BEAVER RAMPAGE - crystalbersyl
Added new level!
ACROBATIC CAR - Yaso Nex
-fixed tracks security system
5:54
逐鹿 - TKG Games
1、新增元、蒙、倭的捏脸素材,在【朝代服装发饰dlc】中解锁;
2、“谢罪”增加新的效果;
3、修复个别特性对怯薛军未生效的问题;
4、修复个别再动武将技未生效的问题;
5、修复在扎营和船的状态下,使用“战争动员”可能出现的问题;
骰子小队 - 柯小蚪
After a period of intense development, it's finally ready to meet you all initially. Hope you can play freely and joyfully. Everyone is welcome to give us your enthusiastic feedback and suggestions.
Join Discord: https://discord.com/invite/2q65jx4VZ8
cyberpunkdreams - cyberpunkdreams
  • Made some small wardrobe tweaks.
  • Made some tweaks to breast creation.

  • Added a reminder for Zara's next fight to Going down.
  • Totally crashed now wears off a little quicker.
  • Added some more variety to Random oddments.
  • Rearranged Gamble Street's pinned cards.

  • New artwork.
  • Thirst now sets sexual content to max by default for all characters.
  • - Unless you're on Opted out/Need.
  • - If you don't have the DLC, you can still set this manually, as usual.
  • Added a confirmation to the action refresh button.

  • Fixed being able to equip the posing pouch with other underwear.
  • Fixed some typos and minor bugs. Thanks for the reports!

Remember to check out our Discord for lots of stuff, including access codes for free breathers.
Pax Augusta - Roger
Salvete Romans
Various bugs have been fixed. You can find the list of Discord reports at this link.
https://paxaugusta.ch/de/changes-fixes/

There is a known error when building a bridge monument. This will be fixed with the next patch. All other known bugs will also be addressed in the coming days.

Balancing/Gameplay Changes / QoL
  • New icon for full screen mode (Settings/Graphics), icon also available on the home screen.
  • Buttons in the settings renamed from „close“ to „save“.
  • Built-in autosave function. Set to 15 minutes by default. Can be adjusted in the settings menu.
  • Adjusted the loading behavior for a saved city. It now shows how many buildings still need to be loaded until the savegame is fully loaded. Previously, the map was simply blank, and you didn’t know if something was still loading or if the savegame had an error.
  • If you already have a contract with a merchant on the world map, the merchant’s marker will no longer be displayed. Therefore, you will only see the merchants with whom you don’t have a contract.

Bugs
  • An upgrade to the theater/arena/odeon resulted in some food being lost per week: fixed.
  • The Spanish translation has some major problems, as incorrect texts lead to incorrect messages: fixed.
  • Some Spanish texts appear in the wrong position: fixed.
  • German text correction: fixed.
  • French text correction: fixed.
  • Production buildings show 0 production even though they are functioning: fixed.
  • Missing regional marble quarry in beginner map added.
  • The stone arena provides no entertainment points: fixed.
  • Blue T-pose guy – missing animation added.
  • Game saves weren’t saved correctly when leaving the city. The city was no longer there when loading. This issue is caused by two bugs. One is related to the actual saving process. This has been fixed. The other bug is still pending.
  • Wrong text when upgrading the iron production engine house: fixed.
  • Sometimes the mouse pointer does not respond when you click on the marker to build a bridge monument: fixed.
  • The Gladiator School could not be unlocked in some cases: fixed.
  • RAM consumption when starting a new city reduced by ~65%.
  • Certain carts had a malfunction in the path calculation, which resulted in the carts not appearing at the edge of the map or leading to crashes: fixed.
  • Dirt elements on city streets were always visible rather than appearing randomly: fixed.
  • Incorrect size display of backyard building A at Cives. Instead of 3×2, it was 4×2.
  • If you receive an emergency brick delivery in the easiest mode, the message appears every 5 seconds. Bug fixed. You no longer have to search for the bricks; they are added directly to your inventory.
  • If you built a necropolis on the edge of map 10, it could cause various game mechanics to no longer work.
  • If you applied for a rank and quit the game instead of going to collect the certificate, it was no longer possible to collect the certificate after a restart: fixed.
  • It was not possible to apply for the rank of consul: fixed.
  • Contracts concluded with a merchant on the world map were not saved under certain circumstances. The contracts were invalid upon loading: fixed.
  • If you bought food from a merchant on the world map, it didn’t arrive: fixed.
  • Setting a festival calendar would result in a lot of personal money being lost on a regular basis. This issue has been resolved.
  • It was not possible to demolish a Lupanar during the construction process: fixed.
  • If you want to demolish a building during construction, the new construction site elements (placeholders) do not disappear.
  • The white harbor building could be built without Vitruvius having already discovered the harbor.
  • In large cities, too many noise sources (e.g. from animals) have led to performance losses.

Story (and Story-Related Bugs)
  • If you go to Britain with the car and save in between, you can no longer continue playing the game.
  • In story mode, after visiting Rome, some players had a background image with a street and houses on the side that wouldn’t disappear. I couldn’t reproduce the bug. I found a solution to why the image wouldn’t disappear. It will be interesting to see if players continue to report this issue or if it has been resolved.
ACE Strategy: Mecha Nova 王牌战略: 机甲新星 - 大丰训练生
1. Gameplay
○ This month, we experimented with adding pilots to the deck and incorporated some background story of the world where the battles happen.
○ Due to time constraints, the story and pilot mechanics are not polished, but the addition of pilots seems to have enhanced the strategic fun in battles!
○ Dive in, enjoy, and share your feedback with us!

2. Content
● New Additions – Two new levels: "White Hole" and "Black Hole"
● Temporarily Removed – Player mech "Crux"
● New Mini-Campaign – Special Ops: "FIREFLY"
Space Menace 2 - Only4Gamers
- Slightly reduced ambush chance
- Added Shift + Click to quickly equip/unequip modules in Loadouts
- Replaced double-click with Shift + Click for buying/selling modules quickly
- Increased missile cooldown and made minor balance adjustments to other modules
- Miscellaneous bug fixes and small improvements
Rosewater - grundislav
v 1.04
----------
- Fixed a bug where Harley wouldn't properly stand up and walk out of the hotel lobby after sitting to speak with companions
- Fixed bug where it was possible to access the main menu by pressing Esc in the watch repair closeup and make gears disappear if they were the active cursor
- Fixed bug where it was possible to access the main menu by pressing Esc in the pheasant hunt closeup and would cause the game to hang if a companion was shooting
- Fixed bug where Phil would face the wrong way when showing him the box and would crash the game when speaking to him
- Made hotspot for the wires in the Gannet Island facility more visible
- Fixed a crash that would happen outside Enebro Square Park
- Fixed a bug where background speech wouldn't stay onscreen when voice volume was lowered to 0
- Fixed a bug where wrong diary text would display after putting out the fire at the post office
- Fixed a crash when asking Danny about the communications relay
- Fixed various graphical bugs
Under a Desert Sun: Seekers of the Cursed Vessel - revolvinggearstudios
Hi everyone!

Here is a new developer update video that gives a first look at some of the core features in Under a Desert Sun: Seekers of the Cursed Vessel.

In this video, we highlight the game’s combat, exploration, and general atmosphere—all wrapped in the 1930s pulp adventure style you can expect from the full release. This is just the beginning—future updates will dive deeper into specific systems and mechanics.



Let us know what you think in the comments or on our Discord: discord.gg/g5fK7Df

And as always, don’t forget to wishlist if you haven’t yet—it helps a lot!

Regards,
Raymond
...

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