Community Announcements - 小愿望吴邪
For 10 days, the S2 Featured Summon is back in Season 4! This is your one and only chance to summon the powerful heroes from Season 2 in CURRENT SEASON 4. Enhance your lineup with these exclusive characters and elevate your strategy to new heights.
Don't let this opportunity slip away—get ready to summon and secure the heroes that will lead you to victory!

🔥Hurry Up! The S2 Featured Summon won't be around for long!
#dragonheir #dragonheirsilentgods #downloadnow
🔥 Download Dragonheir NOW: {ĐƯỜNG DẪN BỊ XÓA}
Dice & Fold - Troypc
Hey Heroes!

Dice & Fold has been the biggest hit of our studio by far with over 40,000 copies sold in less than 2 months. As promised, I'm happy to share the new free content update we promised: Endless Mode.

In this update, even though we didn't plan at the start, we also added a new Hero called Warlock.

Endless Mode

This update features a new gameplay mode, where your Hero will keep going deeper into the dungeon after fighting the boss. Every boss fold will increase the level of elite-ness of the monsters you face. Making long-term beneficial item combos are very important if you want to stay alive in this mode.



Endless Mode will be unlocked for a Hero, if you complete it in at least in Easy Mode. And it also features a Steam Achievement, which you can get it by completing the 50th stage with every hero.

New Hero: Warlock

We wanted to make sure to add at least a new hero to play in this free content update. Warlock as a concept fits perfectly with Dice & Fold, and this hero also foreshadows the new mechanic we will use for our future Nemesis Update: Soul.

Soul is a type of hero stat that you acquire by folding enemies. You gain a new Soul by folding a monster card. Soul Mechanic also adds a new dice type: Purple Dice. This can be dropped on your hero's Soul Slot to increase it, just like Gray and Red Dice.



Some heroes, in this case, Warlock skill use Soul to function: Warlock's skill is called Soul Eater, discards all your available souls and Rolls a dice for every 3 souls.

Warlock Hero will especially be fun to play in the Endless mode ;)

New Bosses & Enemies

With the update, Dice & Fold now features 2 additional bosses that you will have to beat. Fallen King
& Nuckelavee.

Fallen King, Turn End: Unfolds a random enemy of any rarity
Nuckelavee, When a Slot is Completed: Damages you by 15



Additionally, to flatten the difficulty curve, we added some additional monsters to the game for specific monster tiers. These are mostly to balance the game, and hopefully fun to fold.

Stone Knight, Turn End: Gains +2 Damage
Gravedigger, Once Folded: Unfolds as Ghoul
Solitary Knight, Once Folded: Heals your Hero by 4
Ghoul, Turn End: Gains +1 Damage



Let us know what you think about the new monster art :)

New Items & Trinkets

This update also adds around 20 new items & 5 new trinkets.

You can see the details of these new items in the Codex section of your game. While the items focused on synergic and combo potential for their function, the new trinkets focus on heroes with Shields. Our goal was to balance the difficulty of the shield heroes with the new trinkets.






Bug Fixes

In this update, we solved a crazy amount of bugs and implemented some fallbacks to some issues that we are confident will make the game feel way more polished. We fixed the most common bugs and focused on fixing some niche interactions.

It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link:



