Watarcade - Alivextris
Bubble Wall
  • Fixed the timing with the guess animation/sound. Also made it change with board size.
  • Kinda felt like the points in this were an afterthought, so I decided to add a new mechanic. Hitting targets in an ascending or descending order now awards more points. This is also reflected in the instructions now.
  • Removed a dev cheat.
Atlantis
  • A new “SLAM!!!” mechanic has been added so that you can express how you feel while gambling. Just express yourself responsibly.
  • Blackjack
    has been added. It’s got a couple varying rules and even some dapper dealers.

  • The Wheel’s spin button has been recolored
  • Slots got some more visual and audio updates

Go wild, you can play
Blackjack.
Do you need anything else?
Lost Rift - PCF_Bambi
Hey Rifters! We’re excited to share that the next public playtest will be kicking off August 7 at 10am EDT.

This is a major milestone for the team as we continue working hard towards Early Access release. We can’t wait to open the rift once more and invite you back to Pioneers’ Landing.

PUBLIC STRESS TEST
We are announcing this public stress test well in advance to give all players who wish to participate the opportunity to do so.

This open beta test is all about:
  • Stress-testing our servers and matchmaking improvements
  • PvP games will now prefer to match players into groups of similar size
  • Gathering critical feedback on system improvements, such as updated gun combat
  • Identifying bugs and issues across a broader player base
  • Seeing how YOU play so we can continue fine-tuning the player experience
  • We will be implementing machine-translated text for all supported languages to test the localization system itself, so the text may not always be accurate. We are still working with a localization partner to have official translations for day 1 of Early Access.
WHEN & HOW
  • Date and time: August 7 at 10am EDT until August 11 at 10am EDT
  • Access: Free for everyone, on Steam!
If you’ve already followed and wishlisted us on Steam, you’ll be notified the moment the test goes live!

YOUR FEEDBACK
We’ve been building Lost Rift with the core belief that player feedback makes our game stronger, which is why we value your participation in our playtests. Your voice helps shape the direction of the game, and tests like this one are our way of checking that we’re continuing on the right track.

During the playtest period, we’ll be actively monitoring:
  • Steam forums
  • Discord feedback channel
  • Discord and Steam forum bug reports
  • Your content on YouTube and Twitch
  • We are also launching our brand new subreddit, r/LostRiftGame! If you prefer to use Reddit, join our page and post your playtest hype there, too!
Don’t forget to wishlist Lost Rift on Steam to stay in the loop and get notified when Early Access launches.

We will see you in Pioneers’ Landing very soon!

To be the first to hear all our news, join our growing Discord Community:



Wishlist and Follow on Steam:

Cards of Eternity: The Wheel of Time - DevJP

📢 Cards of Eternity is Officially Retiring

Cards of Eternity has officially come to a close. We’re incredibly grateful to every player who joined us along the way.

Behind the scenes, a completely new and reimagined Wheel of Time digital trading card game has been in development. This is not an update or expansion — it’s a brand new experience, rebuilt from the ground up with a new studio, new systems, and entirely upgraded visuals and gameplay.


What You Need to Know

  • The Cards of Eternity servers have been shut down

  • A new title and its Steam page will be announced very soon

  • All existing Cards of Eternity assets will be fully transferable to the new game

  • The upcoming game will support Windows, Mac, and mobile with full cross-play

  • Wishlist access, gameplay reveals, and full migration instructions are coming shortly


This is a fresh start, built on lessons learned and shared, player feedback, and a bold vision for the future.

We can’t wait to show you what’s next.

Epic of Brave - EpicOfBrave
Rule the map with Kane! 📡 The Human Blaster uses long-range rockets, critical strikes, and raw firepower to control every fight.

🔥 Inferno Barrage 🎯 Deadly Focus 💢 Blaster’s Fury 🌌 Horizon Reach

Kane, the Human Blaster, is the ultimate long-range threat on the battlefield. Armed with high-powered rockets and unmatched precision, he’s the enemy’s worst nightmare from afar.

