UnderRail - contact@rockpapershotgun.com (Sin Vega)

Underrail [official site] is a game that wants to be Fallout. That’s okay! That’s a legendary game for several reasons, and some are even good. There’s definitely room for an RPG to be to Fallout what Xenonauts is to UFO: neither remake nor clone, but a new game that does all the same stuff we’ve missed, only without an interface from the Stupid Age.

Underrail, however, is not that game. It’s a bold attempt, but ultimately one that misses too many marks, and copies too many notes from the Bumper Book Of Frustrating RPG Design We Still Have To Put Up With For Some Reason.

… [visit site to read more]

UnderRail - contact@rockpapershotgun.com (Alice O'Connor)

Post-apocalyptic isometric RPG Underrail [official site] will leave its sprawling metroworld to visit an underground sea in its first expansion next year, developers Stygian Software announced today. Underrail: Expedition is off to the Black Sea, a huge subterranean sea filled with pirates, strange wildlife, ancient ruins, and all the usual expansion merriment. I’ve heard good things about Underrail so heck, I’m glad for the reminder to check it out. … [visit site to read more]

UnderRail - contact@rockpapershotgun.com (Alice O'Connor)

I understand we’ll have something to say about the post-apocalyptic subterranean trainworld of UnderRail [official site] after our Christmas break but, 2016 is THE FUTURE or something, for now I’ll settle for quickly telling you it’s out. It’s out! Christmas seems a good time to escape your family by diving into a strange civilisation surviving in subway tunnels and stations (and I do mean your> family) with turn-based isometric RPG action, so I wanted to tell you. I’m telling you now, okay: it’s out.

… [visit site to read more]

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