and no further claim attempts will be permitted.
  • This is a known issue which is caused by the game being unable to locate a suitable position for the initial starport, which can occur for many different reasons. Repeated claim attempts by any player on an affected system will never result in success.
  • As these positional issues are resolved, affected systems will be removed from the invalid list and will once again be claimable.
The following Journal entries are now actually logged:
  • The powerplay data in the event "Location" and "FSDJump" supplied regardless of if the players is pledged to a power or not.
  • "PowerplayCollect"
  • "PowerplayDeliver"
  • "PowerplayMerits"
  • "PowerplayRank"
  • "CarrierLocation"
  • Added a new status flag for the npc crew to indicate if they're active or not.
  • Added a new status flag SupercruiseOvercharge for overcharge status.
  • Added a new status flag SupercruiseAssist for whether assist is active.
  • Ensured that the lightsOn status flag is active when the flashlight is active.
Bug Fixes:
  • Fixed a crash when switching views in the System Map
  • Fixed an instance of a mission interaction crash
  • Fixed instances of crashes when scanning a megaship or installation
Server side improvements:
  • Renaming of facilities should be now be consistently permitted for the system architect
  • Planetary ports can now be renamed by the system architect
  • Inactive system colonisation ships will now be marked as they jump back to the registration origin system
  • Star system information will now be updated correctly when completing facilities with differing game language settings
  • Improved stability of game client during system colonisation ship jumps
  • Significantly improved capacity for server-client information transfer relating to player colonised systems
    • This is intended to prevent any further instances of temporarily deactivating the colonisation contact. The team will continue to monitor the situation closely as humanity expands.
If you encounter any further issues please be sure to report them on our Issue Tracker.
Elite Dangerous - Frontier Developments
Greetings Commanders,

Thank you for your patience following our pause of the Colonisation Contact to allow us time to investigate the issues being reported. We have made some adjustments and are preparing to turn this Colonisation Contact back on.

Please be advised this is part of a load test of the live Beta, and we intend to monitor how the system behaves. We will keep you informed if the situation changes again.

Thank you for your continued feedback, reports and support.
Elite Dangerous - Frontier Developments
Greetings Commanders,

We are releasing Trailblazers Update 1 on Thursday March 6th. This update will address a number of reported issues.

Release Schedule (All times in UTC)
  • 07:00 - Servers offline for maintenance
  • 11:00 - Servers back online and update available
These times are estimates and are subject to change.

Please note that the pause for System Colonisation will be resolved separately to this update when we are confident the issues have been resolved.

Update Notes

Features of Note
Journal Additions: The following Journal entries are now logged:
  • The powerplay data in the event "Location" and "FSDJump" supplied regardlesss of if the Commander is pledged to a power or not.
  • "PowerplayCollect"
  • "PowerplayDeliver"
  • "PowerplayMerits"
  • "PowerplayRank"
  • "CarrierLocation"
  • Added a new status flag for the npc crew to indicate if they're active or not.
  • Added a new status flag SupercruiseOvercharge for overcharge status.
  • Added a new status flag SupercruiseAssist for whether assist is active.
  • Ensured that the lightsOn status flag is active when the flashlight is active.
Bug Fixes:
  • Fixed claimed systems showing as unclaimed for players
  • Fixed instances of colonisation ships not arriving in claimed systems
  • Fixed a crash when viewing system maps with fleet carrier stacks
  • Fixed a crash related to Powerplay ranks
  • Fixed instances of crashes when completing another Commanders construction effort in a multiplayer instance
  • Fixed hardlock when navigating through the "Financial Support" screen during the death flow when having a large number of ships
  • Fixed softlock when navigating facility selection screens
  • Fixed instances Colonisation ships transfer UI becoming unresponsive with keyboard & mouse
  • Fixed instances of exposed text strings in purchase flows
  • Fixed Architect view persisting when switching between Powerplay mode & Architect mode on the Galaxy Map
  • Fixed Galaxy Map filters resetting
  • Fixed System Information from going blank when switching between map modes when viewing on the System Map
  • Fixed instance of Facility Details being blank when navigating the facility selection screens
  • Fixed issues with backing out of My Colonies screen on controller
  • Fixed lack of controller functionality on Colonisation tutorial screens
  • Improved autodock in asteroid bases
  • Fixed Powerplay helpscreen images being missing
  • Fixed various typos in Colonisation text
  • Adjusted flickering landing pad light on newly constructed outposts
  • Fixed Thargoid Titan debris being misplaced/clumped together
Server side fixes:
  • Improving colonisation information digest for client refresh rate and stability;
  • Allowing players to login if they can't be moved to finished markets by our code;
  • Ensuring systems can't be claimed by two commanders at once;
  • Improving failed claim cleanup flow to ensure faster unblocking of colonisable systems;
Elite Dangerous - Frontier Developments
Greetings Commanders,