With Inferno Barrage, Kane unleashes a focused assault, dealing massive damage to a single target and eliminating threats before they even get close. Deadly Focus sharpens his aim, dramatically boosting his critical hit chance and making every shot count in the heat of battle.

Blaster’s Fury channels Kane’s relentless energy into raw, permanent power, increasing his overall damage and keeping the pressure on the enemy all game long. And with Horizon Reach, Kane extends his attack range, letting him strike from further than anyone else—controlling fights from the safety of the backline.

Kane isn’t just a damage dealer—he’s the artillery that shapes the battlefield, forcing opponents to play on his terms. When Kane’s rockets are in the air, nowhere is safe.

STAY EPIC. STAY BRAVE.
High School Hills: Dreams & Nightmares Playtest - leonivey
small fix on the max potion
Evergreen Tavern - GG Sylvernerd Stallone

Hi Tavern Keepers!

Finally! FISH ARE HERE 🐟

You can unlock the Fishing Rod from leveling, along with the Pond where you can put your lovely friends. Each of them will count towards your Reputation bonus (up to a certain maximum multiplier)

Here are the changes that came with the new update 0.6:

Please note that in order to get the full experience of the new changes, you may have to start a new game from scratch.

Added
  • Added Fishing Rod item, which can be bought at the Merchant at level 7

  • Added Pond item, which can be bought at the Merchant at level 7

  • Added colliders to water

Changed
  • Increased villagers' speed further

  • Disabled Cart item for now

  • Set max Tavern Level for Demo to 7 instead of 5

Fixed
  • Fixed a bug where a barrel with 1 serving left will spawn drinks even when empty if the interact button is kept pressed

  • Fixed a bug where buying a Fruit Crusher would spawn a Refillable Barrel in the Delivery Zone

  • Fixed an issue where Shield and Sword decoration item would be unlocked twice from leveling

Known issues
  • Lava in Dungeons is rendering with a pink tint

  • Cows get stuck after some time and won't move anymore

Happy fishing!

Remember you can always report bugs, give feedback and talk to me on discord!

http://discord.nullmoongames.com style=button

Take care,

Rom

Warlander - tl_iga

Thank you for enjoying Warlander.

We regret to inform you that the service for Warlander will officially end at 09:00 (UTC) on Tuesday, January 20, 2026.

We would like to express our deepest gratitude to all of our players who have supported us throughout this journey.

Meanwhile, development of the Warlander Reboot version is steadily progressing. We hope you’ll look forward to the upcoming Open Beta Test.

Please refer to the schedule below for the timeline leading up to the end of service.


\[Service Termination Schedule]

■ July 18, 2025 at 09:00 (UTC)

  • The in-game currency "Goldings" will no longer be purchasable.

※ Any Goldings you already own will remain usable until the end of service.

※ Please note that refunds will not be provided.

※ We plan to continue the Weekend Campaign and 2-Army Great War events until the end of service.

■ January 20, 2026 at 09:00 (UTC)

  • Warlander will no longer be available for download

  • Termination of game service

■ July 20, 2026 at 09:00 (UTC)

  • End of customer support for Warlander


\[Regarding Save Data]

Certain items from Warlander will be carried over to the official release of the Reboot version.

However, item transfer will not be available during the Open Beta Test.

Please also note that if you delete your account, your items will no longer be eligible for transfer. We kindly ask that you do not delete your account.

Please see below for details on items that will and will not be carried over:

■ Items that will NOT carry over:

  • Items affecting character performance

  • Items no longer usable due to system changes

  • Silvings

■ Items that will carry over:

  • Cosmetic items such as Equipment Glamours

  • Pickhammers

  • Goldings

※Please note that these contents are subject to change without prior notice.


On behalf of everyone involved in the development and operation of Warlander, we sincerely thank you for your support.

We will continue working toward the launch of the Reboot version, and we hope you’ll stay with us for the journey ahead.

