Droplet: States of Matter - krayfishkarl

Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.53.1 is now available! This update includes various bug fixes, quality of life improvements and more.

As stated in the previous update, I do not have any more plans to create dedicated video logs until the release of the next trailer so for the time being, you can expect approximately weekly bug fixes like this for the imminent future.

That's all for now and with that, thank you for the following the development of Droplet: States of Matter!

Patch Notes
Gameplay
  • Adjusted where the player character shoots from in first person mode.

  • Collision adjustments for various enemies.

  • Minor terrain adjustments in Yokai Gardens.

  • Sprint status is now cleared every time you change levels.

  • Slightly moved one of the numbered platforms in Crystal Quarry.

  • Minor changes to toggling first person mode controls.

  • Disables collision on rubble produced by a breakable boulder.

  • Increased attack rate for Salty Peter fight.

  • Camera now resets itself when entering the Sobek fight.

  • Slightly moved the portal entrance to Brimstone Temple.

  • Option added to toggle the helper shadow on and off.

  • Adjusted some time trial times.

  • Some platforms in Neo Kryptopolis move slower.

  • Fixed an edge case of strange behavior if you died just as a cutscene began.

Graphics
  • Swimming particles now hidden in first person mode.

  • Added visual cue for holding sprint while in the spaceship.

  • Removed the blank checkpoint platform on the stage at the Galactic Science Festival.

  • Stray blade of grass removed from Galactic Science Festival.

  • Updated a few enemy animations.

  • Fixed some texture flickering on Avogadro enemies.

  • Changed a few textures in some locations.

  • Realigned the first person crosshair.

  • Graphical update to jumping fireballs.

Audio
  • Target shooting mini-game sounds now play from further away.

  • Updated various footstep sounds on a few surfaces.

  • Updated some audio logic for player animations.

  • Sound added for sprinting while in the spaceship.

  • Footstep sounds added to a few enemies.

  • Better looping with Science Museum exterior background music.

  • Several new sounds added to Salty Peter fight.

  • Music in the help menu now gets quieter while the voice is playing.

Menus
  • Fixed issue with start button not triggering title screen menu.

  • Adjusted default footsteps volume.

  • Combined X and Y camera sensitivity options into one.

Text
  • Fixed a few typos.

Terranny - padrote

Steam Deck - toms

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed spacing of friend icons in "Played Previously" and "On Their Wishlist" sections in app details.

Fallen City Brawl - mike@FallenCityBrawl

Fallen City Brawl Releases 12th August 2025!

A huge thank you to everyone who has followed and supported the development of Fallen City Brawl over the past few years. I'm so pleased to announce the game will release 12th August. Please have a watch of the embedded new trailer!

I recently updated the game's demo to version 3.0. Lots of changes in there - faster, smoother harder-hitting gameplay, fully configurable controls for gamepads and keyboard, improved visuals, sound effects, more weapons, updated Riot system and tutorial, options for difficulty, accessibility options to configure the level of screen zooming/scaling, and screen shake, placement and size of the combo gauge, music/effects volume sliders and lots more.

Thank you again for your support and encouragement. I really hope you enjoy the new demo and can't wait for you to play the game on release!

Mike

Brutal War - ♱Skillvast🕀

Due to a controversy, the Collective Shout group has imposed rules on payment processors and Steam. We agree on some points, but removing games that only feature women and anime-style Wifus without first checking whether they had violations was very abrupt. This isn't anyone's fault; Valve doesn't want to tarnish their reputation. We at Light BOOM!!! wish Valve and other indie developers the best as professionals.

For my part, I don't have a position. We feel it's a strong movement and a big problem for us developers. Valve's inconsistencies on the platform may vary from game to game. I understand that there are groups that want to maintain a positive image of women. I know, but this isn't the way to do it. Yes, I'm against games that promote child and animal abuse. But it's no reason to randomly take down games. Valve is doing what it can; I, for one, will avoid problems and follow their new rules for contributing to the store. There will be no more female characters. I hope Valve gets the chance to do something and improve the system a little more.

I'm not really upset, but I am scared. Things like this could end the gaming world :(

Shady Lewd Kart - Shades

It's been a hell of a wait but this update went from content to quality of life with polish going way beyond the scope of the game. Honestly I am very proud of all the changes in this new build and I hope you look for them all! As always if you see any bugs let us know and we will be sure to stamp them out!

