Endlight - misterbigpants
Season 19 has RELEASED!

If you ignore missed milestones and broken promises, this season finally released on time! Way over budget but that's our problem, not yours. We keep stretching your dollar, and ... what's that dollar made out of exactly. 41 stellar new episodes featuring an insane amount of variety. We pushed it, to the limit, one more timmmmmme. The Season 19 ending is a cool place, and it only gets colder.

The trailer continues the tradition of being incredible. Most importantly, it did not take me long to make. Wait, you did not hear that.

In 6 weeks the absolute final last season of Endlight releases. The world is not ready. Should you complete Season 19, you will be ready. Unlike the world that I just mentioned.
17時14分
Urge - EnDrew
Hey Everyone,

Update v0.90 is here! Bringing in some new additions, changes, and fixes. Please continue to post your bug reports and feedback in Community Hub or in the game's Discord server.

See you in two weeks!

ADDED
- station wagon is now drivable after the crash (not available in old saves)
- new craftable item Urid bomb
- icons for some HUD stuff
- some new button hints
- error message when trying to place red building template

CHANGED
- failing the car chase will teleport player to the tented house
- only hard & horror difficulty will have random spawn location after intro
- moved the paper map to the tented house
- reduced enemy Urid throwing action
- building template won't disappear when aiming cursor midair
- improved Molotov grip
- adjusted button hints display

FIXED
- dead enemy ragdolls freezing midair
- lights disabling randomly
- dig spot near mall not diggable
- angled water surfaces had offset water splashes
17時13分
Alpaca Rancher - jointpointstudios

Hello Ranchers!


Just a small hot fix for mid-game quests post patch 3.


Fixes

  • Fixed quest 'Wood You Kindly.' - This quest will now progress correctly when upgrading your tools at the blacksmith.

  • Fixed quest 'Port To Port.' - This quest will now progress correctly when upgrading your tools at the blacksmith.

*If you are having trouble with these quests completing and have already upgraded your tools, please make sure your game is up to date then reload your save file. The quest will automatically update once loaded in.

If you encounter any issues or have suggestions please leave them in the community forum or send us an email!

Forum : Alpaca Rancher Steam Community Forum

Support Email : https://Support@JointPointStudios.com
Ancient TD - DXVL

Ancient TD v1.4.57:

  • Balanced rune values.

  • Balanced gameplay item modifiers.

  • Added enemy path display to the game (default key LeftAlt)

Escape Toon Kingdom - WorthlessLilScumbag

We’ve made key improvements to enhance your experience in Escape Toon Kingdom. Here’s what’s new:

  • Improved performance on lower-end computers for smoother gameplay

  • Refined head bob and player movement for a more comfortable experience.

  • Enhanced translation quality for better communication across languages

  • Adjusted maps to better support player navigation and gameplay flow

  • General quality-of-life upgrades to make your adventure even more enjoyable

Update now and dive back in—the Toon Kingdom just got a whole lot smoother.

16時58分
Pentavolt - Friendly
Fixed achievement bug
16時58分
Out of Action Playtest - doku games
Servers will be down momentarily.

- More damage validation checks.
- Frag mag now actually works again.
- Some placeholder audio and increased recoil for Hammer-Head shots.
- Warrant standard grenade fuse time from **0.75** > **1** seconds.
- Warrant standard grenades can now be disabled.
- Nano-wiring a projectile/device that can be disabled will disable it until released (making returning to sender easier with Augmented Nano-wire).
- Warrant grenade explosion VFX larger to reflect their actual effectiveness.
- T-lock ammo overrides all penetration, headshot multiplier, damage range and velocity modifiers.
- T-lock ammo explosive damage decoupled from the direct hit damage. Instead is calculated entirely by the overall RPM of the weapon to make it more consistent across all weapons and unaffected by damage modifiers.
16時49分
Linear Calamity - Crimson Heart
The game got a massive rework, but don't worry, I'll guide you through everything.

Before it was a basic generic shooting roguelite on a topdown 2D perspective... boring.

(Not that it was bad, but that wasn't what I really had in mind...)

The new Linear Calamity and how it works

Now as you can see, I basically remade the game from ground up.

But first some yapping about where I've been, if you care.

After my PC got fried up, I got really demotivated to work on the old linear calamity and eventually this lead to me abandoning the project entirely...

Until I got back to playing some games I liked, such as darkest dungeon and something clicked after I played through some weeks and stumbled into the thing from the stars and I had an idea to go back to Linear Calamity with some new found passion.
Also, yeah, college sucks and I got burn out from it but anyways.

THE NEW LINEAR CALAMITY

Now the game works as a normal horror game, I decided to play a lot with sounds and how they would affect the game, my early prototype had some potential to a weird sound visualization...

As you can see, those white lines are sound.

And they bounce around revealing the map.

BUT WAIT THERE'S MORE

I started working with an inventory and got rid of the old shooting robot things, it wasn't really what I had in mind. Also light decreases over time, so you need to keep looking for torches if you want to keep seeing.

Later I changed the character design and everything else.

And now the game is a survival horror with all of the secrets you will suffer a lot to find! JUST LIKE THE OLD GAME!

Yeah, I still use a lot of the roguelike formula, but with a twist, instead of having those "oh I find coins and upgrade my meta character on the hub" I'm using more events that shape and unlock new things during a run, knowledge is your best weapon here.

Keep yourself sane...

AND BURN

BURN THE WITCH!

16時49分
Tidal Nexus Online Playtest - ☣Deathklaat☣
Hotfix for FPS spikes
Better Fortress 2 - Open Beta - Alien31
  • Added a new map background when launching the game.
  • Added a Host Tag & a Host symbol in the chat and scoreboard respectively for users to quickly identify who the host is.
  • Added 2 new Loadout Presets: Slot E and Slot F
  • Added a new Skin Slot next to the Action Slot for whole body cosmetics.
    - Currently only used for the Mechanized Mercenary and Voodo-Cursed Soul.
  • Added Slot filters for filtering out TF2 items or Mod Items.
  • Added a Mann Co. Catalogue category for users to check all the mod items.
  • Added 2 new options in Advanced Settings.
    - Disable Cosmetics.
    - Disable Unusuals.
  • Added a vote for MvM to toggle MvM Versus.
  • Removed "Pass to me!" voiceline!
  • Fixed a bug where MvM Defender Spies would disguise as BLU humans.
    - Fixed a bug where disguising as players using Mechanized Mercenary cosmetics would show them as humans.
  • Fixed a bug where the Mechanized Mercenaries ragdoll would show up as a human and not as robot.
...

ニュースを検索
アーカイブ
年別アーカイブ
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002