— The Warlander Development & Operations Team




❤️ Steam Discussions
💜 Discord
💙 X (Twitter)
🧡 YouTube (English subtitles available)

https://store.steampowered.com/app/1675900/Warlander/

Gacha Fever - Milkshake Games
A new playable character
2 devastating new weapons (🔥 including the flamethrower !)
4 new items + 4 new GOLD items to craft :Crafter:
Full item & gold crafting rebalance
A completely reworked Codex system, now you can choose what weapons & items appear in your runs !
Full difficulty rebalance
Infinite mode revamped
New tooltips, clearer weapon types, better info
A new save system & soft leaderboard reset for the new season !

For more information, please watch our Event
https://store.steampowered.com/news/app/2673310/view/545615175941619846
ICARUS - Shamm
Welcome to Week 189.

This week, we’re launching not just one but two major additions: the Copernicus Update, a free content update for all players, and The Great Hunts Campaigns, a premium paid expansion that introduces three new campaigns, 34 new missions, legendary weapons, and a host of exclusive items and rewards. Plus, we’re running a Double XP event this weekend.

Below, you’ll find a deeper dive into what the free Copernicus Update and the Great Hunts Campaign DLC each bring to the table.

Let’s get into it.



This Week: Double XP Weekend

To coincide with the Copernicus and Great Hunts updates this weekend, we have a double XP Event. You’ll level up at twice the speed all weekend, until Monday NZ Time.



This Week: Free Copernicus Update

This week marks the release of our latest major update, Copernicus. This update deepens existing systems and gives users fresh reasons to return to Icarus.

Here's everything you get for free:
  • 5 Legendary Weapons
  • 8 Workshop Consumables
  • 36 Crafted Items
  • 1 Armor Set
  • 1 Building Set
  • 1 New Epoxy Recipe
  • 78 New Achievements
At the core of Copernicus is a powerful new tier of boss-related gear. These items can only be crafted using resources harvested from world bosses - massive, high-risk enemies that now offer equally massive rewards.

Blueprints for these new items are now available as mission rewards across Olympus, Styx, and Prometheus. Missions will need to be replayed to gain these new rewards. Some standout additions include the intimidating Black Wolf Armor Set, exclusive planet-crafted modules for your envirosuit, and the deadly new Scorpion Crossbow.



Alongside these items, we’re introducing a new exotic currency: Legendary Biomass. This rare resource is dropped only by world bosses and plays a critical role in powering up one of the most exciting features of this update - Legendary Weapons.

Legendary Weapons are a top-tier class of gear, crafted exclusively in the orbital Biolab. These weapons can be taken down to the planet and customized through a powerful upgrade system. Each has four upgrade slots, and each slot offers three unique upgrade options.

Choose wisely - once you apply an upgrade, it's locked in.



If you want to try a different build, you’ll need to craft a fresh copy of the weapon. With four slots and three options each, every weapon offers up to 81 possible upgrade combinations.

To access Legendary Weapons, you’ll need a Legendary License, which is purchasable with a large amount of Ren. These weapons don’t just hit hard - they represent the apex of Icarus gear and bring a new level of endgame depth and experimentation to your loadout.

And finally, for the completionists, Copernicus also introduces 78 new achievements, spanning general gameplay, Prometheus (New Frontiers Expansion) content, and the update itself. Whether you're chasing milestones or just exploring what's new, there's plenty to uncover.



This Week: Great Hunts Campaigns DLC

https://store.steampowered.com/app/3315290/Icarus_Great_Hunts_Campaigns/
Great Hunts introduces three brand-new campaigns built around branching paths and meaningful choices that shape your experience. Multiple playthroughs are encouraged to see everything they have to offer. These campaigns are playable exclusively on open world maps, and your decisions have lasting effects—altering the environment, unlocking new mission opportunities, and even triggering the appearance of unique creatures across the map.

In total, the campaigns bring 34 brand new missions. These missions are tightly integrated into each campaign’s story and frequently culminate in high-stakes boss encounters. These all-new bosses appear in dedicated, instanced arenas separate from the regular map. These aren’t just more brutal fights - they’re cinematic, multi-phase battles designed to challenge experienced players and deliver some of the most epic moments in Icarus to date.

