10:59pm
Idol Showdown - retro
System:
- Resolved bug where inputting a 214 move the same frame that you are hit by a move caused you to block & provided "double superchat" for special motion and instant block.

Ollie:
- Resolved bug where inputting 214H on the same frame that you are hit by a move forced you into block state.

Pekora:
- Adjusted 2H hurtbox on startup to match move animation.

Suisei:
- Resolved bug where a 22S cancel ("Idol Step") could be performed when impacted by AZKi's 'ERROR' status effect.
NovaMundi - Slashware Interactive
This small version contains just a handful of mostly UX changes:

- Fixes on Unit selection
- Fix intro screen for different display ratios.
- Space Spanish camps from towns
- Enlarge town popup to show half next inhabitant
- Improve display of waypoint for walk commands
Emiru Game - calmsurble
NOWWWWWW BEAUTYYYYYYYY
10:48pm
Emiru Game - calmsurble
reupdate
Brave and Desire - bard
The following updates have been reflected

Expansion of the range and adjustment of the effect of recovery magic

Adjustment of the amount of recovery from salve.

We apologize for any inconvenience caused and thank you for your patience.
10:30pm
Limb - booturgames
Microphone volume and sensitivity settings have been added
Potato Vs Potato - magestudioz
Hello potato connoisseurs! This update brings a batch of promo heroes, 6 to be exact, as our way of saying thank you for your patience and being a part of the community. You will only be able to get one set of these heroes, and the promo will not happen again if you decide to trade them away. This does not stop you from trading for them again should you wish to. For now, Sir Happy Sword will come back after reloading the game if you switch to one of your other heroes, but this will change in a future update.

This update fixes a lot of back end issues and paves the way forward for future updates. We have migrated the way we save to a new system, and realize there is the possibility of some players losing their potato score, but we did everything in our power to make sure that doesn't happen. In the event that this does happen, don't worry too much about your score, this will be important later but not game breaking.

We are working on the Halloween update as well and should be available soon and cant wait to bring it out to you, however, we wanted to prioritize these other changes before moving forward.

We are aware of some players not receiving items in the first few rounds of 3 hours and are looking into the reason why this is happening. It seems like it starts working the next day, and we have made a few changes to how this works in hopes that this stops being a problem.

Please let us know if you still encounter any problems.

Thank you for mashing through the update notes, keep calm and potato on!
Ferromon Together - AxelWolf
A small update that adds further UI stability, more early game balancing, and a whole lot of smaller bugs here and there.

This is the final bug patch prior to a very large festive update. Keep your eyes out for the update to drop!
Lean Simulator: Desperation - ToastedPerfection
Okay ngl I'm feeling a bit burnt out today so this is definitely going to be a shorter broadcast.

Day 5 btw. Pretty much everything is unlocked at this point.
10:09pm
Swords 'n Magic and Stuff - Kindred
Just a quick fix to address a few minor and major bugs that popped up in the Delver's Pass update!

Fixed:
  • An issue with the recycle bins and finding dropped items
  • An issue with the recycle bin not being emptied properly for clients
  • Broderick at The Gate has just realized that the gate is open
  • The new cask item no longer randomly locks/filters your inventory while looking in chests
  • Barbershops and wardrove menu has correct menu placement
  • Secret buried treasure now highlights appropriately when dug up
  • The wheel puzzles now sync correctly for all players
  • Various typos and spelling mistakes
  • Boulder now repeats the important parts about his plans
  • Moved all enemy level calculation to be determined by your highest level, not average level
  • Stable masters have been called back in to work
  • Moved a problematic bear away from an anchor shrine
  • Daru and other guards are no longer level 0
  • Various merchants no longer have "NPCName" as their name
  • Fixed an issue with the Litter Bugs quest log info
  • Fixed the broken lever in the Ancient Crab cave on Castaway Rock
  • The stone golem in Farmlands now has a boss health bar
...

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