Game of Thrones: Kingsroad - GoT: Kingsroad

Greetings, Lords and Ladies. 

This is the Game of Thrones: Kingsroad team.

A server patch is scheduled to address several issues identified in the game.

Please see below for more details.


☑️ Patch Schedule

🔹July 10, 02:00 AM - 02:10 AM (PT)

▸ The patch schedule is subject to change.

☑️ Patch Details

🔹 An issue preventing players from obtaining Rine Broth’s Letter during the main quest “A Plot Most Foul” will be fixed. 

🔹An issue where the Wandering Knight in the Bandit Camp “Dragon’s Hunter Rest” occasionally appears multiple times will be fixed.

📌 Additional Notes

🔸Due to potential changes in quest progress and other game content, we strongly recommend logging out of the game from a safe area before the patch is applied.

🔸Please refrain from using daily content and buff items until after the patch has been completed, as game connection may be unstable. 

🔸 A game restart is required to download the patch data.

▸ We strongly recommend downloading the patch to ensure a more stable gameplay experience.


We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.

Thank you. 

ItazuraVR - yoshikawa
AI-VJ - Intuition_Technology
The crowds are dancing!

Add 330 Dancing Crowds themed artistic AI visuals to AI-VJ, from across 12 different styles!

https://store.steampowered.com/app/3735510/AIVJ__Dancing_Crowds_Visuals/

Make them follow your lead!

These visuals are pre-generated for optimum performance, carefully selected and manually tweaked for artistic quality, by an experienced DJ

The visuals are recorded at 60fps, which is double the normal video framerate, to ensure smooth visuals at every BPM. The total unique runtime of all visuals together is over 40 minutes. With some duplicate plays that's standard practice in VJ sets, this package is more than enough for a two hour long DJ set

After installing the DLC you can add these visuals to your deck through the "Visuals DLCs" top menu

Part of the Real Series: Using the latest AI for realistic imagery and movements!

(We're also happy to let you know that these visuals were created using green energy)
KeeperRL - miki
  • Immobile automatons will immediately drop crafted items.
  • Fixed a UI glitch that showed creatures having multiple weapons equipped, when in fact they were holding only one.
Wuxia Saga: Ten Thousand Paths - Rafiki
v0.0.13
BUG FIXES
  • Fixed issue where combat experience gain could become negative

  • Fixed anomaly where insight points were not consumed when unlocking techniques

IMPROVEMENTS & ADJUSTMENTS
  • Removed the “Street Beggar” origin from new-player save and replaced it with “Shaolin Disciple”

  • Added current power display to skill hover tooltips for clearer combat decisions

  • Introduced hotkeys for action and skill selection during combat to improve efficiency

  • Implemented a cooldown system for skills, adding new strategic depth

  • Added cooldown information to all skill descriptions


v0.0.12
BUG FIXES
  • Fixed crash when temporary buffs in the Qingyun Arena were applied

  • Fixed failure to trigger full effect for non-max-level skills

  • Fixed bug allowing inner-power skills to be used without being equipped, causing errors

  • Fixed anomaly where Sword House disciples could assist Gaolan in combat

IMPROVEMENTS & ADJUSTMENTS
  • Optimized the quest tracker UI, adjusting font size for better readability

  • Increased sect contribution rewards for the “Exchange Martial Arts” sect quest

  • Adjusted the annual inventory quantity sold by the Herb Hall for richer gameplay

  • Updated inner-power names and configurations for certain origins and forms to improve consistency

  • Removed affinity penalties when changing teammates’ inner power or lightness skills

  • Balanced NPC stats and encounter difficulty across several locations

  • Raised initial affinity gain when recruiting “Xiao Hei” for smoother character progression

  • Added three new special-technique manuals to the Spirit Source Shop

  • Added “Hold middle mouse button to view skill details” hint to manual hover tooltips

  • Added the “Way of Offense and Defense” quest in Longxing Prefecture’s Flying Hong Escort Agency, offering three unique special techniques


v0.0.11
BUG FIXES
  • Fixed error when viewing art-technique items in the Spirit Source Shop

