冷战:前线 Cold War Frontline - 夏日。旧风
-------------------------------------------
· Added hull armor for T95/FV4201 "Chieftain"
· Fixed the description text error of PT16/T14
and the problem of missing preview model texture
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Liminal Void - jeijei

controllerr support is still wonky. i highly advise against it.

low settings work with brighter character models

some texts glitch

the countdown works again!

I love you all!

DCS World Steam Edition - OBWKB
Summer Sale
Don’t miss out!

Take advantage of our annual DCS Summer Sale! No other combat flight simulation offers the wealth of aircraft spanning multiple eras, scenarios, and different aircraft types than DCS. 

The mighty DCS: F-4E Phantom II is now available with a 25% discount! Jump into the front seat and let Jester handle the Weapon System Officer (WSO) duties. Also from Heatblur Simulations, the DCS: F-14 Tomcat is also on sale with a 30% discount for you to live out your very own Top Gun moments. 

If you lean towards rotary-wing aircraft, we’ve got you covered! The DCS: AH-64D delivers overwhelming firepower and some of the deepest and most accurate systems in DCS. If an eastern helicopter is more your speed, the DCS: Mi-24P Hind remains a brute-force crowd-pleaser that sports unguided rockets, a cannon and guided anti-tank missiles. Grab them now with a huge 50% discount!

The DCS: F-16C Viper and DCS: F/A-18C are two of our most popular multirole jets that offer a broad range of missions from fighter sweeps, to attacking enemy air defenses, to precision attacks. Both aircraft are exceptionally easy aircraft to fly for new DCS pilots, but they offer huge depth. 

If an F/A-18C or F-14A/B pilot, then the DCS: Supercarrier is a must and currently discounted at 40% off. Supercarrier offers the most detailed and realistic aircraft carrier experience ever created for the PC. 

Close-air-support aficionados shouldn’t miss the DCS: A-10C II Tank Killer. Featuring an advanced targeting pod, helmet mounted display, a massive number of weapon options, its devastating 30mm cannon, it’s also on sale with a huge 50% savings! For in depth tutorials, please check out Deephack’s A-10C tutorials.

Need a new map? The arctic beauty of DCS: Kola map has a 30% discount as it nears early access completion. 

Please note that these mega-savings will end on the 13th of July, 2025 at 15:00 GMT on our EShop and on the 10th of July, 2025 at 18:00 GMT on Steam.

DCS Update
Development Progress

Core engine polish
Buk SAMs now trigger the RWR warning correctly, AGM-45 seeker nuances for tracking frequencies on Chinese assets corrected, and AI F-4U fixes for Bat bomb usage.. Taxi-logic has been tuned to keep mixed human/AI groups flowing smoothly at Rovaniemi on Kola, while the Quick-Action Generator now places units correctly inside of the Marianas WWII map and Anti-Ship setups over Afghanistan are now being set up correctly.

Module refinements
The MiG-29 export displays under Flaming Cliffs now obey brightness commands. Viper pilots gain missing HOTAS commands for the HARM page, the POS-mode launch bug is closed, and a rare A-A crash when cycling from HARM has been eliminated. Earlier Data Transfer Cartridges load cleanly again, and new radar strings no longer corrupt existing CMDS tables.

On the campaign front 

July’s maintenance update improves everything from rotary-wing insertions to high-altitude jet duels. Fight’s On has updated every mission of the AH-64D “The Four Horsemen” campaign. The Peacekeeper Lebanon’s campaign improves the opening ferry hop for the Huey, while the Operation Cerberus North campaign no longer flags the wrong structure in its fifth Hornet strike. For Hawg drivers, the Operation Persian Freedom campaign received a blanket radio-trigger update, and the Flying Cyking’s Northern Defenders campaign fixes kneeboards and removes a rare crash in its bomber-intercept mission. Reflected Simulations’s Arctic Thunder campaign addresses Viper parking, and Badger 633 refines wingman cues in Rise of the Persian Lion II campaign. If you own these campaigns, make sure you download the latest update!