Thank you so much for your feedback and participation in the live Beta for System Colonisation. The response and engagement we have had has been phenomenal and you have progressed in colonising the galaxy at an incredible rate.

So far you have colonised over 8000 systems and completed over 13,000 facilities! In just a few days that is an astounding achievement!

One of the reasons we launched System Colonisation as a live beta was to test this at scale, which is something very hard to do for us internally. Thanks to your astounding efforts we have received lots of incredibly helpful data and feedback and it has also identified an important issue that needs to be addressed. This issue greatly impacts the ability to claim systems and needs more thorough investigation.

To that end we have made the decision to temporarily disable the Colonisation contact and pause the ability to claim new systems. This will prevent further expansion for the time being but does not impact any of the progress already made. Players that have already claimed systems will still be able to colonise within them.

The development team are working on this as a matter of urgency. As soon as we have more to share we will let you know.

FAQ
Will there be any more changes following this investigation?
During this live Beta we will be continuing to review data and feedback and make changes where necessary. The live Beta is designed to gather data on scale to ensure we can offer the best outcome.

Will my progress be lost?
No! Any efforts made to colonise the galaxy so far will continue to remain in place and you can continue to focus on building and upgrading your systems. This only affects the ability to claim new areas.

I made a claim but it reset when I logged in, what happens now?
Any progress which was made before the pause will have taken effect but may not have been shown on the UI. This is a visual issue and progress will be correctly displayed once our investigations are complete. No progress has been lost.

Will you be rolling back?
There are no current plans for a roll back.

What about the CG Megaships coming to support System Colonisation?
We have temporarily delayed these until next week.

Will my progress be lost?
No! Any efforts made to colonise the galaxy so far, including any System Architect status', will continue to remain in place and you can continue to focus on building and upgrading your systems. This only affects the ability to claim new areas.

My system architect status is missing/I can't continue to work on my systems
This issue is currently being investigated and a solution will be available very soon. Once this solution is in place your system architect status and progress will be displayed correctly.
Elite Dangerous - PhilW_Frontier
Elite Dangerous’ new Trailblazers update offers Commanders a whole new way to leave their footprints across one of the 400 billion stars in the galaxy, as System Colonisation puts you at the helm of universal expansion for the very first time.

In this guide we’ll cover everything you need to know about how to build your own new colony and establish your place in Elite Dangerous’ galactic legacy.

Did You Know?

You can also learn about System Colonisation by speaking to the new System Colonisation Contact, who can be found in the contact section of station services.

How to Create a New Colony

Select a Star System

To start your journey to expand the bubble of human civilisation, begin by accessing the new System Colonisation Contact starport service. You will then be presented with a version of the Galaxy Map to select a nearby unpopulated star system (within a max distance of 16ly) and register your desire to claim it.

After selecting the star system you wish to claim, you must then select the type of initial starport or orbital outpost you would like to build in the system. Available types include:
  • Outposts
  • Coriolis Stations
  • Ocellus Stations
  • Orbis Stations
The choice of starport and outpost can be further refined with specialisations, such as a Commercial focus which will result in a Colony economy and increased wealth or an Industrial focus which will result in an Industrial economy and an increased tech level.

The cost to successfully register a star system for colonisation requires spending credits, with the specific cost varying depending on the type of station or outpost you have selected. Once you have successfully registered for a System Colonisation attempt, your claim will last for 24 hours, preventing other players from submitting claims.

