Cross The World - redbeehives
Ver 0.6.25 has been updated

#UI
  • Multiplayer guest can now change fog-of-war frequency in the settings menu as well.
  • Setting changes made by a multiplayer guest are now automatically saved.

#Gameplay
  • Using the Taunt ability now jump-starts combat immediately.

#Bug Fix - Gameplay
  • Fixed bug where holding a torch didn't thaw items in the bag even in cold weather.
  • Fixed bug where canceling an action also removed ability cooldowns.
  • Fixed bug where raindrops pouring onto a river ruined its structural integrity.
  • Fixed bug where "Cancel task" didn't show up for the CONSUME task.

#Bug Fix - Multiplayer
  • Fixed bug where "Cancel task" didn't show up for rest and sleep on the guest client.
  • Fixed bug where dash and backdash abilities didn't work properly while moving with WASD keys.

#Optimization
  • Loading existing games is now 10x faster due to the removal of redundant code in the loading sequence.

#Balance
  • Cigarette now grants a much stronger REFRESHED buff when used.
  • Potion of Attack now requires animal meat to brew.
The Adventures of HILLS - k6631738

🔥New Entry in the “The Adventures”
⚔️“The Adventures of HILLS” 🗡⚔️💰
Scheduled for Release in Q4 2025!💙
📣📣The latest trailer is now live!📣📣

👇👇↓ Store page is available,add wishlist now! ↓👇👇
https://store.steampowered.com/app/2859100/The_Adventures_of_HILLS/



If you like our products ,
Please join our Patreon and Discord to communicate with us!
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Pogo Stick: Ultimate Challenge - Jovak
  • Tweaked the sticks in the waterfall
  • Adjusted the moving iron platforms to reduce frustration
  • Refined the wall bricks
雀球ぽん - Nineteen woods
以下の機能変更を行いました。
  • 危険牌について、上下に赤線の表示を追加。
  • ヘルプの内容を追加しました。
Overtime Anomaly - OpTic Applejack
A small hotfix to make the Undertime Anomaly achievement more achievable. You now have to complete a full workweek in under 20 minutes instead of 15 minutes.
Turnout Playtest - eevoe
Hello!
I think it's time to take a step forward and enter the Demo stage!
Thank you to everyone for participation and feedback!

Playtest itself will stay up (but hidden) and will be updated with the Demo. So if you're opted in and haven't played the game yet - you still can.

Or just go play the Demo:
https://store.steampowered.com/app/3634250/Turnout_Demo/
World of Warships - Unrug_WG
Chart a Course for Adventure: From Narvik to Dunkirk!


Join us on an interactive historical adventure through two of the most dramatic episodes of the early days of World War II—events that cracked open the "Phoney War" and unleashed the full power of the Axis and Allies in Europe: the battles of Narvik and the Dunkirk evacuation.

The in-game event will play out over the course of 6 weeks—starting this week—and feature special rewards like British destroyer Eskimo and Commander Victor Crutchley, among a number of other rewards available in the Armory for Adventure Tokens. Find out how to earn these Tokens in battle and what they can net you in a dedicated article via this link:

EU

Brawl


The final Brawl of Update 14.3 features a 3v3 format with the Epicenter mode, and it will be fought exclusively aboard Tier X destroyers. Be sure to check it out by the end of the weekend!

Teaser: Update 14.4


Update 14.4 is gearing up to be favorite for naval history enthusiast. Get a taste of what's to come in our special teaser video!

Watch Teaser
PixageFX Studio - LizardWish

- Added new AI module : AI Remove AA
AI-powered Antialias Removal Module


- Enhanced module : Lookuptable (LUT)
Enhanced LUT support, The Lookuptable module can now process cube LUT files of any size.


- Added new palette module : Tone Generator
Expands your palette by calculating dark and light tones of up to 16 selected colors.
Cosmos - Jacwab
OPTIMISATION!
I have done a full rework of the Audio system which was a serious pain point for Optimisation and the game should actual run at least 200%+ better that It did before!
This work also took a very long time to get setup and optimised which has caused the delay on recent updates!