Sinai
Development Progress

OnReTech has pushed the Sinai map far beyond its original borders. The medium-detail zone now stretches northeast to include all of Israel, southern Syria, including Damascus, and even a slice of western Libya. This opens the door to fully model several Arab-Israeli scenarios without work-arounds or empty/low-detail areas. Across the entire theatre, every mountain face, desert plateau, and coastal plain has received new colour-corrected albedo and normal maps. Dawn over the Negev and Golan Heights at dusk never looked better.

Five key airfields anchor this update: Israel’s northern Ramat David (complete with bespoke shelters), Saudi Arabia’s forward Tabuk airstrip, Lebanon’s Rafic Hariri international airport, and Syria’s twin airfields of Damascus International and Mezzeh. Each is ringed by newly created SAM fortifications and army bases. These locations are indicated as icons on the Mission Editor map.

Further, dozens of bug fixes, terrain seams, and scene-layer glitches have been resolved. You’ll feel the difference when flying low and the details cranked up. We look forward to your feedback!

Thank you again for your passion and support, 

Yours sincerely, 

Eagle Dynamics

11:27am
重装无限·Metal Infinite - 路过的骑士皇
修正伙伴导档BUG、斗兽场BUG
Souls End - Ruu

This week the compendium has landed! It's a menu where you can view all the units, items, and relics you've encountered on your journey. There was also quite a bit of balance changes and some new items.

Here's all the patch notes, but if you'd like to discuss the game, see patch notes earlier, give feedback or post your armies, join the Discord!

New Content

✦ Bloodstone (Uncommon Relic)

✦ Protection Talisman (Rare Relic)

✦ Lich Hand (Rare Item)

✦ Added the Compendium, you can now view what items, relics and units you've seen.

Balance Changes

Balance Changes

✦ Medium Encounters

  • Loss Coin Reward 16 -> 14

✦ Hard Bat Encounter

  • Bat Unit Count 20 -> 21

✦ Hard Mummy Bat Encounter

  • Mummy Unit Count 10 -> 11

  • Bat Unit Count 10 -> 11

✦ Hard Mummy Encounter

  • Mummy Unit Count 21 -> 22

✦ Djinns

  • Damage 100 -> 75

  • Attunement Attack Speed Per Stack 10% -> 12%

Bug Fixes

✦ Fixed Unknown choices sometimes sliding up slowly/not working.

✦ Fixed bug with end of battle loss visuals.

✦ Fixed Heartache Amulet stats not being applied properly.

✦ Fixed backend analytics with relics.

Other Changes

✦ Made sure certain tooltips show more information.

✦ Removed Battle End delay.

✦ Added the ability to hide the Choose an Encounter menu.

✦ Removed the ability to show unit/item tooltips when Choose an Encounter menu is not hidden.

Unnamed Space Idle - Sylv
One more patch after all >.> <.<
  • Made late game Phonoi warp more consistent by lining up weapon fire better
  • Slightly lowered health on late game enemy capital in sector 127/128 and Phonoi warp
  • Fleet button now flashes green when an auto run in background is complete
  • Fixed issue with last line of Fundamental research
  • Fixed issue with right clicking unlock nodes in galaxies
  • Fixed issue showing removed upgrade as missing
  • Fixed order of adaptations on 4th splice
  • Fixed a late game warp upgrade that persisted on Reinforce
  • Fixed maxed text on shards to only display "This Reinforce" after that mechanic has been used
  • Fixed issue causing Splicing to display missing upgrades before it is fully unlocked
  • Fixed Crew auto stat switch being turned off on Reinforce if you had Supremacy
I Was Lost - Miris Mind
We're so happy to see the game running on the Steam Deck that we made this short video just to give an idea of what will be like when the game releases.

