Community Announcements - Мир кораблей

Что такое Рейтинговые бои?

Рейтинговые бои — соревновательный тип боя, сочетающий в себе черты Блицев, Ранговых и Клановых боёв. Это отличная возможность проявить свои навыки и схлестнуться с равными противниками. Вас ждут квалификационные бои и пять лиг, разделённых по уровню мастерства. Сможете ли вы достичь высшей?

Главные особенности

  • Личный рейтинг, который в первую очередь зависит от эффективности игрока в боях.

  • Наличие пяти лиг. Чем лучше вы играете — тем выше ваша лига и рейтинг в ней.

  • Подбор игроков в бои осуществляется на основании их рейтинга — команды формируются по уровню навыка.

  • Возможность участвовать как одному, так и в составе отряда.

  • Успехи в боях принесут вам сталь, уголь, чемпионские жетоны, очки исследования, контейнеры с сигналами и экономическими бонусами.

Более подробно ознакомиться с основными особенностями Рейтинговых боёв и причинами их появления можно в этой статье .


Изменения в новом сезоне

На основании статистики и отзывов игроков мы внесли ряд изменений и исправили ошибки.

Настройки балансировщика станут несколько «жёстче». Иными словами, он будет стараться не допускать ситуаций, когда при долгом ожидании в бою могли быть игроки со слишком большой разницей в рейтинге.

Кроме того, исправлены ошибки, из-за которых:

  • не засчитывался бонус за первую победу в день;

  • нельзя было выполнять задачи кампаний;

  • Рейтинговые бои не учитывались в прогрессе Морского сражения.

Также исправлен ряд ошибок, связанных с текстовыми описаниями в клиенте игры.


Правила

Формат: «7 на 7» на кораблях VIII уровня.

Допускаются отряды до 7 игроков.

Ограничения:

  • в команде может быть не более двух линкоров, пяти крейсеров и трёх эсминцев;

  • авианосцы и подлодки не допускаются к участию.


Награды

Награды начисляются за:

  • Прохождение квалификации.

  • Попадание в лигу. Награды выдаются единоразово, при попадании в более высокую лигу игрок получает и награды за предыдущие лиги.

  • Победы в боях. Играя в более высоких лигах, игрок получает награды и за более низкие.

При этом существуют общие для всех лиг лимиты на получение наград каждого типа в рамках одного сезона. Эти лимиты не учитывают награды за квалификацию и попадание в лиги.

Клановые игроки также будут получать нефть при начислении контейнеров.

Мы обязательно соберём статистику по итогам первых двух сезонов Рейтинговых боёв. На её основании не исключены правки тех или иных аспектов Рейтинговых боёв, в том числе и наград, в одном из будущих сезонов.


Достижения

Участвуя в Рейтинговых боях, вы сможете получать героические и почётные достижения, как и в «рангах». При этом отрядные достижения будут недоступны: их всё так же можно будет получить только в Случайных боях.


Карты и режимы

Бои на всех картах пройдут в режиме «Превосходство», помимо этого, на картах «Север», «Слёзы пустыни» и «Путь воина» уменьшены боевые зоны.

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Совершенствуйте игровые навыки в новом типе боя и доберитесь до вершины рейтинга!

Sanechek: Lost Coins - Kirillov Production

Fixed a resolution issue on SteamDeck that was causing the UI to break in some scenes

Project VTS - Pac

Till 2025.06.07, it's about a year since the Early Access of Project VTS, I didn't fulfill my promise that I will release 1.0 after 2-5 months, although there are less than 100 players who have played my game up to today, I still have to say a sorry to all the players of Project VTS.

Since the game was released, I have never been satisfied with its completeness and gameplay. Till today, I've been working on a overhaul of this game, and it seems about to complete within 2-3 month, which should release with a Demo.

But still I can't trust my self anymore, I'm not sure will I complete it within the time I thought or not.

Till 2025.06.07, this game is in version OP05, which is not fun from my opinion, and lots of bugs, but I can't fix it because I only got overhauled project files.