NEW CONTENT

Minotauress (Model, (reuse orc cart), Intro/Outro Voices, Bio, Cutscene in shop, Panties, Icon, Logo, Announcer, damage bubble, hide key in track, add to character select, stats)

- CG 1 thatredroo380 Pure Onyx Press 250

- CG 2 Mattoon 379 “Get in Line” cost is 1000

- CG 3 Crispy 380 “Horsepower cost is 500

Skins

- MMO Shades Skin + 381 MMOShades by Trashboi 250

- Rynn Draken YOU Skin + CG 1 by Cosmic kankai Silvies Store

393 Rynn Prepares for Kart

- Terry Skin Alt (Waifu Pillow weapon) (Own a shit load of pillows)

- Model/Rig

- Add to game

- Code so it picks same pillow as the weapon

- Unlock after completing one race if you have more than 30 pillows

Karts

- Cummy Flights

Event - Wild Woody’s Tiki Takedown ) Seal the Shady Tiki Spirit!!!

-Tiki models

-Tiki platform

-Dating item data & coding

-Dating item prefabs

-Event menu

-Event pitgirl

-Add items to tracks

-Make event only appear if DLC is purchased (check wild woody unlock, add DLC icon if locked, maybe open DLC page if so)

-Jade Artimis

-Jade Lucy

-Jade Mako

-Jade Proxy

-Jade Zonetron

-Jade Wild Woody

- 1 unlock image by hazel jay

-Final Thot Mode (Work In Progress)

- Menu loop for entering mode

- Custom UI in adventure mode

- Allow stats rebuilding in the middle of a match

- Random walkietalkie phrases

- Message system

- Start message

- Start positions and creating NPCs

- Timer control

- Start positions (start timer)

- Timer format

- Change music

- End match when timer ends

Other

-Inverted Controls Cheat Cart

-Yapping Cheat Cart

-Timetrial Overture Cart

-Menu: Driving Manual

- Fill contents

- Add to driving school menu

- Horoscope Book

Fixes & Polish

-Replace I love lucy skin menu with new drawn one

-Replace GB Dodgy Games skin menu with new drawn one

-Credit of Dorn on detour for bio.

-Replace Tsad portrait in museum and put graffiti into bonetown from Tsad

-Getting hit in taxi event loses your passenger

-Unlock Damage Bubble Text

-Unlock cup underscore text glitch

-Add an extra unlock when maxing a pitgirl’s bar that shows the second episode

-Add cup posters to gallery and museam

-Add cumpletion stars to tracks

-Change No Nut Scores to be every track to unlock tapes

-Adjust all No Nut Scores for unlocking items

-Correct star total in collections menu

-Respawn buffer so enemies cannot lock onto you in battle mode instantly

-Driving School UI Sticky Note

-New No Nut Mode Timer

-Bigger Timer for No Nut, City Mode, Missions and Mo Money

-Results Screen Changed to showcase Panties Score 0 if you fail Twisted

-Sold out store image added

-Silvie Store (Come back soon notification)

-Gallery to say come back soon with alt text

-Keys now defined as unique unlocks

-Secret Unlock now has unique unlock screen

-Emotional Damange now has indicator for holding too long

-April Fools Items now tell you when it will be cheaper

-In Game Notification for restocks at stores

-New animations for when using Lube

-New animations for when using Tentacles

-New Animations for when using Panty Shower

-Lovense Instructions Replaced

-Streamer IP Hide Button for Lovense

-Lovense Live Reaction UI

-New text for losing against a boss

-New text for not getting all dating items

-Replace loading screen tip 29

-Added new loading screen tips 39 40 41 42 43 44 45 46 47

-No Nut Instructions now has button to continue

-Indicator for Waifu Pillows on where to change them

-Change the look of the Mirror Mode tracks and how they operate on menu

-Set locks for mirrored tracks if selected with new system.

