Guild Wars 2 - ArenaNetJoie
The Zephyrites have once again set sail for Tyria's shores, while Queen Jennah's Crown Pavilion has opened its gates to visitors from far and wide. That can only mean one thing: the Festival of the Four Winds has returned!

Starting today, adventurers of all levels are welcome in the Labyrinthine Cliffs and Divinity's Reach for a season of celebration. The festival ends on Tuesday, August 26, at noon Pacific Time (UTC-7), so don't miss your chance to gather rewards, catch up with the Zephyrites, and make the most of this summer tradition.



New Rewards

This year's festival comes with a fresh breeze of exciting additions, giving players new reasons to return to the cliffs and the pavilion. By completing this year's meta-achievement, you'll unlock the Cloud Cuirass, a striking new chest armor piece designed to reflect the airy elegance of the Zephyrites themselves.

Weapon collectors will find plenty to chase this year. The newly introduced Leviathan Bone weapon set makes its debut, featuring fearsome designs carved from mythical leviathan remains. These weapons are earned through the annual meta-achievement and weekly festival achievements.





For those looking for a more nautical vibe, the Seashell Shield, Seashell Focus, and Seashell Staff bring a touch of oceanic flair to your loadout. These one-off weapon skins can be found at the festival's dedicated weapons vendor.

If you're a fan of minis, don't miss the Mini Garenhoff Coon Cat—a long-haired fluffball that's ready to follow you across Tyria. This adorable feline is available from the festival vendor.

Deft Lahar returns with an expanded inventory of decoration recipes, including six new homestead recipe books that bring beloved Festival of the Four Winds guild hall decorations into your personal homestead. In addition, five brand-new decorations inspired by the spirit of the festival will also be available to add to your homestead or guild hall. The new additions include the Lightning, Sun, and Wind Aspect Crystals, the Zephyrite Display Stand, and even a Siege Turtle Rental Post!





Where to Go

The Labyrinthine Cliffs can be accessed via Lion's Arch, and the Crown Pavilion can be accessed in Divinity's Reach. Check your in-game mail for an Invitation to the Festival of the Four Winds and double-click the item to teleport instantly to your desired location.

What to Do

When you enter the Labyrinthine Cliffs, you will arrive in a whole new area! This beautiful explorable zone is located on the Tyrian coast. You can navigate this map using the various aspect crystals: wind, sun, and lightning. There are activities all over the map, so keep your eyes peeled!

Experience the thrill of finding treasure with fellow players by participating in the treasure hunt meta-event, or try your hand at one of the races! The Skimmer Slalom and Flying Dolyak adventures will offer you the fun you need in this beachy location. There are also sky crystals all over the map that you can find to complete achievements.





If you decide to head to the Crown Pavilion, you will discover many other activities! Join other players in defeating the greatest enemies of Kryta in the Boss Blitz event. But worry not; these are not real beings. They are merely Queen Jennah's watchknight soldiers.

Face off against the strongest individuals in Tyria. Talk to one of the fight managers to join the queue, and you will be transported to a one-versus-one arena—the Queen's Gauntlet! Cheer on your friends or show off your skills to the world.

You can also help the Zephyrites at the Labyrinthine Cliffs seaside by preparing for a treasure hunt! Fill water balloons at the shore and send them up to the upper docks by kite basket.

Grab your friends and unlock rewards together! Remember, you have three weeks to experience it all as the festival ends on August 26! Happy adventuring!
[Neolithic]To the End - orochi2k

