RoadHouse Manager - gbgs
Mr Weasely & The Arch-Nemesis

Every great story needs a great villain, and RoadHouse Manager, this is Mr Weasely.

Mr Weasely owns the second floor of the traveling trans-dimensional roadhouse you call home. But he has a problem: if your roadhouse is too much fun for patrons, they'll never make it upstairs to his Cocktail Bar on the second floor.

Your failure is Mr Weasely's success! Every night he'll ponder your progress and if need be, will send some of his minions to cause big time trouble in your roadhouse. In this way he's a reactive villian, and the goons become parts of a system of nemesis where they are promoted or dismissed according to their success and failure.

Eventually one goon will be promoted to right-hand wo/man, and this person becomes your... Arch - Nemesis!

This spices things up, in a big way. The full game will feature 10-12 different types of these special trouble makers, each with their own unique gameplay mechanics. You'll have to bounce them out of the roadhouse with extreme haste and prejudice to keep order in the roadhouse.

First Demo Feedback in Edmonton

RoadHouse Manager had a roaring success at our recent first public playtest demo featuring in Edmonton's GameCon. This was an invaluable event for us, and thank you so much to everyone who played the game and gave feedback.

Being the first real play test, the feedback was vitally eye-opening. As a solo dev, I'm too close to the game to really get a sense for what needs work.

On the positive side, I had a ton of compliments for the look of the game. On the needs work side, sliding beers was way (okay, more like way way way) too hard, and the game needs vastly expanded tutorials to explain everything.

So I'm adding taps on the left and right of the bar to address these concerns and slowly ramping up the mechanics in a much slower pace instead of throwing people in deep.

Thanks again for everyone who gave the game a whirl!

Timelines

I thought I'd have the Steam demo out but after the great playtest feedback, I now want to fix all those things before putting the first Internet-public demo out.

In my personal life, I've spent a lot of savings working on this game these last 2 odd years, FT. So I had to take a in-term recent job. This is good as I won't have to figure out coding in the streets, but bad for production, as I'll have greatly reduced time to work on the game.

I've broken down my remaining production to get the revised demo out to about 16 days of work, 2-3 hour sessions. This means that Steam demo will be coming out in July.

The next demo will be the Playtest Demo and anyone who tries the game out and submits feedback will be credited in the official credits! I rely on your feedback to make this the bestest game it can be.

Full game wen?

The tentative release date is going to be after October Next Fest. Most likely mid November, as I'll incorporate the feedback from the updated demo in Next Fest, and wait until the Spooky Halloweenie games have had their moment. I'm also revising the scope of the game so that expanded parts will be in a sequel or DLC so that I can release the first title sooner (next news will be about this!)

As a solo dev who is not doing this for the money, releasing the game in a good state when its done is my main goal. This is balanced out with not taking eternity to release the game.

Thanks for everyone reading this and showing interest in my game. If you think a friend may like this, please tell'em about the game, as I'm practically invisible on Steam these days, and a game's not a game without players. Like you!

Fantastic Fist - 100th_Coin
Bug Fixes:
  • Fixed moving platforms crushing the player when moving away from the player.
  • Fixed the launched platform in the final room of "Den of Pixies" from getting stuck on the wall.
  • Fixed a visual bug in "Throne Room" during the cutscene in the second room.
  • Fixed the arrows on frozen blocks from not disappearing.
  • Fixed the world 5 slider from not crushing the player in situations where it should.
Sexuality in Ancient Rome - Games For Pleasure

📜 Patch Notes – Sexuality In Ancient Rome: The Hormones, the Hydration, the Boobs Fixes 🏛️

Salutations, citizens of the Empire! The gods of patching have smiled upon us once again—and this update is stuffed like a Roman orgy banquet with fixes, adjustments, and so many new character phrases, your avatar might start sounding more relatable than your ex.


🛠️ Fixes & Adjustments:

  • All character voices have been balanced so no one screams like a possessed centurion while others whisper like shy toga salesmen.

  • Alycia's boob size has been corrected for the noble quest: "Touch the boobs". (The sacred geometry of the bustline has been restored.)

  • The toy name in the "Toy" quest is no longer just "???"—it's now properly labeled and ready for adventure (and use).

  • The position in "Isak and Hiroshi" quest has been properly aligned. Everyone’s bits now match the map.

  • Drinking and eating while sitting at the table no longer turns your character into a confused mime. Forks and goblets behave normally!

  • Fixed an issue where AI vanished into the shadow realm when heading for a chair or the toilet. (Now they just go... like normal Romans.)

  • AI no longer get stuck when heading for the toilet. Everyone poops—now without breaking space-time.

  • Fixed that "very long Shit name." You know the one. It was... haunting.

