The Binding of Isaac

It's been almost a full year since The Binding of Isaac: Afterbirth+ was announced for release sometime in 2016. And as of today it looks like that date is going to hold: A new post at bindingofisaac.com reveals more about the expansion, which will include new items, enemies, bosses, challenges achievements, and "in-depth mod tools," and says it will be out within the next 60 days hopefully before the end of the year.

"We are currently in testing and finalizing achievements, but are running into some minor release overlap issues with the holiday rush," Binding of Isaac creator Edmund McMillen wrote. "What i can say is AB+ will release in the next 60 days on steam the goal has always been to release at the very end of the year and [we] are still shooting for it but there are some things that are a bit out of our control."

Following the release of the expansion, McMillen said he'll be keeping an eye on the mod scene on Reddit, and will every so often select a favorite for official inclusion in the game. "This is a feature im really looking foward to, i feel like ive personally scraped the barrel when it comes to item design and feel quite depleted, but im positive that there are a ton of cool ideas out there that are so left field that they MUST be added to the main game," he wrote. "So once this thing releases, its time to prove your worth!"

He also touched on the status of the other projects he has in the works, The Legend of Bumbo and 0uroboros. Legend of Bumbo "has been a hard nut to crack" but is now "an officially fun and very interesting game," which means it will be getting its own dev blog within the next few weeks. As for 0uroboros, "sadly there isn t much new to show gameplay wise but im sure we will have some fun news to share in a month or so."

2016 年 3 月 22 日
The Binding of Isaac

We should have known that whatever The Binding of Isaac creator Edmund McMillen was working on next, he wouldn't do something so mundane as telling us what it is. McMillen enjoys making us dance like puppets, so the teaser for his new project, The Legend of Bum-bo, raises more questions than it answers.

The Legend of Bum-bo is another collaboration with James Id, who directed all the Binding of Isaac trailers. This time, he'll be handling the programming and 3D, while Matthias Bossi and Jon Evans will return for the audio.

The description of Bum-bo as "a turn based puzzle RPG type thingy that's randomly generated" poses the following head-scratchers: why is a giant poo a key feature of the logo? Why does it also feature a Binding of Isaac coin? And of course, "but why is this on the isaac blog!? what does this have to do with isaac!? when isaac!? isaac? isaac! why!?".

All of that we have to wait for, or figure out from the manifold ARGs that are probably embedded in the Tumblr post.

The Binding of Isaac

The Binding of Isaac: Afterbirth caused quite a stir when it came out in October. It wasn't the DLC itself that caused the uproar, though, but rather the complex ARG it kicked off, which began with what appeared to be a bug that left promised elements of the game inaccessible. Hopefully the launch of the "mini DLC" tentatively entitled Afterbirth+ will go a little more smoothly, or at least make fewer people angry when it rolls out.

And yes, Afterbirth+ is actually something that will exist sometime next year. Tyrone Rodriguez of Nicalis made the announcement on the Binding of Isaac blog, although the details were heavily redacted by "Evil Edmund," aka Binding of Isaac creator Edmund McMillen.

"Afterbirth will have a bunch of new ***** ********, including a couple of new bosses, a few transformations and new items/trinkets. How many? That s a ****** you ll find out on *******," he wrote. "Oh, also, ***** ***** **** and maybe something else related to ***** ****. There s also a *** ****** I m leaving out until a later time so you can wonder and conjecture/speculate ***** ****."

Got that? Afterbirth+ will also include a Bestiary that will provide detailed information about enemies you've encountered, as well as support for mods, which Rodriguez said is the "big news" in the announcement, and a "user-friendlier" room editor, mod editor, and Lua support.

"It s a lot of changes to the game and I m really excited to see what all of you make. Thanks for sticking around and being patient while we continue to improve the game," he wrote. "Keep sending your good/bad feedback. We are listening, even if you think we aren t."

A launch date more precise than "next year" was not mentioned.

The Binding of Isaac

When it comes to expansions, The Binding of Isaac: Afterbirth is a monster: according to the game's official website it has more than 100 hours of extra content. That includes a new 'Greed Mode', daily runs, 10 new challenges, 1000+ new rooms and more than 100 new items, among other things.

It won't be long before it's available, either: according to that trailer above, the expansion will release October 30. "Trust me when I say this DLC makes Rebirth feel like a completely new game," says the announcement. "It's rare that I design a game that I really look forward to play testing daily."

The expansion will cost US$9.99. Preorder info is due next week, and will apparently involve substantial discounts.

The Binding of Isaac

The Binding of Isaac: Rebirth will feature daily runs with leaderboards, co-creator Edmund McMillen has announced, allowing players to compete on a more-or-less level playing field for the best score on the internet. Yes, all of it.

"Every day the game will generate a specific seed that will be generated the same for everyone (minus locked things) and you can now compete against the internet for best score in the run!" McMillen explained. "This feature was one of my favorites in Spelunky and i always wanted to do it in Isaac… But how do you score a game like Isaac? More on that in a later post."

The "minus locked things" comment refers to the fact that some players will have unlocked more powerful items than others, giving them a potentially significant leg up on everyone else. Hey, life's tough—and McMillen's promise of more information about how the game will be scored suggests he has a plan for redressing imbalances, at least partially.

