Client Update - Valve
The client beta has just been updated with the following changes:

General
  • Improved performance when unlocking a preloaded game
  • Added ability to spectate VR games from Steam Link
  • Fixed the client buildid not being reliably included in UserAgent for some web requests

Big Picture
  • Fixed mouse clicks in Big Picture overlay

Steam Controller
  • Fixed Configuration bug when performing a Steam-Chord action from a non-Steam game.
  • Fixed Joystick Move gyro flipping when turning the controller too far. It will now lock to the maximum deflection until it is past 180 degrees from neutral.
Client Update - Valve
The client beta has just been updated with the following changes:

General
  • Improved performance when unlocking a preloaded game
  • Added ability to spectate VR games from Steam Link
  • Fixed the client buildid not being reliably included in UserAgent for some web requests

Big Picture
  • Fixed mouse clicks in Big Picture overlay

Steam Controller
  • Fixed Configuration bug when performing a Steam-Chord action from a non-Steam game.
  • Fixed Joystick Move gyro flipping when turning the controller too far. It will now lock to the maximum deflection until it is past 180 degrees from neutral.
Client Update - Valve
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:


General
  • Fixed a rare crash during login for some users
  • Improved performance of local file validation, particularly for traditional (non-SSD) drives
  • Improved error text when trying to install games to an alternate library location on an incompatible filesystem
  • Fixed some incorrect UI elements when viewing episodic video content or special features

In-Home Streaming
  • Improved AMD hardware encoding performance for GPU intensive games
  • Fixed bitrate issue when using AMD hardware encoding
  • Fixed black screen issue when streaming Duelyst and They Bleed Pixels


Steam Controller
  • Added Radial Menu Mode for touchpads and joysticks which allows up to 20 menu slots plus center and click bindings.
  • Added configuration for Steam Big Picture UI. Like other configurations, this can be saved and shared with the community.
  • Added configuration for Steam-button chording. These bindings are activated by holding the Steam Button in combination with other input, and are globally available on the desktop, in the Steam UI, or in games.
  • Added new bindable actions for Steam Music, screen magnification, and power options
  • Added more than 200 new icons for use in Touch and Radial menus
  • Added "Always Send" input style to Radial Menu and Touch Menu, which outputs the selected item immediately upon highlighting. This can be used to navigate lists or even bind 8-way movement.
  • Fixed bugs related to updating native configuration support in existing games
  • Fixed crashes and configuration errors reported by users
  • Fixed cases where bad wireless connections could cause controllers to appear unregistered
  • Fixed several reported issues with the On Screen Keyboard
Client Update - Valve
A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:


General
  • Fixed a rare crash during login for some users
  • Improved performance of local file validation, particularly for traditional (non-SSD) drives
  • Improved error text when trying to install games to an alternate library location on an incompatible filesystem
  • Fixed some incorrect UI elements when viewing episodic video content or special features

In-Home Streaming
  • Improved AMD hardware encoding performance for GPU intensive games
  • Fixed bitrate issue when using AMD hardware encoding
  • Fixed black screen issue when streaming Duelyst and They Bleed Pixels


Steam Controller
  • Added Radial Menu Mode for touchpads and joysticks which allows up to 20 menu slots plus center and click bindings.
  • Added configuration for Steam Big Picture UI. Like other configurations, this can be saved and shared with the community.
  • Added configuration for Steam-button chording. These bindings are activated by holding the Steam Button in combination with other input, and are globally available on the desktop, in the Steam UI, or in games.
  • Added new bindable actions for Steam Music, screen magnification, and power options
  • Added more than 200 new icons for use in Touch and Radial menus
  • Added "Always Send" input style to Radial Menu and Touch Menu, which outputs the selected item immediately upon highlighting. This can be used to navigate lists or even bind 8-way movement.
  • Fixed bugs related to updating native configuration support in existing games
  • Fixed crashes and configuration errors reported by users
  • Fixed cases where bad wireless connections could cause controllers to appear unregistered
  • Fixed several reported issues with the On Screen Keyboard
Client Update - Valve
(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)

A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:

Mac OS X / macOS
  • The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.

