Team Fortress 2
Good news! Submissions are now being taken for the Second Annual Saxxy Awards! The event where we celebrate the world's best short films exclusively about ME, SAXTON HALE! No other subject will be considered for hold on, Bidwell's trying to tell me something. What is it, Bidwell. Of course I can listen to you and type at the same time. Look. Still typing. What? What do you mean they can make the films about anything? Why would they want to do that? No, it's not arrogance, Bidwell, it's just common damn sense. If you can make a film about anything, make it about me. What? Because I'm Saxton Hale, that's why. Why are we still having this conversation? You're lucky my hands are busy typing.

New paragraph! I'm going to go pull some strings with the mayor, see if I can't get the rules changed about what the films have to be about. In the meantime, feel free to upload your submissions.

This just got signed by Saxton Hale

As of 12:00AM GMT today and for the next two weeks, we are now accepting submissions for the Second Annual Saxxy Awards! Click here to find out how to submit!


(Note: Replay category submissions will be accepted starting tomorrow, via the in-game Replay Browser.)


Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a regression in the Mac's minimum system check
Team Fortress 2
  • Added new audio lines for Merasmus to use when he attacks
  • Fixed a Linux dedicated server crash related to Mann vs. Machine mode
Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.)
  • Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added positional audio support for Mumble clients
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Performance and stability improvements
Team Fortress 2
  • Scream Fortress Event 2012
  • Fixed a bug where buildings would be invisible during their setup time
  • Mann vs. Machine
    • Added the map Mvm_coaltown_event with a special Halloween mission
    • Fixed a bug where players money would not be set properly when restoring a checkpoint
    • Fixed server crash on vote to restart mission
26 oct. 2012
Team Fortress 2


In much the same way that most of the characters in the 1983 haunted elevator movie “The Lift” were warned – repeatedly - to take the stairs, we warned you that the frankly terrifying Scream Fortress Halloween event was coming. And now it’s here, and you’re scared, and you don’t have anyone to blame but yourself. This year, you’ll experience the tear-squirting terror of being trapped in a living nightmare with a vindictive ghost, just like everyone in M. Night Shyamalan’s epic of elevator haunting, “Devil”. Before we get to the horror proper, though, we’d like to thank everyone in the community who contributed such terrific items on short notice. Alright, enough talking. As female reporter Jennifer says just before the final elevator battle in “The Shaft”: It’s going DOWN!

Team Fortress 2


Welcome to your DOOM... AARON A. AARONSON!

Yes, we're talking directly to YOU, Aaron A. Aaronson! This prophecy of your death is coming from INSIDE YOUR OWN COMPUTER! AWOOOOOO!

Hello, everyone else! What you just experienced was a brave new frontier in Halloween scaring technology: personalized terror! Rather than generically scaring all of you a little, from this Halloween forward, we’re going to scare one specific person... TO DEATH! Admittedly, much like the Human Genome Project, this is going to take some time. So everybody be patient - you'll all be scared eventually. Also, if any of you know Aaron B. Aaronson and don't want to deprive him of the thrill of dying of terror next year, don’t tell him about this blog post.

But just because we’re all now living in the amazing far future of scaring, being frightened in ways that until moments ago seemed impossible, that doesn’t mean we don’t have some more traditional Halloween horror planned for you. First of all, we’re happy and scared to announce the Fourth Annual Scream Fortress Halloween update, dedicated to the loving memory of Aaron A. Aaronson. It doesn’t ship until tomorrow, but you can read all the eerie details here.

Secondly, we’re pleased to present the first in our new series of Halloween-themed release notes. It’s a terrifying little tidbit of fearful fact reporting we call “John Carpenter’s Changes to the Functionality of Halloween Gifts”! Last year, gifts spawned publicly and could be claimed by whoever got there first. This year, players will receive private gift spawns that they can grab at their leisure without having to race everyone on the server for them. The end. Directed and programmed by John Carpenter.

24 oct. 2012
Team Fortress 2


Those of you who follow the private lives of TF2's mercenaries might be aware that Soldier's had an ongoing roommate problem. Specifically, his problem is that his roommate is a powerful magician. Things reach their logical, terrifying conclusion in a comic we call... "Doom-Mates!"


Team Fortress 2


Since 99.9999% of you probably read that title and went directly to the Mann Co. Store, we assume we're now speaking to the three of you who don't believe in reading titles. And now that we've restated the importance of reading the title, we assume those three are gone too. We're essentially talking to ourselves right now, but Valve has a minimum word count for all blog posts that we haven't quite reached yet. Did we mention that items will be anywhere from 25% to 75% off? Well, we have now. Also, the minimum word count is 100 words. Bam!


Team Fortress 2
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed the "disconnect" command regression from the previous update
  • Fixed tools like vbsp working with new model format
  • Fixed a con_logfile ConVar exploit
Team Fortress 2
  • Fixed a common "FindModel" crash for replays
  • Fixed the Crafty Hair not using styles for the yellow and brown hair
  • Improved the "Restore" UI for customizing items in backpack
  • Fixed floating arrows on carried objects
  • Mann vs. Machine
    • Added a penalty system to deter players from repeatedly abandoning Mann Up games
    • Corrected the respawn time for the Mannslaughter mission
    • Updated MissionCycle behavior. Servers will always cycle to a mission listed in the MissionCycle file.
17 oct. 2012
Team Fortress 2
There are some words that, if I have to use them to describe a man, mean that man is dead to me. Also to everybody else. Because I will kill that man. One of those words is "hatless". The other is "coward".

I gave you mercs one simple thing to do: Defend Mann Co. from an unstoppable robot horde. Now Bidwell's telling me some of you are abandoning the fight in the middle of attacks. Firstly: What am I even paying you in found money that falls out of robots for?

Secondly — actually, put this first, it's more important — I am coming for you.

But thirdly, Bidwell's drummed up some penalties for any coward he catches running away from the frontlines. If any of you cowards out there find these penalties too harsh, don't worry about it, because see Point #1 (I am coming for you). Whatever penalties you get will seem like a day at the Being Afraid store (or wherever it is cowards like to shop) when I get my big angry hands on your beady little heads.

This just got signed by Saxton Hale

For more information, visit the updated Mann vs. Machine FAQ.



Team Fortress 2
ETF2L is starting up its third season of Highlander next week. Last year they had over 300 sign-ups and are hoping for even more this year! Signups start Monday, October 15 and are open through the week until October 23. The season is slated to start the first week in November.

As an added bonus, to help promote the new season, on Sunday October 14 there is a Highlander match scheduled between one of the best teams in Europe and North America: Teams SNSD and The Syndicate. The match will be broadcast on VanillaTV at 9:15PM CET and is a joint effort between VanillaTV, ETF2L, and eXtv who are all going to be covering the event. More details are available here about that match.

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