9:54am
迷宫剑姬 Playtest - 934894869
1 本地化修复
Mouthwashing - Neon Freak
Hi there!

Our today’s message will be brief: Mouthwashing is 30% off on TinyTeam sale running now through August 14th.

If you’ve been sort of on the fence about getting Mouthwashing or if you have a person in your life who you’d really want to traumatise with a video game, now may be the perfect time to do so. We’d very much appreciate it, at least.

https://store.steampowered.com/app/2475490/Mouthwashing/

However we didn’t want to sort of just come here to sell you our game and be done with our day, so we’re bringing back the Community Spotlight.

So with that out of the way, let’s proceed to the other part of our message: your wonderful, incredible fan-art. Oh if only you knew how hard and painful it is to just limit ourselves to 10-ish arts each time, but we’ll do our best to run more of these in the future.

(we still urge you to just go through #Mouthwashing hashtag on Twitter afterwards and support all artists who didn’t make it in one)

AND NOW LET THE FAN ART SPOTLIGHT BEGIN!


Can't get of Mr. Curly's Wild Ride
(via @byang_life on Twitter)


EVERYONE IS HERE!!
(via @GallegosBl32527 on Twitter)


Dries 99,9% of tears
(via @BaiSe1022 on Twitter)


Eat up
(via a_kai202 on Twitter)


Let’s not look closely at the fine print, k?
(via @Shinzoo69 on Twitter)


Well, does it?.
(via hsinyee12 on Twitter)


Up next: it’s all your fault
(via andoemeda on Twitter)


In space no one will hear your prayers
(via rina0kiqi on Twitter)


Holy shit, I hope this didn’t hurt
(via vltrasoma on Twitter)


The other kind of bad apple
(via andoemeda on Twitter)

That brings us to the end of this update, but before we go there’s one more thing from the CR Channel Crew:

Two more weird, uncomfortable and provocative horror games have joined the CRITICAL REFLEX family. Everyone, please welcome CARIMARA: Beneath the Forlorn Limbs by Bastinus Rex and Eclipsium by Housefire Games.

If you love short, self-contained horror stories that linger in your mind after the credits roll (*cough* just like Mouthwashing *cough*), give ‘em a wishlist, ok?


https://store.steampowered.com/app/3570370/CARIMARA_Beneath_the_forlorn_limbs/

https://store.steampowered.com/app/2419670/Eclipsium/

Thank you everyone for making it through to the very end. As mentioned before, we plan to run these community spotlights more often, and as a bit of a "coming soon" teaser - check back soon for more news on our Fangamer collaboration!

Until next time, stay fresh!
Wrong Organ and CR Channel








TEXNOPLAZM - MothershipL

Hey everyone, Mothership here

the Soundtrack of TEXNOPLAZM Episode 1 is now available on Youtube and Bandcamp!

It includes the music for the interludes, the level selection and the music for all the stages so far.

Enjoy!

-ML

Dyson Sphere Program - Gamirror Games

We’ve concluded our Chinajoy exhibition in Shanghai, China!

Next, we’re heading to Cologne, Germany for Gamescom (August 20-24 Hall 10.2 E-14).

If you’ll be there, don’t miss our booth at Hall 10.2 E-14 ——

  • Exclusive merch/goodies awaits!

  • Meet the Dyson Sphere Program core devs in person!

Booth Number: Hall 10.2 E-14

P.S. Yes, the lead creators will be on-site. Your chance to chat with the minds behind the cosmos!

The Last General - alemnunez

July is over and completely forgot to post my monthly update, so here I am!!

Before recapping what happened in July, the big news are that The Last General just hit 75,000 wishlists on Steam yesterday!! Thanks everyone for that, it's incredible!!

Ok, back to July!

The month started with the aftermath of the last trailer video going viral, so I spent a lot time answering comments and messages all over the place until things calmed down a bit.

In the first few days I also implemented and improved some gameplay features around the dominant force criteria for conquering towns and cities, making it much more robust and enabling small forces to hold a city for a while against a surrounding larger enemy force.

I also worked on the consequences of towns/cities changing hands, and the population support for the different nations changing over time and affecting production levels for factories nearby.