Linux
  • Fixed handling of clickable URLs in chat text for the desktop Steam client

General
  • Fixed a crash when games passed certain parameters to the Steamworks API
  • Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.
  • Added UI text to indicate if a selected title is excluded from Family Sharing
  • Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input
  • Fixed cases where playing a free game could trigger Family Sharing error messages

In-Home Streaming
  • Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint

Steam Controller
  • Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
  • Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
  • Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
  • Fixed broken configurations where modes could be attached to sources that don’t support them which caused errors in both the UI and in behavior.
  • Fixed issues with Double Press activator not working in certain games.
  • Fixed Interruptible activators not interrupting in a few specific scenarios.
  • Fixed haptic location not always being updated properly with activators.
  • Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.
  • Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.
  • Fixed a bug when turning off legacy mode while editing Triggers.
  • Fixed incorrect modes being created when a developer is creating a new native configuration.
  • Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.
  • Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.
  • Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.
  • Cleaned up the Choose Binding panel to improve legibility.
  • Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.
  • Fixed the backslash character '\' not showing up on keyboard layouts.
  • Added RB/LB buttons to change current action set when editing a configuration.
  • Fixed gamepad binding highlights being offset in certain overlay resolutions
  • Fixed issues that prevented Streaming gyro from functioning properly.
Client Update - Valve
(Updated August 23: The client has been re-released with additional fixes for minor issues caused by the previous update.)

A new Steam client has been released and is being automatically downloaded. Changes since the last major release include the following:

Mac OS X / macOS
  • The Steam application has been reworked for better compatibility with macOS Sierra. This may result in an older copy of the Steam application being placed in your Trash. It is safe to delete the older copy by emptying the trash.

Linux
  • Fixed handling of clickable URLs in chat text for the desktop Steam client

General
  • Fixed a crash when games passed certain parameters to the Steamworks API
  • Added button to clear local cache under download settings. This may fix downloads by removing stale or corrupt cached data.
  • Added UI text to indicate if a selected title is excluded from Family Sharing
  • Worked around a problem where a recent Windows 10 update could cause Xbox One controllers to send duplicate input
  • Fixed cases where playing a free game could trigger Family Sharing error messages

In-Home Streaming
  • Added support for spectating VR games from the Steam Link, mirroring the VR player's viewpoint

Steam Controller
  • Added "Set Cursor Position" binding controller action. This allows an arbitrary X/Y position to be moved to on a button press and optionally warp back to the original position on release. When combined with a click via either multi-binding or an additional activator, allows for on-screen UI to be bound to buttons even if they have no hotkey. Multiple Set Cursor Position inputs can be multi-bound to a single button allowing cursor position binding cycling.
  • Scroll wheel Mode on Joystick now ignores the joystick returning to the center position when doing horizontal/vertical scrolling. This allows for bindings to be cycled through scroll wheel on left/right or up/down taps.
  • Added Gyro Button Behavior setting. Allows for the Gyro Enable Button to be flipped to be a Gyro Disable Button, so gyro is disabled while the specified button is held, but otherwise on all the time.
  • Fixed broken configurations where modes could be attached to sources that don’t support them which caused errors in both the UI and in behavior.
  • Fixed issues with Double Press activator not working in certain games.
  • Fixed Interruptible activators not interrupting in a few specific scenarios.
  • Fixed haptic location not always being updated properly with activators.
  • Changed new full press activators to use the mode's current haptic setting as a default setting on the new activator.
  • Fixed activator-based haptics on specfic switch buttons to be correct based on physical position on the controller.
  • Fixed a bug when turning off legacy mode while editing Triggers.
  • Fixed incorrect modes being created when a developer is creating a new native configuration.
  • Fixed configurator option not showing up if game was VR capable and had VR controller support but also had non-VR and normal controller support.
  • Fixed adding action sets to fully legacy configs in games that have native configs. Now legacy action set configs and native configs won't stomp each other.
  • Fixed mode-shifted mouse regions flipping their initial Y position if "teleport on start" was set that was introduced with recent set cursor position additions.
  • Cleaned up the Choose Binding panel to improve legibility.
  • Added icons for Controller Actions such as Change Action Set, Take Screenshot, Move Cursor, and Show On Screen Keyboard.
  • Fixed the backslash character '\' not showing up on keyboard layouts.
  • Added RB/LB buttons to change current action set when editing a configuration.
  • Fixed gamepad binding highlights being offset in certain overlay resolutions
  • Fixed issues that prevented Streaming gyro from functioning properly.
Client Update - Valve
UPDATED 2016-08-02: This update was re-released for Windows users with a change to improve compatibility with Windows 10.