NEW TO COSMOS
  • Updated the UI Interaction prompts for Shrines, Rift Core and Intergalactic Merchant Items
  • Removed Rift Modifier Choices and replaced with a more formatted Rift Event
  • Updated the particles when you destroy a Large Asteriod and Small Asteriods
  • Added SFX to the Firing and explosion of the Artifact spawned by "Auto-Turret"
  • Updated the Visuals of the MLG Lighting Module to look visually more like a lightning bolt instead of a missile
  • Asteroids have a 33% chance to spawn Health Orbs instead of items
  • The Blink Ability now has a visual indication as a starship outline when its ready to be used
  • Updated the HUD to collapse Artifacts in the inventory if the Artifacts are below a required amount of fill the first line of the Inventory bar
  • Removed the hidden DEBUG Menu from the HUD to increase Optimisation as it was causing moderate fps issues.
  • Added new sound effects for Hex Missiles / Blink Ability coming off of cooldown
  • Updated the "Used" Shrine Particale Effects
  • Intergalactic Merchant now has dialogue mentioning they spawned a Shrine when they arrived
  • Updated the Particale effects of the Augment "Orbital Launcher"
  • Updated the visuals of the Starship Bay in the Satellite
  • Update the visuals/partiacles/Audio for the Active Artifact "Charge Launcher"
RIFT POCKETS
Throughout the rift you will see "Rift Pockets" change and adjust the Rift Environment, flying into these damages your starship and reduces your vision. Each rift will have a different map with varied rift pocket sizes and locations!

RIFT ANOMALIES
Added some new rift anomalies to dynamically change the map with the new Rift Pockets added this patch along with some balance changes on other Rift Anomalies

Cosmic Rays (NEW)
The Cosmic Rift rumbles with the sound of more Rift Pockets

Deep Pockets (NEW)
Killing an Enemy spawns miniature Rift Pocket

Alien Invasion (ADJUSTMENT)
The alien starships can now be killed they just have a large amount of health

Ancient Shrines (ADJUSTMENT)
Shrines also open a portal to another dimension

Visions Of Horrors (REMOVED)
This removed the lull between fights and prevented the player from catching their breath at any moment. It was not fun or engaging so its been removed

BLACK MARKET
The Black Market has undergone some much needed improvements with new visuals and a very cool new money making feature... play to find out!

WEAPONS
  • Updated the "Space Shotgun" to have improved visual effects and explosion to be radial instead of multiple projectiles. This will improve the overall inconsistency with shotgun projectiles not hitting very nearby targets
  • "Space Shotgun" explosion radius now scales with projectile size
  • Updated all audio for Weapons to better match their utility
  • H4 Missile Array weapon accuracy and speed has been increased by 100% to align it more to the other weapons utility along with a much more satisfying Audio overhall
  • Renamed the "Moon Charm" weapon to "Lunarius Starcannon"
  • Updated the "BX41 Plasma Cannon" visuals to better represent plasma projectiles
ARTIFACTS, CURSES AND BOONS
Boon of Curation (ADJUSTMENT)
Was: Collecting legendary items increases maximum health by 10
Now: Collecting Items increases maximum health by 1

Micro Shells (ADJUSTMENT)
Was: 50% Reduced Projectile Size + 25% Increased attack Range
Now: 50% Reduced Projectile Size + 50% Increased attack Range

Fast Loader (NEW)
+ 25% Attack speed
After killing a cosmic echo gain 10% Bonus Attack Speed
Loose all bonus attack speed upon taking damage

Bomba (NEW)
Dealing damage sticks a sticky bomb to the enemy that explodes after a few seconds. Bomba has 5 second cooldown

Firewave (NEW)
Weapon shots also fire a large firey infused plasma blast. Firewave has 3 second cooldown