Shop and Item Bugs:
- Stuck in Shop (unable to leave or progress forward)
- Shop bug (Gold coins not dropping as item cards unfold)
- Shop freezes while gold coins are dropping causes a soft lock; player is able to save and exit but rerolls the shop
- Cannot choose items or re-roll (a Save and Quit, then Continue fixed the issue)
- Golden whip to appear at earlier stage shops
- Silver engraved cauldron not working as described (a varying amount of shields, still only get 10/20 silver coins)
- Trinket issues (Select trinkets before the game, does not show up in the game; Pickled remains unable to use if player skips purchasing item in the first shop)
- Player purchased a lot of items during the game but unable to scroll through the items on the victory screen
Hero and Companion Bugs:
- Hero Health Cap (players found all heroes cap at 149)
- Game freezes after hero is defeated but companion still alive (all buttons shadowed but music keeps going)
- Progress bug (player got to 100% completion on easy mode but played one run as Blood Mage on -Normal and lost, -25% on progress and some heroes got locked)
- Hero Folded at Stage 15 but player still able to play the next stages with companion, companion also folded but player was able to play up to Boss Level and folded hero took ATK damage
- Hero folded but game didn’t end (workaround: save & exit). Player able to play the same stage again.
Skill and Ability Interactions:
- Savant + Coup de Grace skill permanently reduces dice rolled
- Lucent Dagger deactivates Knight's skill "Sword Mastery"
- Savant Skills - stuck on jester head skill & no coupe de grace on muted enemies
- Synchronization of trinkets and hero (Knight Sword mastery + Shiny hammer)
- Sage tea doesn’t trigger at the beginning of the stage and during Boss fights
- Solitarian and Virtuoso's Cookbook interaction exploit
- Player used companion (Bard) skill to silence Devourer until the attack is at 96 but somehow End turn button doesn’t work anymore and roll again.
Soft Lock and Crashes:
- Player unable to get back to menu after defeating Boss on the Victory page, Player force close which makes all their progress lost (no trinkets or victory from the match)
- Extreme difficulty missing on victory screen
- Shop stage soft lock (header says choose companion; player able to save and quit, then continue to fix the lock)
- First companion pick softlock
- Soft Lock on Boss using Paladin; Boss changed on Save & Quit Reload
Enemy and Stage Issues:
- Dungeon Master bug
- Booby trap and garlic items don’t work on Boss dragon fight
- Mad Villager + Seer (Wisdom of Night ability) - enemy card stuck behind another enemy card and player unable to fill slots
- Following enemy Cards bugged after Watcher skill killed an enemy
- Fold an enemy that spawns another enemy with weak ATK and fold the dungeon master; player can loop the game to farm dice
- If an enemy appears with the "double" slots and you fill one slot, you are unable to undo your move
- Human Trap enemies stacked on top of each other


If you face any bugs, feel free to drop it in Steam Community forums or on our Discord. We will make sure to track this bug and let you know when we deploy a fix for it.

https://store.steampowered.com/app/2693930/Dice__Fold/
Wow Dance - yuzhangiot
add new dlc Nurse
Visions of Mana - TM_J
・Improvements to overall game stability
・Minor bug fixes
DiggerSim - Excavator Simulator - ZEUS
Hey, DiggerSim Operators!

We’ve got some exciting news! A major update for DiggerSim PC is just around the corner, packed with new features, enhancements, and content that will take your excavation experience to the next level! Stay tuned for more details—big things are coming!



Join the DiggerSim community on Discord and stay updated on the latest developments: Join Here!
Dungeon Stalkers Playtest - Dungeon Stalkers


Hello Stalkers
Thank you so much for participating in the Dungeon Stalkers August Beta Test.

We would like to quickly update you on the most common feedback from this beta test and share our current progress and improvement plans.



Q1. The server instability during the August Beta Test is quite severe.We are experiencing frequent issues such as infinite loading screens, crashes, and rubberbanding issues.
#Discussions_QuoteBlock_Author
First of all, we would like to offer our deepest apologies. We are encountering various issues that were not identified during internal testing, and we prioritizing the server-related issues to address them as quickly as possible. We are working to resolve the server problems as swiftly as we can.

Q2. The default size of the stash is too small, and the cost to expand it is quite burdensome. Are there any plans to either increase the default size or adjust the cost of expansion? Additionally, managing items that take up a lot of space, such as potions and lower-tier materials, is quite cumbersome.
It would be great if there were more efficient ways to manage the stash, such as allowing the stacking of items or creating dedicated stash slots.
#Discussions_QuoteBlock_Author
The development team is aware of the concerns regarding the inventory and stash. In the next update, we plan to significantly reduce the cost of expanding the stash. We will also increase the number of items that can be stacked to make the stash more convenient to use. Although these changes won't be implemented in the current test, we promise to improve this based on the feedback we've received from many of you.

Q3. Are there plans to adjust the difficulty of solo dungeons? The number of monsters and bosses is too high, making the solo play mode significantly more challenging compared to squad play.
#Discussions_QuoteBlock_Author
With the recent update, we have initially lowered the difficulty. As we conduct this test, we will gather feedback from the Stalkers and make further adjustments to achieve a more appropriate balance.

