Forts - 42 scientist


G'day Forts fans!

Congratulations to butterdog for getting to first place on the meme tournament!

After winning tirelessly through his first couple matches due to unfortunate developments from his opponents having to resign, butterdog beat his opponents spaghetsie on the legendary map Battleships Non Tanya, and Alexander (Александр) in a wild 3 round match, using various magnabeam strategies as well as Tier 3 cannons.

By virtue of getting to 1st place, butterdog wins $50 in steam cards.

butterdog and spaghetsie fighting in the shade


Closely following butterdog, and even winning one round against him during the finals, Alexander won most of his matches using small 2-laser Concentratinators. Unfortunately for him, it was not enough to get to first place.

With his 2nd place, Alexander secures himself $25 in steam cards.

Alexander and Junyu in an intense photonic exchange


3rd on the bracket, Doriepixar, proud member of the pixar team, used some of the wildest strats of the podium, including but not limited to the now famous "flak attack", which while visually captivating, failed to deliver much damage at all, but still enough to get him a win. The bronze match was also a highlight, with Dorie literally swarming his opponent spaghetsie, who unfortunately failed to claim his lower ball for several minutes by swinging barrels.

Doriepixar therefore wins $10 in steam cards.

Doriepixar giving Dranistian all the flak


In addition to the already mentioned meme strategies, there were insane attempts from all players involved to show the best spectacle ever seen in an official tournament. While the list would be too long to enumerate, two players have been the most prolific in wicked strategies:

Nemopixar, another member of the pixar team, specialized on laser technology, using phantom magnabeams as main source of damage, as well as a redirect tier 3 laser, acting as a periscope.

Nemopixar's laser periscope peeking up


Pile Rouillée, who is recently known for his core slingshot contraption, graced our eyes of a magnabeam redirected howitzer for his match against Nemopixar. He did not in fact end up winning this one, but if he did, he would have demonstrated the newest of his slingshots on Skylands.

Pile doesn't just bend bullets, but howitzer shells as well

And what Pile could have done on Skylands

Pile has been voted by admins to be the best memer, and to be awarded $20 in steam gift cards.


1st Place - $50

Butterdog

2nd Place - $25

Alexander

3rd Place - $10

Doriepixar

Best meme award - $20

PileRouillée for his magnabeam howitzer

*Winners have been contacted and prizes will be issued as Steam Digital Gift cards via Steam friends upon expiration of Steam's 3-day friend waiting period.

Challonge Bracket

Check it out here!

Replays & VODs

As always, thanks to our hosts and casters, Salzwerk, Project Incursus, PileRouilléehttps://www.twitch.tv/communautefortsfr& Nikita.

Make Sure To Join Our Discord

If you haven't already, join our Forts Official Discord server to connect with other players, share strategies, create maps/mods, and receive advance notice of upcoming events.


Cheers,
EWG

Armored Warfare - 2000Valand

Commanders!

We would like to remind you that, much like during the previous Battle Path campaigns, the Battle Coins acquired during the Shadow Protocol Battle Path will not carry over.

Please make sure you spend your remaining Battle Coins before the end of the Shadow Protocol Battle Path (July 22, 5:00 CEST)!

Furthermore, please make sure you open any and all in-game Battle Path loot crates containing Shadow Protocol Battle Coins. It will not be possible to use them in the next Battle Path.

We hope that you enjoyed this Battle Path campaign and, as always:

See you on the battlefield!

The King is Watching - tiny Federico

Loyal rulers, the success of The King is Watching has blown us away! The response has been far greater than we expected, and we’re incredibly grateful for your support.

To make the kingdom even more welcoming, we’re happy to announce that localization is on the way for five new languages: Japanese, Korean, French, Brazilian Portuguese, and Polish!

These localizations will arrive in the coming weeks, so thank you for your patience, and we can’t wait for you to experience the game in your own language.

HUZZAH!

The Chimera Chronicles: Usurper - DariusSlayer
Just testing out a theory to get the multiplayer working.
Box Bakery - MangoBox_studio

Thank you all for playing our game! Reading your comments, fixing bugs, and adding new content have kept us energized every single day!

The demo will be going offline on July 30th, so it’s time to say goodbye for now. During this test, we’ve added tons of new features and systems, and also fixed some very deep-rooted bugs. Since we can’t carry these foundational issues into the full release, your current demo save data won’t carry over.

We’re working hard on even more new features, new characters, and lots and lots (and lots!) of fun content! ✨

This goodbye is just so we can return in even better shape when the full version is ready. Thank you so much for your support and understanding.

There might be a second demo in the future, featuring the latest version of the game — we’ll secretly post about it when the time comes, so keep an eye out!

Don’t forget to follow us, and we hope to see you again in your dreams.

