Last Report - Szymonq243
Hey everyone!

First of all, I want to once again thank you for the incredibly warm reception of the game. I honestly didn’t expect such amazing support, 91% positive reviews! I’m deeply grateful for every message, review, opinion, and gameplay video you’ve shared.

I’d like to share some news about the game’s future:
  • Steam Community Items are here! I’ve prepared a set of unique trading cards, emoticons, backgrounds, and badges as a thank-you for your amazing support.

  • Localization update in progress! New languages are on the way and are currently being prepared.

  • Steam Deck support planned this likely won’t arrive sooner than 1–2 months from now.

  • And most importantly… after reading your reviews, I agree that some parts of the game don’t fully reflect our choices, and that more endings would make the story more complete. As a solo developer, time and energy are always a challenge, but… I’d like to release a free Content Update adding new endings, a few interesting puzzles, and a conclusion that clears up the remaining mysteries of the plot. This will be a big free update (not DLC), it’s still far from ready, but I’m excited about it! ːsteamhappyː

Once again, thank you for all the feedback, both positive and negative, which helped me see what worked perfectly and what could be improved. I’m glad the game is in a stable state now, with no major bugs popping up. Stay tuned for more news on the language update soon! and... see you in the next announcement!

-Monopixel Games
Silicone Heart - Vladislav LvS

We’ve officially hit 35,000 wishlists for Silicone Heart on Steam!

That’s 35,000 people waiting to jump in and see what we’ve been building. For a small team, this is an insane boost of motivation to keep going and give it our all.

Huge thanks to everyone who wishlisted the game, left a comment, dropped a like, or simply follows our journey. You’re the real MVPs.

Now tell us — who’s going to be there on day one?

UKNON Jones & Guynelk 2 - guynelk
Fixing stuffs and animations
CHAIN CORP Playtest - Funwild

Some card design adjustments and bug fixes, nothing too special here!


GENERAL CHANGES

  • New tooltips when hovering character cards in hand, showing their tribe type and damage type

  • Flavor text added to a bunch of enemies

  • Save system should now be protected from corrupting when migrating to new build. This one is a work in progress. If variables start tweaking out you should always be able to reset all save data in the settings menu to fix/zero out to default.

  • Tutorial should be less buggy

  • Enemies should no longer be able to spawn on top of each other

  • New mob Office Grunt, grants the player 300 budget when killed

  • Second boss enrage wasn't triggering, now it will attack up to 6 times below half hp

  • Death condition where your field hand and deck were empty should no longer bug out audio

  • Liquidation should always work now except for the first few turns of the tutorial


SPECIFIC CARD CHANGES

  • Ken Fieri changed to doomed grunt, spawns an intern on death

  • Consume changed to broad horizon, fill all open field slots with small aliens

  • Manipulator armor reduced from 15 to 12, Power reduced from 70 to 60

  • Twisted Husk changed to gain 20 power each time you play another alien

  • Factory Drone effect changed to shuffle an upgrade into your deck each time you play another robot, power reduced from 70 to 50

  • Cordell Keebler salary reduction changed from -200 to -100

  • Dave Divorcee cost reduced from 400 to 300

  • Consumer should no longer overheal

  • Dorry, Muscle Man damage on play increased from 30 to 60

  • Needletown Militia change to Hitman, On play: deal 100 stealth damage, and gain +150 salary. Cost changed from 800 to 1250

  • Franz, Artist has been changed to fill all open field slots with small cats on play

  • Deep Freeze damage increased from 30 to 60 ice damage for each character on the field

  • Upgrade changed to grant 20 power instead of 30

  • Void Grip cost reduced from 750 to 500 and now deals 100 Void damage to all available targets

One Card One Shot - Mafia - Red Fox
One Card One Shot: Mafia is not your typical card game

In this high-stakes mix of strategy and action, you’ll duel your opponents using tactical cards, then jump straight into adrenaline-filled sequences: car chases, intense shootouts, and tense moments where every move counts. Everything is unpredictable, every card could turn the tide.

Play smart, aim fast, and survive the chaos.

Step into a game that breaks all the rules. One Card One Shot: Mafia combines the mind games of card strategy with the adrenaline of FPS action and the unpredictability of party games. Outsmart your opponents at the table, then jump straight into car chases, shootouts, and explosive showdowns.

