Dungeon Defenders - [CG]Thales
Fixes
  • Fixed an issue where 'Ruthless' Boss Rush rewards wouldn't save properly.
23:24
战斗公鸡 Playtest - zack1412
Achievement System Update: A new set of achievements has been added to provide players with more challenges and enjoyment.
Bug Fixes: Several bugs identified in the game have been fixed to enhance the gaming experience.
23:23
Mercenários de masmorras - UE5 Games Publisher
Dear adventurer:

Hello! We are pleased to inform you that:

Version 1.5 has been released!

This is the patch that includes:

(1) There is a certain chance to collect the souls of mercenaries after each victory in battle
(2) After collecting the souls of mercenaries to a certain extent, they can be resurrected
(3) Optimized the color of the progress bar on the achievement interface
(4) Added tutorials for obtaining mercenary souls
(5) Optimized combat rewards
(7) Optimized combat values

The game will constantly add new characters, NPCs, items, and gems! If you have any comments on the game, have found bugs and translation errors, please send an email to: YoungMage@qq.com We will reply to you within 48 hours!

Good luck! have fun!

https://store.steampowered.com/app/2928090
isekizima: Ruins and Tails Journey - TamagawaSoft
Update ver. 0.4601

- Added a warning NPC to a difficult small room in the Ruins of Winds #3.

- Added a warning message to the bridge being chased by 3 enemies in Ruins of Winds #5.

- A tutorial message will be displayed after a certain number of deaths in the boss stage.
KEB UP! Stick Jump - lagaripro
KEB UP: The Journey to the Top Begins!

Step into the world of KEB UP, where you’ll take on the role of an apprentice determined to become the ultimate kebab master! In this relaxing yet challenging parkour adventure, you'll climb to new heights, exploring various cities around the world in search of the secret of kebab mastery.

What to expect in this event:

Challenging but calming parkour levels designed for all skill levels
Unique skewer mechanics to help you climb faster and overcome obstacles
Beautiful, original music to enhance your gameplay experience
A chance to open kebab shops in different cities as you progress
Special event quests and unlockable achievements
Let the soothing music and immersive gameplay carry you through your journey as you master the art of kebab in different locations. Can you reach the top and become a legendary kebab master?

Don't miss out on the fun!
Ark Odyssey - Delta
This update aims to fix and tweak various gameplay elements to improve player experience.

Game Juice Tweak
-Adding directional effects based on player velocity and direction.
-Slightly reduces stamina consumption when sprinting but greatly increases stamina cost for dashing.
-Implement various hidden mechanics that provide a stamina boost. For example, changing formation when stamina is below a certain threshold, or performing multiple dash in succession.
-Improve slow motion, hit stop, camera, and screen shake.
-Implement additional audio cues and audio tweaks.

NOTE:
A better game feel doesn't hurt anyone. I feel like the game could need more of it. The highlight is the stamina boost mechanic that I've hidden through various systems in the game. This will encourage players to engage in different mechanics to pull off fast and fluid maneuvers!




Combat Action
-Slightly increase the sprint speed of player Arkship.
-Slightly increase the movement speed of all enemy units.
-Slightly increase the projectile speed of all enemy attacks.
-Slightly increase health scaling of enemy units, greatly increase elite health scaling.

NOTE:
These adjustments are to make the action combat feel more fast-paced. I've increased enemy aggression to match with player mobility. This will encourage the player to move and dodge more often. And since there has been some player feedback that they haven't had enough of the combat. Thus, I made the enemy tougher, especially the elite!


System Change
-Burst Command Powerline: From now on the powerline will provide energy in order instead of providing to all bursts in the command.
-Increase base energy distribution to 100
-Reduce distribution decay rate to 10% per burst.
-Slightly increase all unit burst energy requirements.

NOTE:
This change is hope that the player will put more bursts into a command line instead of just one burst. Providing more room to strategize while keeping the balance.


Interface Adjustment
-Add tags to the Drive & Class Boost tooltip.
-Add attack description to Squadron Purchase Tooltip.
-Add various purchase suggestion visual cues to the squadron banner in the shop.
-Add action cursor.

NOTE:
I've added in new action cursor to keep track of various stuff and some new visual and audio cues. I hope this will make the combat experience more easy and seamless without the need to gaze your eye to different corners of the screen.


Bug Fixes
-Fixed the issue where the enemy encounter spawns too quickly even before notification.
-Fixed electrify status deals too much damage too fast.
-Fixed some text misspellings.
Magic Card:CZ12 - 小小智 开发号
Done all except Steam inventory
Idol Showdown - retro
System:
- Resolved bug where inputting a 214 move the same frame that you are hit by a move caused you to block & provided "double superchat" for special motion and instant block.

Ollie:
- Resolved bug where inputting 214H on the same frame that you are hit by a move forced you into block state.

Pekora:
- Adjusted 2H hurtbox on startup to match move animation.

Suisei:
- Resolved bug where a 22S cancel ("Idol Step") could be performed when impacted by AZKi's 'ERROR' status effect.
NovaMundi - Slashware Interactive
This small version contains just a handful of mostly UX changes:

- Fixes on Unit selection
- Fix intro screen for different display ratios.
- Space Spanish camps from towns
- Enlarge town popup to show half next inhabitant
- Improve display of waypoint for walk commands
Emiru Game - calmsurble
NOWWWWWW BEAUTYYYYYYYY
...

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