Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Pfft, they're probably all just Old Man Jenkins in a costume.You waited more than a decade. Diablo III’s finally out. You can even play it> when the server gods smile upon you. And it’s fun! But it won’t last forever. Randomly generated or not, you and the big red Lord of Destruction (no, not that one) will eventually grow apart. And then> what happens? What do you hack? Whom do you slash? Where do you find undead creatures carrying cracked pants? Well, there’s Torchlight II on the horizon, but let’s say you have an irrational vendetta against colors and smiling. That’s where Grim Dawn comes in. I mean, it has “grim” right in its title, and titles never lie. Perhaps somewhat more concrete, however, is the new Soldier Demolition Melee trailer, which is about as spooky and soul-crushing as they come. It crushes other things too – mostly spines, near as I can tell. But with former Titan Quest folks at the helm, I suppose that’s to be expected – and, so far, highly anticipated. Check out the full trailer below.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Crate Entertainment, an indie development studio born out of the ashes of Titan Quest creators Iron Lore, have been working on their first major project for a while now. Grim Dawn, built using the tech behind Titan Quest, will hopefully be entering alpha at some point this year, and it’s a game we’re extremely excited to see. So we caught up with Crate’s core man, Arthur Bruno, to learn more. In a wonderful interview he tells us about the fall of Iron Lore, and the birth of Crate, explains where Titan Quest fell short, and how Grim Dawn is not attempting to appeal to casual players. In fact, it’s going to be actively hostile toward them. And he introduces us to the concept of rainbow farting machines.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I AM YOUR GOD NOW! AHAHAHAHAHA

Ever since I visited the ill-fated Iron Lore in 2005, I’ve wanted to find the words to talk about a peculiar response I had to their level editor. It’s taken me this long to gain the vocabulary needed to even take a stab at it, primarily gained/cribbed from the essays and thoughts of film theorist André Bazin. (Whom I confess I first discovered through Linklater’s excellent Waking Life, rather than from the half a degree of film studies I slept through in ’98.) And so, smuggled onto the internet in a large wooden retrospective article on Titan Quest, my thoughts on the teleological nature of level editors. I don’t know how successful I’ve been, since I’m massively out of my depth without a useful background in either philosophy or semiotics. The EG commenters appear to have opted for pretending the article was only one page long, which is understandable. I’m nervous of what happens if someone who knows what they’re talking about responds. There’s a quote from it below, since I’ve waffled so much up here.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It's a steal!!!!!!!!!!!! I'm sorry.

The Steam summer sale thingamy is continuing to offer some ludicrously good prices, as it happens. I’ve just spotted some for which there’s only six hours left, which should fill in some vital gaps on your virtual shelf. There’s Thief: Deadly Shadows for £2.09, BioShock for £3.49, and Titan Quest Gold for £2.49. There’s also Dragon Age, about 80 hours of game, for £11.99.

I can’t get over Thief 3 for barely more than £2. This is one of those games that come 2014 we’ll be writing ten year retrospectives about. If you never did, you absolutely must right now. Just for the heck of it, I’ve pasted my review of the game from 2004 for PC Format.

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