Cards decide your fate. Bullets decide your survival

In One Card One Shot: Mafia, strategy meets raw action in a way you’ve never seen before. One moment you’re looking for your target on the table, the next you’re dodging bullets and racing through the city in high-speed chases.

https://store.steampowered.com/app/2332120/One_Card_One_Shot__Mafia/

12:59pm
Arachnoid - josiah.weaver
Fixed Menu Navigation, and getting trapped in bathroom by dog.
Age of History II - Łukasz Jakowski Games
AoH2 vs AoH2: Definitive Edition - Side-by-Side Comparison


https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

What's New - Age of History 2 Definitive Edition

Note: This list is not final.

  • New world map with 13,892 provinces, 23 scenarios, and 225 formable civilizations.
  • New province border drawing system with smoother border lines.
  • Province names displayed directly on provinces.
  • Civilization and province name animations appear after zooming out.
  • Multiple army selection and movement: Press and drag with the middle mouse button to
  • Select and move multiple armies at once.
  • Using the "Move to" action or right mouse button, you can now move and split an army into multiple provinces.

https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/

Religions
  • Religions will be included in the Age of History 2: Definitive Edition
  • Religions will influence diplomacy, relations, and more.
  • New map mode: Religions



Capitulation
  • Civilizations will capitulate to the opposing war leader if over XX% of their provinces are occupied and the war score is above 50%.

https://www.youtube.com/watch?v=dE-AK4oXfJA

Technology
  • Technology points can be allocated to increase the number of movement points per turn.
  • Technology points can be spent to reduce assimilation costs.
  • Technology points can be spent to increase recruitable population in all provinces.
  • More technology points can now be allocated.
  • It is possible to see how each Civilization has allocated its technology points.
  • When new technology is researched, all provinces gain +1 happiness.


Technology’s Greater Role in Combat
  • Civilization technology levels will have a greater effect on army Attack and Defense.
  • In this example, a more advanced Sindh suffers significantly fewer army losses. Tech 1.0 vs 0.48


Atomic Bombs / Nukes
  • Atomic Bombs have been added.
  • To construct an atomic bomb, a Civilization must reach a certain technology level.
  • Construction takes X turns, depending on the total number of nukes the civilization already has.
  • It costs Y gold, with the cost decreasing as technology increases.
  • Technology level limits how many nukes a civilization can build.
  • Nukes can only be used against civilizations you're officially at war with.
  • A dropped nuke will cause casualties to population, economy, and military forces



Radiation
  • After an atomic bomb is dropped on a province, a disease called 'Radiation' will begin to spread.


Systems and Features
  • A peace treaty will be accepted if a civilization loses over 75% of its provinces.
  • New government types.
  • Classic AoH2 map with more detailed sea-bordering province backgrounds.
  • New wonders.
  • New scenarios.
  • New formable civilizations.
  • Rebels strength can be set from 10% up to 1000%
  • War exhaustion will grow four times slower when at war with only rebels
  • The army's Defensive Position will not be reset if the new army differs in size by no more than 50%
  • Added option to shorten large army numbers with a user-defined minimum value (e.g., 10K, 1M+).
  • Players can enable or disable "Show Battle Reports" in the settings menu to control battle report display.
  • A new "Show Combat Movement" option lets players skip the visualization of all combat movements.
  • Added 'Skip All' button to skip showing all combat movements during a turn.



Map Overlays
  • Added map overlays to improve map visuals.


Age of Chaos
  • Age of Chaos is a new way to play Age of History.
  • Every X turns, you will have to change the Civilization you control and switch to a new one.
  • You will be given four random Civilization to choose from.
  • Pick one and continue your journey even if it means one day fighting the empire you once ruled.
https://www.youtube.com/watch?v=aGOzBgfDhos

Visual & UI Improvements
  • Modernized UI.
  • New icons
  • Much higher resolution for all flags
  • Larger flag frames with dynamic wave animation
  • Improved flag visuals on the map
  • Unique images for over 175 provinces.
  • Over 1,700 new civilizations.
  • Improved text scaling.
  • More standardized button dimensions.
  • Spark animations.
  • Translation improvements.
  • New supported languages.
  • It is now possible to load your own background into the main menu UI.
  • New info box for wars, truces, and other important messages.
  • Ranking menu visual improvements