The post also revealed a pair of new items for the game: Dead Eye, "a fan suggested item that raises damage with each consecutive hit and causes your tears to become red glowing balls of death if you play well," and Continuum, which turns your eyes purple and causes your tears to "loop back" when they're shot off the screen.

The Binding of Isaac

If you're a Binding of Isaac player, you've probably already moved on to Rebirth by now, the recent, spritely remake that adds new content and performs way better, on account of it not being made in Flash. Well now you have a reason to return to the original game. Florian Himsl—co-developer of the original version—has just released his promised update that adds a new Hard mode, "eternal" enemies, and makes bug fixes and other changes to the game. The free update is on Steam now, and you'll need the Wrath of the Lamb expansion to play it.

The above video details some of the changes, which should make for a nice challenge for Isaac pros.

The Binding of Isaac
Binding of Isaac


The Binding of Isaac creator Edmund McMillen has answered a huge selection of questions surrounding his and Nicalis's remake project The Binding of Isaac: Rebirth. Taking the form of a Q&A between McMillen and a (hopefully fictional) foul-mouthed and belligerent question-asker, he reveals how the game will contain double the content of the original, how the developers are planning to add shared seeds, and how - typically - it will be "done when it's done".

Not all of it is new, but it's a nice consolidation and clarification of info surrounding the top-down Zelda-inspired roguelike. Rebirth's biggest improvement is that it isn't being made in Flash, which - as players of the original will be pleased to hear - will mean less bugs, quirks and inexplicable slowdown. In fact, responding to why Rebirth is being made, McMillen explains that a second expansion had been planned, but that the limitations of Flash meant it wasn't possible.

Of the new info revealed about the game, McMillen explains that no Early Access-style release is planned because, "Rebirth is a game loaded with secrets and fun stuff I dont want anyone to see before anyone else." Excitingly, he also mentions that Spelunky-style daily runs and shared seeds are planned, giving the game a constantly updating competitive edge.

You can read the full Q&A here, or prepare yourself for the game's eventual release through the creepy-ass trailer below.

The Binding of Isaac
binding of isaac rebirth trailer


The original Binding of Isaac pushed Flash (and my computer) to its limits, so I'm looking forward to Nicalis' remake, which recreates Team Meat's roguelikey thing in a new engine, while replacing the art - which Ed McMillen was "sick of looking at" - with 16-bit style versions of Isaac, Mom and the rest of the lovable gang. I was hoping this teaser trailer would show a bit more of that, but I can't say I'm disappointed by the live-action, puppet-based video we got instead. I mean: wow. Also: screaming. Never stop screaming. Venture below to witness it for yourself.



The Binding of Isaac Rebirth is coming to Steam in 2014. Have you stopped screaming yet?

Don't worry. Gamescom's other news is less nightmare inducing. Find it here.
2013 年 6 月 26 日
Half-Life 2
steam trading cards


Just as promised, Steam Trading Cards is now live. The virtual cards can be earned by playing participating games on Steam, trading with other users, or buying on the Steam Marketplace. Complete a set to create a badge, earn rewards and XP, and level up. The user with the highest Steam level at the end of the year gets to high five Gabe Newell while announcing Half-Life 3. In space.

In other true facts, I'm already hearing from users playing the Steam marketplace to profit off the cards' initial popularity. One user I spoke to has been buying low and selling high to pad his Steam wallet, even creating scarcity by buying up low-value cards in quantity. I'll keep an eye on marketplace prices as more users start trading the collectibles.

I was hoping to find a good deal on a 1952 Mickey Mantle card, but unfortunately, baseball isn't a participating game. You can see which of the games you own are participating here.
Dungeon Defenders
Humble-Indie-Bundle-7


Now there's even more reason to use that holiday cash Aunt Myrtle sent you on something charitable. The ongoing Humble Indie Bundle 7 has just expanded its indie game offerings to include The Basement Collection of Flash games, the action puzzle platformer Offspring Fling, and the retro 2D platformer Cave Story. The original bundle was packed with indie hits Snapshot, Closure, The Binding of Isaac and its Wrath of the Lamb DLC, Shank 2, Dungeon Defenders and its DLC, Legend of Grimrock, and the documentary Indie Game: The Movie. So, for the next six days, you can snatch up nine full games and one movie for a price that's absurdly close to free.

If you haven't done a Humble Bundle before, here's how it works: You can donate any amount of money and receive Snapshot, Closure, The Binding of Isaac, Shank 2, and Indie Game: The Movie. But if you pay more than the average ($6.41 as of this writing), you'll also get Dungeon Defenders, Legend of Grimrock, The Basement Collection, Offspring Fling, and Cave Story. The folks at Humble Bundle estimate the total value of this collection at $170. You can even choose how you'd like to have your payment divided between the developers and the two benefiting organizations, Child's Play Charity and the Electronic Frontier Foundation.

For more information on the games included in the bundle, check out the trailer for Humble Indie Bundle 7 here.
...

搜索新闻
存档
2024
11月   10月   9月   8月   7月   6月  
5月   4月   3月   2月   1月  
存档年份
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002