UPDATED 2016-07-07: A minor patch was released to fix a crash in some Virtual Reality applications

General
  • Fixed rare client hang when downloading additional game content
  • Fixed a bug that could cause cloud sync to break when an application is permitted to use over 2GB of cloud storage
  • Fixed an issue where video series could appear improperly in the Recently Played jump list
  • Fixed compatibility issues with some upcoming Vulkan games

Library
  • Videos that are part of a Series (e.g. CS:GO Player Profiles, PAYDAY Web Series, etc.) will automatically be categorized together in the Video Library.

In-Home Streaming
  • Fixed an issue causing horizontal blockiness in some windowed games and when running Big Picture on a screen wider than 16:9

In-Game Overlay
  • DirectX 12 titles in multi-GPU configurations are now supported by the overlay
  • Fixed a rare issue that could prevent the overlay from drawing in certain games

Steam Controller
  • Added support for Controller Activators
  • Activators sit between inputs (like a button) and outputs (like a keypress) and allow for a variety of new behaviors and functionality
  • Current activators include Normal Press, Long Press, Double Press, Start Press, Release Press, etc.
  • Activators have their own settings, so they can each have haptics, delays, toggles, cycle bindings, turbo, etc.
  • There is no limit to the number of activators on an input, so a single button can have a normal press, a double press, multiple long presses of different durations, etc. each of which execute independently and fire off their own bindings with their own settings.
  • Mode shifts are also activator based, so mode shifts can now toggle or have special functionality like only on Long Press.
  • Internal file format has been reorganized due to these changes, so new configurations are not backwards compatible. Any changes made to an existing configuration will not work in previous builds
  • All existing configurations are converted into the new format and carry over the appropriate settings and bindings
  • Added the ability to copy and existing Action Set into a new Action Set when creating one. You now have a dropdown of all existing action sets to copy from on create.
  • Fix for zombie controllers when resuming from suspend with a dongle in a suspend-powered USB port.
  • Gyro optimizations which in certain cases reduce latency.
  • Fixed footer showing toggle game actions button when using action sets on legacy configurations.
  • Fixed Action Sets being visible and selectable at the top of the UI while in binding/activator editing modes.
  • Fixed Gyro Mode Button being visible and selectable while editing other modes.
  • Fixed Footer not appearing in the desktop configurator.
  • Fixed Controller Beep potentially browning out in low battery situations.
  • Fix for register controller dialog only showing up in the main Steam window and not the overlay if you turn on a new controller while in-game.
  • Added a "None" option for trackball and scrollwheel friction. Essentially this makes it continue its momentum forever.
  • Added a Custom Curve option for Joystick and Trigger Response Curves. Allows the stick/trigger response to be tuned to a higher degree.
  • Added Curve Visualization for Joystick and Trigger response Curves.
  • Fixed activators not showing up properly within mode shifts.
  • Fix for haptic settings not being inherited properly when converting previous format to new format.
  • Changed default Regular Press haptic setting to off by default.
  • Fixed activators not going back to advanced mode properties when cancelled within an advanced mode property binding.
  • Fix for multiple activators with multiple descriptions on a single input not appearing properly in the UI.
  • Fixed an issue where switch bindings (bumpers, start/back, etc) would not work properly in some configurations
  • Fixed Start/Select/Bumpers/Grips not working properly with certain configurations.
  • Fixed Mode-Shifts not being set properly in extended action sets.
  • Fixed Activator settings not sticking when no other settings were altered.
  • Fixed showing the "Show Activators" button while already inside an activator binding.
  • Fix for Euro Truck Simulator 2 not allowing action sets.
  • Added Start and Select to the available Mode-Shift buttons.
  • Fixed changes to sliders in activators not applying if no other settings were changed.
  • Fix for Big Picture overlay being destroyed when exiting the overlay via the Steam Button in a Shortcut.
  • Fixed a crash that could sometimes happen when closing the configurator in desktop mode.
  • Fix for certain mode shift buttons not always being converted over from the old format correctly.
  • Fix for haptics settings not being correctly converted from modes to activators in all cases.
  • Fix for crash when trying to update the Steam Controller configurator controls while in the midst of rebuilding the UI.
  • Fix for crash when Big Picture would try to reinitialize twice in rapid succession.

