21:59
Operation: Surface Takeover - BlazingIce777
I’ve been reading your reviews and discussion posts.

I understand that for some players, the game might feel a bit too simple or like it’s missing something. I’m more than open to making updates—whether that means new features or fixes—as long as there are people interested in seeing this game grow.

If you have suggestions, ideas, or even complaints, please drop them here. I’d love to hear from anyone who wants to see changes or improvements.
KurtzPel - GM OneShot
Hello Chasers!

The following updates will be made to the KP Shop.

1. Season Pass Sale
- Sale Period: May 21, 2025 (Wed) After Maintenance – September 24, 2025 (Wed) Before Maintenance (UTC+0)


2. Limited Time Costume (Frill Swimsuit & Sporty Swimwear) Resale
- Sale Period: May 21, 2025 (Wed) After Maintenance – June 11, 2025 (Wed) Before Maintenance (UTC+0)


3. Package Sale
1. Another New Season Package
⁃ Sale Period: May 21, 2025 (Wed) After Maintenance – June 11, 2025 (Wed) Before Maintenance (UTC+0)
⁃ Character Appearance Change Ticket x1 + Supply Box (Seraphim) x10
⁃ Purchase Limit: 3 per Account
⁃ KP Price: 2,000


4. Supply Box Sale
-Sale Period: May 21, 2025 (Wed) After Maintenance – June 11, 2025 (Wed) Before Maintenance (UTC+0)


21:55
Pixelpusher - axc_elnino
New

  • Add prototype for new player class: Phantom
    • Intended to be a close-range assassin
    • Ability: Blink
      • Teleport you and your drones to the target position after a brief delay
      • Movement control is disabled during the delay
      • Heal drones for a small amount on teleport

Misc

  • Player stats: Record damage dealt to drones
From Glory To Goo - MillionMonkey
Hey Everyone,

0.2.1 is now available! Thanks to everyone who helped to test it and offer suggestions while it was on the beta branch.

As always, feel free to provide feedback and report any bugs you come across on Discord or the Steam forums.

Summary
  • More Laboratory units
  • Graphics uplift for many human buildings, icons and some terrain tiles
  • Move formations and a lot of other QoL features
  • More points of interest on maps
  • Artifacts and more module types for spaceships
  • Extra skills, a 4th stratagem slot, balance changes and more
0.2.1

Laboratory Units
  • Added 10 new Robot alternative units to unlock.
  • Added 2 new Human alternative units to unlock. The AA Cyborg and The Transporter.
  • Reduced the cost of alternative units to 75 biomass. Previously unlocked units will refund 25 biomass on load
Graphical Improvements
  • Improved many human structures with extra detailing. Connectors now also have appropriate corner and 3 way connections.
  • Improved some terrain tiles
  • Improved most skill icons


Robot Hordes and More Map Points of Interest
  • Robot hordes are available across more maps and endless mode. Watch out for their heavy vehicles and drop pods.
  • Added swamp tile and creatures to Caelus Region
  • Added whirlpool tiles and scavengers to Seth 148
  • Added scavengers to Anomaly Oscar
  • Added Robot outposts to Ignis Rift
  • Added laser towers to lost colony



New Buildings
  • Forge to both the humans and robots. Allowing you to purchase tier 1 and tier 2 items for your captain
  • Terminus Cannon to the humans. A high tier rapid firing cannon with incredibly long range and firepower.


New Spaceship Modules and Artifact System
  • Garden Module for humans. Boosts crew efficiency based on the number of adjacent Quarters, Armouries and Academies.
  • Academy Module for humans, upgradable from Armoury modules. Units start with some experience
  • Warehouse Module, upgradable from Manufacturing modules. Boosts construction speed
  • Radar Module upgradable from Relay modules. Displays the path of one horde group
  • Containment Module, upgradable from Laboratory modules. Activates 1 collected artifact
  • Artifacts. Items that can be collected in the game that provide buffs or new spaceship weapons
  • Improved some of the spaceship GUI numbers to be a bit clearer


New Stratagems and a 4th Slot
  • Added a 4th stratagem slot to The Laboratory
  • Added 4 new stratagems
Lots of QoL
  • Formation Move, Dragging the right mouse button with units selected will now place formation markers. This can also be toggled for attack-move.


