Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.

<a href="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10_large.jpg"><img src="http://media.steampowered.com/apps/tf2/blog/pyromania/pyroland_10.jpg" width="420" height="240" border="0"></a>

<a href="http://www.teamfortress.com/post.php?id=8502">Read the full blog post</a>
Team Fortress 2 - SZ
It isn't often documented, but there tends to be a lot of cross-pollination of ideas across the various teams here at Valve. There are a lot of talented folks walking around the halls here, and it's incredibly helpful to show them things and get their feedback, because with each round of feedback we'll manage to solve a problem or even find some new inspiration. Case in point: When the Source Filmmaker team was working on ideas for what the "Meet the Pyro" would look like, one of the ideas stood out. Not only were we amused at the proposed world of the Pyro, but immediately were thinking of how much fun it could be to play inside it.”

Of course, one of the immediate issues with this was how to bring the pastel color scheme and various whimsical storybook elements that made up Pyro's dream world into the textured world of TF2, with its more naturalistic palette and real-world setting. Achieving the Pyroland look would not only require creating a completely new texture set, but would have to be constrained both by texture memory and artistic resources.

Some of the things we ended up creating to solve this included, firstly, a replacement system that let us override the default textures in the game with an alternate version; and secondly, a new graphics shader system that we called "Pyro Vision". Here's what the final result was, but it took a few tries to get there.



Read the full blog post
12 Jul 2012
Team Fortress 2 - SZ
<img src="http://www.teamfortress.com/images/posts/summer_sale_2012.jpg" width="420" height="240" border="0">

To celebrate the <a href="http://store.steampowered.com/" target="_blank">Steam Summer Sale</a>, we’re having our own Mann Co. Store Sale on some of this year’s Workshop items, along with other goodies such as name tags, description tags, and various paints, weapons and hats. We’ve also added new summer bundles, featuring new items from the Pyromania update in various packaging flavors. The sale runs today through July 22.<br /><br />
12 Jul 2012
Team Fortress 2 - SZ


To celebrate the Steam Summer Sale, we’re having our own Mann Co. Store Sale on some of this year’s Workshop items, along with other goodies such as name tags, description tags, and various paints, weapons and hats. We’ve also added new summer bundles, featuring new items from the Pyromania update in various packaging flavors. The sale runs today through July 22.

Team Fortress 2 - SZ
<a href="http://www.sourcefilmmaker.com/" target="_blank"><img src="http://www.teamfortress.com/images/posts/sfm_engy.jpg" width="420" height="245 border="0"></a>

Thanks for your patience, everybody! And a <i>really</i> big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.

They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new <a href="http://steamcommunity.com/sfm">SFM-specific page in the Steam Community</a> where you can view, rate and discuss all the latest user-created videos.

Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks'll something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".

You can download the Source Filmmaker <a href="http://store.steampowered.com/app/1840/">here on Steam</a>.

Team Fortress 2 - SZ


Thanks for your patience, everybody! And a really big thanks to our first round of testers, who were instrumental in helping us make the SFM a better user experience.

They were SO helpful, in fact, that we're happy to announce that SFM Beta is now open to everyone, for free, as of right now. We've also provided a new SFM-specific page in the Steam Community where you can view, rate and discuss all the latest user-created videos.

Plus, just so we don't all overdose on "Meet The Heavy" shorts, we've decided to release a new session, to give all you folks'll something new to riff on. So get out your guitar (and some audio recording equipment) and prepare to "Meet The Engineer".

You can download the Source Filmmaker here on Steam.

27 Jun 2012
Team Fortress 2 - SZ
<a href="http://www.teamfortress.com/pyromania/"><img src="http://www.teamfortress.com/images/posts/pyro_day3_blog.jpg" width="420" height="263" border="0"></a>

The <a href="http://www.teamfortress.com/pyromania/">third and final day</a> of Pyromania is here, and the update is now <i>live!</i> New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!

WHAT'S THAT, ROBIN?

okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.

oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned [exclamation mark]
27 Jun 2012
Team Fortress 2 - SZ


The third and final day of Pyromania is here, and the update is now live! New new items! New achievements! A new game mode! Pyrovision! Bongos! It's all live right now! In fact, this is such a big deal, we're doing it! We're HITTING THE ALL-CAPS KEY! WE'VE BEEN SAVING THIS FOR A SPECIAL OCCASION, AND IT DOESN’T GET ANY SPECIALER THAN THIS! MAN, IT LOOKS LIKE WE'RE SCREAMING! IT'S LIKE A MILLION VOICES CRIED OUT IN TERROR, AND THEN JUST GOT LOUDER!

WHAT'S THAT, ROBIN?

okay, caps lock key is off. we can't even capitalize our sentences now because they took our caps lock key away. didn't take our exclamation mark key though!!!!!! oh hellz yeah okay they just took that too. enjoy the update, everybody.

oh, hey, also: just because this is the last meet the movie, don't think it’s the last update you’ll see from us. we have big plans for the future of tf, so stay tuned [exclamation mark]
27 Jun 2012
Team Fortress 2 - SZ
<a href="http://www.youtube.com/watch?v=WUhOnX8qt3I" target="_blank"><img src="http://www.teamfortress.com/images/posts/mtp_blog_watch_now_x.jpg" width="420" height="262" border="0"></a>

<a href="http://www.youtube.com/watch?v=WUhOnX8qt3I" target="_blank">...is here!</a>

Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.

But! We <i>are</i> announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can <a href="http://www.sourcefilmmaker.com">check it out here</a>.
27 Jun 2012
Team Fortress 2 - SZ


...is here!

Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.

But! We are announcing something else RIGHT NOW: The beta release of the Source Filmmaker, the tool we use internally to make all of our "Meet the Team" shorts. You can check it out here.
...

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