Virtual Reality
  • Fixed crash when launching VR titles via desktop shortcuts
  • Added notification for when a screenshot is taken while in VR.
  • Fix for selecting the proper graphics adapter in multi-gpu setups.
  • Added support for overriding the application that launches to host Desktop Game Theater.

Linux
  • Improved compatibility with newer Linux distributions
Client Update - Valve
UPDATED 2016-07-01: A minor patch was released for Windows users to improve compatibility with upcoming Vulkan games, in addition to all of the following changes from the June update.

UPDATED 2016-06-15: This update was released again on June 15 with a few additional bugfixes, which are noted below.

An update has been released for the Steam Client and will be automatically downloaded.

General
  • Fixed issues where the download rate could display an unreasonably large number
  • Fixed missing Workshop content when a game is uninstalled and then reinstalled
  • Fixed a rare crash when resizing windows
  • Fixed several issues with line-wrapping inside of text entry boxes
  • Added a short idle-timer to the Client Update dialog box so that future updates will not pop up while you are in the middle of typing
  • 2016-06-15: Fixed a crash when exiting the client if there are downloads in progress.
  • 2016-06-15: Updated Chromium to fix a newly-disclosed security flaw in the handling of PDF files

In-Game Overlay
  • Fixed performance issues with when running Vulkan applications on AMD hardware
  • Fixed a crash/reset when attempting to select a local file for upload to a web page

Big Picture
  • Fixed unexpected navigation caused by throttle-like joystick inputs that are not centered at zero
  • Removed an erroneous prompt to opt into the client Beta under some circumstances

Mac OS X
  • Improved UI responsiveness when typing text in large chat windows
  • Fixed a bug where the In-Game Overlay could be the wrong size in Retina-aware games

Linux / SteamOS
  • Fixed a case where the incorrect cursor could be displayed after hiding the In-Game Overlay
  • Fixed client not being able to launch if the Steam Runtime was disabled by the user

Steam Controller
  • Improved responsiveness when saving new controller configurations, especially for newly-released games
  • Fixed a possible crash when streaming to the Steam Link
  • Fixed several issues related to DOOM (2016), including Steam Link compatibility

Steam VR
  • Added initial support for viewing stereo screenshots in VR
  • Added warning messages when launching VR games with incompatible headsets
  • Added a per-game setting that allows non-Steam games to show in the VR library
  • Fixed an issue causing the foreground application to quit when the Desktop tab is selected in the VR dashboard.
  • Fixed the "Use Desktop Game Theater" setting not working for non-Steam games

In-Home Streaming
  • Fixed a common cause of Steam crashing on the host computer while streaming
  • Improved performance and reduced latency when streaming Vulkan applications
  • 2016-06-15: Fixed an issue which caused Spelunky to crash on startup when streaming with a controller
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.

