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Team Fortress 2 - erics

(Image credit: soda)

Over seventeen years after kicking off its very first 6v6 season, ETF2L, Europe’s biggest online league for competitive Team Fortress 2, has reached a major milestone: Season 50 launches this autumn! To mark the occasion, you will see the return of a classic fan-favourite map, Badlands.

There will be a prize pool of 500€ for the winner of the Premiership division. Will Witness Gaming EU, winners of ETF2L Season 49 and Physgun Fireside Denver, return to defend their title as Europe’s best team? Catch all the action live on the EssentialsTF Twitch channel.

ETF2L hosts 6v6 and Highlander divisions for all skill levels, whether you are brand new to competitive TF2 or an experienced player. Are you interested in joining a team and playing yourself? Then head over to the ETF2L website and join their Discord!

Dates and Schedule:
  • Team Signups: Until September 23rd, 2025, 18:00 CEST
  • Group Stages: September 29th – November 2nd, 2025
  • Playoffs: November 3rd – November 23rd, 2025

Team Fortress 2 - erics

(Image credit: Shazi)

Calling all players! Grab a teammate and get ready for the next season of 2v2 MGE League.

https://mge.tf is announcing another season of the 2v2 league and this time they’re welcoming the North American region with its debut in Season 1 (NA) alongside Europe Season 2 (EU).

With custom medals, multiple skill divisions and an 8-week regular season followed by playoffs, teams will battle for cash prizes, glory and the coveted 1st place medal.

Signups are open through September 19! Don’t miss out, whether you’re playing for fun or fighting for glory this league is for all players.

Important Links:
Team Fortress 2 - erics

(Image credit: vpc)

LegãoTV is back! This time they have the Team Fortress 2 Brazilian League (LBTF2 - Liga Brasileira de Team Fortress 2)'s Grand Finals! Get ready for two epic clashes in two different modes: Sixes & Highlander!

It doesn't stop there! Other electrifying games will happen during the league! Don't miss out on those games! Join the LegãoTV Discord, where they'll announce the other matches and schedules!

Where to watch? On the LegãoTV Twitch channel, the home of South-American Team Fortress 2!

Keep your eyes on the clock and don't miss out! LegãoTV, the best of South-American TF2, is not the same without you!

Dates and Schedules
  • Sunday, 08/17 (August 17th) at 10pm (BRT), 9pm (EST)
    — Grand Final Sixes Elite Division
  • Sunday, 08/24 (August 24th) at 11pm (BRT), 10pm (EST)
    — Grand Final Highlander Open Division
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a physics crash whenever a ragdoll is spawned
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus
  • Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style
  • Updated/Added some tournament medals
  • Updated pl_citadel
    • Further adjustments to payload collision
    • Adjusted cover near first checkpoint gate
    • Made drawbridge less prone to crushing players while opening
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Fixed an exploit that allowed buildings to be placed under terrain
    • Fixed an exploit that allowed BLU players to enter RED spawn
    • Improved navmesh (community fix from Koi)
    • Visual fixes and adjustments
    • Clipping adjustments
  • Updated cp_gravelpit_snowy
    • Enabled radial fog
    • Repositioned weather particles
    • Adjusted holiday events
    • Fixed displacement seams
    • Fixed footstep sounds on clipping brushes
  • Updated pl_aquarius
    • Fixed underwater speed boost conflicting with several item effects
    • Fixed some cases where players could get stuck in payload lifts
    • Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!)
    • Adjusted layout of catwalk area over A to improve flow and navigation
    • Full ammo on B reduced to medium
    • Slightly raised rubber catwalk over C lift
    • Blocked dead end cubby near point C
    • D shortcut platform given short barrier and easier pipe jump
Team Fortress 2 - erics


TFCL and Quick Esports League are hosting the Post Season Cup 2, a North American competitive 6v6 tournament featuring medals and an $800 prize pool, running from August 29th - 31st! The event will include three divisions for all skill levels and follow a double-elimination format with Bo3 matches and a Bo5 Grand Final.

Signups open August 14th and close on August 25th, with early registration available now! Matches will use a pick/ban map system and a one-offclass limit.

For more information join their Discord Server!
Team Fortress 2 - erics


After much anticipation, The Horse Run Monthly has officially returned!

