Worlds Adrift

Worlds Adrift, the promising air pirate MMO which looked a bit like Skies of Arcadia, shuts down for good in July.

In an open letter to fans, developer and publisher Bossa Studios admitted the game simply hadn't attracted enough players to keep it online and financially viable.

Bossa will throw an End of the World Party on an exact date still to be announced during July 2019. The event will be livestreamed on Twitch.

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Worlds Adrift

The ambitious new multiplayer sky-ships game Worlds Adrift, from Surgeon Simulator developer Bossa Studios, will launch in Steam Early Access 17th May, and cost 19.50/€23/$25.

Worlds Adrift grew out of a game jam four years ago. Back then, Bossa was small and the idea was big: let players build their own flying ships to explore a vast fantasy world of floating islands. But steadily, with investment and expansion - and use of Improbable's much talked about but not yet publicly proven SpatialOS engine - Worlds Adrift was made.

The original idea for Worlds Adrift was to procedurally generate a limitless world - an idea conceived when No Man's Sky and procedural generation were buzzing. But somewhere along the line Bossa changed its mind, perhaps wisely, and now Worlds Adrift boasts a world created by players, courtesy of an Island Creator tool. Bossa calls it "the world's first community-crafted MMO".

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