Q4. There is a significant performance disparity between ranged and melee characters. It seems that melee characters often find themselves at a disadvantage.
#Discussions_QuoteBlock_Author
When the development team was balancing the game, adjustments were made to address the issue of ranged characters being too weak. This led to changes in the combat dynamics between ranged and melee characters. However, it seems that these changes may have resulted in noticeable differences for players. The development team is currently reviewing the updated combat balance and has made initial adjustments for the upcoming update. We will continue to monitor your feedback after this initial adjustment.

Q5. The sources for acquiring gold are too limited. Please diversify the ways to earn gold.
#Discussions_QuoteBlock_Author
We are aware that there aren't many ways to obtain gold at the moment. In the future, we plan to introduce more opportunities to earn gold through various content or provide more stable and consistent ways to acquire gold. We will ensure that players can earn a corresponding amount of gold for the time they invest in the game.

Q6. The distance between the camera and the character is too close. The cramped map makes the field of view very limited, making it difficult to attack enemies. This is especially critical for melee characters, as their restricted vision is even more detrimental compared to ranged characters.
#Discussions_QuoteBlock_Author
We chose to bring the camera closer to enhance the sense of pressure and immersion in the dungeon, even though it's a third-person game. However, if many of you are not satisfied with this, we believe it's best to make improvements. In the next update, we've adjusted the camera distance to slightly widen the field of view. We hope this adjustment will meet your expectations! We look forward to receiving more of your feedback in the future.

Q7. Please increase the variety of material items and other collectible items, and make them more useful.
#Discussions_QuoteBlock_Author
Yes, moving forward, we will create a wider variety of items to enhance diversity.

Q8. The options on items obtained in dungeons are too simple, reducing the fun of combining them, and the impact of the options isn't very noticeable. Additionally, there needs to be a stronger sense of purpose in collecting good items.
#Discussions_QuoteBlock_Author
The development team takes this feedback very seriously and we are committed to making improvements. We are considering a variety of options, including set items with more diverse and impactful effects. Our goal is to enhance the excitement and enjoyment of the game, and we will make adjustments accordingly.

Q9. Could you increase the number of PVE mode attempts or remove the daily limit? I would like to enter PVE mode even after using all my attempts to continue training in the game. Also, are you considering adding a PVE mode where players don't lose their loot upon death, allowing for better training?
#Discussions_QuoteBlock_Author
We sincerely appreciate the positive reception and love for the PVE mode. The reason we implemented a limit on PVE attempts is that we wanted players to primarily enjoy the PVEVP mode, which we believe offers the most fun. Our intention was for players to get familiar with the game through PVE and then move on to PVEVP. However, we understand your concerns about potential imbalances that could arise if we remove the attempt limit entirely. Based on the feedback from this test, we are considering adjusting the number of attempts and reducing the penalties for dying in PVE. Our goal is to make PVE more accessible and enjoyable, and we will explore various improvements to achieve that.

Q10. I think the role and objectives of the Battlefield need to be clearer. While it's possible to obtain good equipment there, it's difficult to get matches, and the risk seems too high compared to the effort required. Do you have any plans to improve the Battlefield?
#Discussions_QuoteBlock_Author
We acknowledge that this issue is tied to the current player count and several other factors, leading to a less than satisfactory experience. We plan to make improvements to the Battlefield to encourage more players to participate together. This will include reassessing the reward levels and transitioning the content from being constantly available to a regularly scheduled event, allowing players to engage without feeling overwhelmed. We will refine the timing and content to make the Battlefield more appealing and accessible.

Q11. Do you have plans to improve the matchmaking system so that players are matched according to their skill level? It seems that new players are getting overwhelmed by those with better gear.
#Discussions_QuoteBlock_Author
Currently, we don't have a skill-based matchmaking system in place because we haven't yet reached a sufficient number of players. We prioritized quicker matchmaking to allow for faster gameplay. However, once we reach our target player base, we plan to implement a system that matches players according to their skill levels. We are working hard to grow the player base quickly and introduce this system as soon as possible.

Q12. Please improve the ping system. It's too cumbersome and inconvenient to use.
#Discussions_QuoteBlock_Author
We will develop a new ping system to enhance its usability and make it more user-friendly.

Q13. I would like to be able to control my character's movement while viewing the inventory in the game.
#Discussions_QuoteBlock_Author
This suggestion requires some careful consideration before making any changes. We will continue to gather more feedback from our players and thoughtfully evaluate the best direction for improvement.