Create a System Colony

After traveling to your selected star system, you will then deploy a System Colonisation Beacon at a pre-determined location. Once launched via the System Colonisation Suite (a new module which all ships will now contain, similar to the Discovery Scanner), the System Colonisation process initiates and establishes you as the System Architect.

The beacon now transmits a star-system-wide countdown, signalling the arrival of a colossal System Colonisation Ship, which provides a temporary hub for the overview and contribution of construction efforts.

As System Architect you will then have a fixed period of time to supply a combination of mined and purchased commodities in order to ensure completion of the colony.

Did You Know?

If you don’t have the required mined or purchased commodities to complete your colony, a prompt will provide information on how to source them.

When the System Colonisation Effort is successfully completed, the System Colonisation Ship will leave and the completed primary starport will appear nearby.

The newly established colony is now an Uncontrolled Populated star system and is eligible to be expanded into and controlled via Powerplay.

Build up the System Colony

Once a primary starport has been established, it can be improved and upgraded via the continued supply of resources.

As System Architect you can place build instructions for a variety of facilities, located either in orbit of a planet via the system map or on the planet itself by travelling to the surface and identifying the perfect deployment site.

Available facilities include:
  • Satellites
  • Communication Stations
  • Pirate Bases
  • Mining Outposts
  • Planet Ports
  • Horizon or Odyssey Settlements
Once a new facility has been selected a Construction Effort will begin for that facility. Any Commander can now fly to this location, dock with the temporary structure, and use System Colonisation services.

The dashboard will allow any visiting player to see what facility is going to be built at this Construction Effort and the current progress, with larger constructions requiring larger amounts of resources (commodities) to complete.

Once a facility is constructed, you will see the economy of the star system change, with different facilities influencing the population, standard of living, tech level and more. As more construction efforts are completed in the system, you will gain access to larger and more complex structures to construct.

Rewards of System Colonisation

System Architects will receive a tax payment from each system under their direction, which is derived by the number and scale of facilities constructed. Taxes will be issued each week and can be redeemed by vising an administration contact.

As you grow your network of accumulated system colonies and the weekly tax values increase, a galactic tax will be placed upon any credits earned over 5,000,000 in order to support mass infrastructure maintenance throughout the galaxy.

In addition to tax rewards, System Architects will also receive a small discount to ships and outfitting when purchased in one of your systems with 10 or more facilities.

Trailblazers Update Available Now

With System Colonisation, the Trailblazers update for Elite Dangerous introduces a brand-new way to play, interact with other players and leave your mark on the galaxy. For the first time in the game’s history the Bubble is set to grow and it’s you, Commander, that’s in control of the path the galaxy takes.

Trailblazers is just the first step of a packed year for Elite Dangerous, with more new gameplay experiences, ships and refinements to come. We’ll see you on the frontier.
Elite Dangerous - Frontier Developments


Greetings Commanders!

The time has come to become the galactic pioneers you were born to be! The epic Trailblazers update is now here, bringing with it the chance for you to truly make your mark on the milky way with System Colonisation! The Trailblazers update includes many awesome features which you can learn about on our Trailblazers page!

System Colonisation will initially be available in a Beta format. Whilst features and progress will remain permanent we will be reviewing and adjust balancing and numbers for resources and distances as the Beta progresses. We're proud and excited for you to start making the Milky Way your own with Trailblazers and we can't wait to see you place your flags in the history of Elite Dangerous' world!

