Mostroscopy - Strider Spinel
And all thanks to our friends at Seashell Studios!!







asi que eligan su plataforma y juguemos!

Season pass characters will also be coming to consoles soon!

and a sneak peek at our next character:

19:36
Necromancer - V0ID
Hello abyss-dwellers,

Just dropping another wee patch in preparation for Bigger Things™

Things to check out:

  • Improved tutorial / pregame for beginners that shows you basic mechanics and where to start
  • Improvements to the Reaver to try match the utility of Judgement and Goregun (Better range and damage cone)
  • Added a "ghost" effect that overlays over all other rendering to show newly spawned units. This is intended to help address issues (especially in early game) where newly spawned enemies are hard to find
  • Removed a lot of Terror spawning in early game as it was a bit too punishing too soon
  • Improvements on weapon animations and ragdolls
  • Brought back the skull tendrils in the background from previous builds and some other improvements to the environment
  • Fixed an issue of Necromancers not playing their summoning animations, making their summoning and the unit summoned rather disjointed

Enjoy!

Much love, have a sick weekend.
-V0ID
CODE Bunny - Lavie_Azure
Fixed a visual glitch where Hazel's completed save file displayed 85,7% instead of 100%
19:19
Mega Knockdown - dhamster
New Languages Added: Japanese and Spanish
(Image goes here)
  • Mega Knockdown may now be played in Japanese (translation by Warlocs) or LATAM Spanish (translation by LeapyLad). There is a language selection button in the lower right corner of the main menu, and another one in the Options menu.
  • There are a few lingering text strings still in english, such as Online log messages, but the game should be fully playable in these languages now, in addition to English and Brazillian Portuguese as before. If you notice an issue with the translation, you can press F8 to report it.

Balance Changes/b]
  • Nils' Void Cutter no longer deals self damage.
  • At an early stage Void Cutter did a lot more damage at the cost of self damage, but this was dialed back to the same as Paulcano--but the self damage stayed. So it doesn't make a lot of sense to add a drawback to a worse Paulcano.
  • "A attack" damage has been adjusted for some characters.
  • Nils A attack (first hit) now deals a flat 125 damage, instead of 150 for the crouching version or 100 for the walking version of the move. Nils B attack (first hit) increased to 125 damage (from 100).
  • This is intended to make his uncharged A and B a little less useless, while keeping charged A/B damage above average.
  • Marv A attack (first hit) now deals 50 damage (down from 100)
  • Universal 6A is, in general, a really strong tool, and Marv could basically play rushdown with it just as well as anyone else. We're going to try reducing 1st hit damage to give him a little disadvantage here, but the reward is still decent on a clean hit.
  • Paul A attack (first hit) now deals 75 damage (down from 100)
  • Paul has not been taking his training very seriously so his jab has lost a little bit of power. He won't trade hits as effectively, but his full A combos are still quite strong.

Online Improvements
  • The game now offers more explanation of what happens when you are sent back to the lobby view, or back to the lobby browser.
  • When someone goes back to room during a match, or disconnects during a match, an explanatory message will show in the Player Room's log window
  • If you lose connection with a lobby and get kicked out to the Online menu, an explanatory message will show in the Online menu.

User Interface Improvements
    (image goes here)
  • The clickable mouse controls now use the same glyphs and color scheme as used elsewhere for attack/block/throw.
  • Fixed some alignment/layout issues with a few menus when the game is in 16:10 aspect ratio.
  • Increased the "fade in" speed of some scenes to make menus easier to navigate.
  • New fonts are being used in several places. For instance, Arial Black has been mostly replaced with Montserrat.

Tutorial Improvements
  • In Lesson 16 (Different Types of Throws), the player's HP has been reduced significantly. If players fail the third part by getting hit, they will now be KO'd, allowing them to retry instead of getting stuck in a confusing situation where the opponent is no longer easily throwable.
  • In Arcade mode, Sensei Bob now offers additional Sensei's Tips telling the player about the "Next Move" hint in single player, and explaining how to bring up the Combat Log.

Bug Fixes
  • Fixed an issue where your first click in the Main Menu screen would sometimes do nothing.
  • In the Demo, fixed an issue where achievements were not unlocking correctly.
  • Fixed an issue where the Green Screen Jeremy DLC was not being registered correctly on Linux.
  • Fixed the alignment of some "alerts" that appear in the Main Menu (such as when a lobby is open for joining).
  • Fixed an issue where a deactivated Animator object was being given instructions during the Credits, causing a log warning.
The First Berserker: Khazan - Khazan_CM
Greetings from The First Berserker: Khazan.
We would like to share some of the known issues occurring after the May 16 hotfix update.

■ (Checking) An issue where items appear to be obtained from fields or treasure chests but are not actually acquired.

We are currently preparing a fix to address this issue and will try our best resolve the issue as soon as possible.

We are also investigating other issues that may have arisen after the May 16 hotfix.
Any additional issues or fixes will be updated through our announcements.

We sincerely apologize for any inconvenience this may have caused.
Thank you for your understanding.
Polar Pathways - ambientgamesaus
☃️ It's official, our Demo is on Steam to stay! ☃️

🐧 We've iterated and testing our demo with developers and players alike, and we're so proud and happy with how it is. 🐧

❄️ You can download it right now and explore the penguin village with all its quirks and cute characters our demo has to offer.

Waddle and slide around the penguin village as you interact with penguins in need and explore the arctic landscape freely with no pressure or constraints before the sun sets for the day.❄️

✨Thank you so much for your support and feedback, we hope you enjoy playing it as much as we enjoy making it ✨

Dark Goddess of Destruction: Idle - FANTASIATECH LIMITED
This week, we have introduced new 110-level character equipment into the game, which can be obtained through level drops or by refreshing the black market. In addition, we have made the following optimizations:

- We have enhanced the BOSS models and special effects during BOSS battles, resulting in a smoother overall combat experience.

- The goddess skins that you already own will now be stacked for display, making management more convenient.

- We have fixed the issue where users couldn’t access the black market after reaching level 100.
We have optimized the overall game storage size.

- We have improved the display of the Goddess Gallery. If you own specific skins, they will now be highlighted.

- We have launched a new Diamond Amplifier event. Players who have been registered for a certain period of time can trigger the event and earn a large number of diamond rewards.

- A new server has been opened: S9-Sanctuary Rift.
Fist of the Forgotten - Lone Wulf Studio LLC
I put out an update to the Fist of the Forgotten demo last week. Here are some of the key things that have changed:
  • New cutscene to reveal a little more lore. I wanted to get players familiar with the idea of collecting items to reveal cutscenes, so the second level has an item and a cutscene together.
  • Several little quality of life tweaks based on feedback.
  • Improved notifications where players have been getting stuck.
  • Fleshed out some of the art a bit more.
  • Analytics to help find places where players struggle (these are opt-in only).

If you're playing the demo for the first time or haven't completed the demo, I'd appreciate if you enable the analytics so I can see where first time players struggle!
Trade Tycoon Life Simulator - Reme Games
English
🔧 Bug Fixes

Fixed some progression issues in the tutorial section.

Resolved occasional UI freezes and interaction problems reported by some players.

🎨 Graphics Improvements

Overall visual quality has been enhanced.

Lighting and shadows in shops and city areas have been improved.

Some models and textures were updated for a smoother and more vibrant experience.
NTR Office - jackson3655
Dear players, thank you so much for waiting.
We know many of you have been eagerly looking forward to this.
The technical issues have now been resolved, and the game is officially live!
We truly appreciate your patience~ <3
...

Търсене из новините
Архив
Архиви по година
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002