  • Units will now follow another unit when you right click them
  • You can rally barracks on to other units or bunkers
  • Added a toggle for mouse map scrolling
  • Added the ability to delete units by pressing delete (default)
  • Added a toggle for right click to be attack move by default in the controls panel
  • If you hold control and drag walls they will now place as 2x2

  • Turrets can now be manually targeted
  • Added hotkeys for the captain and ship panel
  • Explosive radius of unit projectiles and their spread is now displayed in the GUI
  • Added a toggle for idle markers
  • Added a garrison bar to units to display their current garrisoned capacity
  • Added the ability to right click the minimap to move units
  • Added a controls reset button
  • Added a captain marker to the minimap
  • Achievement status now updates immediately
  • Added a UI volume slider
  • Your last The Survivor custom loadout now saves
  • Some improvements to range indicators
  • Various improvements to the GUI including clearer button selection in the main menu map selection panel and spaceship module information.
General
  • Removed the start up splash screen
  • Added some new captain skills
  • Items may be found in wreckage pickups
  • Small performance improvements to large Robot Bases
Balance Changes
  • Armour now provides a % reduction in damage. Many armour values have been changed to adjust for this.
  • Destroyers have regained their cleave attack
  • Wall heat reduction changed from 5% to 7%
  • Battery rework. Reduced their cost significantly and they now act like solar panels for the adjacency bonus and can boost solar panel output to 11.
  • Armoury units may now have different cost/upkeep
  • Wardrum MBT Attack Speed 2 -> 3, Splash 0.35 -> 0.3, Damage 40x2 -> 50x2
  • Reclaimed Health 40 -> 50, Armour 2 -> 3
  • Avengers Health 40 -> 55, Armour 1 -> 2 Effort 40->45
  • Flamer Health 30 -> 40
  • Viper Splash Radius 1.25 -> 1.1
  • Tortoise Effort Cost 450 -> 400, Ore Cost 20 -> 15
  • Obliterator Damage 20 -> 25, Credit Cost 700 -> 600, Uranium Cost 8 -> 5
  • Cyborg Ore Cost 6 -> 4
  • Forcefield Armour when powered 5 -> 3
  • Monolith, Rocketeers and Rocketoids can no longer shoot air
  • Slip Cannon Attack speed 2.5 -> 3
  • Heal drone engagement stop distance 1 -> 2.1
  • Sky Ranger 100 -> 90 Ore 3 -> 1
  • Brute Ore 3 -> 2 Health 80 -> 100
  • Bike Ore 4 -> 1 Crystals 3 -> 5
  • Plasmoid Damage 10 -> 15
  • Recycling items now gives 100 * item level instead of 100. This is displayed on the recycle tooltip when you drag an item over it
Modding
  • Added the ability to change some building stats
  • Added the ability to change unit cost
Map Editor
  • Dragging the mouse in the map editor will now continuously place units or buildings when the mouse is moved
  • Added the new units and buildings from this update
  • Added flavour text triggers based on cycle
Bug Fixes
  • Fixed various issues with the GUI when selecting and deselecting units
  • Fixed some sprites not matching units if a laboratory unit is in use
  • Fixed various issues with the Survivors perks and modifiers
  • Fixed demolishing drop pod launchers removing T2 units on load
  • Fixed forcefield wall placement in the map editor
  • The Beam sound effect will now pause when the game is paused
  • Fixed some enemy AOE attacks not triggering ghost buildings

I'm planning for 0.2.2 to be of a somewhat similar size to this one as I start to focus more on getting the first part of the campaign out later this year.
21:52
Quest of Legend - wise75309
Boss test movement
Cosmic Coliseum - hayden
Patch includes:

- Addition of "Glow Reduction" setting to reduce brightness of lights and VFX
- Addition of VSynch on/off toggle
- Main HUD is now visible in the shop so you can track health and shields more easily
- Currency and Metacurrency can now go up to 990000
- Bug fix: final achievement now available (Perfection - collect all other achievements)
- Bug fix: player can now exit generator after removing the antimatter battery
- Bug fix: if the player was forced to quit the game after the antimatter battery bug, when they restart they will automatically have moved forward to the next step in the campaign
- Some minor balancing adjustments
Timeflow – Life Sim - timeflow
If you're in NYC, stop by to say hi on NYC Indie Dev Night. Meet devs, play Timeflow and find other awesome indie games in development. Free to attend! Event details here:
https://www.eventbrite.com/e/nyc-indie-dev-night-tickets-858271421927

With this exciting news, we run a short promotional sale this week.