To the players who still have this game now, I'm grateful for your purchase. You have provided me with considerable motivation to continue making it. Although I think it's necessary for me to offer unconditional refunds, obviously my financial situation doesn't support me to do so.

For the players who want to buy this game, I suggest that you don't purchase this game until you see the update with the title "PVTS". From my perspective as a player, this game can be said to be quite boring at present and full of various unplayable bugs.

The decision is yours. I would appreciate any form of your support

Pedra Rúnica Mágica - 新手求轻虐

(๑╹◡╹)ノ” Hello everyone

Today's update content is all in "Survivor Mode". Details are as follows:

1. (※) Added the switching function between "Automatic Mode" and "Manual Mode".

2. Artifacts will now be paralyzed for 15 seconds after taking effect (cannot obtain the charge of the charging component).

3. Monster movement speed is slowed down and attributes are adjusted. At the same time, the monster damage in Survivor Mode is now changed to collision damage. As long as the character touches the monster, it will be immediately damaged.

4. "Endless Mode" is changed to "Tower Climbing". The attributes of the monsters will gradually increase with the level. At the same time, there will be an elite challenge every three floors. After defeating the elite monster, the treasure chest that appears can obtain equipment and skill drawings.

In addition, we have some new content in testing.

Maybe it will be added in the next 1 or 2 weeks, so stay tuned!

If you encounter a BUG after the update, please contact us.

Our email address is: hunterwing@163.com

That's all~

I hope you like our game~

Thank you again for your support~

ღ( ´・ᴗ・` )

Critter Isle - Pixel Frog
The time has come for us to move on from Critter Isle. This will be the last update for the game. We appreciate everyone who played the playtest and the base game, and everyone who gave their feedback.

This update pushes localization support to allow you to play the game in your language. It has been set up to allow for community support in translating to other languages. Instructions to submit an official translation, or to import a translation pack are below.

TRANSLATING YOUR GAME
If you want to submit an official translation, open the master spreadsheet(linked below) and copy the English column to your own spreadsheet. Fill out the translations then send your translations to our email: pixelfroggames@gmail.com. We will review it and add it to the master sheet for anyone to use.

If you want to use a translation pack, open the master spreadsheet(linked below) and copy the column for the language of your choice to your own spreadsheet. Export your spreadsheet as a .tsv file. Rename this exported file to "CritterIsleLanguage" followed by the language identifier(i.e. CritterIsleLanguage_PTBR.tsv). Drag and drop this file into the folder with your executable. The game should load the translations automatically. NOTE: Translated games may encounter formatting issues like text runoff.

If you are having trouble with any of this, visit the Pixel Frog Discord for support.

Master Spreadsheet: https://docs.google.com/spreadsheets/d/1TKGg7l9wRelcEEsNpcxqha0k-BFJWEsZvINZTDzIq5M/edit?usp=sharing
Esteem - The little wolf saga - yumeZ
Additions