Update Notes


Features of Note:
  • New System Colonisation feature
  • The Mandalay ship is now purchasable for Odyssey players via the shipyard for Credits
Issue Tracker Fixes:
  • Fixed no loot spawning in settlements outside of Powerplay systems. - Issue ID: 67130
  • Adjustments made to the behaviour for limpets. - Issue ID: 67049
  • Fixed Powerplay Assignments sending players to hack holoscreens that were not in the specified system. - Issue ID: 68199
  • Fixed nameplates of Fleet Carriers not correctly displaying in the hangar. - Issue ID: 67340
  • Fixed a crash when viewing Powerplay Strategic view on the Galaxy Map in VR. - Issue ID: 67146
  • Fixed orbit lines displaying in only one eye in VR. - Issue ID: 66591
  • Fixed instances of UI clicking sound persisting. - Issue ID: 70714
  • Fixed instances of the Cobra Mk V being attacked when docked at settlements. Issue ID: 70727
  • Fixed incorrect colouring of Mandalay Quest tanks. - Issue ID: 71382
Bug Fixes:
  • Fixed an exploit for illegitimately getting Codex entries
  • Fixed an exploit where its possible to refresh core asteroids and subsurface deposits
  • Removed AX Combat chatter from AI pilots from the Titan Aftermath scenario in Sol
  • Adjusted Cobra Mk V landing gear when deploying an SRV
  • Fixed an instance of triangular shadowing artifacts on planetary landing pad
  • Fixed exposed text string in OnFoot Conflict Zone post-conflict overview screen
  • Fixed Power Contact displaying lower Merits payout for data/commodity activities than what is actually being received
  • Fixed the Powerplay help screen depth in VR
  • Odyssey Settlements should now have a schematic when targeted
  • Adjusted multicrew seats for Cobra Mk V to stop cockpit panel clipping through crew members external panel
  • Fixed exposed text strings when targeting certain subtargets of the Cobra Mk V
  • Fixed activity filter for Arissa Lavigny-Duval not working in the Powerplay Activity Filter sub menu within the Galaxy Map.
  • Various text fixes for Powerplay scenarios
  • Fix for galaxy map elements rendering over panels in various instances
  • Fix for being able to trigger supercruise assist message when in SCO
  • Fix for being unable to complete "Transport Powerplay Commodities" activity due to UI not listing them for hand-in
  • Fixed minor holes in cockpit of the Cobra Mk V
  • Adjustments to some texture resolutions on the Cobra Mk V
  • Fixed visual issues with heat vents on Cobra Mk V
  • Adjustments made to glass textures on the cockpit of the Cobra Mk V
Cosmetics:
  • Fixed some inconsistencies with the Void paintjobs and shipkit assets
  • Adjustments to reflections on metallic paintjobs for the Federal Gunship
  • Made naming of Cobra Mk V shipkits more consistent across localised languages
  • Made naming of Mandalay shipkits more consistent across localised languages
  • Fixed HUD elements rending over the top of Powerplay banner bobbleheads
  • Fixed some inconsistent ship wear values between the main hull of the Mandalay and some of its shipkit pieces
  • Adjusted brightness of the Ruby Anniversary paintjob icons in livery to be visually clearer
  • Adjusted Powerplay banner position for the Mandalay
  • Fixed instances of decals being mirrored in the Mandalay's left decal slot
  • Fixed visual issues on the Powerplay banner for the Alliance Crusader
  • Fixed livery camera for the "Spoiler" slot on the Asp Scout showing the front of the ship
  • Fixed livery camera clipping into the ceiling for the Asp Explorer "Spoiler" slot preview
  • Fixed instances of livery cameras for the Alliance Crusader being blocked by hangar cables
  • Fixed some localisation issues with the Ruby Anniversary Gold decal
  • Improved readability of some Fleet Carrier nameplates
  • Fixed texture issues with Beluga Liner shipkit pieces
If you encounter any further issues please be sure to report them on our Issue Tracker and reach out to our Support Team if you need assistance.
Elite Dangerous - Frontier Developments
The last Titan, Cocijo, has fallen.

The war is over. We vanquished the enemy at our doorstep and now is the time to rebuild.



Humanity will be unbounded, our light will shine out across the stars exploring the furthest reaches of our galaxy. Seeking new wonders and forging a new path on untamed worlds. This will be our triumph.

We owe to all that came before and all that comes after.

Let us begin again.
Elite Dangerous - Frontier Developments
Today is a special day, marking the 10-year anniversary of Elite Dangerous!

From taking flight for the first time to putting your feet on the ground of an alien world – you have blazed your own trail in a galaxy like no other, and there’s even more to come.

To celebrate the anniversary, a few familiar faces have come together to share their experiences and highlights over the past decade.



Free gift!



As a thank you for coming with us on this decade long journey we're giving away a free Gold Wireframe Paint Job for the Anaconda! To claim this item simply head to the gamestore and purchase it for 0 Arx!

This paint job is only available until 3pm UTC Friday 20th December so grab yours today! 

Thank you so much for joining us on this epic journey. We can't wait continue it with you in 2025!
...

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