English
##########Content################
[Skill]The "I Am Your Shield" skill now has a new icon.
[Skill]The "Rolling on the Floor" skill now has a new icon.
[Skill]The "Exciting Chemical" skill now has a new icon.
[Skill]The "Icy Claw" skill now has a new icon.
[Localization]All the localization data of procedurally generated furniture is now in its own file.
[Furniture]New Furniture: 2 more wolf statues.
[Shopping]Random furniture vendors and the manager at No.181 River Road now sell those wolf statues.
[Dana Secret Tunnel]Added more decorations.
[Dana Shelter]Added 2 recycle bins. (To some, this means infinite resource.)
简体中文
##########Content################
【技能】【吾为君之盾】现在有了一个新图标。
【技能】【满地打滚】现在有了一个新图标。
【技能】【化学兴奋剂】现在有了一个新图标。
【技能】【冰封利爪】现在有了一个新图标。
【本地化】所有的过程生成家具的本地化数据被移动到了一个单独的文件中。
【家具】新家具:2个狼雕像
【购物】随机的家具商人和清河路181号的经理现在会贩卖这些狼雕像。
【达那密道】加入了更多的装饰物。
【达那避难所】加入了两个废品回收垃圾桶。(对某些人来说,这是无限的资源点。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/97419a60
{LINK REMOVED}
Harem of Lust: Battle Cards - Andrew


Deeper into the Tale
is the latest event in Harem of Lust, where magic meets raw, unfiltered desire.

Meet new heroines, unlock event-only rewards - including cards, frames, and skins - and explore a fairy tale that’s far from innocent.

🌟 New quests
🎴 Exclusive cards
👙 Seductive outfits

The event is live — time to write your own twisted fairy tale!

Corestory - leon_live

A small patch that adds two accessibility changes:

  • Added a text prompt for healing, which appears after not having full HP and collecting enough Power to heal for the first time, if the player does not heal on their own

  • Made save points able to be triggered by attacks (previously you could only interact with them)

Tales of Seikyu - Magus Chise
Happy August Seikyuians,

We hope you’ve all been enjoying Tales of Seikyu and have made either good friends or found the start of a budding romance among the yokai villagers. Before diving into showing you some behind the scenes looks at what we’ve been working on, we’d like to share a few words about how Content Update 1 is going!

We’ve done quite a bit, such as developing the character customization UI (user interface)
AND creating new hairstyles. 💇🏻‍♀️



For ranching we’ve implemented some new livestock actions as well as making sure the animals are behaving how they should.😉

We’ll have a lot more to share soon regarding both of those, so for now let’s have a look at the development of Seikyu’s important landmarks such as the Tree of the Mountain God!


🌳The Tree of the Mountain God

The Tree of the Mountain God near the bamboo forest is getting a full landscape makeover; landscaping at its finest! 🌳

We’re working on making the area tranquil and scenic, with beautiful bridges, cascading waterfalls and serene, still ponds to maybe dip your toes in on a bright summer's day? 🌞



And, as is custom for paying your respects to the Mountain God, we are working on a shrine for you to visit.

Here’s also a peek at how we’re designing and sculpting the Tree of the Mountain God:




🏘️Let’s visit some homes

Let’s take a little walk through Seikyu and pay some of the local villagers a visit. We're excited to show the work in progress designs of their beautiful homes!

Musashi’s Home



Lilliana & Yohji’s Home



Torleone & Seabert’s Home



🏠Sasaki’s Home & Redesign Update

Sasaki’s home is coming along nicely and, as we’ve begun shaping out his furniture for his home, it makes sense he has a workshop in the back where he tinkers with new blueprints and designs! 🔨

It is also a good space to store extra materials, you probably wonder where he kept all the stone and wood that you delivered right? All safely tucked into the back of his home, ready to be turned into a new piece of furniture!



You can see the floor plan and full intended design of his wonderful living space and workshop below:



Additionally, we’ve been working on a redesign for Sasaki and have some concept art to share. We’ve already had some amazing feedback from folks in the Discord and feel like this is a great opportunity to reaffirm that the concept art below is a very stylized version of the design we have in mind, and his in-game character model will look a little more aligned with the broader Tales of Seikyu style.

We’re taking on board all of your feedback regarding how this concept art looks, and we’ll likely be making some adjustments to the final design ahead of our next major content update. Thank you so much for sharing your thoughts with us, we’re so happy we can count on you for honest and constructive feedback!