"We would like to thank all of you who are playing Dungeon Stalkers. The game is currently in testing to gather honest feedback from our players. During the test period, we will address what can be improved quickly, and for things that can't be fixed right away, we will make sure to improve them by the time we present the game again. We are committed to making changes and ensuring that we do not disappoint you. We will continue to do our best to stabilize and improve the game during the remaining period. Please enjoy playing, and thank you!"
-David
Will To Live Online - WTL Online
Greetings, fighters!

Today, we’ve released the long-awaited update 0.58.3, which introduces a new battleground for faction warfare—the "Foothills" location!



"Foothills" Location



With version 0.58.3, faction warfare moves to the "Foothills" location. This area is rich in titanium deposits, a valuable resource for gunsmiths and advanced armor manufacturers!

Access to this location is granted to players in factions who have reached level 30. To participate in battles in the "Foothills," speak with your faction’s recruiter in the "Tunnels."



The location introduces entirely new rules to faction warfare. Players from both factions are symmetrically positioned on opposite sides of the map, effectively eliminating "respawn wars." Players no longer need to use jammers or hack the command core to capture an outpost. Engineers can breathe a sigh of relief: they can now fully immerse themselves in the real combat missions assigned by their faction!



All you need to do is capture and hold control of radio towers A, B, and C to secure the outpost in the northeast, and towers D, E, and F for the outpost in the southwest. Once your faction gains an advantage by capturing more towers, your faction starts earning points. The faction that accumulates points faster becomes the winner. But don’t relax just yet, fighters! Just because you’ve captured several points doesn’t mean you won’t lose them: the enemy can regroup and take control of the towers from you! If that happens, your points will stop accumulating, and your opponent’s points will start to rise instead.



Note that using MRP and campfires is not allowed in this location, but if one of the radio towers is captured by your faction during the battle, you can use the CCD—the connection to the tower is established upon capture, allowing you to teleport! However, use this feature wisely, as the CCD now has a cooldown period. A poorly timed teleportation can lead to a tactical disadvantage!



Along with this location, a new type of weapon has been added to the arsenal of faction players: mortars. Mortars require the clan technology "Faction Arsenal 2." With mortars, you can carry out "artillery preparation" on the radio towers before storming them, or disrupt an enemy’s attempt to capture a tower.

To use a mortar, you’ll need to set it up, prepare the necessary amount of ammunition, calculate the distance, and understand the direction to launch the shells. By the way, to help with distance calculation, a new PDA module called "Navigation" has been added to the game. This module adds a new functionality to your PDA—a ruler. With it, you can measure the required distance and determine the azimuth, then simply aim the mortar in the right direction. This module can be purchased from faction traders in the "Foothills" location or found in any of the world’s loot crates.

By the way, the mortar can launch shells up to a distance of 1 kilometer. Additionally, achievements have been added to the game for using the mortar.



The maximum number of faction points for capturing has also changed: now, in battles within the "Foothills" location, faction fighters can earn up to 1,000 points. As before, these points are awarded for defeating the enemy, but there are additional ways to earn them. For example, when you capture a radio tower. If your faction gains control of the towers and starts earning the necessary points to win, all players in that faction will also receive a small amount of personal faction points passively.

The rewards for victory have also been updated. Considering that there is no longer a need for various equipment (like MRP and jammers), the rewards are sufficient to cover the costs of war for fighters, even if the loot is simply sold to traders. Of course, this depends on your personal contribution to the battle.



While working on the "Foothills" location, our team paid special attention to balancing the location design for PvP. We aimed to provide players with a new "PvP mode" with entirely different outpost capture rules, ensuring symmetry in tactical opportunities for both factions. We also tried to address all possible gameplay scenarios and eliminate issues like "respawn wars" while giving players the ability to quickly return to the battlefield after death or change their attack strategy, making the gameplay more intense and diverse.

Notably, characters left in the location outside of the outpost will be automatically sent back to the entry points by default. This solves the problem of so-called "logouts," where enemy fighters leave characters near bases.

There is also room for players who don't feel comfortable in direct firefights: they can control tactical transitions using drones to highlight enemies for their teammates or use mortars, thus contributing to their faction's efforts.

In version 0.58, we will continue to develop and improve the "Foothills" location based on feedback and constructive suggestions from our players.