Completing missions rewards you with powerful gear, including unique Legendary Weapons tied to specific bosses and valuable blueprints to expand your crafting options. The update also introduces five new armor sets, each with distinct bonuses and visual styles to suit a variety of builds and playstyles.

And of course, scattered throughout the new content are new creatures to hunt, study, and survive against - bringing fresh surprises and challenges to the open world sandbox.

Let's dive into each campaign.


Quarrite Campaign

Set in the Olympus map, the Quarrite Campaign follows the emergence of strange underground creatures clashing with the native Caveworms. The story begins with the mysterious disappearance of miners at a remote base, leading you on a journey across Olympus to uncover the truth. Along the way, you’ll unlock two unique armor sets - the Caveworm Armor Set and the Carbonweave Armor Set - and gain access to 11 brand-new boss-exclusive items, including the Quarrite Gun, Drill Arrow, and Quarrite Grenade. You’ll engage in tense cave combat against both the new creatures and hostile Caveworms.

We culminate in an epic, multi-phase boss fight deep underground, where you’ll confront a massive and unstable Quarrite entity. Survive the encounter, and you’ll unlock the Legendary Weapon: Mining Armature—a powerful, upgradeable gauntlet originally engineered for heavy-duty mining, now reforged for combat. Completing the campaign also rewards you with two new character talent points to enhance your abilities.



Garganutan Campaign

Set on the Styx map, the Gargantuan Campaign begins with the urgent mission to track down escaped experiments wreaking havoc across the land. This adventure features 12 challenging missions leading to a showdown against a powerful boss. Along the way, you’ll encounter a unique new creature and discover 13 new items - including the Frenzy Tonic and Sonic Attractor - that provide fresh tactical options. You’ll also unlock the imposing Gargantuan Armor Set, designed for close-quarters combat. The campaign introduces a new workshop item and a growable plant: bananas.

We culminate in an epic, multi-phase boss fight against the formidable world boss, testing your skills and strategy to the limit. Survive the encounter to unlock the full potential of the Anti-Materiel Rifle, along with other valuable rewards that make the battle well worth it. Completing the campaign also rewards you with two new character talent points.



Rimetusk Campaign

Set in the Prometheus region, the Rimetusk Campaign has you tracking down various terraforming enzyme creature experiments taking place across the map. This offers an intense adventure with 11 challenging missions culminating in a climactic battle against a legendary boss. Along the way, you’ll encounter two new creatures and discover 12 new items that expand your tactical options, including the Enzymic Mutation Ammo, Rimetusk Javelin, and Rimetusk Arctic Module. The campaign also rewards you with two unique armor sets - the Rimetusk Armor and the Arctic Survival Armor - designed to help you survive Prometheus’ harsh environment.

We culminate in an epic, multi-phase boss fight that will test your combat skills and strategy. Survive this fierce encounter, and you’ll unlock the full potential of the legendary Tactical Bow, along with other valuable rewards and two character talent points that make the challenge well worth it.



#Discussions_QuoteBlock_Author
Content Requirements:

The Great Hunt Campaigns span all three Icarus maps. Everyone with the base game can access the Quarrite Campaign on Olympus, and players with the Styx and New Frontiers Expansions can access the Garganutan Campaign on Styx, and the Rimetusk Campaign on Prometheus (New Frontiers)
Playing with Friends

If you don’t own the Great Hunts DLC, you can still play if one of your teammates who does hosts your multiplayer game. Here’s a quick breakdown of what you can and cannot do when playing with them:
  • You can view the campaigns, but not start them
  • You can play in a friend's campaign
  • You can gain all items and unlocks from campaign missions
  • You can unlock and craft all planetary items gained from playing missions
  • You can’t purchase the Anti-materiel Rifle (Sniper), Tactical Bow or Mining Armature (Gauntlet) without owning the DLC


Your support makes these updates possible.

https://store.steampowered.com/bundle/56336/Icarus_Great_Hunts_Launch_Bundle/

https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/

Changelog v2.3.0.139995

New Content
[expand type=details expanded=false]