The Horse Run Monthly is a monthly event series for Team Fortress 2 that features the competitive 6s format and boasts two simultaneous brackets.

Their Headliner Bracket (intended for players within RGL Main+) will have teams going head to head on stream for their share of the $500 prize pool! There's also a Secondary Bracket (intended for players within RGL AM-IM) with a prize of 30 keys for the winning team!

Join them on Sunday, August 24th, at 3 PM ET to watch some of the best teams in the world compete for first place and bragging rights. You may even win some TF2-themed goodies for tuning in!

For more information on how you and your team can play in The Horse Run Monthly, join the {LINK REMOVED}! Sign your team up today!

Important Links:

Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe
  • Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2)
  • Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge)
  • Updated the Team Cap to fix some clipping problems
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Managed problematic sniper sightline on point A
  • Updated koth_boardwalk
    • Fixed a missing window in Mad Manor
    • Restored missing signage along the shoreline boardwalk
    • Fixed the funhouse mirrors breaking under extreme circumstances
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
  • Updated cp_fulgur
    • Added an extra dropdown path between B and C
    • Fixed particle manifest naming
  • Updated cp_fortezza
    • Managed sniper sightlines on last
    • Added new cover object to first point
    • Improved clipping in areas
  • Updated koth_demolition
    • Fixed a prop on the RED helipad building being inside a wall
    • Fixed two props missing particle effect on the helipad buildings
    • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
    • Fixed nav mesh (thanks Katsu for editing it)
    • Added missing spectator cameras around the map
    • Added the "evil deer" on the boat hanging above the sea, do not touch it
    • Raised the water kill trigger slightly
    • Changed the type of the water kill trigger from drown to fall so it displays the message "<player_name> fell to a clumsy and painful death"
    • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects
Notes missed from the previous update:
  • Fixed the Taunt: Bear Hug not always playing the correct animations








Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Updated the Le Morne Uniforme to fix some clipping problems
  • Updated the Kapitan's Kaftan to hide the Heavy's bullets
  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
  • Updated the Esprit De Corps to improve the rigging
  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
  • Updated/Added some tournament medals
  • Updated the Fat Friar
    • Improved rig
    • Adjusted mesh to compensate for lack of bullets bodygroup
    • Removed misplaced ambient occlusion and light generators from the texture
    • Removed normal map artifacts
    • Updated backpack icon to represent above changes
  • Updated pl_citadel
    • Adjusted payload collision
    • Reduced radius of payload spawn exit explosion
    • Updated various decorative particles to not render on low graphics settings
  • Updated pl_odyssey
    • Added 60 seconds to the round timer when the final control point is activated
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Visual fixes and adjustments
  • Updated koth_blowout
    • Added Experimental Cage around the maps central Blowout Preventer
      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
    • Improved Optimization
    • Fixed kill trigger delay in finale sequence
    • Fixed some Unintended Sightlines
    • Improved Detailing and Visual Clarity in some areas
  • Updated koth_boardwalk
    • Fixed being able to smuggle enemy Spies into spawn
    • Reduced ambient soundscape music
    • Added new voice lines for the Barker
    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
    • Fixed visible nodraw under the shoreline boardwalk
  • Updated cp_cargo
    • Added bullet block to prevent Red from being able to shoot into blue spawn
    • Added bullet block to the last point wires
    • Fixed the setupgoal text
    • Extended the fence next to red spawn slightly
  • Updated cp_fortezza
    • Added more cover to Last
    • Added defensive hold for Engineer's holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced file size of the map
  • Updated koth_demolition
    • Replaced pillars under the crane using the red texture with ones using the yellow texture
    • Fixed the HDR so lights aren't super bright
    • Replaced the helicopters with ones not using the Yeti Park logo
    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
    • Updated the luxel scale in multiple places of the map
    • Replaced old blockbullets with new blockbullets for better footsteps sfx
    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
    • Added a mini ammo on the furnace rooms
    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
    • Added a wooden sign pointing to the shortcut and long path
    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
    • Reworked the art pass inside the helipad platform
    • Added a new catwalk behind the furnace buildings to give players more routes on the map
    • Adjusted the stairs inside the office building
    • Clipped the open window inside the office building so demos can lob pipes through it
    • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
    • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading








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