I Was Lost will be playable using the buttons, touchscreen (or both!). And, of course, you will be able to rebind the keys to whatever you like.
Huge thanks to Lando for the help with the video. And don't forget to wishlist on Steam and share the game with your friends!
Chains on Sand - ThVaz

Hi contenders!

The new demo version of Chains on Sand is now live!
We want to be clear: This demo is not a fully representative slice of the finished game, but it is our way of opening up the project for real feedback—like an “Early Access,” but free and focused on core combat and systems. We don’t want to charge for feedback, but we do want your honest thoughts and bug reports!


Why This Demo?

Chains on Sand is a tactical arena roguelike where every choice matters—from building your fighter to surviving brutal battles. The full version will have much more content, variety, and polish, but we’re opening up the core now to collect your experiences and impressions. The game is far from done, and what you play here is just the beginning.


What’s In the Demo (So Far)?
  • Tactical Arena Combat with stat-driven mechanics, injury, stamina, and active defense.

  • Character Creation with multiple races, traits, skills, and equipment choices.

  • Loot, Quality & Durability: Equipment can be found, looted, equipped, and has quality and durability that actually matter.

  • Special Bosses & Legacy Bosses:

    • The demo features early versions of a "bosses" system, and the start of the legacy boss system—where common enemies that defeat the players are "promoted" and can come back in later runs.

    • These systems will be massively expanded in the full game, with more unique boss personalities and more ways for your own legacy to shape future runs.

  • Highscore, Progression, and Popularity:

    • Survive, climb the ranks, and see your name in the arena’s records.


What’s New in This Update?
  • Major bugfixes to stat/race systems—Orc and Goblin bonuses are now consistent.

  • Extra Attack feat is working.

  • Interface to show ammount of movement and attacks left before the end of the turn.

  • Hit location selection by mouse improved (locks in like keyboard).

  • Trait/XP exploit bugs fixed; secondary stats always update.

  • Weapon and spell visuals polished—sprites now point the right direction.

  • Visuals and paperdoll updates for character and equipment in all screens.

  • Improved AI behavior - expect smarter enemies.

  • Some minor comestic polishing.


What’s Still Missing / Needs Feedback?
  • The demo is NOT the full game.

    • No story content, limited bosses, and some unfinished features.

    • Legacy and special boss systems are only lightly touched on here—the finished game will have a much deeper, more “persistent world” feeling where your victories (or defeats) echo for future players.

  • Saving/loading is experimental: Not fully implemented yet.

  • Bugs or confusion? Please let us know! Steam forums, Discord, or wherever you prefer.


Help Shape Chains on Sand!

We believe the best games are built with the community. If you enjoy deep tactical combat, brutal choices, and leaving your mark on the arena, give the demo a try and tell us what you think. We’re listening!

Chains on Sand will only get better with your input—
Wishlist, play, share, and let us know where you want the arena to go!

Our Discord: https://discord.gg/w89ERG8X4t

Unlighted - ginuhgames

Unlighted's 30th day update is here! This update improved the overall game performance, fixed several minor bugs and enabled controller support ;)

General update listing:

  • Removed some Memory Leaks that were slowing down the game performance.

  • Improved camera settings to maintain quality and improve performance.

  • Added several light guides and visual elements to improve the UX after appearing in certain places in the final path of the Umbral world.

  • Fixed multiple minor gameplay bugs.

  • Fixed multiple minor UI bugs.

  • Compatibility with controllers!

Star Clicker Odyssey - ColmilloEstelaRN
As requested by "onasintetica", Catalan has been added to the list of supported languages.

After some reviews and constructive feedback, I decided to slightly lower the starting science costs: Total Damage now costs 2, and Click Damage costs 3. This should make early progression smoother and help players reach higher levels more easily.

Please remember I'm a solo developer, but I’ll do my best to keep the game updated and fun for everyone supporting my journey as an indie dev.

Thanks so much for all the support!
You can connect with me on X:
👉 https://x.com/RaulVRamos

Cheers,
ColmilloEstelar
...

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