Teleglitch: Die More Edition - Nafastus
The developers have been working hard to bring you the latest patch for Teleglitch: Die More Edition.

Patch notes:

Arena Mode:
The Arena mode is an entirely new game feature developed for this patch. There are a total of 36 arenas divided into four chapters. Each chapter can be unlocked by completing the normal campaign (chapter 1 accessible by default).

In the arenas, the player will face hordes of enemies in a randomized level layout. To aid the player, each arena chapter has six different predetermined weapon sets with varying strengths and weaknesses. Each arena have one of the following three objectives: kill all enemy waves, survive a certain amount of time, or kill a specific enemy type.

The arenas will be an excellent training ground for new players and additional content for the few players who have already completed the normal campaign.

Enhanced menu:
The menu system has been improved both in looks and usability.

New achievements:
For the achievers, four new Steam achievements will be available, tied to each of the Arena chapters.

Additional updates:
*Balance changes on later levels in the original campaign (more starting items)
*Bug fixes

Please visit our forums and give feedback!
http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

Teleglitch: Die More Edition - Nafastus
The developers have been working hard to bring you the latest patch for Teleglitch: Die More Edition.

Patch notes:

Arena Mode:
The Arena mode is an entirely new game feature developed for this patch. There are a total of 36 arenas divided into four chapters. Each chapter can be unlocked by completing the normal campaign (chapter 1 accessible by default).

In the arenas, the player will face hordes of enemies in a randomized level layout. To aid the player, each arena chapter has six different predetermined weapon sets with varying strengths and weaknesses. Each arena have one of the following three objectives: kill all enemy waves, survive a certain amount of time, or kill a specific enemy type.

The arenas will be an excellent training ground for new players and additional content for the few players who have already completed the normal campaign.

Enhanced menu:
The menu system has been improved both in looks and usability.

New achievements:
For the achievers, four new Steam achievements will be available, tied to each of the Arena chapters.

Additional updates:
*Balance changes on later levels in the original campaign (more starting items)
*Bug fixes

Please visit our forums and give feedback!
http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

22 jan. 2014
Teleglitch: Die More Edition - Nafastus
The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.

Changelog:

Fixed: The Attention master now works correctly
Fixed: The crash when loading linux levels
Fixed: Switching fullscreen no longer results in 1x1 windows
Added: New options menu
Added: Lighting effects
Added: Support for more controller models
Added: Shockwaves for explosions

Changed: Difficulty scaling changed; early levels are easier, later levels are harder
Changed: Agl-Grenades no longer blow scientists up
Changed: Levels are now a lot more modular, resulting in more variations in level generation
Changed: All distortion effects are remade
Changed: Railgun now takes less ammo
Changed: Swarmbots now spawn outside the pipes
Changed: Monsters are placed more randomly
Changed: Improved colors

There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console.

Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:

https://www.facebook.com/Teleglitch

http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

Over and out!
22 jan. 2014
Teleglitch: Die More Edition - Nafastus
The developers at Test3 Project have been working hard to bring you this update containing several new cool features and a major balance change to the game.

Changelog:

Fixed: The Attention master now works correctly
Fixed: The crash when loading linux levels
Fixed: Switching fullscreen no longer results in 1x1 windows
Added: New options menu
Added: Lighting effects
Added: Support for more controller models
Added: Shockwaves for explosions

Changed: Difficulty scaling changed; early levels are easier, later levels are harder
Changed: Agl-Grenades no longer blow scientists up
Changed: Levels are now a lot more modular, resulting in more variations in level generation
Changed: All distortion effects are remade
Changed: Railgun now takes less ammo
Changed: Swarmbots now spawn outside the pipes
Changed: Monsters are placed more randomly
Changed: Improved colors

There's also an experimental item randomization mode; the patch was almost done and there wasn't enough time to test it, so for now you can only enable it by typing 'settings.randomizeitems=true' to console.

Please show your support for the game by visiting us on facebook and the Paradox Forums. All feedback is welcome:

https://www.facebook.com/Teleglitch

http://forum.paradoxplaza.com/forum/forumdisplay.php?808-Teleglitch-Die-More-Edition

Over and out!
Teleglitch: Die More Edition - Nafastus
Patch 8.8 is now live!

It includes the following updates:
-Added HD Mode. Check the options menu.
You will be able to choose between 1x, 2x and 3x the default resolution.
-You can now zoom the map using mouse wheel.
-Fixed missing module names in level4b
-Upgraded to SDL2. This should fix most of the weirdness with the game window.
-You no longer have to restart the game to switch between fullscreen and windowed mode.
-Levels are now more randomized (inspired by one of the Xangi's mods)
-Fixed a minor bug that allowed you to reload when you had no ammo.

For players who haven't dared to try the game yet, we will also release a demo version on Steam shortly.
Teleglitch: Die More Edition - Nafastus
Patch 8.8 is now live!

