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3DMark - UL Alex

Today, we’re very excited to bring 3DMark to macOS gamers around the world.

Since we launched 3DMark Steel Nomad Light, we found that 1/6 of all iOS app submissions were from macOS devices. Running an iOS application on a macOS device can negatively affect scores on some benchmarks, especially when run on some more powerful Macs, as iOS application maximum frame rates are limited to the system's display refresh rate.

3DMark for macOS is a full native macOS application, and the best way to benchmark the gaming performance of the latest Macs with 3DMark. It not only includes the Wild Life Extreme, Solar Bay, and Steel Nomad Light benchmarks, it also brings the even heavier Steel Nomad Benchmark, previously only available on Windows. These benchmarks all run natively using the Metal API, and are fully comparable with results from Windows, iOS, and Android devices.

As with Windows, owners of 3DMark will gain access to additional features:

  • Explorer Mode for Steel Nomad and Steel Nomad Light, where you can freely explore the benchmark scenes, edit camera controls to take the perfect background image for your Mac, and even find many secrets hidden by the 3DMark development team.

  • Save your macOS results to your 3DMark.com account, for sharing or comparing performance over time.

  • Enable sound for a more immersive experience when benchmarking.

  • Use custom mode to run benchmarks at different resolutions, loop benchmark runs or enable HDR to make scenes pop even more.

  • Earn Achievements on Steam.

You can even use a game controller to navigate around Explorer mode!

3DMark for macOS is available from Steam now.
https://store.steampowered.com/app/223850/3DMark/

If you already own 3DMark, you will automatically get 3DMark for macOS as well. Likewise, any future purchase of 3DMark or a 3DMark upgrade will also include both Windows and macOS versions of any included benchmarks, where supported.
A demo version of 3DMark for macOS is now also available through Steam.
This includes the Steel Nomad, Steel Nomad Light, Solar Bay and Wild Life Extreme Benchmarks.

3DMark for macOS v1.0

New native benchmarks for macOS

  • Steel Nomad v1.0

  • Steel Nomad Light v1.0

  • Solar Bay v1.0

  • Wild Life Extreme v1.1.1.2

Known issues

  • Some real-time hardware data, such as SoC temperature and clock rates, are not currently available due to macOS not supporting access to these metrics.

  • It is currently not possible to get "Steel Explorer" achievement using 3DMark for macOS. This will be corrected in a future update.

3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.84.
SystemInfo 5.84
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.83.
SystemInfo 5.83
  • Updated CPUID module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
This is a minor update. Benchmark scores are not affected.

New
  • Added support for up to 8k and ultra-wide resolutions in custom mode for the Steel Nomad, Steel Nomad Light and Speed Way Benchmarks.
    Please note that custom mode results are not comparable with default benchmark results.
Fixed
  • Fixed an issue where the DLSS 4 feature test was missing its Traditional Chinese localization.
  • Fixed an issue with the DLSS support detection that could cause systems with supported NVIDIA GPUs to claim that DLSS was not supported.
  • Fixed an issue where checking for SSSE3 support on Windows on Arm that prevented Time Spy benchmarks from running.
  • Fixed an issue where checking for upscaling technology support took an extended amount of time on systems with Intel Arc GPUs
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.82.
SystemInfo 5.82
  • Updated CPUID module to properly fix a hang on several MSI motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.81.
SystemInfo 5.81
  • Updated CPUID module to fix a hang on several MSI motherboards.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.80.
SystemInfo 5.80
  • Updated CPUID module to improve compatibility with latest hardware. Fixes a hang on some specifix X670E-based motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
UL benchmarks use a component called SystemInfo to identify the hardware in your system. This patch updates SystemInfo to version 5.80.
SystemInfo 5.80
  • Updated CPUID module to improve compatibility with latest hardware. Fixes a hang on some specifix X670E-based motherboards.
  • Updated GPU detection module to improve compatibility with latest hardware.
3DMark - UL_Jarnis
We’re excited to announce that in today’s update to 3DMark, we’re adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA.

The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you’ll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K.

DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.



The NVIDIA DLSS feature test is based on the 3DMark Port Royal ray tracing benchmark. The test runs in two passes. The first pass renders Port Royal with DLSS disabled to measure baseline performance. The second pass renders Port Royal at a lower resolution then uses DLSS processing to create frames at the output resolution. The result screen reports the frame rate for each run.
For more details about the NVIDIA DLSS feature test, see our 3DMark user guide.

DLSS is a proprietary NVIDIA technology. You need an NVIDIA graphics card and drivers that support DLSS to run the test. DLSS 4 requires a GeForce RTX 50 Series or GeForce RTX 40 series GPU. DLSS Multi Frame Generation requires a GeForce RTX 50 Series GPU and Reflex SDK integration.
You can read more about DLSS and the new DLSS Frame Generation on the NVIDIA website.

This update is free for owners of 3DMark who purchased 3DMark on or after Jan. 8, 2019.

https://store.steampowered.com/app/223850/3DMark/

If you bought 3DMark before Jan. 8, 2019 you must have the 3DMark Port Royal upgrade DLC.
https://store.steampowered.com/app/496103/3DMark_Port_Royal_upgrade/
3DMark - UL_Jarnis
This is a minor update. Benchmark scores are not affected.

New
  • DLSS4 support added to the NVIDIA DLSS Feature Test.
...

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