— From the dev team of Box Bakery, still busy baking in the kitchen! 🧁

Love n Life: Happy Student - Reborn Entertainment

Note that we have a priority list. We're committing 1–2 full weeks to fixing bugs and making minor UX improvements. We will continue to release regular updates for fixes and improvements in the coming days, so stay tuned.  After these 1–2 weeks, we will begin making larger UX improvements to enhance your experience based on your valuable feedback.

Patch Note 1.0.5_2:

Fixes

  • Fixed UI stretching issue for Liu Yalin.

  • Fixed display issue for collection items on the phone.

  • Fixed bug where unlocked texting images weren't showing in the phone collection.

  • Updated missing texting images for Qin Yilin.

  • Fixed bug where Liu Yalin appeared on the minimap, but her room didn’t show up in the area.

  • Previously, if you completed a level but hadn’t finished the task, the next task wouldn’t allow claiming the reward right away (you had to wait until the next session). Now, if you meet the conditions, you can claim the next reward immediately after completing the task.

  • Corrected the mission count display for side girls.

  • Fixed incorrect unlock info display in the Gallery.

  • Fixed bonus level not functioning properly when re-entering the game.

Improvements

  • Days of the week (Monday–Sunday) have been localized for all supported languages.

  • Recipes can no longer be sold to avoid bugs.

  • Item title and description now display properly in the inventory. Item quantities are now shown in shop descriptions.

  • Lock passwords are now easier to read.

  • Updated the merge UI to handle large quantities (more than 2 items).

  • Updated UI for stamina and fortitude display in the menu before entering “Socialize.”

  • Adjusted text color for the Immunity stat.

Make sure you are playing on the latest version: 1.0.5_2 Please ensure your game is up to date on Steam.

Join the vibrant Reborn community on Discord, connect with other players, share your ideas, and become part of our growing community.
If you want to support us, please click "Follow" on Our Developer Page

Survival Machine - Berdol
Hey Survivors!

First off – a huge thank you for all the feedback over the weekend and for using the bug reporter!

Thanks to your reports, we’ve tracked down the most critical issues and are ready with a quick fix!


  • ⏳🛠️ Hotfix 0.3.2 is now live on Steam and should resolve most cases of the infinite loading bug. If you're still experiencing issues, don’t worry — you can always reach us in the comments, Steam discussions, or over on our Discord. We're there and ready to help!


Thanks so much for your support and for being with us! Keep the feedback flowing! 💬
Wishing you an awesome week, Survivors — and remember: don’t get eaten!

dzięki!
Berdol

https://store.steampowered.com/app/1601330/Survival_Machine/


Hedgehog and Cat: Explore the World Action - Playtest - MechaPower

The deadline for the game testing application is July 28, 2025, at 00:00 UTC.

Mathbits - Handrei

After months of late-night coding sessions, endless puzzle testing, and rewriting our game engine more times than we’d like to admit, we’re excited to finally launch Mathbits.

What started as a simple idea—to make math genuinely fun—has grown into a full-featured challenge engine with over 50 unique mini-games. These aren’t just exercises in disguise. They’re fast, challenging, and designed to keep you hooked while building real math skills.

How it started

We asked ourselves: what if practicing calculus, memory, algebra, and graph reading felt more like playing an arcade game than doing homework? No drills. No worksheets. Just pure gameplay.

That idea became Mathbits—a collection of rapid-fire games across seven core modes:

  • Membit – Test your memory with numbers, IBANs, and other tricky codes.

  • Guessbit – A smarter take on the classic number guessing game.

  • Seriesbit – Spot patterns in primes, Fibonacci numbers, and more.

  • Solvebit – Arithmetic, logic, and algebra under time pressure.

  • Graphbit – Identify graphs, match equations, and complete missing data.

  • Calcubit – Take on derivatives (including second-order) at speed.

  • Matrixbit – Perform real matrix operations quickly… or try to.

Key Features
  • Over 10 challenges per category—and more planned

  • Optional game modifiers like Time Attack, LSD mode, and Cats

  • Global leaderboards for every challenge

  • Detailed personal stats and progress tracking

  • Built-in memory trainer (because yes, some challenges are that hard)

  • Created by a small team who love both math and games

Whether you’re preparing for school competitions, brushing up for exams, or just enjoy a fast-paced challenge, Mathbits offers a unique blend of fun and focus. It's designed to be:

  • Fast – Quick restarts, no waiting.

  • Flexible – Welcoming for beginners, challenging for experts.

  • Rewarding – Skill and progress matter more than grind.

https://store.steampowered.com/app/3669500/Mathbits/

💬 We'd love to hear your feedback, challenge ideas, or math memes in the community hub!