Map & Gameplay Visuals
  • Armies in provinces displayed in a new style.
  • Clouds over the map.
  • Smooth zooming in and out.
  • Improvements to map movement and scrolling
  • New system for drawing civilization names.
  • New Graphs
  • Customizable Army Number Formatting



Mods & Steam Workshop
  • Modding & Steam Workshop Support
  • Full Steam Workshop implementation.
  • In-game mod management.
  • Mod dictionary support
  • Generate a mod for the Steam Workshop based on the selected scenario
  • The game now prioritizes mod files, then subscribed Workshop items, and finally base game files when loading

https://www.youtube.com/watch?v=FJAWa5HCIAw

AI & Performance
  • General performance improvements
  • Optimized AI turn calculation time.
  • Improved AI behavior.
  • Optimized revolution mechanics.
  • General performance improvements.
  • Step-by-step scenario loading for faster performance.
  • Step-by-step save/load for saved games.
  • Timelapse storing and saving data improvements

Diplomacy & Government Mechanics
  • New system for storing all Civilization's relations, and:
  • Defensive pacts
  • Non-aggression pacts
  • And more
  • AI aggression range can now be set from 0% to 1000%.
  • New peace talk options: Demand government type changes either via diplomacy or ultimatum.
  • In the diplomacy view, all neighbors of civilizations will be shown.

Enforce Peace
  • Demand that the aggressor end their war.
  • If accepted, both sides will sign a white peace, ending hostilities without territorial changes.
  • If refused, your Civilization will join the war on the defender's side.


Host Diplomatic Summit
  • Civilization can host a summit in their capital and invite several Civilizations to improve relations between all parties.


Intervene in a war
  • A Civilization can now intervene in a war by joining a chosen side.


Diplomacy Flavor Text
  • The game will display flavor text for several diplomacy actions, including
  • Declare War
  • Send Insult, Improve Relations
  • Offer Alliance, Form Union
  • Defensive Pact, Non Aggression Pact


Share Technology
  • Transfer a portion of your civilization’s technology level to another nation.
  • Use it to support allies, influence weaker neighbors, or shift the global balance of power.


Send Volunteer Army
  • You can now select a specific number of units to send from one of your provinces to a chosen province of another civilization.
  • A great way to support allies without directly joining their wars.


Province & Economy Management
  • Remastered province information menu.
  • Right-click diplomacy view toggle.
  • Right-click treasury button opens loan menu.
  • Mass province actions: Instantly:
  • Assimilate
  • Launch festivals
  • Make investments
  • Quick overview panel for stability, happiness, and army locations.
  • "More" menu in provinces: Quick build, assimilate, invest, organize festivals.
  • Map modes now include quick action buttons for common province tasks.
  • Use A, S, D, F keys to recruit 25%, 50%, 75%, 100% of troops in a province.
  • The province information displays income taxation and production, minus the administration costs.


Buildings
  • New Building: Market
  • Farms can now be built in provinces with up to a -10% growth rate. Previously, it was not possible to build in deserts, but now it is.
  • Added a special menu to build the selected type of building in all provinces at once.
  • Each building level of the farm, workshop, and market now has a unique name.


Gameplay Features & Quality of Life
  • Movement points can accumulate up to 150% of their default value.
  • Scenario selection menu now includes preview images.
  • Support for maps with multiple background images.
  • New config option: MapScaleExtra: 1.0 to allow map scaling without increasing province size.
  • In the diplomacy view, the 'Offer Alliance' button shows whether the alliance offer will be accepted.
  • Many hover elements now display more information and have improved visuals.
  • In income map mode and while building workshops, the list now stays in place instead of returning to the top.
  • The province action menu will remain visible even when the 'More/Build' menu is open.
  • The province action menu stays visible even when the Civilization Info or Diplomacy menu is open.
  • In Diplomacy view, clicking on the diplomacy button will now open all of the civilizations from that button in the ranking view.
  • Balance of the game
  • Golden Age Military
  • Fixed 32-bit integer overflow in population and economy count on Civilization view.
  • The Treasury text will be shorter if it's over 1 million. You can change the limit in GameValues.
  • The game will store players' battle reports from the last turn so they can view them again. This is useful if player missed an important battle.
  • A battle report will be shown only if a battle took place. it won't appear if there were no defenders.
  • Troops no longer switch sides after defeating rebels on enemy territory.
  • New statistics menu for the world economy and economy by continent.
  • Added the ability to change the alliance name and its color in the alliance menu.
  • War reparations will now last for 18 turns and the income percentage increased to 12%.
  • Sending a gift can reduce a vassal's liberty desire by at least 1%, up to 10%, depending on the amount of gold sent.
  • Ports now provide an increased income bonus: 5% (up from 2%).
  • Changing government type will decrease happiness in all provinces by 10 points.
  • Defense bonus for Rebels increased from 2% to 8%.
  • AI will no longer plunder provinces where it has a core.
  • Current wars are now sorted by continent.
  • The new definitive menu for changing the type of government now displays all statistics for each government type.


