22 Thg12, 2023
Half-Life - benb
  • Fixed multiplayer team setup in Disposal.
  • Fixed Tau Cannon shots always counting as headshots if they reflected off a wall and hit the player who fired.
  • Fixed several minor HUD layout issues.
  • Miscellaneous security fixes.
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated cp_carrier
    • Fixed a clipping issue near the bell tower
    • Fixed the carrier being able to take teleporters
    • Fixed players dropping flags during waiting for players
    • Adjusted gravity and health formula for the carrier
    • Half-Zatoichi reverted back to restoring 50% of the carrier's health
    • The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
    • Decreased size of the frog
Counter-Strike 2 - bobb
[]
  • Fixed a case where players could refund a grenade for a brief period after it was thrown
21 Thg12, 2023
Dota 2 - Dota Workshop
Patch 7.35b is out now. You can check the notes here.

Over the last few days we've also addressed several gameplay issues:

  • Fixed tabbing through selections being in creation order, rather than reverse creation order
  • Fixed the combat log not displaying instances of damage that occurred on the same frame from the same source to the same target
  • Fixed Block of Cheese not entering cooldown when receiving damage
  • Fixed Parasma going on cooldown when denying
  • Fixed Granite Golem's Granite Aura not correctly adjusting health when removed
  • Fixed Batrider's Sticky Napalm applying damage from Mage Slayer
  • Fixed Centaur Warrunner keeping the Work Horse ability after selling Aghanim's Scepter
  • Fixed Centaur Warrunner's Hitch A Ride ability being in the wrong slot if applying Aghanim's Blessing
  • Fixed Medusa having any damage shield making Dagger items unmuteable
  • Fixed Meepo's Earthbind talent not giving the intended 2.5s cooldown reduction
  • Fixed Meepo levelling Divided We Stand on a clone not giving Meepo the correct stats
  • Fixed Muerta's Dead Shot interrupting some movement abilities on units that are debuff immune
  • Fixed enemies being able to see Slardar's Bash of the Deep modifier stack count changing when he's hidden in the Fog of War
  • Fixed Storm Spirit's Attack Range when Overloaded talent not working correctly with Aghanim's Shard
  • Fixed Vengeful Spirit's Nether Swap barrier not being refreshable
  • Fixed Viper's break particles being shown incorrectly
  • Fixed Wraith King's Skeletons following invisible units
  • Fixed inconsistencies in Spell Amplification/Damage tooltips
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Dota 2 - bananamancer
Over the last few days we've addressed several gameplay issues:
  • Fixed Bloodstone Area of Effect bonus still active on passive abilities if it was dropped or sold
  • Fixed Bloodthorn mana regen being 3.0 instead of 3.5 from the sum of its components
  • Fixed Butterfly not counting hero's base attack speed for its bonuses
  • Fixed Cleave not working on magical attacks (i.e. Revenant's Brooch)
  • Fixed a rare server crash when toggling Doubloon
  • Fixed Khanda not doing lethal damage correctly
  • Fixed Khanda and Phylactery not sharing cooldowns
  • Fixed Tree Throw, Toss, Snowball, Soul Assumption and Sticky Bomb not triggering Phylactery/Khanda
  • Fixed incorrect interaction between Phylactery/Khanda and and Spectre's Spectral Dagger
  • Fixed Phylactery/Khanda working on illusions
  • Fixed Meteor Hammer incorrectly giving more Agility than Intelligence
  • Fixed Parasma not granting 1.5 mana regen from its components
  • Fixed Revenant's Brooch incorrectly giving true strike
  • Fixed a server crash caused by interaction between Abaddon's Aphotic Shield expiring, Safety Bubble, and Blade Mail
  • Fixed Arc Warden's Tempest Double not cloning Royal Jelly
  • Fixed Dawnbreaker's Starbreaker sometimes not going in the targeted direction
  • Fixed non-ranged units getting true strike benefits of Drow Ranger's Glacier
  • Fixed some cases where Drow Ranger could get stuck trying to leave her Glacier
  • Fixed Chen's Penitence granting bonus attack range to Chen's melee creeps
  • Fixed Chen's Divine Favor regeneration not applying to Chen's creeps
  • Fixed Chen's level 10 talent Divine Favor Teleport Delay not applying correctly
  • Fixed Invoker not being able to pick up Lotuses from the Lotus Pools
  • Fixed Juggernaut's Blade Fury attack rate not updating if Juggernaut's attack speed changes.
  • Fixed Juggernaut's Omnislash/Swiftslash not damaging ethereal units even with Revenant's Brooch
  • Fixed Juggernaut's Blade Fury incorrect interaction with Harpoon
  • Fixed Lich's Chain Frost not being affected by AoE increase
  • Fixed items in the Bear's stash becoming lost when Lone Druid upgrades the Bear
  • Fixed Omniknight's Guardian Angel charges not updating properly upon acquiring and dropping Aghanim's Scepter
  • Fixed Pangolier's Shield Crash damage type not being correctly changed to Physical damage
  • Fixed a rare serve crash with Pudge's Dismember
  • Fixed Silencer's Last Word dealing less damage to creeps than intended
  • Fixed Black Dragon's Splash Attack not working correctly
  • Fixed a few server crashes
  • Fixed various tooltip issues
  • Re-added Hero Names as an option for heroes on the minimap
  • Fixed minimap settings preview not scaling the arrow when scaling the icon
  • Fixed a bug where previewing Persona items would sometimes show them on the base model (or vice versa) in Armory / Loadout
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to fix missing nomip/nolod settings
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item
Counter-Strike 2 - tomd
[]
  • Fixed cases where weapons and C4 could fall through the ground
  • Various bugfixes for stickers, weapon finishes, and gloves
[]
  • Fixed inconsistent behavior with triggers when crouching in workshop maps
[]
  • Italy, Nuke, Mirage, Inferno
    • Changed some player collision surface types
  • Inferno
    • Fixed various gaps
Team Fortress 2 - erics
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog
...

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