Bob's Crystals - RedFlare

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🔮 Bob's Crystals - Beta v1.28 - 21-July-2025 - Release Notes

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📈 General

- Crystal marker game

- Now always available and has a minimum of 5 level points.

- Maximum level points is now 30 instead of 100.

- Reduced damage of the missiles for better balance

- Reduced spawn change for powerups.

- New ENEMY: BOSS - Core Reaper appears every 5 level.

- New ENEMY: Hyperchain - Swarm Unit – A convoy of chained drone units that streak across the skies like runaway traincarts.

- Changed button layout on main screen.

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🔮 Bob's Crystals - Beta v1.28 - 16-July-2025 - Release Notes

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📈 General

- Dropped splash screen, the asset preload screan already act as one.

- Crystal marker defense system

Added additional movement to the enemies

- Spiralling

- Zigzaggin

- orbiting

- bobbing

- tilting

added microtarget target laser line from the bullet to the enemy

Added microtarget damage.. if target is in half range of the target laser. bullet teleports to target.

Added microtarget to upgrade cards.

Defense game tuning

- Reduced continous motion speed

- Increased enemies per wave for faster mayhem experience

- Decreased wave duration for faster mayhem experience

Added powerup images to the cards bringing the tower defense more to life.

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🔮 Bob's Crystals - Beta v1.27 - 15-July-2025 - Release Notes

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📈 General

- Tested the game on SteamDeck and was running like a charm, or crystal.

The levelbuilder is not controler-enabled, so that is still a mouse/keyboard thing.

# Crystal marker defense game

- Added Micro homing to the normal bullits, making targeting easier.

- Added micro_targeting upgrades to the card deck, making targeting more easier.

🛠️ Fix

# Crystal marker defense game

- Touching the mousepad on steamdeck would overtake the motion, now gamepads have priority.

-Highscores were gone from the mainscreen.. now the're back.

📖 Story

Level 58,59 and 60 (running marker crystal) currently under construction.

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🔮 Bob's Crystals - Beta v1.26a - 10-July-2025 - Release Notes

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Quickfix: Sortorder in main menu.

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🔮 Bob's Crystals - Beta v1.25 - 10-July-2025 - Release Notes

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📈 General

Profile management updates. LEVELBUILDER PARTY!

Levelbuilder is now unlocked by default. Registration is only needed for online sharing and or profile sharing (play with multiple users on the same computer).

So have a look and have fun!.

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🔮 Bob's Crystals - Beta v1.24 - 10-July-2025 - Release Notes

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📈 General

Core: Expected performance improvements - removed debug statements and getting the core code production ready.

Bob motion: Reworked the animation a bit by alternating the steps not starting with the same leg every time.

Added extra tags on the tiles so more keywords to find your asset.

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🔮 Bob's Crystals - Beta v1.23 - 08-07-2025 - Release Notes

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🛠️ HOTFix

- Skipping an online level was crashing the game.

Game core adjustment.

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🔮 Bob's Crystals - Beta v1.22 - 08-07-2025 - Release Notes

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🧰 General

- Added preload screen for Assets, this is giving the gameplay much more smooth play.

- Narratives added for level 56,57,58,59 and 60.

- 2 New tiles: Dark lower ramp-reversed and dark lower block.

- Changed audiobus configuration - OS.set_environment("PULSE_LATENCY_MSEC", "30")

🛠️ Fixes

- Sometimes tiles were not removed in the levelbuilder. due to the garbage collection cycle and frame load.. technical thingy!.

- Selecting an effect in the levelbuilder a wrong path was passed and an error occured. this was not visible on the front-end.

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🔮 Bob's Crystals - Beta v1.21 - 07-07-2025 - Release Notes

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🧰 General

- Added function to skip a level.. but comes with a cost!.

🛠️ Fixes

- Marker progressbar was visible in online levels.

- reset_onlinelevel was broken

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🔮 Bob's Crystals - Beta v1.20 - 04-07-2025 - Release Notes

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🛠️ HOTFixes

- Soundblocks were visible in the online level play.

- Restarting online levels were loading the storymode levels...

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🔮 Bob's Crystals - Beta v1.19 - 03-07-2025 - Release Notes

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🧰 General

- Levelbuilder: Tile caching now saved locally with a checksum, so the cache is build only when tiles are added or changed.

- Levelbuilder: Music caching now saved locally with a checksum

- new asset: movable: bunch of bananas.

- new asset: movable: bunch of bananas.

- new asset: environment: bananaplant

🛠️ Fixes

- Levelbuilder: Music explorer - first time music selection was not responding.

- (camp) fire colors where a bit off

🛠️ # CRITICAL FIX: Adding a level to your levelpack was not selecting it by default.

