Steam Community Items - contact@rockpapershotgun.com (Nathan Grayson)

Therrrrrrrrrre is so much a seal could tell you, so much he could bark. Yoouuuuuuuuuuuuuu remain, MY POWER MY PLEASURE MY *COUGH-LIKE BELCHING NOISE*

[Earth-shaking slapping sounds can be heard in the distance, like fresh lard being cannon-fired at an ancient war drum]

Do you hear that?

[A glass of water ripples ominously; a largely decorative Jello mold does the same, but fails to be particularly frightening]

Something’s coming. Something big.

[Dogs whine, horses stomp frantically, one or two people glance up from Western-shootout-caliber staredowns with Facebook on their phones]

It’s… it’s… SEAAAAAAAAAAAAAAAAAAAAAAAAL.

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2013년 5월 31일
The Swapper - contact@rockpapershotgun.com (Nathan Grayson)

What would you do if you had a small army of identical, perfectly obedient clones? It’s a question I think we’ve all asked ourselves at least once (usually at around age six) but never really contemplated the ramifications of. Facepalm Games’ The Swapper dives deep into that particular rabbit hole, emerging with a wriggling handful of ethical quandaries and some positively brain-busting puzzles. But does it manage to balance its weighty concept with an equally scale-tipping amount of, you know, fun? Here’s wot I think. >

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