Aug 6, 2020
VR Model Viewer - Mindrend
  • Fixed fencing not snapping together properly
  • Changed default placement mode to fine
  • Increased max slider value for lerp* speeds to 40m/s and set default to 20
  • Fixed not being able to move/turn while wand menu is open
  • Fixed copy object command disabling clone on instantiation
  • Fixed hide object command not working

*lerp = Linear Interpolation, the speed at which an object moves to "catch up" with where the laser is pointing at the floor
Aug 6, 2020
VR Model Viewer - Mindrend
- Fixed issue with spawnable light config screen not rendering properly in Factory scene
VR Model Viewer - Mindrend
It is time to bring VRMV out of Early Access. My original goal was to create a program that would allow users to import a 3D model and view it in VR. I feel that I am at a point where this goal has been achieved.

I started the development of VRMV with no prior experience in 3D game development or modelling, and looking back I think this was a very ambitious project for my first application. Like most novice developers, I have learned a lot from my first release, and I want to thank all the people who downloaded VRMV and provided feedback.

As for what the future holds, I want to develop an actual 2D game. VR development has been an amazing experience but the time constraints I have now preclude any further serious development on VR applications. I will be sticking around, if you have any major issues or changes requests, please feel free to send me an email at mindrendtech@gmail.com.

Thank you all for supporting us indie developers! Without people willing to invest in early access programs a lot of us wouldn't be around. Take care of yourselves, and good luck with whatever path lies before you.
Aug 4, 2020
VR Model Viewer - Mindrend
  • Removed buttons for covered cargo crates and space ship (not used anymore)
  • Added ability to lock player at current height from Tools menu
  • Added option to make all surfaces traversable
  • Updated tutorial screens in lobby
Jul 12, 2020
VR Model Viewer - Mindrend
  • Fixed bug where wand hints would disappear after looking at them
  • Fixed issue with copy object hint getting stuck on
  • Fixed issue with free placement mode send object to max placement distance erroneously
  • Fixed issue where player gets sent to scene origin before loading new scene
  • Fixed bug in Player Rig startup sequence that caused head follower collider to not initialize
  • Fixed bug where player height was being set erroneously in Direct movement mode, causing Player to jump up on objects
  • Adjusted comfort vignette to work at lower linear speeds

As always please let me know if you encounter any issues, I am always willing to help. mindrendtech@gmail.com.
Jul 2, 2020
VR Model Viewer - Mindrend
  • Fixed issue with multi threaded import control not completing if model had invalid data
  • Fixed model import symbol not staying upright when facing player
  • Added slider to set smooth turn speed
  • Added comfort vignette option (under User settings)
  • Added new Space Colosseum scene
Jun 29, 2020
VR Model Viewer - Mindrend
  • Fixed player not falling through gap in first floor in Outpost scene
  • Changed Auto Scale to Scale To Player. Makes model same size as player regardless of scale settings on saved model
  • Disabled selection ring on model import spawn point object
  • Disabled layout autosave function in lobby scene
  • Fixed re-import function sending model to origin not current loaded position

There is still an issue with multi-threaded model importing where if it fails while importing (e.g. if the file has invalid contents or assimp reports importing error back to thread pool controller) then the async importing sequence will get stuck. Still working on a fix.
Jun 27, 2020
VR Model Viewer - Mindrend
  • Fixed smooth turning not working properly

I will be adding a slider for smooth turning speed in next update and also a comfort vignette for smooth turning/flight.
Jun 21, 2020
VR Model Viewer - Mindrend
  • Disable Auto Scale detect by default
  • When loading layout, reset all scale flags between each model load (scale up/down and auto scale detect)
  • Fixed model loading synchronous mode instead of async by default

The model loader fell back to synchronous loading by default, I have changed it back to async mode (again). Sorry for this! I have also turned off auto scale detection, I don;t think this is working quite so well. I am going to change it to something like "scale to player". I will find the longest dimension of the model out of x, y, z axes and set that to the player height and scale the rest of the model accordingly. So big, small, whatever it will be about the same size as the player.

Also I need to save the model import as data to the layout file (box collider, mesh collider, terrain) so it can be recalled when next loading the layout file. Currently this is not happening but next update will fix this.

Also there are a couple of other monior bugs that will get fixed:

- In Outpost scene it is possible to walk over the gap in the first floor without falling back down to ground floor
- In sci fi scene placeable selection ring floats too high off the ground
- When selecting to re-import a model, it goes to scene origin not last position
- Still an issue when importing multiple models as part of a layout and if there is an error on one of them the worker thread can get stuck and not exit properly, should be fixed soon.
Jun 19, 2020
VR Model Viewer - Mindrend
  • Fixed text that displays Info/Warning/Error messages on wand
  • Fixed issue where model import thread would not exit properly if model file failed to import
  • Fixed bug with application version text not showing in Rotunda scene selection screen
  • Added button to dismiss import error sign
  • Improved async model load failed messaging & control
  • Fixed restore defaults not working for advanced import options
  • Reposition scene origin in Abstract scene away from center tree
  • Fixed physics-enabled objects falling through floor in Outpost scene
...

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