It includes the following updates:
-Added HD Mode. Check the options menu.
You will be able to choose between 1x, 2x and 3x the default resolution.
-You can now zoom the map using mouse wheel.
-Fixed missing module names in level4b
-Upgraded to SDL2. This should fix most of the weirdness with the game window.
-You no longer have to restart the game to switch between fullscreen and windowed mode.
-Levels are now more randomized (inspired by one of the Xangi's mods)
-Fixed a minor bug that allowed you to reload when you had no ammo.

For players who haven't dared to try the game yet, we will also release a demo version on Steam shortly.
Teleglitch: Die More Edition - Nafastus
NEW YORK — October 8, 2013 — Paradox Interactive, a publisher of games and a horrified survivor, today announced the addition of full controller support to Teleglitch: Die More Edition, making the game ideal for play in Steam’s Big Picture mode. Teleglitch, a survival-horror roguelike action game from developer T3P, has implemented the community’s most-requested feature: the ability to explore, scavenge, run, and die horribly from the comfort of the couch while using a controller. This support is included in a new content patch for Teleglitch that also adds 15 new achievements and improved Steam Cloud support, along with minor game fixes.

A new DLC pack has also been released for Teleglitch: Die More Edition, entitled “Guns and Tunes,” which grants players access to eight different starter weapons and utilities for a more varied (but inevitably fatal) game experience. A soundtrack of original music by the Teleglitch developers is also included, providing gamers with extra terror in five haunting tracks that evoke the tension and persistent danger of the game. Players who pre-ordered Teleglitch: Die More Edition already own this content.

To watch more editions of Teleglitch: Die More Edition, a livestream featuring the new content will occur on tonight at 8 p.m. CET / 11 a.m. PDT. Head on over to the official Paradox channel on TwitchTV to see our employees die more (in-game): http://www.twitch.tv/paradoxinteractive.

Teleglitch: Die More Edition is now 75% off at selected retailers to celebrate the new features. To learn more about Teleglitch: Die More Edition, visit http://www.teleglitch.com.

Read more:

Facebook: http://facebook.com/Teleglitch
Forum: http://forum.paradoxplaza.com
Web page: http://diemore.teleglitch.com/
Twitter: http://twitter.com/teleglitch
Teleglitch: Die More Edition - Nafastus
NEW YORK — October 8, 2013 — Paradox Interactive, a publisher of games and a horrified survivor, today announced the addition of full controller support to Teleglitch: Die More Edition, making the game ideal for play in Steam’s Big Picture mode. Teleglitch, a survival-horror roguelike action game from developer T3P, has implemented the community’s most-requested feature: the ability to explore, scavenge, run, and die horribly from the comfort of the couch while using a controller. This support is included in a new content patch for Teleglitch that also adds 15 new achievements and improved Steam Cloud support, along with minor game fixes.

A new DLC pack has also been released for Teleglitch: Die More Edition, entitled “Guns and Tunes,” which grants players access to eight different starter weapons and utilities for a more varied (but inevitably fatal) game experience. A soundtrack of original music by the Teleglitch developers is also included, providing gamers with extra terror in five haunting tracks that evoke the tension and persistent danger of the game. Players who pre-ordered Teleglitch: Die More Edition already own this content.

To watch more editions of Teleglitch: Die More Edition, a livestream featuring the new content will occur on tonight at 8 p.m. CET / 11 a.m. PDT. Head on over to the official Paradox channel on TwitchTV to see our employees die more (in-game): http://www.twitch.tv/paradoxinteractive.

Teleglitch: Die More Edition is now 75% off at selected retailers to celebrate the new features. To learn more about Teleglitch: Die More Edition, visit http://www.teleglitch.com.

Read more:

Facebook: http://facebook.com/Teleglitch
Forum: http://forum.paradoxplaza.com
Web page: http://diemore.teleglitch.com/
Twitter: http://twitter.com/teleglitch
15 ago. 2013
Teleglitch: Die More Edition - BjornB
We did a patch some time ago including the following changes:

RSG:
1)Shockblade is now replaced with Powerlegs and also have new starting text
2)Silver Spoon's description had one too long line that got cut off

Stability:
1)The problem some Mac and Linux users when using Stimulants should be fixed
2)The game no longer crashes when it can't connect to steam. Will now instead try to restart itself through steam. This will likely fix issues where the game crashed right after the blue loading screen.
3)One module name had wrong capitalization This was likely the reason why people had the game crash on linux and mac while loading levels. Linux and Mac are case-sensitive while Windows isn't.

There's another update in development which will contain exiting new features!Stay tuned for more information.
15 ago. 2013
Teleglitch: Die More Edition - BjornB
We did a patch some time ago including the following changes:

RSG:
1)Shockblade is now replaced with Powerlegs and also have new starting text
2)Silver Spoon's description had one too long line that got cut off

Stability:
1)The problem some Mac and Linux users when using Stimulants should be fixed
2)The game no longer crashes when it can't connect to steam. Will now instead try to restart itself through steam. This will likely fix issues where the game crashed right after the blue loading screen.
3)One module name had wrong capitalization This was likely the reason why people had the game crash on linux and mac while loading levels. Linux and Mac are case-sensitive while Windows isn't.

There's another update in development which will contain exiting new features!Stay tuned for more information.
...

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