Other Changes

- On an experimental level, the character render distance in the "Foothills" location is set to 600 meters. If this render distance causes significant performance issues, we will adjust this value accordingly.

- Weapon repairs now take into account the number of modifications applied to the weapon. The parts required for modifications and their repair are hard to come by, making modified weapons valuable. Since rare parts are used in modifications, this makes weapon repairs more challenging and affects the cost of repairs.

- The recon drone now has the ability to drop F1, RGD-5, RGD-5M grenades, as well as gas and smoke grenades. To drop a grenade, the drone must be equipped with it before takeoff. Use the "Spacebar" to drop the grenade.



- Additional key bindings for drone control have been added in the control settings—please check these settings.

- Scrambler, RideOrDie, and Nomad motorcycles can now perform quick turnarounds. Check the control settings under the "Vehicles" section.



- Minor inaccuracies in the German localization have been fixed.

- Minor inaccuracies in the Chinese localization have been fixed.

- A bug with the outline display of airborne objects near anomalies has been fixed.

- A filter has been added for sorting Mail in the PDA. You can now view only new (unread) messages.

- Minor issues with bullet particles have been fixed.

- Minor design flaws in locations have been corrected.

- The paint masks of some factional body armor have been changed. Materials have been optimized.

- The visual recoil for most weapons has been improved.



- The duration of good weather in the game has been increased.

- Optimization work has been carried out.

- Due to the introduction of new control keys, your control settings may be reset. Be sure to check your control settings after updating the game.

The update is now available for download. Update your game client!

Sincerely,
Your WTL Team
Soul Dossier - 某某秃子

Dear detective,
The Lingjing system is expected to undergo a version update on 8/16 17:30 (UTC/GMT:+8:00), which is expected to take 180 minutes. This update will restart the server, and online agents will be forced to log off. Please log off early to avoid losses! We will notify you separately after the server is opened. We apologize for any inconvenience caused by the simulation training of the agents! This update will distribute compensation: spirit coins x 10000, good luck treasure box x 1, forget your worries wine x 1, double spirit coin card x 3.

【 Welfare function added 】
Weekly Exemption Role
Detective faction: Nangong Yichen, Wei Qingyu, Jiahui, Xia Shiyu, Yan Chixia, Ge Yongming
Simulated vengeful faction: Xing Tian, Nie Xiaoqian, Xiao Spider, Spoon Crazy Demon
Extra weekly exemption for 'Special Agent'
Detective faction: Bian Que, Xiao Xue, Qin Qiang, Sikong Xing, Nalan Lianwu, Man Lin, Ning Caichen, He Ruoyao, Su Qingli
• Simulated vengeful faction: Yang Qilang, Black Impermanence, Resentful Couple, Nine Tailed Fox, Dracula

Star Diamond Mall - "Star"
The Big Dipper is tall, and Gu Shuye carries a knife at night
Event time: 2024/8/16-2024/9/13
Activity Description:
During the event, players can draw diamonds from the Star Diamond Chest or exchange them for "Wei Qingyu - Guardian of the Star" on the Star Diamond Mall
Clothing comes with special effects, and individual weapons come with skill effects
Wearing clothing can activate new exclusive standby actions
Collect "Wei Qingyu - Guardians of the Star" to exchange for "Wei Qingyu - Guardians of the Star (Hair Color)"
Collect "Wei Qingyu - Guardians of the Star" and own "Wei Qingyu - Xuancai (Hairstyle)". After purchasing 168800 spirit stones, you can exchange them for "Wei Qingyu - Guardians of the Star - Xuancai (Haircolor)"
The activity interface is open for a limited time, and after the end of the event, if the activity interface does not return, the hair color will only be obtained through other channels.

