Airport Manager - R.M Pixel Studios

Hey everyone 👋

I wanted to share a quick update with you all and say a huge thank you – Airport Manager has now reached over 1,200 wishlists! That’s incredible, and seeing this much interest in the game honestly makes me both happy, super motivated, and excited for what’s ahead.

Right now, I’m in the middle of an 8-month military service, which has made it difficult to work on the game lately. That said, my passion for the project hasn’t gone anywhere – I’m already looking forward to jumping back into development in January.

I’m also looking forward to getting more involved with the community. To help with that, I’m working on setting up a Discord server where I can stay in touch with you all and share updates and ideas. If you want to follow the process more closely, that’ll be the place to be. I’ll also be looking for some help with development down the line – if that sounds interesting, I’d love to hear from you when the time comes!

I know it’s been quiet, but please know: I’m coming back stronger than ever. Thanks so much for your patience and your support – it truly means everything.

2:42pm
Super Roboy - info
Hello everyone! A big update today:

* New visuals!
* Extra boss - inside the final area, before the final boss!
* Fixes and balancing!

Have fun, and all feedback welcome!
BugLab Simulator - elkyragames
🛠 Patch Notes – Update Overview

We're back with a new update packed with fixes and polish:

  • 🛑 ESC Key Issues Resolved – You can now safely pause or exit as intended.

  • Quest System Updated – Several quest conditions and progress tracking improved.

  • 😴 Sleep Mechanism Fixed – Sleep-related bugs and coroutines now function correctly.

  • 🍽 Hunger Bug Fixed – Partial feeding now works based on available food.

  • ⚙️ Machine Output Issue Solved – Feed machines now give correct results after production.

  • 🎨 UI and Hover Feedback Polished – Minor visual improvements and hover interaction feedback refined.

Thanks for supporting BugLab! More features and content are on the way. 🐛🔬

Super Paparazzi - functionSam
Missed some adjustments in Level 1, is fixed for now
VEIN - disseminate
Fixes:

  • Crash fixes
Paws Against the World - GGG

Hey Adventurers,
A fresh Paws Against the World update is here, packed with new weapons, items, and fixes to sharpen your claws. Here’s the breakdown:

  • New Weapons: Unleash Banana Toss, Paw Punch, Kickback, Pepper Scent, and Egg Barrage for wild combat variety.

  • New Items: Added a ton of new Primal Relics to bolster your inventory.

  • Super Magnet Loot: Boosts Essence Magnet range for 6 seconds; spawns rarely from zombies or trees.

  • Tree Loot & Mechanics: Trees now drop Apples, Free Tickets, and Super Magnets. Restored tree animations and added an item to boost tree damage.

  • Ready Button Menu: Streamlined pre-game prep with a new ready button.

  • Fixes:

    • Removed Bonus XP from stat display.

    • Adjusted tooltip sizes for clarity.

    • Fixed inventory showing items multiple times.

    • Corrected tree animation issues.

    • Fixed character health bars overlapping others.

Jump in, test the new arsenal.

Stay tuned for more!

Note: Some of the new features were release earlier for the macOS version, because of a bug.

Pizza Shop Simulator - Tolga Aksoy

Hello, I'm planning to do a special live broadcast at the next festival this evening, I will play the game and discover both mods and problems.

Because The World Died - a-liberty

Patch 1.31 adds a few HUD icons, making the game slightly less austere in appearance.

Obviously this is cosmetic- no changes to the story.

Super Paparazzi - functionSam
  • Secondary Targets are now created with a random material
  • Depending on your preferred input, looking around adjusts accordingly
  • Level 1 is now hopefully a little bit easier
2:28pm
Idle Waters - Ignita Games

Hello everyone!

As always, thank you so much for all your support!!!

I've made a small update with some requested improvements:

  • You can now see the price of fish and items in your journal.

  • Also, In your journal, you can see the time it takes for a fish to give you an item in the aquarium.

  • Fix: The word "using" in the Charms menu was not being translated in other languages.

  • Fix: Fixed a rendering issue with the bottle notes in the water in a couple of areas

I'll be working on even more requested improvements and bug fixes!!
I appreciate all your feedback, positive reviews and comments!

Happy Fishing!!

...

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