And that is a wrap for August’s first Developer Diary. As always please do follow us to get more updates in the future, as well as giving this {LINK REMOVED} a follow as it is packed with ALL the latest Fireshine News that may interest you!

Follow us on any of these platforms for regular Tales of Seikyu news, giveaways, updates and so much more: Discord , X, Bluesky, Instagram, TikTok, and Reddit.

With love,

💌 Tales of Seikyu Development Team
Space Adventure Cobra - The Awakening - Saltmander
Hello Space Adventurers,

Great friends make the best adventures ⭐

In addition to being a fearless fighter, Lady Armaroid is Cobra’s loyal partner. With a living metal body, she's ready to stand by his side no matter the danger they’ll face in Space Adventure Cobra - The Awakening!




🦾 Wishlist Space Adventure Cobra - The Awakening now

https://store.steampowered.com/app/2878220/Space_Adventure_Cobra__The_Awakening/

📬 Stay connected!

Twitter Facebook Instagram Reddit TikTok Discord
SCP: Fragmented Minds - TSMRE
Hey everyone!

We're back with another update on the development of Chapter 02. The team has been hard at work bringing the next areas of Site-113 to life, focusing on the core environments and the creatures and anomalies that now inhabit them. Things are shaping up to be truly terrifying, so let's get into what we've been building!

New Areas and Environmental Improvements:


In the last update, we showed the updated North Wing, which has since been completed architecturally and will be getting a prop and detail pass shortly. This area has some unique interactions with the world planned, and also features a very striking view of some of the other zones in the game!

Terminal 07 Tram Station:

Those of you who played Chapter 01 will remember that the game ends on a train heading into the interior dome of the facility. This new area is the other side of that tram station and serves as the starting point for Chapter 02. However, unlike the station in Chapter 01, you will be able to fully explore this one, finding important information about your team and other bits of the story before you continue deeper into the facility.

The Interrogation Room:

Deep within the heart of the Residential Zone lies a dark, decrepit backroom where those found trespassing are taken to have valuable information coerced from them, details about what supplies they have, who sent them, and anything else deemed necessary to survive in the crumbling ruins of a dying facility...

Overseers Office:

Last update, we showed the initial concept for the Overseer's Office, and we have now fully created the architecture for this area. This location in Chapter 02 is extremely important; not only will you uncover a huge piece of the story, but you will also acquire a tool that fundamentally changes how the game is played. It's also preceded by a unique puzzle sequence that we are very excited for players to try out during the upcoming playtesting session.

The Museum:

The Museum has received new lighting and extra props, as well as some cool holographic materials, which give the space a more interesting vibe. There will be a ton of story beats and other fun details about the SCP Foundation to learn about in here, so it's definitely worth checking out the exhibits to learn more about the history of Site-113. You will also find information about the past directors of the site and a timeline of important events in both the Foundation's and Earth's history.

Sewer Exit Hall:

One of our newest environments is the Sewer Exit Hall, which will be a fun traversal puzzle utilizing a unique piece of technology you will find somewhere in the game. We are incredibly excited to start testing zones like this, so be sure to check back for information on how YOU can start playtesting! Of course, this zone still needs a final decoration and lighting pass to get the moody, dark atmosphere featured in Chapter 01, which is something we will be focusing on shortly.

Ventilation Tunnels:

One of the first places you'll visit in Chapter 02 is this ventilation tunnel. Here, you will find interesting bits about your team, be introduced to new threats to worry about, and learn things that will become quite useful for getting through tough areas later on. This zone is currently undergoing its lighting pass, and we cannot wait to see how it turns out.

The Wrist Device:

We've been hard at work designing and implementing the animations for the Wrist Device, a prototype short-range teleportation device powered by liquid Hume. This device will fundamentally change how traversal in the game works, and we are so excited for players to try it out. In this video, we can see how teleportation works, as well as the need to recharge the device from puddles of liquid Hume in the environment.

