31 aug, 2014
Rabbit Hole 3D: Steam Edition - Rock1
Patch 1.42 Notes

Gameplay
- Removed movement acceleration. Holding down a movement key now only moves the cube one block.

Misc.
- Clarified a text for completing/clearing a stage.
31 aug, 2014
Rabbit Hole 3D: Steam Edition - Rock1
Patch 1.42 Notes

Gameplay
- Removed movement acceleration. Holding down a movement key now only moves the cube one block.

Misc.
- Clarified a text for completing/clearing a stage.
Path of Exile - Chris
Our next Forsaken Masters Content Update (1.2.2) allows you to keep your pets in your hideout. We've taken a screenshot of what it looks like with a variety of scorpions roaming around. We'll be posting more information about the other contents of 1.2.2 in the coming days.
GunZ 2: The Second Duel - Guntrix
Hello everyone,

We have a maintenance schedule today.
Maintenance schedule:
August 31 23:00 – September 1 00:00 US Pacific Time

Scheduled Tasks:
  • Server maintenance and fix on random client crash issue.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team
GunZ 2: The Second Duel - Guntrix
Hello everyone,

We have a maintenance schedule today.
Maintenance schedule:
August 31 23:00 – September 1 00:00 US Pacific Time

Scheduled Tasks:
  • Server maintenance and fix on random client crash issue.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team
Skullgirls 2nd Encore - mikez
General
- Online play is now thin border instead of borderless, and uses a more widely-accepted code path to maintain the window's position when it changes. (It seems not all graphics drivers support querying client window position, which is kinda nuts!) Hopefully this fixes some people's freezing/crashing issues when it switches the window style, plus it's slightly prettier. Tell me in the comments! If there are still issues, I'll keep lookin' at it...
- Disabled Alt-Space in online play just in case some versions of Windows somehow allowed it with a borderless window.
Skullgirls 2nd Encore - Mike Z
General
- Online play is now thin border instead of borderless, and uses a more widely-accepted code path to maintain the window's position when it changes. (It seems not all graphics drivers support querying client window position, which is kinda nuts!) Hopefully this fixes some people's freezing/crashing issues when it switches the window style, plus it's slightly prettier. Tell me in the comments! If there are still issues, I'll keep lookin' at it...
- Disabled Alt-Space in online play just in case some versions of Windows somehow allowed it with a borderless window.
31 aug, 2014
Community Announcements - mav
New snapshot is out today. If you are unsure of how to get the latest snapshots, please check out this helpful video!

https://www.youtube.com/watch?v=2rhDffjk8Sc

Change log:

This snapshot was focused on fine tuning the support role, namely indirect fire. The goal was to make it easier to fire at targets behind cover and hit loan range targets consistently. One feature that was worked on a lot but didn't get worked out in time for this snapshot was the range finder crosshairs. It will be done soon though.

+ New projectile physics type added, allowing me to finely control projectile arcs
+ Splash damage was converted to a damage curve, meaning splash does more damage than it used to

* Howitzers overall damage was increased
* Howitzers overall range was increased

* Rockets overall range was increased
* Rockets received a significant reduction in starting velocity
* Rockets received a reduction in acceleration velocity
* Rockets received a reduction in max velocity
* Overall rocket spread was increased

* Base weapon camera zoom level was increased to match the 3rd person camera zoom level

+ Advanced crosshair system was created
! - Bug in the advanced crosshair -> GUI system prevented the feature from working fully so it is currently disabled. [Support ticket is open]


I am looking forward to feedback on the new systems!
31 aug, 2014
Community Announcements - LegacyElite84
#Discussions_QuoteBlock_Author
Well, this was supposed to be the range finder update, but it fell short do to some technical issues.

I did manage a lot of gameplay changes though.

I completely reworked the physics of howitzers and rockets. I created a system that gives me a lot more control to the flight path.

Howitzers were re-tuned.
-I believe overall damage was increased
-Overall range was increased.

Rockets were re-tuned
-Significant range increase (though it's an overall decrease because of the differences in the old and new physics system)
-Overall spread increase
-Significant reduction in starting velocity
-Reduction in velocity acceleration

Splash damage system was reworked. The old system used a pure math [inverse square] calculation. The new system uses a damage falloff curve, allowing me full control over it. This resulted in a significant increase in splash damage being dealt.

Made base weapon camera zoom level match the 1st person zoom level [this will result in an overall zoom increase to ALL weapons]

Did a WHOLE LOT of work to create and setup a system to do advanced crosshairs [animation, range information, etc.] but didn't get it to work fully in time for this build. I have a support ticket open about the item that is blocking it.

Went to code the AI to know how to use the new physics system, but apparently they already figured it out....
Join the discussions on the forums:

http://mav.bombdogstudios.com/forums/viewtopic.php?f=15&t=1662
Galactic Arms Race - Astral Projection
Steam patch scheduled for September 1st includes:

- Recall System: All player ships are now equipped with a Recall System which acts similarly to a personal jump gate on a 5-minute cooldown. At any time a player may drop a Recall Anchor in any star system. Later on, the player may activate the Recall System to jump directly to the star system in which they dropped the anchor. The jump requires a 5-second charge up.

- new tutorial mission for Recall System

- Warhead Launcher recoil greatly reduced
...

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