It'll be our first public talk about the game since we missed our first chance to visit GDC in 2020 when COVID hit the world. Dev Night is no scale compared to GDC, but we hope to extend our coverage this year and it should be a good trial run!
Urban Lockdown - andrewnsw
This will be the last update for now. There were a few lingering things I wanted to tweak, but as is often the case, everything is so interconnected that fixing one element can unexpectedly affect another.

The good news is — everything’s now working as intended! 🎉

As always, I’d love to hear your thoughts. If there’s anything you’d like to see adjusted or improved in future updates, feel free to reach out or leave a comment.

Thanks again for your support!
21:41
Novus Orbis - Seizo Games
Between life events and building a new computer (plus moving the entire project over), this update took a bit longer than usual.

But it’s finally here—a long-planned and frequently requested feature: the Archive!

The "Achievements" tab in both the main menu and in-game menu has now been replaced with a new "Archive" tab.
Opening it will bring up a new menu with three categories: Cards, Blessings, and Achievements.

From here, you can browse all the content you've unlocked so far!

  • For Cards and Blessings, any locked content will appear behind a question mark. You'll see the name, but the details remain hidden until unlocked.

  • Once unlocked, newly discovered entries will be marked as "New" the first time you view them—this label will remain until you end your current session.

In the future, this menu may also include archives for Pets and Enemies.

With this feature out of the way, I'll start making a new level for the next update :D

Additions:
  • (General) Archive menu.

Changes:
  • (Enemy) Darkness Elemental will now cycle between its two actions, avoiding getting stuck only casting evasion.
  • (Enemy) Current Elemental was wrongly getting double its supposed Electrify status on fight start. It now gets its intended amount. The base value has also been decreased to 8 from 10.
  • (Event) Using a Fancy Bottle at the Pond will now give you the bottle back. (To avoid wasting the card for people who still don't know its use).
  • (Event) Small visual change for the Blood Bank event.
  • (UI) Changed the icon for Ebonactite's Death Wish status to a red hue, to hopefully make it more visible to new players.
  • (UI) Fixed the fact that most of the Mage's skill cards had a red combo outline, instead of the intended blue.


Bug Fixes:
  • The formula to reduce enemies stats when they appear in a level before their intended one (specifically for the new Lands versions) was wrong, making the enemies much stronger than intended. Their stats should now be more in line with the actual level's difficulty.
  • Fixed Ice Elemental showing a "buff" icon for its block and evasion actions.
  • Removed the Evasion tooltip from Relax card.

Thank you as always for the support!

Remember, if you like the game,
each single positive review helps me a lot!

If you have any feedback or want to discuss about the game, join my Discord server.

Game of Thrones: Kingsroad - GoT: Kingsroad


Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.

Mark your calendars! Game of Thrones: Kingsroad officially launches on May 21st (PT).
To prepare for the release, we’d like to share details about the available platforms and the schedule for pre-downloading the game.

You’ll be able to play Game of Thrones: Kingsroad on the platforms listed below. Downloading the game in advance means that you’ll be ready to jump into the action as soon as the game goes live!

Check below for the full details.

________________________________________

☑️ Service Platforms
📱Mobile
🔗 Google Play Store
🔗 Apple App Store

💻 PC
🔗 Netmarble PC Launcher
🔗 Steam
🔗 Epic Games
🔗 GeForce NOW
🔗 Google Play Games


☑️ Pre-Download Schedule
🔹 Start Date: May 21, 01:05 AM (PT)
🔹 Supported Platforms for Pre-Download: iPhone (iOS), Google Mobile (Android), Google Play Games, Netmarble PC Launcher
▸ Please note that Steam, Epic Games and GeForce NOW will be available for download and play after the official release.
▸ The pre-download start time is subject to change. We will notify you through this notice if there are any changes.
▸ Please refer to our FAQ for minimum and recommended specs.

________________________________________

Thank you for all the enthusiasm and support leading up to the official launch of Game of Thrones: Kingsroad.

We’re thrilled to embark on this journey with you and can’t wait to see you explore the world of Westeros. Stay tuned for an unforgettable adventure!







...

News durchsuchen
Archiv
2025
Mai   Apr.   März   Feb.   Jan.  
Archive nach Jahr
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002