Build & Invest in Your Vassal Provinces
  • Construct all types of buildings in vassal provinces
  • Invest in economy
  • Invest in development
  • Organize festivals
  • Assimilate
  • The Lord will automatically start Core Construction in all vassal provinces.


Peace Treaty - Vassals
  • During peace deals, vassals that are not war leaders will now transfer their victory points to their overlord if they participated in the war.
  • This can be changed in the GameValues file.


Manage Vassals
  • You can now set whether a vassal is allowed to declare wars independently in the "Manage Vassals" menu.


Right-Click Province Actions
  • Right-click on specific buttons in the province information menu to quickly perform actions:
  • Economy button -> Instantly Invest in Economy
  • Development button -> Instantly Invest in Development
  • Happiness button -> Instantly Organize Festival
  • Stability button -> Instantly Assimilate Province

Additional Army Management Options
  • Move All Armies to One Province - Instantly orders all your armies to move to a selected province.
  • Cancel All Army Movements - Instantly stops all active army movements


Recruit in Multiple Provinces
  • You can now recruit units across multiple selected provinces at once, instead of managing each one individually.
  • The system automatically distributes units based on each province’s available recruitment limit.
https://www.youtube.com/watch?v=qZTSoOKLpV4

Population Relocation
  • Relocate population from one province to another.
  • Select which nationality to relocate from the province.


https://www.youtube.com/watch?v=4Z4WA2U1N5s

Invest in Foreign Province
  • Invest your gold directly into another Civilization’s province to boost their economy and earn a return on your investment.
  • After X turns, you will receive your full investment back plus profit.
  • Estimated Return Rate is calculated based on a base value and modified by the distance from your capital to the target province.
  • Strengthen allies or vassals economically
  • Influence the development of key provinces
  • Roleplay as a financial powerhouse shaping global affairs


Tribal Civilization - Research
  • When a Tribal civilization researches new technology, its capital province gains bonus Economy, Development, and Happiness.
  • When a Tribal government becomes a Civilized Civilization, the capital province receives a boost to Economy and Population.


Map Modes Interface
  • In the population map mode, it is now possible to see all civilizations ranked by their population.
  • The economy map mode now displays all civilizations ranked by their economic strength.
  • Development map mode can display all civilizations ranked by average development in their provinces.
  • And much more!



Spectator mode is now more like God mode
  • After selecting a civilization, you can:
  • Perform diplomacy actions
  • Respond to Messages
  • Release vassals
  • Assimilate, invest, etc.
  • Manage world diplomacy
  • Create alliances
  • Create defensive pacts, non-aggression pacts, truces, etc.
  • Control armies
  • Recruit / disband armies
  • Build buildings
  • And much more!

https://www.youtube.com/watch?v=-1PsyMhR8y0

Events
  • New option for scenario event to play music when the event pops up.
  • Fix the condition of the 'Controls provinces' event.
  • Event since date, fix to run when is not set uped
  • Event data is standardized, but some events might not be usable in a AoH2:DE from AoH2

Audio
  • 36 New Songs
  • The audio menu lets you select a song to play.
  • Improved mouse click sound.
  • New movement sounds for units.