1. Added the last quests of the main storyline

2. Added a log showing rare items/money/xp/skills/esteem received in the lower left corner of the screen

3. Added an "Immunity" system, some enemies are immune to certain types of elements

4. Added a hidden item system that will be displayed if you have an item compass equipped

5. Added new weapons

6. Added new skills

7. Added a new weapon type "Staff"

8. Added a sprite of Laisa using a staff

9. Added breakable items in Dreadfort

10. Added breakable item "Void Metal"

11. Added a new tutorial "Hidden Item"

12. Added a crafting system for items in anvils scattered around the map

13. Added a special mechanic for an enemy

14. Added new attacks

15. Added new "Elements"

16. Added a new quest to search for a hidden item after talking with Alice before going to Duskwood

17. Added icons for trait attacks (Esteem/Mastery/Wisdom/Courage/Determination)

18. Added new end-game credits screen

19. Added Impact frames on enemies and breakable items

Changes

1. Changed Grimdur's location after the Memory Game quest

2. Changed some lighting

3. Changed combat tutorial to include "Immunity"

4. Temporarily changed Chests to "Shiny" items while we try to fix an issue with chests

Fixes

1. Fixed enemy not attacking

2. Fixed certain enemies not showing an image in the hud

3. Fixed certain enemies not doing damage

4. Fixed crystal shard sprites

5. Fixed some breakable item sprites

6. Fixed Esteem going into the negative

7. Fixed Esteem rising above max on certain items Occasions

8. Fixed Enemies not appearing when starting combat

9. Fixed bug where Laisa's head was "cut off" by the vendors in Largefield

10. Fixed current map not appearing correctly in save

11. Fixed sound options not working in main menu

12. Fixed Lava not appearing in Strongarm cave

13. Fixed enemies sometimes attacking after dying

14. Fixed "Always Run" not working properly

15. Fixed volume options in in-game options

16. Fixed certain sidequests being able to be abused to get infinite items

17. Fixed sidequests not deleting items correctly from inventory

7:02
Cyber Farmer - Freemind Games - Adam
Hello Cyber Farmers!🤖

Second hotfix is out now 🔝

🔹 Optimised textures to improve performance
🔹 Disabled unused cameras during cutscenes
🔹 Fixed a bug that caused the water purifier to reset when loading the game from day two or three and the charger if the game was loaded from day three
🔹 Fixed a bug that prevented the charger from being built if the game was loaded on day two
🔹 Fixed a bug that caused the electricity level to not be displayed on the tablet if the game was loaded from day two or three
🔹 Fixed a buggy tablet screen
🔹 Interaction with the generator on the first and third days is now disabled if the game is loaded from the third day onwards.
🔹 The non-functional ‘help’ button has been removed from the pause menu
🔹 The volume of the sound effects can now be adjusted

⤵️⤵️⤵️

How to contact us with bugs?
Do it via discord 📢

https://discord.gg/76N77uHWkc

Or via the Steam discussion📢
https://steamcommunity.com/app/3461890/discussions/

How to support Cyber Farmer?
The easiest way is to share your opinion of our game with others on Steam or among your friends. Thank you very much!

Cyber Farmer Team
Synchro Playtest - Komisoft

Hey there!

Great news — the latest Synchro update introduces three difficulty levels: Easy, Normal, and Hard!

If the game felt too hardcore or unclear before, now’s the perfect time to give it another shot on Easy or Normal. We’ve made combat much easier to grasp for players who don’t want to predict enemy attacks or dashes — now they have nowhere to hide!

You can switch the difficulty level at any time from the settings menu.

We’d love to hear your feedback — especially on the new difficulty options!

Oh, and one more thing — Synchro is part of #TurnBasedThursdayFest on Steam!

Check out the festival page to discover even more awesome turn-based games:

https://store.steampowered.com/sale/turnbasedthursdayfest2025

黯魂录:斩仙 - 修仙者

EA_0.7.0818版本更新内容如下:

1.     修复某些情况下引导技能会错误触发追魂伤害的问题

2.     修复武修的“锐刃突刺”技能在5级以后变成只增加第一段伤害,不增加其他两段伤害的问题

3.     减弱了灵修召唤的火球发射火焰弹音效

4.     修复了铁血威能不生效的问题

5.     去掉了加属性的丹药等级上限的要求

祝各位仙友们游戏愉快,也希望对我们多一些包容,我们会继续加班加点的爆肝给大家更新:)

如果有什么建议和吐槽也欢迎加入我们的QQ群给我们反馈:

一群:544279119

二群:931195239

体验过我们试玩版本的玩家可以使用该兑换码:BSQJQTU2C,在游戏中依次点击“ESC”、“选项”、“兑换码”进入兑换界面,然后输入兑换码获得EA版本的奖励(偷偷的告诉仙友们,其实没体验试玩也可以领取的,嘘....)

另外由于EA版本的调整优化比较多,所以试玩的存档将无法继承到EA版本,感谢各位仙友的理解,再次感谢你们,祝大家游戏愉快

Scope X - Graham
  • Fix a bug with our error window that occasionally prevented users from being able to report an error to us in Discord.
...

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