Ah Zi&Guess
Fight rock paper scissors with Lucky Star Spider! Will you stop at the first sight or fight until the end
Event Time: Updated from August 16, 2024
Players who have participated in 'Azi Guess' will retain their points from the previous period, encouragement stars, and point level rewards; After the update, the final two levels of points will remain at 20 points and 30 points.
Once refreshed or rewards are claimed, the points level for claiming rewards will be adjusted moderately, and the points level for the last two layers will be raised to 25 points and 35 points respectively

Activity rules:
1. Use the 'rock paper scissors' with the' rock paper scissors' to play with the spider. Victory earns 1 point, failure deducts 1 point, and tie points remain unchanged
When the accumulated points reach 3, 8, 15, 25, and 35, corresponding rewards will be unlocked, and the quality of the rewards will gradually improve
3. Every three failures or draws, you can receive one encouragement star and store up to 35 encouragement stars. One encouragement star can be exchanged for one point progress
4. When selecting to claim rewards, you will receive the highest unlocked level reward (previous level rewards cannot be obtained) and reset the points progress bar

Koi Wishing Pool
Event Time: Updated on August 16, 2024
Purchase rock paper scissors coupons, make a wish for koi fish, and embark on a journey of luck“
Activity Rules
Participation method: On the "Koi Wishing Pool" activity page, use 800 spirit stones to purchase 1 "rock paper scissors voucher" to participate.
Participation restriction: Each person is limited to purchasing one "rock paper scissors" per round, and will be eligible for one lottery draw.

New Discounts on the Consumer Points Mall
Event Time: Updated on August 16, 2024
Event description: Limited time discount on some fashion items in the Consumer Points Mall!

Good luck gift package rotation
Good luck! Wishing you good luck
Event time: 2024/8/16-2024/8/30
New additions to the Treasure Box: "Night Luo - Red Dragon Robe", "Ning Caichen - Wen Liang Gongjian", "Luo Fang - Rui Tu Welcoming Spring - Black Gold Embroidery"
Ling Zhengying - Two Yi Hua He "" Peng Gang - Give You a Hammer "" Peng Gang - Son of Pharaoh "" Ning Caichen - Rainbow Baby · Huang "
Qin Qiang - Rainbow Baby - Blue "" Ye Luo - Floating Blue Flowing Pill "
The limited fashion for this issue's lucky gift interface is: "Bai Zhi - Purple Bear Roland", "Luo Fang - Iris · Purple", "Nalan Lotus Dance - Clear Wind and Evening Rain"
Spoon Madman - Nightwear Party Unicorn "" Shang Xiang - Fairy Tale in the Snow "" Yu Ji - Cooking Wine in the Setting Sun "
The limited edition of this issue's Lucky Box is:
Wu Qizhi - Red Window Shadow "" Eight Feet - Dreaming of a Different World · Dark Star "" He Ruoyao - Moon Invitation Cup "" Clear Red - Next Era · Golden Surge "" Jiahui - Next Era · Purple Garden "" He Ruoyao - Night Desire Charm Rabbit "


Event Return
1. In mid January
2. Collection Celebration Page
3. Reverse the collection page
4. Red bean koji heavenly selection treasure box

[New fitting room added]
Star Diamond Mall: "Wei Qingyu - Guardian of Stars"
Good luck gift: "Bai Zhi - Purple Bear Roland"
Event Limited: "Ouyang Miaomiao - Little Rabbit Ji (Weapon)"


Balance Adjustment
•<Mysterious Techniques>
Add 'Spying (Deception)'
After 15 minutes, every 120 seconds, see through the current Soul Devouring Rank Spirit Probe for 3 seconds
Compassion (Trick)
Every 90 to 120 seconds, if no soul is obtained, one soul will be obtained, starting from the Wood attribute to devour souls
Prey (Trick)
Attack once → destroy pigeons flying in the scene twice, start devouring souls from the soil
•<Spirit Detective>
Ling Zhengying
-Slightly increased physical recovery
Ning Caichen
-Slightly increased the cooldown time of the main star skill
•<Grudge Spirit>
The Snow Woman
-Currently, the three skills are unable to attack spirit explorers on other floors
'Resentful Couple'
-Reduced passive movement speed bonus
-Reduced damage to domain skills
White impermanence
-Slightly increased the basic movement speed
Black Impermanence
-Reduced skill cooldown time for domain skills



[Problem fix]
1. Fixed the issue of Jiang Muwan being attacked during the main week, which would cause a stuck state
2. Fixed the issue of sword spirits carrying "Predator (Deception)" causing combo points
3. Fixed the issue of Su Qingli's "En Guang (Auxiliary Star)" opening display
4. Fixed the issue of severe lag caused by the rapid release of skills when simulating the vengeful spirit Yu Ji using his second skill
5. Fixed the issue of Sikong Star being able to teleport teammates who are sealing formation eyes and absorbing elemental fragments
6. Fixed the issue where Sikong Star encountered small stiffness, eight feet, and black impermanence that triggered abnormal UI display
7. Fixed the issue where Peng Gang's cannon was unable to control the invisible vengeful spirits