IMPROVEMENTS & ADJUSTMENTS
  • Now shows a prompt when clicking on manuals that do not meet requirements, preventing accidental use

  • Added an NPC who can reward intermediate insight through art-technique contests

  • Changed Star-Plucking Pavilion promotion requirements to use esoteric skill rather than proficiency

  • Linked inheritance points to playthrough count for more meaningful replay rewards

  • Inner-power practice now increases corresponding skill understanding, deepening move mastery

  • Balanced the “Unity Under Heaven I” scenario for a more engaging mix of combat and tactics

  • Skill practice experience now scales with a character’s insight—higher insight yields faster progress

  • Inheritance-item selection UI now sorts items by rarity for easier prioritization

  • Learned skills now display an “Acquired” label in the inventory

  • Max-tier skills now show a “Max Level Reached” indicator on the equipment panel


v0.0.10
BUG FIXES
  • Fixed crash when selling items in shops

  • Fixed non-functional Back button in the Sect Contribution Shop

  • Fixed text display errors in the settlement screen

  • Fixed failure to unlock second and third forms—now works correctly

  • Fixed upper-limit pills not fully restoring health when used

  • Fixed incorrect skill learned from “Earth-Shaking Iron Palm” manual

  • Fixed backstab skill trigger conditions being evaluated incorrectly

  • Fixed counter-attack skill sometimes triggering repeatedly

IMPROVEMENTS & ADJUSTMENTS
  • Added hover tooltips for Beginner origin details to help new players

  • Adjusted final battle in the “Seven-Killing Poem Sword” investigation quest to allow teammate support

  • Skill interface now displays the formula used to unlock each insight technique

1:24am
NTR Massage & Betrayal - GTS450
We've optimized the animation prompt UI for clearer, more intuitive display. Also, if your level is high enough, you can now engage in XXOO animations by talking to the female staff.
Idle Cultivation - Linmios
Greetings fellow cultivators, here is another batch of fixes and changes.

New
  • Seems like the store has a small kitten. Can you afford it?

Changes

  • Fixed a bug with haste pills

  • Fixed Tier 8 earth monster drops to proper Tier 8 drops

  • Added spirit dew to material boxes

  • Adjusted scaling cost for cultivation array from total level to array level

  • Removed artifact requirement for immortality stages, more changes to this artifact will come.

  • Forging window now shows weapon bonus effect

  • Enchanting now shows potential XP 'failed' -> 'success'
Sky Dreamer - Mario Jacob

The skies of Sky Dreamer just got a whole lot cuter!

I’ve added a collection of kawaii little spaceships that gently float through your focus sessions.
They drift peacefully above your city – playful, kind, and full of charm. 🐰🛸☁️

For me, these tiny companions are more than decoration – they’re here to bring a smile and add a calming presence to your day.

Whether you’re working, studying, or simply taking a mindful break:
Your sky is alive – and it’s cheering you on. 💫

I truly hope you enjoy these new designs as much as I enjoyed creating them. 💙

1:23am
There's Nothing Underground - Palomar Games

Game development is rarely linear.

You chip away at a big block of marble and you're sure there's a statue somewhere in there. Sometimes a big chunk of marble falls off and all of a sudden everything looks different.

Out of the convoluted metaphor - I swear it made more sense in my head - we started looking at improving the visuals of TNU and we ended up drastically changing the look of the game. To give you an example of the scope of the change... this is the same level:

Our team expanded with an additional artist - hi Adam - and a level designer - hi Ed - and their works has been invaluable in making this improvement happen.

You can also find a new version of our trailer in the store page. Give it a look, and stay for the post credit scene.

Aside from that, development on everything else has not slowed down. So we now have more levels, more obstacles, more gadgets, better controls and much more. But there will be time to talk about that.

The road ahead is still long (ish?) but the statue starts to take shape.

Yes, I am mixing metaphors.

GrandChase - leigh2023

Hello, Heroes of Bermesiah!
A maintenance will be conducted to address the following issues.


<Bug Fixes/Improvements>
- will be updated

We will strive to create the best experience possible.

Thank you.

...

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