HypurrX Playtest - Buko Studios
Fixing Nested exe
Ember and Blade - Patch Notes Keeper

In this update, we have improved game performance, made important balance adjustments, fixed several bugs, and enhanced the user interface based on player feedback. Thanks for your continued support—please stay tuned for upcoming improvements!

Important Fixes
  • Reduced lag during initial effect triggers to improve overall performance.

  • Fixed an issue on certain PCs where camera shake and attack ranges were abnormally displayed.

Balance Patch
  • Reduced Blessing level 5 probability from 35% to 25%.

  • Increased Blessing 3-star (level 6) probability from 5% to 15%.

  • Increased Fenrix base HP from 200 to 240.

  • Slightly increased Fenrix base movement speed from 5.3 m/s to 5.8 m/s.

  • Fenrix ranged weapon movement speed now matches regular speed (4.2 m/s → 5.8 m/s).

  • Improved Fenrix ranged weapon projectile damage and firing interval.

  • Slightly increased Fenrix special attack damage.

  • Increased dash regeneration from 0.2 dash/sec to 0.25 dash/sec.

  • Reduced Meteor Flower and Flame durations.

  • Reduced enemy stats up to 6 minutes: HP decreased by 8%, ATK decreased by 40%.

  • Adjusted Elite Banshee: removed brief invincibility after attacks and prevented knockback of Fenrix when attacked.

Bug Fixes
  • Fixed an issue where Bark calls (e.g., ShrineSense, Use Artifact, Use Weakness Attack) triggered too frequently.

  • Fixed an issue where Baphomet’s HP remained high even after Arbor Reach purifications.

UI Improvements
  • Slightly moved Bark UI downward for better clarity.

  • Blessing backgrounds now change based on Star level to improve user experience clarity.

  • HP bars no longer appear for monsters with very low maximum health.

Thank you for playing Ember and Blade!

Your feedback is invaluable in helping us improve the game. We look forward to bringing you more exciting updates soon.

— Ember and Blade Team

21:54
Arcane Rush - quanbp
Performance optimizations and bug fixes.
21:53
BlindSimulator - pathfinder1767
Release Notes

Hello, PathFinder players!

Thank you all for purchasing our game. We’re excited to share the highlights of this update:

What’s New
  • Added new failure condition: If you attempt to smuggle any item out of a shop, the mission will now immediately fail.

Bug Fixes & Improvements
  • Fixed an issue where UI elements would sometimes render above the hand model in the main menu.

  • Improved subtitle placement in the Achievements system for better visibility and usability.

  • Added unique descriptive text for each failure scenario so you always know exactly what went wrong.

  • Resolved a problem where ceiling geometry in apartment corridors wouldn’t render correctly on buses and subways.

  • Adjusted the Braille map subtitles inside shops so that they’re affected by Sonar as intended.

  • Tweaked sound effects and haptic feedback when colliding with certain items in shops for a more polished feel.

We’ll keep the updates coming—thank you for your support!
—The PathFinder Development Team

Super Gorilla Quest - Witherskeleton
  • Changed some art to be more consistent with sequel
  • Ditto for text
Deer Hunting Camp - ljones
Latest update of 'Deer Hunting Camp' listing of changes/upgrades;

* less frequency for buck grunting
* fix deer from getting stuck in trees
* fix deformity in 9 pointer antlers
* more responsive mouse controls - (can be further adjusted in 'Customize' vert or horz sensitivity)
21:39
The Last Chronomancer - Guld

Patch v1.9

-Fixed an Issue when exiting from the Kobold Overlook to Pentam Pathway (after speaking to Stanton)

-Added an explanation to use Swap/Use the Front Row for Crystal Cross in the Sova Tutorial Pop-Up

-Added a hint to Toggle Fullscreen with F4 at the beginning of the game

Keep Fire - 黑月DM
​​1. Added New Map Temple.​​
​​2. Added New Weapon SV98 Sniper Rifle​​.
​​3. Fix Reticle Not Displaying Issue​​
​4. ​Adjusted Launch Screen​
BlackShot: Mercenary Warfare FPS - chuel7777


21:29
执念 - __init__
测试用的,请不要更新
...

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