Catylist (NEW) (ACTIVE ARTIFACT)
Call down a Catyltic Crystal that attacks nearby enemies

Orbital Laser (NEW) (ACTIVE ARTIFACT)
Fire an Orbital Laser that follows a path based on the Starship direction

Fuel Cell Booster (NEW)
Killing an Enemy or Cosmic Echo grants a burst of Flight Speed

Mine Injector (NEW)
Killing an Ememy spawns a homing mine

Reverse Chambering (REMOVED)
+ 50 Attack Range
+ 10% Critical Hit Chance
50% attack speed

Crate Of Coins (REMOVED)
+ 150 Gold

Fuel Cell (REMOVED)
+ 25 Maximum Rift Energy

Cosmic Bullets (REMOVED)
+ 15% Attack speed
+ 30 Ballistic Damage
+ 30 Maximum Health

AUGMENTS
Orbital Launcher (ADJUSTMENT)
Was: Using any ability launches a orbital missile at the reticle location
Now: Using any ability launches 2 orbital missiles at the reticle location

BUGS FIXED
  • Fixed an Issue with the Artifact "Strange Matter" in which 50% of the time Items spawned from it spawned from the Rift Core (0,0,0) instead of the Starship
  • Fixed a spelling mistake with the ENTROPY Cosmic Echo description in the Compendium Menu
  • Fixed a spelling mistake with the Rift Anomaly "Fuel Leak"
  • Fixed an issue with Deans ARTHR drones spawning inside the rift, then flying outside if you spawn with "Intro Animation" on
  • Fixed an issue with the Artifact "Wishing Star" that was failing to activate
  • Fixed an issue with the Photon Wave Blaster Artifact projectiles always critically striking
  • Fixed an issue with the Rift Anomaly "Orbital Corruption" as it references a a system that has long since been removed (Rift Energy)
  • Fixed an issue with the Cursor and Crosshair that failed to update the thumbnail image when it was changed using the slider
  • Fixed an issue with Curse "Cursed Firing Mechanism" that was causing shot inaccuracy
  • Fixed an issue with Items spawned from Augments still showing their tooltip image
  • Fixed an issue with "Ancient Shrines" UI not closing when the shrine is used
  • Fixed wording issues with the "Random Stats" given from any source when shown in the Combat Log menu
  • Fixed an issue with the merchant Health Upgrade failing to update the visuals of your "Gold" text
  • Fixed an issue with the H4 Missile Array explosion end particale spawning before the weapon expired.
  • Fixed an issue with the Challenge "Projectile Priorities" In which is referenced an Artifact that no longer existed. It now references the correct "Angled Barrels" artifact along with the new weapon "Lunaris Starcannon"
Parisian Brasserie Simulator - Quark Studios
Dear Managers 🥐

Today, we’re talking about a key ingredient in any brasserie’s life: the passing of time.
And for this Devlog #3, we’re unveiling a complete rework of the time system.

In the current demo, time flows from 10 AM to midnight, but only when you open your brasserie.
A virtual day lasts 30 real minutes, and you can’t close the brasserie once it’s open.
The result? No breaks, no flexible planning… and limited gameplay possibilities.

In the upcoming Early Access, everything changes.

Time will flow continuously, whether your brasserie is open or not.
🍷 You’ll be free to open and close at will, giving you more control over your day — take a break, explore, or dive into new features... 👀
⏩ You’ll also be able to fast-forward time to jump straight to your preferred hours.

Time of day will have real impact on your brasserie:

Customer traffic will vary throughout the day

Some dishes will only be ordered at specific times

Special events will take place in the evening — or even late at night…




But beware, because Paris never sleeps
And at night, anything can happen. 🌙



We’ll see you again next week for a look at a brand-new feature.

In the meantime, feel free to try the free multiplayer mode in the demo — up to 4 players in co-op!

And if you haven’t yet, join our Discord to stay updated in real time.

– The Quark Studios Team
...

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