Imperial Ambitions Playtest - occiquie
=Patch notes=

Gameplay:
  • Units can be garrisoned in towns. They can be reorganised and assembled again in towns.
  • Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts.
  • Trade routes can be pillaged by regiments containing shadow master and units
  • Score calculations

Visual:
  • VFX: Smoky chimney
  • VFX: Birds flying when units enter forest tiles
  • VFX: civilians running away upon enslavement or massacring
  • VFX: fire upon enslavement, massacring or pillaging
  • Town buildings are set by the citizens and garrison

Bug fixes:
  • Fixed: Some settings were not persistent between scenes and sessions.
  • Fixed: The UI setting would not set in the main menu.
Horst - Der Ultimatives Rollenspiel - napkin
Fehlerbehebung
  • Skelettkrieger auf der Brücke und in der Höhle versteckt seine AP nicht mehr. Der kleine Schlawiner.
  • Blockender neuer Eiskristall unter der Berghütte wieder entfernt.
14:47
Chromatic Odyssey Playtest - Exopixel
Test
BLEST - GeneralKARON
Hello everybody,

I officially confirm that BLEST will be available tomorrow.

I can also confirm that the game will be available in 5 languages:

ENGLISH
FRENCH
GERMAN
PORTUGUESE
SPANISH

WISHLIST IT NOW so you know when exactly it will be available.

The dev
14:41
Cart To The End - itsmyles123
hello guys small cart to the end update.
  • there was a bug where sometimes the player's cart would despawn for no reason, this should now be fixed (hopefully)
  • added back the inactive cart despawn so if the cart has been inactive for 120 seconds it would despawn by itself (should help with the performance of the game more by clearing inactive objects)
  • also made it so the automatic shooters will only shoot if player is in the trigger (this will also help with game performance)
  • made some small UI changes
  • the game now has full controlller support + steam deck verified (this was from a previous update but I didn't release any patch notes about it)

shoutout to anyone who still plays this, thank you.
Alien Market Simulator - sillyslothstudio
🚀 Alien Market Simulator is officially out now!

You can finally dive into the weird, wild world of running your very own shop on an alien planet. Serve bizarre customers, customize your stall, dodge shoplifters, and try to keep your sanity in a galaxy that doesn’t play by Earth rules!

🛒 Build your business
🧪 Sell strange goods
👽 Deal with demanding aliens
😋 Make strange foods for aliens
😱 Survive the unexpected
🫣 And so much more on the way!

Whether you’re in it for the laughs, the chaos, or the thrill of interplanetary capitalism, Alien Market Simulator is ready for you.

Don’t forget to leave a review or share your funniest in-game moments with us – we’re watching (from a safe distance... probably)!


💡 What’s Next for Alien Market Simulator?
We’re just getting started! Here’s a sneak peek at what’s coming in future updates:

👩‍🚀 Lady Staff for Micro-Management

Tired of doing everything yourself? We’ll soon introduce a new lady staff member who can help with critical tasks like restocking shelves and eliminating biomass threats, so you can focus on growing your shop.

🍜 Food Stall Staff

Your alien diners are hungry! A dedicated food stall worker is in the works to take and serve orders, giving your space kitchen a more lively and hands-free operation.

🌱 Agriculture System (Coming after that)
A full farming gameplay loop is planned! You’ll be able to:

Seed crops:
Grow and water plants
Harvest and sell your fresh goods
This will add a whole new layer of depth and strategy to your alien business.

A Nights Haunting: Source - dr.N0


This update finally brings the fare well to the physcannon content. Moving forward with the anh sdk as intended ive finally gotten around to erasing the physcannon leaving only the model to be swapped out at least on a view model source code stand point. everything still works as it was being nerfed into humanoid form but the sprites particles and lighting effects have been hacked out besides the blink from the hit and throw as i like that effect for anh.

i coded in another player model which isnt fully enabled in the steam pipe release yet.

i finally went into the sdks particle system editor and fixed a few particles for now most notably the pretty falling leaves particles.

some weapon work here n there most notably the galils view model fov and position. the galil was oddly cantered away from the player making the position look obviously odd i tightened the zoom on its iron sighting and position is way better now. the galil is hawt now.

a little more keypad system work including a functional packard bell desktop with vmt keypad code screens for my single player stuff.

probably a few nik nak tik tak toes here n there

Xetanon - CodeThrower
Endless mode!

This update introduces a brand new game mode! Climb an infinite tower, escaping from the growing sludge at the bottom!



Compete with others, for the highest score on the leaderboard!

https://steamcommunity.com/stats/2587870/leaderboards/16658740

The infinite tower is randomly generated from pre-made sections, making every run different!


Minor bug fixes

- crouching has been reworked (added a smooth transition between the standing and crouching state; the way the player's collider work, has been changed)

- lighting issues fixed at that dark area

Minor rework

- That dark area has been a bit reconstructed, adding one more office

- replaced logo in main menu and credits

- chapters are now always unlocked
14:34
Void Foundation: Into The Void - #30A6D-S Kuma
Hotprotato boss battle added new bgm. (Thanks to hotprotato for the friendly contribution)
Fixed the satiety system missing English translation.
14:34
Chromatic Odyssey Playtest - Exopixel
Optimization
...

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