  • Adding Double XP Weekend Stats and Banner
  • Added additional fallback case to AIcarusPlayerCharacter::GetIcarusPlayerState
  • AIcarusPlayerCharacter::GetIcarusPlayerState no longer returns nullptr when player is sitting on a mount. Fixes issue where mounted players wouldn't be granted account flag rewards on mission end (blueprint unlocks)
  • Rate limit Scorpion Carapace and Sandworm Scale on-hit drops to once per second to account for increased fire rate weapons since original implementation. Remove unnecessary Shatter/Felling damage type checks and standardized to Melee/Projectile/Collision/Explosive. Increase conversion ratio to 25 per 1 biomass
  • Enable Hardened Magma as a fuel source
  • Fixed NOREX Boss Tracker upgrade being uncraftable and old great hunt benches being still shown in Field Guide
  • Fixing Mission Communicator Boss images in the widget to show if they are present on the current map or not
  • Adding Tooltips the Boss Buttons on the mission commuicator
  • Giant Scorpion Boss now is correctly called Giant Scorpion and not just Scorpion
  • Fixing Mission Communicator so when it is at the max upgrade status that it displays boss respawn timers correctly
  • Fixing Great Hunt Upgrade Functionality for the mission device - it was not showing bosses on the current map at all
  • Remove bespoke Highlightable component from Mission Comms deployable that was pointing to an Itemable Row, breaking highlighting
  • Added bespoke RepGraphPolicy for BP_MissionBlocker to prevent log spam
  • Disabled overlap events on Caveworms and Teenage Caveworms to reduce CPU overhead
  • Cave Worms spawned during RG boss fight now clean themselves up after 30s of inactivity
  • Added per-difficulty-level cap to maximum number of RG Cave Worm adds that can be active at any time
  • Balanced number of RG Cave Worms adds that spawn during each individual spawn event
  • COMPLIANCE: Fix processing order on lab poster
  • COMPLIANCE: Fix multiple players getting the failed experiment, causing the failure to be locked until each player in the server removes their failure item
  • Legendary Sniper Spotter Scope upgrade now highlights NPCs at a distance of 175m
  • Added additional checks inside GOAPCharacter::UpdateTalentHighlight to prevent NPCs from making expensive stat checks as often
  • IM_D - Fixing Mission Hard Lock as the Drone Spawner quest step was not ticking off as required
  • Fixing issue where Creature Spawners did not have a target and where not always scaling via players and difficulty accordingly
  • IM_O1 - Fixing issue where one of the NPC's was not appearing on the ECHO Device
  • Added stat to data drive animal highlight distance
  • Fixed issue where new GH arena biomes were causing existing biome transition MPC scalar values to be always set to 0, regardless of player's location in the world
  • Fix issues with instanced levels not being cleaned up/restored properly when the last player leaves. One issue was a historical (when?) bug, the other related to recent (host only) local pause and use of SetActorLifetime
  • Fixed issue where SetCharacterVisibility wasn't correctly hiding armour components. Fixes issue where first-person armour was visible when ADS with the Legendary Sniper
  • Replaced BP Cave Entrance with a Static Mesh to remove Blocker in K5
  • Added rep graph policy rows for BarrierWall and EatingRock BPs to prevent GetGridNodesForActor log spam in RG arena
  • Cave Worms that spawn during RG fight no longer drop loot bags that impact network performance
  • Disabled InventoryComponent that was on Cave Worms and Teenage Cave Worms to save on actor replication cost
  • Replaced BP Cave Entrance with a Static Mesh to remove Blocker
  • Committing File to Fix Error - This time the image had been deleted
  • Committing File to Fix Error - BP logic was broken
  • Adding Checkmark Image on Prospect Unlocks if players have unlocked them (they have been granted the account flag)
  • Adding Terrain / GH Prefixes to the 'Requires Mission {X}' on blueprints
  • Adjusting Boss Tracking Tab in the Mission Device, so its greyed out with a tooltip rather than being a bright red with text
  • Fixed issue where RG juveniles could become invulnerable under certain conditions
  • Fixed issue where actors could become invulnerable if their MaxHealth was reduced and the subsequent recalculation set their Health value to 0
  • Fixed issue where RG juveniles were adding/removing armour modifier every time their stat container updated
  • Fixed issue where RG juveniles would immediately pop out of rolling animation if target wasn't on valid navmesh
  • Fixed some BT log spam
  • Remove unused boss currency box from Norex workshop tab
  • Resaving Account Flags Table
  • Setting up the Remainder of the Caveworm Armor and Setting up as a reward for a quarrite mission
  • Adjusting Quarrite Mission rewards to fit
  • Adjusting Quarrite Armor Item Icon to show an exotic icon on it
  • Setup Sandworm & Black Wolf Rewards on Olympus
  • Setup Scorpion & Blackwolf Rewards for Missions on Prometheus
  • Setup Hammerhead Slug an Lava Hunter Rewards for Missions on Prometheus
  • RG_D - There is now sealed cave which the boss busts open when you have closed the Dens, shifting the boss fight out of the cave and into the open, preventing movement issues
  • RG_D - Swapping Rock Golems to be the Arctic Versions and increasing the time to spawn from the burrows as it was far too quick
  • RG_B - Increasing Caveworm Spawn Distance during the mission
  • Increase the emerge range of the Teenage Cave Worms as it was too low for their range
  • RG_C - Removing Visible Debug Sphere from Mission
  • Slight Adjustments to Biolab Customization pin locations
  • Assigning material to the golem gauntlet to what looks like to be the correct material - it was currently unassigned
  • Fixing Virtual Stats so Lure Item Wear Rate does not inherit wear rate stats from knives, bows etc, swapping out Bow Upgrade to use the bow item wear stat instead of the generic
  • Adding Blueprint Backgrounds
  • Swapping Over Achievements to use new Icons
  • Adding new Biolab Background
[/expand]
ARK: Survival Evolved - AlphaNav
Good Morning Everyone,