This is still a relatively early WIP, and we are currently working on its visual and sound effects, which we should be sharing in another update shortly. The Wrist Device will be one of the most critical mechanics to get feedback on in the upcoming playtest, so be sure to be there to let us know what you think!

Scranton Reality Anchors:

Another new mechanic working directly in tandem with the Wrist Device is the Scranton Reality Anchors (SRAs). These large devices are capable of anchoring nearby reality, causing objects in an unstable reality area to fall back to the floor. However, they are also capable of disrupting your Wrist Device, which will introduce a new decision for players to make. Disabling a reality anchor can have consequences on the environment that are bigger than one might expect...

SCP-149 \[Heavy WIP]:

The first flying enemy to be added to the game is SCP-149. These creepy bugs will be scattered around Chapter 02 and beyond and will serve as an environmental hazard that can (and maybe should) be avoided. These creatures are not only capable of swarming you to cause a lot of damage, but they are also able to infect you with a special virus -- which we will see below. These creatures are relatively docile until you threaten their nest, so it's wise to simply leave them alone.

Please note: These creatures are still very WIP and their attacks, damage amounts, and aggression will be balanced through several playtesting sessions as we proceed throughout development.

SCP-149 Infection HUD WIP:

Those that venture a little too close to an SCP-149 hive will find out very quickly that these creatures are no joke, as they can infect you with a virus that becomes progressively more severe through several distinct stages, until death eventually comes for you. Luckily, you'll be able to craft and find prototype cures for this infectious disease -- though those cures have problems of their own...

MTF Field Symbols:

Something we showcased in a prior update was the ability to scan field symbols, and we have now added several new ones that can be found and scanned to give details and hints about the world around you. These symbols can provide interesting bits of information, mission objectives, locations, and other useful data that will help immerse you in the ruined remains of Site-113. The scanning mechanic is also being tested for use on SCPs and other objects in the environment to help gather useful intelligence.

Chapter 02 Cinematic Animations:

Marking a milestone in Chapter 02's development, we have begun to create the intro animations that will start this chapter off with a literal bang. We cannot wait to create the other sequences and animations that will elevate this chapter to be very memorable. As usual, we look forward to hearing your feedback on all of the upcoming sequences as we make them, so be sure to leave any thoughts in the comments!

Site-113's MTF Squad:


Site-113, like any Foundation site, has a distinct squad of MTF Soldiers assigned to it. Due to the unique environmental circumstances of Site-113, the local squad is equipped with specialized suits capable of withstanding the pressure changes of space as well as high-speed impacts from low-gravity debris. This also helps them survive encounters with the extremely hostile anomalies Site-113 is known for housing. Interestingly enough, what's left of these soldiers are all under the command of one individual, who you will meet as part of a really fun sequence we have planned!

Assistant Robot:

A new character is making its debut in all its robotic glory: the Assistant Robot. These units will be scattered throughout the game and are sometimes interactable, offering dialogue or even missions should you choose to accept them. Helping these bots can be highly rewarding, so if you happen across one, make sure you see what it has to say.

Upcoming Character Teasers:

We are currently in production on short teaser trailers for two SCPs that will be making their debut in Chapter 2. While we're excited to showcase both, one of them is an iconic anomaly we know the community has been waiting for, and we cannot wait to reveal what we have in store!

To be the first to see these trailers the moment they drop, make sure you subscribe to our YouTube channel:

https://www.youtube.com/@SCPFM

Upcoming Playtest 01:

We are approaching a very exciting point in development: we are going to be starting the first early round of PLAYTESTING! Since many of the core story sequences are still being worked on, this first playtest will be reserved for our highest-tier backers so they can help us sniff out major design issues and bugs before we open it up to everyone else who has Early Access playtesting in their tier.