  • Added a special message to the chat when a player picks up a dildo. Because moments like that deserve recognition.


🎤 New Inner Monologue Lines (Yes, they’re all real. No, we’re not sorry.):

😏 When your character is ready for sex:

"My libido just filed a complaint—I need to do the deed immediately!"
"Urgent mission: Find a consenting adult and engage in horizontal cardio!"
"Code red! Must locate a partner for some mattress mambo!"
"Applications now open: Who wants to wrestle in the sheets? I’m pre-warmed and ready!"
"Tough choice: solo symphony or duet of desire?"
"Either someone jumps on me now, or it’s a one-person show tonight—again!"
"Warning: Hormones reaching critical levels—send help or send nudes!"
"If I don't get laid soon, I might start flirting with my furniture."
"Dear universe, I’m not picky—just hot, bothered, and ready to negotiate."
"I’ve got enough pent-up energy to power a small city... or a really intense cuddle session."
"Is it just me, or does everyone suddenly look like a viable hookup option?"
"At this point, even my hand is trying to ghost me."
"My body is saying 'let’s go,' but my DMs are saying 'try again later.'"
"Looking for love—or at least someone who won’t immediately run away from my pickup lines."
"I’m like a volcano of lust—dormant for now, but dangerously close to erupting."

🚽 When it's toilet time:

"Red alert! The porcelain throne must be occupied immediately!"
"Where’s the nearest restroom? My bladder's about to file an eviction notice!"
"My rear is ready for launch—can I safely land somewhere around here?"
"If I drop the payload now, will the public treat me as a villain... or a tragic hero?"
"This is not a drill—my internal plumbing is seconds from mutiny!"
"My stomach just sent a calendar invite titled 'Emergency evacuation: Now'."
"Can I plant a surprise here? Nature is knocking... loudly."
"If I explode now, I’ll need therapy—and a mop."
"I need to tinkle like a fire hydrant at a dog convention!"
"Houston, we have a bowel situation."
"My stomach's staging a full-scale protest—evacuation is non-negotiable!"
"I’m about five seconds away from turning this place into a biohazard zone!"
"The bathroom and I need to have a private conversation now—preferably with plumbing."
"Internal countdown has begun: if I don’t find a toilet, we’re going full launch mode!"
"My bladder’s throwing a rave and the walls are about to collapse."
"If I clench any harder, I might achieve flight."
"Where’s the nearest restroom? I’m one sneeze away from disaster!"
"This isn’t just a Number Two—it’s a code brown emergency!"
"I need to water the porcelain garden before it becomes a floodplain."
"If I don’t sit on a toilet soon, it’s going to be a Jackson Pollock painting in here."

⚡ When you’re full of energy:

"I’m like the Energizer Bunny on espresso—someone hide the power tools!"
"I’m bursting with energy! Should I clean the house or climb a mountain… or both?!"
"So much raw power in one body—am I a superhero or just over-caffeinated?"
"I’m buzzing like a squirrel on energy drinks—how is this even legal?"
"I have so much energy, I could run a marathon and still chase my own tail!"
"I tried sitting still and my body filed a complaint!"
"If I don’t do something soon, I might start reorganizing random people’s closets."
"I’ve got enough energy to charge your phone—just plug it into my forehead!"
"Warning: contents under pressure. May explode into interpretive dance."
"I’m vibrating like a phone on full alert—someone give me a mission!"
"I’m so hyped, I could fight a bear and then knit it a sweater!"
"Is this what lightning feels like before it strikes?"
"I’m not walking anywhere—I’m power-striding into destiny!"

🍔 When hangry strikes:

"Alert: Stomach rumbling like a wild beast—food must be found ASAP!"
"My brain’s sending urgent ‘feed me’ signals—any snacks in sight?"
"Where’s the food? I’m so hungry I could negotiate with a vending machine."
"Gotta eat something soon, or my beauty sleep will turn into a hangry meltdown!"
"If food were a person, I’d propose on the spot right now."
"My stomach just started composing a sad opera called ‘Feed Me, Please.’"
"I’m not hungry—I’m ‘hangry’ with a capital H!"
"My fridge and I need a serious talk about commitment."
"Feed me, or I might start eating my own shadow."
"Food, if you’re out there, I’m ready for a delicious reunion!"
"I’m hunting snacks like it’s a full-contact sport."
"My appetite just sent me a formal eviction notice if I don’t eat soon."
"Warning: Low blood sugar approaching—may start charming strangers for snacks."
"If I don’t get food soon, my mood will become a dangerous territory."