General
  • Updated the web browser component to Chromium version 49.0.2623.110
  • Fixed an issue with scaling of preview images in the screenshot manager
  • Fixed game installs failing with the message Content still encrypted
  • Fixed missing period symbol in the French layout of the controller keyboard
  • Fixed several crashes related to the controller on-screen keyboard
  • Revised iconography for Family View

Steam Overlay
  • Improved rendering performance with Vulkan applications
  • Improved stability of Big Picture overlay with Direct3D 10 applications and above

Big Picture
  • Fixed a bug where the "Login" button would not properly activate
  • Fixed some Family View regressions in game library.
  • Improved support for broadcasting while using Big Picture mode. Includes new Broadcast Dashboard that allows access to broadcast chat and some broadcast management controls, plus support for viewing your own broadcast.
  • Fixed some UI styling issues in the Big Picture overlay

VR
  • Removed block on SteamVR applications if Family View is enabled. This fixes installation of HTC Vive software when Family View is turned on.
  • Removed prompt for controller configuration when launching games that natively support motion controllers
  • Added warnings when trying to launch Oculus SDK-only games on an incompatible OpenVR device.
  • Improved the launch process for Oculus SDK-based games from within SteamVR.
  • Fixed missing/invisible mouse pointer in some Desktop Game Theater games
  • Fixed an issue where clicking the search button in the Library footer UI could break filtering
  • Fixed an issue causing the VR keyboard to pop up repeatedly in the Library
  • Fixed SteamVR launching immediately when installing a VR app that was previously uninstalled in that session
  • Improved controller handling under various combinationss of the VR dashboard, Desktop Game Theater, and an active game. Input is now sent to the game or the dashboard, but not both at once.
  • Improved handling for games that only support VR in a beta branch of the game. These will only show in the SteamVR group if the user has selected the beta branch.
  • Improved support for broadcasting while in VR. Broadcast request notifications will now display in the headset and can be responded to via the new Broadcast Dashboard in Steam.

Mac OS X
  • Fixed a bug that could cause stuck modifier keys (Shift, Ctrl, Alt, etc) in the in-game overlay
  • Fixed a bug that caused links in the in-game overlay web browser to always open in new tabs

Linux
  • Fixed a client UI hang when clicking the middle mouse button on some pages
  • Fixed an issue where Big Picture or video playback would not enter fullscreen properly

Steam Controller
  • Fixed a client crash when switching configurations, such as when starting a game or bringing up the Steam Overlay
  • Added the ability to bind left/right sticks as digital bindings
  • Added the ability for the automatic action set on cursor visible/hidden to return to the previously used action set from the last transition
  • Fixed Mode Shifts not displaying properly in action set binding panels
  • Fixed gamepad button highlights displaying offset when binding a gamepad button
  • Fixed binding screen showing Set Action Set option when the configuration was a Native application or had no action sets.
  • Added "Last Used Action Set" option to manual action set selection
Client Update - Valve
An update has been released for the Steam Client and will be automatically downloaded.


Big Picture
  • Fixed crash when repeatedly entering the downloads page and then exiting

VR
  • Added support for Steam Controller to VR Dashboard, Desktop Game Theater, and OpenVR games. (Requires SteamVR beta)
  • Stopped showing screenshots section for OpenVR games.
  • Removed requirement to have "-vr2dgames" on your Steam command line to use Desktop Theater


Steam Controller
  • Added an option to automatically change action sets based on cursor visibility. An action set can be switched to when the mouse is visible, then back to the first when it's hidden. Only works with hardware cursors, not software ones. Useful for games which hide the mouse while in game, but have mouse driven menus or UIs.
  • Improved touchmenu mode-shift support, so touchmenu buttons fired on release of a mode-shifted trackpad button fire reliably.
  • Added developer support for custom touchmenu icons. Developers can now include their own set of icons for use in touchmenus.
  • Fixed action set on-screen indicator with non-Steam games
  • Fixed Controller HUD with non-Steam games
...

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