Spiritual feedback form: (We will distribute ancient coin rewards based on high-quality feedback)

Exchange Q10 group: 854640219
Exchange Q11 group: 854043103
Lingjing Video Creation Group: 937928948
Lingjing Live Group: 902157316

绝地反击-The Fight Of Escaper - KeyTo
一. Moving speed flow:

In the game, the increase in movement speed can effectively help players avoid bullets. When the BOSS releases dense barrage, if you can quickly distance yourself from the BOSS, you can easily pass through the gap as the barrage scatters. This effect is most obvious when facing the final BOSS to punish evil.

There is only one core chip of this genre:

John Wick: This is the only item that converts movement speed bonus into damage.



In addition, some chips are required to cooperate:

1. Shoes: A simple and crude movement speed increase.



2. Bloody Storm: Accumulate movement speed bonus by killing monsters, which is very effective in the mob level, but sometimes it will be difficult to control because the superposition is too high.



3. Upstart: directly double the speed, the effect is very significant. But then the money consumption also doubled.



Movement speed flow requires very few chips, and the [Movement Speed] attribute is not faster, the better, and not everyone can adapt to it. Therefore, it can be used as an auxiliary genre and can coexist with other genres. After all, movement speed is still required. In this way, through 1 to 2 purple chips, the movement speed bonus can be converted into damage, and the benefits are still good.

二. Money flow:

Monsters in the game will drop money after death. Money can be used to purchase chips, enhancements, and drones. But sometimes there will be a lot of money, so we can develop [money flow] to convert this part of the value into damage.

Money flow core chip:

1. Wound gold mining: increase money by consuming health points and accumulate money base.



2. Money power: Convert gold coins into attack power in proportion.



3. Golden Body: Convert gold coins into health points in proportion.



There are two auxiliary chips:

1. Vicious: Use this chip to continuously lose blood, thereby triggering [Wound Gold Rush]



2. Blood Storm: The premise of this chip is that there must be a means of returning blood, also in order to trigger [Wound Gold Rush]



This genre is complementary to each other. The attack power and health value are increased through the number of gold coins. The higher the health value, the more blood each time the two chips [Vicious] and [Blood Storm] will drop, and the more money will be converted from [Wound Gold Rush]. . This cycle leads to a steady increase in attack power and health.

This style not only ensures survivability, but also has decent damage. However, since both [Vicious] and [Blood Storm] have certain debuff effects, the money flow is most suitable for [Adele], which triggers [Wound Gold Rush] through the continuous blood loss of the "Rage" skill. In the case of Adele, money flow can also be used as an auxiliary genre, combined with other genres to increase output.

The two genres introduced this time are not mainstream, and they are not suitable as the first choice, but they can still have very good results when combined with other genres. Movement speed and money can be converted into damage, which can be regarded as a waste utilization. The next issue will bring you the last two genres, which are also my two favorite genres [Enemy-Killing Style] and [Armor-Breaking Style]. Among them, [Armor-Breaking Style] will be called invincible after it is formed~!
Community Announcements - 小古
亲爱的继承者们:
周五福利,准时相约!
这周日是中元节,是祭祀先祖,祈福平安的日子。
本周兑换码是【pingan】,祝各位继承者平安康乐!
温馨提示:兑换码有效期至2024年8月23日23点59分,请继承者们记得及时兑换哦~


v1.7.5「阿萨试炼 夏与海的守护」夏日主题周边曝光!
神族试炼,海韵悠悠吟守护之诗
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官方微信:古魂
官方抖音:古魂-魂之刃2
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▌关于游戏
《古魂》是由盘古魂工作室自研,暗黑风格的动作游戏,「魂之刃」系列第二代作品。
游戏依托于北欧神话,玩家作为轮回复生的「继承者」,从穆斯贝尔海姆出发,迈向世界树支撑的广阔空间。穿梭在虚忆、古煌、真骸三条时空线中,通过「献祭」或「救赎」的选择,获得「众神之王奥丁」「诡计之神洛基」等数百位神灵的神器或助战,推动世界的进程。

继承者,诸神湮灭于黄昏——
你,就是最后的守护
...

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