🧼 When it’s time to wash off the sins:

"Ew, I’m basically a walking dirt magnet—I need a shower ASAP!"
"Where’s the shower hiding? I’m starting to attract bugs over here!"
"Can I crash the bath party? This grime is getting way too clingy."
"Is there a shower or at least a sink? Because I’m basically a dirt sculpture right now."
"If dirt were an Olympic sport, I’d be the reigning champ—time to clean up!"
"I smell like a science experiment gone wrong—shower, please!"
"My body called—said it’s time for a spa day (aka: a shower)."
"I’m so dirty, even the soap is begging for mercy."
"I’ve got enough grime to start my own ecosystem—bath time, stat!"
"If showers were currency, I’d be bankrupt by now."
"Help! I’m auditioning for the role of ‘mud monster’—but I want to quit."
"My dirt level just hit ‘send help’—where’s the nearest water source?"
"I’m a walking ‘before’ picture—time to find the ‘after.’"
"Soap and water, you’re my only hope!"

🛏️ When exhaustion takes the wheel:

"I’m running on empty—someone point me to the nearest chair or bed before I become a human pancake!"
"Need a pit stop for this weary engine—where’s the rest area?"
"Is there a chair around? Because I’m about to audition for ‘Statue of Exhaustion.’"
"I’m on a desperate quest for a bed—bonus points if it has pillows and no judgment!"
"My body’s sending a ‘low battery’ alert—must recharge ASAP!"
"If I don’t sit down soon, I might just collapse into a pile of tiredness."
"I’m so tired, even my thoughts are taking naps."
"Searching for a comfy spot to become a professional lounger."
"I’m basically a zombie looking for a coffin—er, bed."
"Where’s the nearest nap station? Asking for a very exhausted friend (me)."
"My legs just voted ‘no more walking’—time to obey."
"Need to find a chair ASAP before I turn into a sleepwalking disaster."
"Currently accepting donations of cozy spots and soft pillows."
"I’m about to conduct a one-person crash test on any nearby furniture."

💧 And of course… when thirst kicks in:

"I’m so thirsty, I could drink the ocean and still want more!"
"Where’s the water? My mouth just sent an SOS signal!"
"Hmm, I’m thirsty—should I go classic with water or live dangerously with something fizzy?"
"Is there a bar nearby? I’m parched and accepting all hydration offers!"
"I must find Coca-Cola ASAP—my thirst has turned into a full-blown emergency!"
"Water, please! If I don’t drink soon, I might just turn into a raisin."
"My throat is so dry, I’m auditioning for a camel role."
"I’m one sip away from becoming a human desert."
"If I don’t get a drink soon, I might start licking the furniture."
"Hydration station, where are you? I’m running on empty here!"
"I’m so thirsty, even my shadow looks dehydrated."
"If water was a person, I’d marry it right now."
"Currently dreaming of waterfalls and cold lemonade."
"My body just sent me a memo: ‘Water needed ASAP or risk crankiness!’"
"I’d swim the Sahara for a glass of something refreshing."
"I’m so thirsty, even my thoughts feel dry."


That’s it for now, citizens! As always, we appreciate your feedback, your memes, and your patience with bugs involving toilets and boobs. May your toga stay clean, your AI stay present, and your dildos always trigger a chat message. 🏛️💋

1:30pm
Fish 'n Ships - UjustgotBEANED

Hello everybody! I hope you are all enjoying Fish n' Ships!

This patch is mainly to fix several bugs that have been pointed out to me since launch, I appreciate everyone's patience and assistance with these!

  • Fixed a bug where players would earn the "Finder o' Fish" Achievement Prematurely

  • Fixed a bug causing ship cosmetic graphics to tear and freak out

  • Fixed a bug involved in fish spawning ranges in the later areas

  • Fixed a bug with the hook grease causing issues upon using too close to another fish

I also did a tiny bit of balancing to some of the shop items, added some enhanced visuals to make some aspects of the game easier to understand, and fixed a few typos.

That's all for now! Now get back out there and get fishing!

D3AD HAND - duckmadeofwood
To answer a possible problem with the close button of the fridge photo I made a small patch.

The button is moved and anchored in a different position in the hope it can fix the issue.
Star Child - Bernard Alberic
If you were designing a video game, and you wanted to create a world with a lot of secrets to find, what would you put inside those secrets? What incentive do you give the player for spending time searching for secrets? If you have a lot of different systems like currency, items, health, ammo, and weapon upgrades, this is not a difficult question to answer.

Star Child is not a game that has a lot of systems. I prefer focused experiences in games I play, and games I create. We strip away all of the extra junk and find the core fun experience. Developers often create content by adding collectibles, or bits of lore inside their secrets. Collectibles and lore do not sound like a core fun experience to me.

As you traverse the world of Star Child, you will come across doors that require certain keys. If you have the correct keys, the door opens.