However, if you want to join us for playtesting, you are able to do that here with the $50 tier and beyond:

https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

(If you already backed at $50 and above, then you are good to go! If you need any help upgrading your tier, please send us a message on PledgeManager, and we will get it handled for you.)

What's Next?

For the rest of this month and leading into our next update, our focus will be on several key areas: completing the new SCP and MTF models, rigorously testing the Wrist Device and SRA mechanics, and finalizing the architecture and props that will fully encapsulate Chapter 02. Alongside this, we'll be actively testing all these new mechanics and creating a ton more animations and VFX as we start piecing together the exciting sequential events planned for this new chapter.

Chapter 02 is shaping up to be a really exciting installment, packed with many new features and elements suggested by the plethora of feedback we got from Chapter 01! This chapter will introduce a significant amount of new SCP lore as well as SCPs to interact with, new horror elements, and provide much deeper background details on the overarching story of the SCP Foundation and the mysteries of Site-113.

We genuinely can't wait for everyone to get their hands on it for playtesting and to hear your feedback. We'll have a formal date announcement for that playtesting phase in the coming months, so please be on the lookout!

PS: Don't forget to get your playtesting access so you can get first dibs on playing Chapter 02 before it goes live!

https://hst-studios.pledgemanager.com/projects/scp-fragmented-minds/participate/

As always,

THANK YOU EVERYONE FOR YOUR CONTINUED SUPPORT!

Destiny 2 - Destiny2_Team

Welcome to a scorching summer celebration in Destiny 2 with Solstice 2025! Light the Solstice Forge and upgrade to a glowing set of armor. Collect Holofoil weapons, including a new Strand Grenade Launcher and Solar Submachine Gun. Earn a ship, Sparrow, and more rewards!

Chip ‘n Clawz vs. The Brainioids - Arc Games Europe

Long time no see, friends! While we’re in the process of adding the finishing touches to Chip ’n Clawz vs. The Brainioids (stay tuned for more details soon, including the release date!), we’ve got some great news for you already today. Introducing: Friend’s Pass!

What is Friend’s Pass?
With the Friend’s Pass, you can join forces to save the world in online co-op... or go head-to-head to see who’s the best of the best in PvP multiplayer for free across any platform thanks to cross play support. As long as one person owns the full game, both you and a friend can play the full campaign via online co-op and play all the PvP maps available at launch. Friend’s Pass will be available to download for free on PC, PlayStation and Xbox!

How to play with Friend’s Pass
Let's look at an example: You just got Chip ’n Clawz vs. The Brainioids and you’re looking to play co-op with your bestie, but they don’t own the game. Follow these steps for unlimited multiplayer fun:
  • You own the game (You’re set already!)
  • Your friend downloads and installs Friend’s Pass on their platform.
  • You share an invite code with your friend, which you’ll find in-game.
  • Your friend joins your co-op session by entering the invite code in the game.
  • Play the game together!
Here’s a spiffy graphic sharing how Friend’s Pass works (spoiler alert: it’ll be so easy to get and use Friend’s Pass, even a Brainioid can do it!)


Try the game first!
By the way, along with having the ability to join a friend’s online game session for free, Friend’s Pass owners also have the option to play the first four singleplayer levels for free to get an introduction to the game and learn how to play.

If you haven’t already, watch our new Multiplayer Overview trailer linked above, so you’ll know everything about playing together with your friends on your couch via split-screen, in online multiplayer or even against them in 1v1 or 2v2 PvP matches. The choice is yours!

Like us: https://www.facebook.com/ArcGames/
Watch us: https://www.youtube.com/@ArcGames
Join us: https://discord.gg/2DEGRggKA2
Sphere 3 - Evanesca


On August 6, maintenance will be carried out on the game servers. Due to this, the game may be unavailable from 11:00 to 13:00 UTC+3.

Please note that the end time of the work is approximate and may be changed.

We apologize for any inconvenience.
...

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