-Change notifications for secret shops and panty gatcha

-Christmas Island resort no longer using underboob trophy on menu

-When empty track buttn is hovered it will show custom track ''Coming Soon''

-Sunnys Panties are now lore accurate on her in game model

-Fan Art has been updated

-New Patreon Names added to museam

-2P mode sounds have been fixed

-Fixed uncharted wildwoods boost glitch

-Sky garage storm sound effects fixed when pausing

-Fixed Final Thot Button menu glitch

-Big Head and + Running cheats no longer cancel big head

-Smol cheat now works on Mines

-Leaderboards for Mirror Mode are fixed

-Resolution Bug for ultra wide monitors should be fixed

-Data wipe for save files now works over cloud save and computer save

-2P Mode soft lock from results now fixed

-Using cheats when exiting Daves store no longer glitches

-Lovense fixed with all characters on keyboard

Selfish Heroes Playtest - Oleksandr
- various crash fixes
- various UI fixes
A Summer with the Shiba Inu - Quilliano

Hello everyone, this is Quill Studios, developer of Autumn with the Shiba Inu and A Summer with the Shiba Inu. Thank you so much for believing in Autumn with the Shiba Inu when we ran our Kickstarter in 2023. Unfortunately, we had to cancel the crowdfunding, as it was clear that we were not able to reach our goal.

We made the difficult decision to pay out of pocket to ensure the release of this game. This unfortunately meant that we had to cut most of the staff: while their contracts concluded, we were unable to renew them. As a result, progress has been slow, as our core team's day jobs and financial responsibilities come first, and the game second.

Despite these setbacks, our team has been working part-time to make progress on the game, and the game is very close to release! We are committed to releasing in August, 2025. This is shorter notice than we'd like, as we're losing out on precious time to further market and promote the game to recoup the costs of development and finish paying our staff. However, this is the most feasible date for our skeleton crew as they juggle other life obligations to pay bills.

With this, we have a plea: While we don't have the bandwidth to do another Kickstarter, purchasing Autumn with the Shiba Inu would help so much with recouping the costs and finish paying our staff, which allows us to continue to make more games in the future!

Please, wishlist the game on Steam which helps us with visibility and will notify you of the release date when announced!

https://store.steampowered.com/app/2182990/Autumn_with_the_Shiba_Inu/

Touhou Volleyball Danmaku - Toolkitz Games

I feel like I've been saying this a lot but, it's finally come down to this. The game has officially been released. After two years of working to get this game off the ground, I managed to finally get the base game ready. This doesn't mean the game is complete because the vision I have for the game is bigger than the time I had to reach this point. But if I didn't release the game now, the game would never be released due to the scope. That is why I wanted to offer a base game and build upon it over time, and that's what's happening right now.

What the base game has to offer is the campaign mode where you can play as any of the characters to get one of 7 endings. Each ending is based on the pairings on the character select screen vertically (i.e. Reimu and Marisa, Sakuya and Remilia, etc.) You can just play as one of these two characters to receive an ending. But aside from the story, there are some side attractions that will keep you busy for some time, such as weather events and challenges. The other addition to the base game is more options for the versus mode. You can now select how many match points to reach, wall health, even if you want power ups or not. So now you can play with your friends in custom matches.

But as I mentioned, this game is continuously being built. While we're still a bit away from version 2, there are some things that I want to add to version 1. But they are small things, mainly having to do with music. I left music as the last task as that is my weakest talent, but there wasn't much time in the end to add many new songs. But if gameplay is what really matters, then that aspect should do you well. There are a few things that need some fixing and adding, but pretty much the game should be solid, I just want to add some extra things to improve the game. And there are plans for more modes in the next update as well such as an arcade mode and the mini games and challenges available outside the story campaign.

And finally, I wanted to give thanks to the Touhou community for making this happen, and I wanted to have a bit of fun while I'm at it. This is an idea I got as I was brainstorming with my brother and that is Thank You Fairies. To show my appreciation to you guys who have helped me get this far, I'm going to offer you guys a personal fairy in the game. Where they will appear is not certain yet as I'm still planning this, but you can be sure that I will have a fairy with your name on it, or whatever message you want to send.

There will be more details about this later but for now, if you want a future update to contain a fairy with your name or some personal message, then the first 100 people who purchased the game and makes a request will get a custom fairy. There will be a thread on the Steam forums with more information about this.

Thank you so much guys. This has been quite an adventure, one that continues moving forward. Let's make this the best Touhou fangame ever.

75 Demons - Noknadiv
*Fixed the use of certain sprites.
*Added health and energy icons in combat.
...

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