Hitman 2: Silent Assassin - contact@rockpapershotgun.com (Craig Pearson)

Hitman's Agent 47 sillouhetted in shadowsHitman: Codename 47

was released 20 years ago today. In all that time, IO Interactive have crafted an entertaining seven-game series (not including spin-offs), with the eighth aiming for the heart in January 2021. The subject matter might be grim, but from the very first game, IO Interactive were always happy to fold information and easter eggs into their immersive sim (don’t @ me) to a ridiculous degree. The games all have murderdeathkills, but they also have hauntings, mythical creatures, and real-world actors as targets.

I’ve had a blast digging up some forgotten facts and 47’s more bizarre moments (this does mean this list contains some spoilers, so beware). There are so many that this could have been 200 facts for 20 years, but I stuck with 20. It seemed right. Enjoy!

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Hitman: Blood Money - contact@rockpapershotgun.com (Chris McMullen)

The first time I pushed someone downstairs in Hitman: Blood Money, I felt faintly guilty. Not because I’d just killed a person, but because The Agency, my bar-coded assassin’s employers, had gone to the trouble of providing me with a wealth of lethal equipment. Yet here I was, sending people to their deaths without touching a single item. Was I putting someone out of a job?

Five minutes later, my concerns had vanished, replaced by a sense of malevolent joy as I explored the lethal potential of Agent 47’s “shove” ability, a feature that’s strangely absent from subsequent Hitman games.

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Hitman: Codename 47 - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

The main way I used to play games was via demos on magazine coverdiscs, and the demo I remember most fondly was for Hitman: Codename 47.

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Any time a new Hitman [official site] game rolls around, I need to know the answer to one question: can I royally screw basically everything up and get away with it? Not for me the Silent Assassin, but more a series of pratfalls, murders performed inadvertently in plain sight, panicked costume changes and awkward scuffles, inevitably culminating in a desperate sprint to the exit with a chain of armed and extremely angry guards pursuing me. So I am delighted to discover that the new Hitman game supports this kind of rolling disaster.

I even managed to complete a mission which began with me choking a man unconscious in front of roughly 200 people who I somehow hadn’t realised were watching me.

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Adam Smith)

Below you will find the 25 best stealth games ever released on PC. There are sneaking missions, grand thefts, assassinations, escapes and infiltrations. Stay low, keep quiet and we’ll make it to the end.

… [visit site to read more]

Dota 2 - contact@rockpapershotgun.com (Graham Smith)

Alice is on holiday, leaving it to me to ask us and you that timeless question: whatcha playin’ there buddy?

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Adam Smith)

I find his trigger finger terrifying

Absolution might be a fitting tag for what looks like a return to form and a casting off of the sins of the past, but since that subtitle’s already taken, I’m hoping I’ll be able to justify referring to this one as Hitman: Redemption [official site]. So far, the signs are good. I spent some time in the company of IO Interactive’s studio head, Hannes Seifert, as he played through a mission set at a Paris fashion show. As he manipulated NPCs behaviour and demonstrated some emergent possibilities, Seifert said all the right things about recovering the best of the series’ past. The game – this portion of it at least – backs him up convincingly. It’s looking good.>

… [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Alec Meer)

Minute Assassin

We have Opinions about Absolution, the most recent Hitman game, ’round these parts. Opinions which not everybody shares, but everybody should because famously we’re always 100% Objectively Correct in all things. Despite some grasping at greatness, it seemed a disservice to Hitman as we knew it. Meanwhile, in Mobileland, whispers spread that there was, in fact, a pretty great latter-day Hitman. Its name was Hitman GO, it looked lovely>, and it was a sort of stealth-themed sliding block puzzle which looked like a miniatures wargame. Though mechanically very different to any Hitman game, as I understand it Go nonethless conjures up a lot of their spirit – perhaps more so than 2012’s Absolution was. It was also acclaimed as something of an original. Sadly, it was banished to portables. Until now: suddenly, it’s on PC. There is, alas, a catch. … [visit site to read more]

Hitman: Blood Money - contact@rockpapershotgun.com (Shaun Green)

Although winners have yet to be announced in the recent Make Arma Not War competition, the judges have published the shortlisted finalists. As a result a series of levels inspired by Hitman: Blood Money – far and away the best game in the Hitman series – have been brought to our attention. You can download ‘em over here.

There are eight Arma III [official site] levels in all, each inspired by one of Blood Money’s intricate scenarios. … [visit site to read more]

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