14 de jul.
UBERMOSH:BLACK - Walter Machado


BLOODSAINT Version 0.02 EA is Online!

Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading!

Many many thanks for your suggestions, support and Steam Reviews,

soon, version 0.03!

https://store.steampowered.com/app/2998040/BLOODSAINT/
14 de jul.
UBERMOSH:WRAITH - Walter Machado


BLOODSAINT Version 0.02 EA is Online!

Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading!

Many many thanks for your suggestions, support and Steam Reviews,

soon, version 0.03!

https://store.steampowered.com/app/2998040/BLOODSAINT/
14 de jul.
UBERMOSH Vol.3 - Walter Machado


BLOODSAINT Version 0.02 EA is Online!

Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading!

Many many thanks for your suggestions, support and Steam Reviews,

soon, version 0.03!

https://store.steampowered.com/app/2998040/BLOODSAINT/
14 de jul.
UBERMOSH - Walter Machado


BLOODSAINT Version 0.02 EA is Online!

Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading!

Many many thanks for your suggestions, support and Steam Reviews,

soon, version 0.03!

https://store.steampowered.com/app/2998040/BLOODSAINT/
24 de jun.
UBERMOSH Vol.3 - Walter Machado


Howdy folks! Time check it!

BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe.

It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit.

It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome!

Many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/


24 de jun.
UBERMOSH:BLACK - Walter Machado


Howdy folks! Time check it!

BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe.

It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit.

It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome!

Many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/


24 de jun.
UBERMOSH - Walter Machado


Howdy folks! Time check it!

BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe.

It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit.

It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome!

Many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/


24 de jun.
UBERMOSH:WRAITH - Walter Machado


Howdy folks! Time check it!

BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe.

It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit.

It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome!

Many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/


21 de jun.
UBERMOSH:BLACK - Walter Machado


Howdy folks! I hope you are all fine. 24th BLOODSAINT will launch (version 0.01, Early Access); the actual version is pretty tested, it is running super fine, and the game balance is as sweet as it can be. Since the golden state of this first version, I have been testing flamethrowers, ogresized enemies, mages, and more stuff not hardboiled enough to enter the main game yet.

The list of community requests is dense and spiky, and it is a really nice exercise to manage what still needs more testing before it manifests in to playable content. I am very grateful for this opportunity. Thank you!

Studio is moving to a wider place due to the new framwork, more machines running at the same time and I can keep the flow recording tracks, testing gameplay and experimenting with visual art. The studio switch may consume a few more days and how this changes allow me to keep the production momentum surelly pays out the circus.

There are lots of data that would be nice to share, but it is even nicer to keep it evolving stealthly, to not spoil out the gameplay experiences that I am cooking for you!

https://store.steampowered.com/app/2998040/BLOODSAINT/
21 de jun.
UBERMOSH:WRAITH - Walter Machado


Howdy folks! I hope you are all fine. 24th BLOODSAINT will launch (version 0.01, Early Access); the actual version is pretty tested, it is running super fine, and the game balance is as sweet as it can be. Since the golden state of this first version, I have been testing flamethrowers, ogresized enemies, mages, and more stuff not hardboiled enough to enter the main game yet.

The list of community requests is dense and spiky, and it is a really nice exercise to manage what still needs more testing before it manifests in to playable content. I am very grateful for this opportunity. Thank you!

Studio is moving to a wider place due to the new framwork, more machines running at the same time and I can keep the flow recording tracks, testing gameplay and experimenting with visual art. The studio switch may consume a few more days and how this changes allow me to keep the production momentum surelly pays out the circus.

There are lots of data that would be nice to share, but it is even nicer to keep it evolving stealthly, to not spoil out the gameplay experiences that I am cooking for you!

https://store.steampowered.com/app/2998040/BLOODSAINT/
...

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