Keep the Balance - Yakhmet
Reverted stone fall part change on feedback.
Animas Playtest - apamatestudio
Hey everyone!

We're moving full steam ahead for the demo release in October! Here's what we've been up to this week:

  • We've added several new music tracks.
  • We implemented the final models and animations for the mannequins in the dinner scene. We also took the time to review and adjust the audio levels on several dialogues.
  • We added new textures to multiple models throughout the house for that extra touch of detail.
  • We fixed a bug that caused some dialogues to repeat in the labyrinth scene.

On a side note, we're noticing some performance issues in this new build that weren't there before, so we're already investigating the cause to get it optimized. If any of you experience something similar, please don't hesitate to let us know on our Discord.

Cheers!

Wilmar & Wilderman
Apamate Studio
Snowdrop Escape - SnowDropEscape dev
- fixed gunship stuck on sde_a15 map;
- fixed HUD color mismatch.
Midnight Mayhem - Gradient Games
Some bug fixes and balancing improvements to the 2 newest Modulators.

Also a little teaser in the lobby for the new map that will be released with 1.0 :D

Change list:
    🎉 Added a small teaser in the lobby for the map that will be added in 1.0!🔧 Fixed a rare issue with the flying ability🔧 The Random Gadgets Modulator will now change gadgets more frequently🔧 The Teleport Swap Modulator will now trigger more frequently🔧 Fixed the Teleport Swap Modulator description when hovered
BATTLERCORE: TEAM BLAZER - ❀スカーレットGᯓ★


Update v1.3.2
  • Allied units from the faction you’ve joined will now appear on the battlefield and fight alongside your team.

  • Minor balance adjustments have been made to several units.

  • Fixed a bug that caused enemy units not to appear in Skirmish missions.


Super Kingcrab Simulator - !CyberApex
1. Fixed a bug where screenshots could not be taken in camera mode.
Lambda Fortress - MTD

Video version of this Blog Post:

Hey everyone, We're back to give some updates on what we've been working on, let's get right to it!

New Menu UI

Firstly we want to show off our brand new menu UI. This has evolved a lot over the past years and we're really satisfied at how it's looking.

We wanted to ensure that all the settings you'd really need are all in one menu, while looking consistent, so we've combine both the standard and advanced options into a single menu design, and placed advanced options in one of the categories.


Achievement Art

Since the last devlogs, we've brought a few artists onto the team. They have been making some excellent artwork for our achievements. Here you can see some examples:

We have a lot of them planned and we're excited to see you achieve these feats. Some will be easy, some will be challenging, and some might take a while, but we think they'll be fun.


Kill Feed Icons

Our artists have also made a lot of kill feed icons for nearly all sources of death. The original Nicknine release of Lambda Fortress contained most common sources of death, but there were still a ton that were not accounted for or needed remakes, so we've filled in the remaining gaps. It'll be pretty funny to see some of the rarer ones appear, but nearly everything you can die from is finally here.


New NPC Details and Functions

We've created unique heads for most enemies when performing kills that decapitate.

Each enemy faction now also has its own unique fire particles.

Sapping NPCs looks a lot nicer now, as they all have unique sapper placements.Some NPCs even react differently when sapped, such as the Manhacks going crazy and Rollermines going into their self-destruct sequence.

Rollermines can also be killed by throwing liquids at them, which we think is both a neat detail and an extra use for the liquid throwable weapons.

The Combine Sniper is now a physical NPC that can be killed through other means than just explosives. Obviously, explosives are still very useful but you can whittle them down with bullets and fire too.

Pyro's fires have more effect on the world now. You can set certain props ablaze with flames and can airblast NPCs and most HL2 projectiles now.


New Vehicle Spawning System

We've been working a new vehicle spawning system that should make getting vehicles less weird. Previously, we simply had a button on the keyboard that spawned a vehicle in front of you, but this felt very cheap and unnatural. It could also be used for griefing and exploits. Now vehicles will spawn at designated areas like checkpoints, respawning for after a player takes one.


Third-Person Animations

Lastly, we've been animating the mercs for some new third-person scenarios they aren't normally in. Currently we've working on animating them for their unarmed state, as well as holding the Gravity gun. Eventually we'll move onto them driving vehicles and such.


Answering Your Questions
Now with that all out of the way, I'd like to answer many of the questions we've been getting in our Steam Forums and YouTube comments.

How do you kill armored enemies? (Strider/Gunship/)

Similar to the Combine Sniper, you can now damage these enemies with all forms of damage. It's not really fair to limit these enemies to just Soldier and Demoman, so you can kill them through all means now.

How does class switching work?

Apart from dying. Starting a level or reaching a checkpoint will give you a short time to switch classes, with a timer appearing on your HUD.

Will there be extra enemies in levels?

Possibly, this is something we are experimenting with. Obviously, nobody likes bullet sponges, but we'd also like to preserve Valve's intended level design. We might have it as a mix of both, where there is a little bit of health & damage scaling along with a few more enemies sprinkled in depending on the difficulty option set. But again, we are still experimenting with this, so we'll have more to say on this at a later time.

Will there be multi-seat vehicles?

We've gotten a lot of requests for this. It's something we're planning on adding but haven't done much work on just yet beyond modelling. Expect to this this in a future devlog.

Will there be a BLU team?

No. We feel staying RED helps contrast very well against the blue tones of the world, especially in Combine environments. But, we might add it as an option for custom campaign use.

Will there be a Versus gamemode?

Yes and no. It won't be part of our initial release since our release is mainly focused on the co-op mode, but afterwards we will be focusing heavily on this and possibly other gamemodes. This is also partly why there is no BLU team for the main co-op mode.

When will it release?

When it's done. This is a volunteer hobby project, worked on by us in our spare time. Life can often throw a wrench into your plans, so we're pretty sound in not providing a release date until we're confident it's ready. We hope you understand.

Thanks for stopping by and checking out our latest devlog. Consider wishlisting and following us if you haven't already. See you next time!

Coaxion.games Discord Server

The Lost - Noah Sides

Hello everyone,

It has been awhile but we have been working very hard on this update to make sure it is perfect for everyone.

We have been working very hard on our map for the last few months and we wanted to show you a very little sneak peek on what we have been working on.

Soon we will be showing you caves, and more info about this fantastic update. We don't have a release date yet but we are working very hard for you all.

Until next time everyone,

Fumeblast

A Gentlemen's Dispute - hydrorane
Fixed issue where languages other than english would not display correctly on OSX.
Rescue Dash - Management Puzzle - Victoria S.
Ready to take on a thrilling challenge? To the Rescue Events offer an adrenaline-filled experience that will test your skills and endurance. Conquer five challenging levels and you'll be rewarded with an exclusive prize – but if you fail, you'll have to try again! Get ready for an unforgettable adventure – it's time to put your skills to the test!

The time of the event is based on the time on your PC, and the duration may vary slightly from the duration of this announcement.
...

Prohledat novinky
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