And if you do not have each of the specific keys to place on these altars, you shall not pass.



There are a variety of things hidden in the numerous secret places in Star Child, but the most common are secret keys that open secret doors. I can't tell you what is behind the secret doors. It is a secret.
Endless Sky - warp_core
This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
  • Updated the text truncation method to fix inaccurate truncation that could cause text to render outside of the intended input box or crash the game.
  • Various fixes to the missions and content of the recently added Patir 2 storyline.
  • Removed the unused portrait image assets from the game.
  • Long planet or spaceport descriptions that created a scrolling text box no longer slide off the screen.
  • Starfield zoom limits can now be customized through the interfaces file.
  • The planet panel will now only be offset to the left slightly when the game window is fewer than 1280 pixels wide.
  • We now offer a Windows NSIS installer bundle for installing the game.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @jmelesky, @M68HC060, @mOctave, @palant, @Quantumshark, @qxxt, @Saugia, @SomeTroglodyte, @tekker2234, @TomGoodIdea, @tibetiroka, @warp-core, @Xcyiterr, @xobes

Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.13/14 can be found here.
There's also a discussion post on GitHub as another place to chat about the update. And, finally, there's also a blog post for this release.
1:15pm
The Two Thinkers - AgusPR

The Summer Sale is here, and The Two Thinkers is now 50% off!
A game for two players: team up with a friend, solve clever puzzles in pixelated platforming levels and overcome challenging logic trials to reach each exit. With extreme difficulty, we guarantee hours of intense gameplay. Featuring colorful graphics, a cartoon style, and full achievement support, this title is perfect for playing with a partner—either locally or online.
Grab the discount and give the game a shot. Don’t miss it!

Jumpscare Slayer - Rusimitu Games

Added difficulty: Light to the Prologue

Nothorian - dryam

In the Nothorian world, the line between light and darkness has never been clear. Here, there are no perfect heroes or aimless villains. Only ancient forces, open wounds, and echoes of the past that continue to claim their place in history.

Today, we present two opposing visions that mark a new chapter in our universe:

The Three Lords of Hell, personifications of eternal corruption, and Odynisia, the fallen civilization that once defied fate itself to protect all living beings.

Both developments symbolize more than mere zones or enemies: they represent the essential conflict that resides both in our world and in every soul.

Hell in Nothorian is not just a place; it is the final test of the spirit; a realm where chaos, hatred, and destruction have overcome even the gods.

Odynisia, on the other hand, is a reflection of the arrogance of wisdom, a city submerged not by evil, but by its inability to accept the fragility of life.

It is, above all, a reflection on what remains when power eclipses compassion, and what is born when pain is the only legacy.

Two paths open:

One to the burning depths where immortal demons await.

The other to the forgotten ruins where knowledge and sacrifice still murmur among the waves.

🌊 Teaser: Odynisia, the Drowned Kingdom

The sea does not forget. It only waits.

Odynisia was the jewel of a world that sought to challenge the gods. Its temples, libraries, and ivory towers fell not because of war, but because of pride. Today, its submerged streets whisper secrets to whoever dares to listen.

This teaser marks the reveal of a new playable area. Odynisia is not just a setting: it's a warning.

Beneath its waters live creatures deformed by despair, but also guardians of a truth that will change everything you thought you knew about the world's origins.

In Odynisia, there are no saviors. Only witnesses to the end.

🎞️ https://www.youtube.com/watch?v=Pj-iFIkyrE4

🔥 Teaser: The Three Lords of Hell

When the heavens fell silent, Hell answered. Not with words... but with hunger.

The Three Lords of Hell are not mere antagonists. They are the eternal manifestations of the soul's decay:

Verudor, the Chaos without form or law,

Cazythul, the Hatred that poisons the will,

Belphegor, Destruction incarnated in suffering flesh.

Facing them is not just a battle—it's a reckoning. Their domains, their voices, and their hosts have polluted the cycle of life since before recorded history. Each has their own incursion. Each demands a price.

This teaser is a half-open door to Hell. What you see... is only the beginning.

🎞️ https://www.youtube.com/watch?v=n-Y_eyNwlBE

🗡️ Nothorian's fate is not yet sealed…

We want to know what you think. What do you think of these two opposing worlds?

Which one will you descend into first?

Leave your theories, reactions, or questions in the comments. We read everything the community shares.

🔔 Add Nothorian to your wishlist so you don't miss upcoming reveals, key dates, and early access.

What's coming next won't just expand the map… it'll be a game-changer.

❖ “When the sky burns and the sea speaks, it's because the balance has been broken. The war is not between worlds… it's within each one.”

Welcome to the new cycle. Welcome to the abyss.

\[NOTHORIAN TEAM]

...

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