Map Editor & Scenario Editor
  • New map editor feature: auto-generate connections between all provinces.
  • Scenario Editor: You can now copy scenarios
  • In the Scenario Editor, you can set up occupied provinces

New console cheats/commands -> hi
  • gold X - Sets the player's gold to X
  • move X - Sets the player's movement points to X / 10
  • diplo X - Sets the player's diplomacy points to X / 10
  • army X - Adds X units to the province
  • pop X - Sets the province's population to X
  • setarmy X - Sets army in province to X
  • md - Redirects you to the Manage Diplomacy menu, where you can create alliances, vassals, pacts, and adjust relations
  • Use the id command to find civilization IDs
  • annex X Y – Civ X annexes all provinces of civ Y
  • union X Y - Unites the civilizations with IDs X and Y
  • alliance X Y - Creates an alliance between civilizations with IDs X and Y
  • vassal X Y - Civilization with ID Y becomes a vassal of civilization with ID X
  • as - Assimilates all provinces owned by the Player
  • ww X - Sets the war weariness of the civilization in the active province to X
  • relation X Y Z – Sets the relations between civilizations X and Y to Z
  • invest - Perform free invest action in all provinces of active province Ciivlization
  • chaos - Toggles "Age of Chaos" mode.
  • nuke - Player gets one atomic bomb
  • nuke X - Player gets X atomic bombs

Example use:
  • pop 12500
  • union 1 243

Backward Compatibility
  • Backward compatibility: Most Mods mods from AoH2 will work in the Definitive Edition.
  • Maps, scenarios, Civilizations, formable Civilizations, leaders, flags, terrain, etc. will work.


Game Values - Change game values in the JSON file
  • Assimilate
  • Defensive Position
  • Diplomacy, Diplomacy Points, Diplomatic Treaties (Truce, Non-Aggression, Guarantee, Military Access, Defensive Pact, Call to Arms, Union, Vassalization, Alliance Offer, Transfer Control)
  • Movement Points
  • Military Upkeep
  • Technology, Research
  • Rebels, Support Rebels, Rebels Independence, Revolutionary Risk
  • Civilize
  • Happiness, Stability
  • Loans, Taxation, Goods, Trade
  • Development, Invest in Development, Invest in Economy
  • Population Growth, Economy Growth, Economy, Income, Income Taxation, Income Production
  • Plunder
  • Government
  • Relations, Relation Improve, Relation Decrease, Relations Reactions
  • Peace Treaty, Ultimatum, Gift
  • Province, Province Animation, Province Border, Province Not Supplied
  • Colonize
  • Festival
  • Golden Age, Golden Age Prosperity, Golden Age Military, Golden Age Science
  • Difficulty
  • Timelapse
  • Holy Roman Empire (HRE)
  • Battle, Army Recruit, Army Recruitable, Army Disband, Military Movement
  • Capital, Move Capital
  • Buildings
  • Armoury, Fort, Watch Tower, Port, Supply Camp, Farm, Library, Workshop, Market
  • Form Civilization
  • Dices
  • Vassal
  • Capitulation
  • Game Update, Update
  • Rank Stars, Rank Score
  • Migrate
  • And much much more!

https://store.steampowered.com/app/3381680/Age_of_History_2_Definitive_Edition/



12:49pm
BARDA Playtest - Mudita Games

Hi all! Kind of a small update, in preparation of a much bigger one later. We're putting to test 2 new mechanics that will be the building blocks of a future "meta-game" based on the Village, buildings, characters and quests.

Those mechanics are:

  • Every item has now up to 3 materials that can be salvaged by trashing the item (or when the game is over). For now it has no use except to show off in the mountain map, but later those resources will be used in the Village to unlock new buildings.

  • 4 quests are implemented, one is chosen randomly for now, but later those quests will be given by characters to unlock new features.

Also we've started to work on a cleaner UI in preparation for the upcoming Demo.

It's kind of a "dev/preview" build but any feedback is welcome, here or on our Discord server! Cheers!

CrafTAE - Periien Crazy
Change log version 1.0.5 (52):

CONTENT
  • Event cards will now show an indicator icon when off screen so you know where the card is, this applies for Wolves, Treasure Goblins, Rats and the Traveling Merchant

  • You can now name your first Wolf companion

QUALITY OF LIFE
  • Defined spawn priorities for Wood, Stone/Sand Stone and Water, Wood will prioritize Sawmill, Stone/Sand Stone will prioritize Brickyard and Water will prioritize Soil, Garden, Farm and Greenhouses

FIXES
  • Fixed removing Mirage from Outhouse bug


We're listening to you

As said previously, we are listening to every feedback we got, so keep'em coming! New patches will arrive.

Thank you for your trust in us and make sure to join us on CrafTAE's Discord.

Cheers,

mappe

12:41pm
Pro Soccer Online - Brylos

- Fixed bugs related to penalty shootouts.

- Made kick/dribble slowdown less slow.

...

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