This morning, we are bringing more updates to issues revolving around the Aquatica DLC as well as issues in ARK: Survival Evolved.

As we continue to release solutions, our top priority remains to fix an issue with the game engine on the live version of ARK: Survival Evolved (360.1) ; a fix is in the works to address mods from instantly crashing and we look forward to posting an update when possible.

In the meantime, the team was able to push a pre-aquatica release version of A.S.E. This allowed people to return and play a version of the game before the launch of ARK: Aquatica and progress has and will continue to be made to address lingering issues.

The branch is called "preaquatica". To navigate to the branch: 

  • Right Click ARK: Survival Evolved in your Steam Library

  • Click Properties

  • Betas

  • Beta participation

  • Opt into "preaquatica" branch

The branch is available for clients and dedicated servers now.

Updates to ARK: Aquatica DLC:
  • Added Pearl Vacuum Compartment (Moonpool) to Smithy crafting inventories

  • Added Stinger to Fabricator crafting inventories

  • Fixed Pygocentrus boss fight going straight to cinematic and credits once entering the arena

  • Fixed Pygocentrus health bar not being visible

  • Fixed players and dinos getting killed in random locations/bounds. If new locations are causing instant death to players and dinos, please report them into the proper thread in the "「❗」bug-reports" channel on the Official Aquatica Discord

  • Fixed collision issues in the Fractalis arena

  • Adjusted Dino Spawners in Shallows

  • Fixed missing textures in foliage

  • Filled in holes in the level

This update will require a minor server downtime of about 1 hour to official ARK: Aquatica servers. This update will be pushed starting:

9:00 PM UTC
5:00 AM CST
2:00 PM PDT
5:00 PM EDT

The team is also dedicated to tackling the performance issues at hand with the Aquatica DLC, we hope to have fixes trickle out to address performance in waves.

For All ARK: Survival Evolved MOD Creators:

This is an outreach for all ARK: Survival Evolved Mod creators. We would love to get in touch with you all as we are actively tracking the mods that will need updates as a community. Please contact the team via the ticket system in the #support channel on the Official ARK Aquatica Discord.

Look forward to more updates soon, we are dedicated to making sure that fixes continue to come.

...

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