After that I took a little break to get married (yay!) and hang out with my family that traveled 7000 miles from Argentina for it!

After that little staycation I was back in full force and did a ton of work optimizing particles and reorganizing systems for better CPU performance, clearing up job dependencies and utilizing all threads way better than before. For particle improvements I switched most of the heaviest particles to be processed on the GPU in one gigantic VFX Graph system, which also enables proper particle sorting by distance which doesn't work nicely with individual VFX systems (performance is also way better).

With those changes done, I was also able to make dust and smoke last much longer after explosions and strong impacts. Leading to this new and much dustier TLG:


In the last couple of days (in August already) I also worked on some rendering improvements for high count objects (like fences, grass or bushes) which drastically improve performance on the largest 400km2 islands, and also physics improvements for the terrain colliders which cut physics time almost in half.

I also spent a few hours to create a new collaborative Wiki, that will be hosted at https://thelastgeneral.wiki.gg and will go public in just a few days. Anyone can contribute to that wiki, adding or updating content, so if you want to help let me know here or in the Discord.

Overall everything is going really well and making progress to have a pretty optimized alpha test, remember to join the Discord to be in that alpha around the end of this year!

9:46am
Öoo - NamaTakahashi
Fixed the hitboxes of certain flies
Yellow Trouble - DrearyWeary


Turn on captions to see gameplay tips!
Watch and learn how to speedrun Yellow Trouble's run and gun Quest mode with Mei! Quest mode has action RPG elements such as leveling up and save points. This build for Mei is focused on balance with a mix of the pulse wave and firepower. You can take your time to max out the skill tree, but speedrunning with a build that works for your play style is the real challenge of this mode!

A Park Full of Cats - Arntor

Hello hoomans! ːcathspawː
Today is International Cat Day, a global celebration of all catkind! ːfofino2ː
It is a time to recognize the joy, companionship, and mystery that cats bring into our lives, while also raising awareness about the countless cats around the world still waiting for love, safety, and a forever home.


To celebrate this special day, we have some exciting news.

The new update for A Park Full of Cats is now live! ːwrycatː
If you can, consider supporting a local shelter, adopting, or simply spreading the word about the importance of feline welfare. Every small action makes a difference. And don't forget to have fun with your feline companions, they need it too.

And so you know: A Building Full of Cats 2 is on sale right now! So of you haven’t played it yet now is the perfect time!
https://store.steampowered.com/app/2810730/A_Building_Full_of_Cats_2/Thank you for all your support. We hope you enjoy our special update for A Park Full of Cats.

Love and purrs
The Devcats ฅ^•ﻌ•^ฅ

PLAYNESE: Master Japanese - LIGHT
🎴 Ninja & Samurai Card Glow-Up
・Improved card art for these iconic warriors.

📚 Few extra JLPT N5 Quizzes Added
・More on the way!

✏️ Hiragana Mnemonics Expanded
・5 New Hiragana さ、し、す、せ、そ mnemonics added to make remembering characters easier.

ロック (Rock) on the Move
・Your rocky foe now struts around with a brand-new walking animation!

-> More updates coming your way!
やった~!「yay!」>_<

Feedback always helps!
Hop into the PLAYNESE Discord from the main menu or Steam page.

またね!
Light :>
CarX Drift Racing Online - 🚀ZigZag (DEV)
What's up, drivers!
New 2.26.2 PTR update is already here!

New filters and settings for multiplayer rooms

New multiplayer settings to create fairer and more predictable conditions for room participants.

Multiplayer now displays car parameters and controller type when observing a player.

  • Fixed incorrect synchronization of swap settings in multiplayer

  • Fixed incorrect display of the delay time after changing cars in training

  • Fixed the issue with missing the label of the installed swap in the modifications

  • Fixed a problem with missing a selector when entering the settings during race

  • Fixed minor bugs in the spectator mode in multiplayer


To test PTR 2.26.2, right-click on CarX Drift Racing Online in your Steam library, select "Properties" from the menu, then go to the "Betas" tab, and in the drop-down list at the top right, find the "PTR 2.26.2 - Public test pre-release 2.26.2"


https://store.steampowered.com/app/635260/CarX_Drift_Racing_Online/Enjoy! ❤️

CarX Drift Racing Online Team

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