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🔮 Bob's Crystals - Beta v1.18 - 02-07-2025 - Release Notes

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🧰 General

- 10 brand new vibrand skydomes added to the game - bringing it to a total of 135 skydomes for the game.

- 10 brand new pulse driven soundtracks added to the game - - bringing it to a total of 138 music scores for the game.

- Levelbuilder: *NEW keybinding

P key creates a plane of 9 * 6 at the current cursor position with the cursor selection.

Makes is easyer to create larger areas, rooftops or other surfaces (lava / water / etc.)

- Marker Crystal game: Changed mouse move motion to a continous motion instead of absolute positioning.

- Marker Crystal game: added 2 extra skybox domes.

- Added Cache loading screen on the tile editor, so the first time it takes some time to, but now you see what is happening.

- Added Cache mechanism to the music explorer including loading overlay.

- 🖲️ Level 56: Control Room Alpha

- Created a Python script to optimize images sizes for skydomes and textures recursive troughout the project.

- New Asset - Environment - Big spaceship with slight pulsating lights.

🛠️ Fixes

- skybox3 was broken in the marker game... strange?!.

- Chemical explosion was not affecting Bob... Now Bob explodes happy with it.

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🔮 Bob's Crystals - Beta v1.17 - 01-07-2025 - Release Notes

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🧰 General

- Added extra checks in the levelbuilder. At least 1 crystal is required in order to test the level and-or upload the leven.

- Added extra notification in the levelbuilder stating missing crystals, and or considering adding collectables.

- Balancing: When playing online levels a maximum of 10 collectibles are added to your total collectibles.

- New assets:

Environment: computertable1

Environment: computertable2

Environment: computertable3

Environment: computerpanel1

Environment: computerstep

Environment: computercrane

Environment: spaceship1

🛠️ Fixes

- Had some @tool param at the wrong spot giving some weird behaviour. :)

🧰 Upcoming....

🖲️ Level 56: Control Room Alpha

Mission Prompt: “Buttons, switches, and no user manual.”

🔐 Level 57: Security Override

Mission Prompt: “Hack the system, bypass the drones, don’t explode.”

🚀 Level 58: The Hangar

Mission Prompt: “That's a big spaceship. A really big spaceship.”

🔋 Level 59: Power Core Access

Mission Prompt: “The heart of the facility beats with ancient energy.”

💎 Level 60: The Fourth Marker

Mission Prompt: “Three down, more to go.”

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🔮 Bob's Crystals - Beta v1.16 - 27-06-2025 - Release Notes

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🧰 General

- Library image from steampage upgraded to more higher quality.

- New main logo depicting more the story.. sunrise on earth showing the energy grid.

- New tile objects

* pipe-corner

* pipe-cross

* pipe-straight

* pipe-straight-broken <- breakable tile

* pipe-tshape

- Modified satelite dish with blinking light doing morse code and "volumentric" light.

- Added levelvoices for level 54 and 55.

🛠️ Fixes

- Some lambda errors where occuring (invisible for the player) when hit by a fireball.

🧰 Areas of attention.

Main screen buttons and layout.

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🔮 Bob's Crystals - Beta v1.15 - 25-06-2025 - Release Notes

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🧰 General

- Added 11 new soundtracks totalling it to 128 soundtracks.

  • Check out the pulse* music in the levelbuilders music library.!!!

- Library image from steampage upgraded to more higher quality.

- New main logo depicting more the story.. sunrise on earth showing the energy grid.

- Marker crystal game - the controler left should shows cross and zooms.. right mousebutton also connected to this function.

🛠️ Fixes

- Main tune was playing when going into the levelbuilder - switching off now.

- When switching profile, the marker game crystals are not "switched".

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🔮 Bob's Crystals - Beta v1.14 - 24-06-2025 - Release Notes

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🧰 General

- Performance improvements and fixes on the core gameplay mechanics.

- Upgraded 3D Floater enemy graphics in the Crystal marker defence

- Upgraded 3D Crawler enemy graphics in the Crystal marker defence

- Upgraded 3D Zapper enemy graphics in the Crystal marker defence

- Upgraded 3D Sentinel enemy graphics in the Crystal marker defence

🛠️ Fixes

- When bob explodes sometimes attribes where set while bob was already gone.

- When bob explodes the camera cannot follow him anymore.

- Electric generator was not brighten up when active.

- Updated harbor boulder collision shape.

- Markerparts counter stayed empty when there were no parts in the level. now shows full.

🧰 Known issues and areas of attention.

- Jumping off Transporter tiles while they are rotating is giving an small issue - keep trying ;)

- Need to balance the tower defence part more.

📖 Story

- 🤖 Level 54: Drone Factory

- 🤖 Level 55: Ventilation Chase

Both work in progress

...

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