Takedown: Red Sabre - TerryTheHammer
With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes).

Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the community. Anyone well versed in UDK/Unreal should be able find their way around just fine.

Please direct your questions / editor discussion to the new Forum: Level Editor Discussion

Good luck! We can't wait to see the first community Killhouse map!

How to install:

Filter Steam Library > Tools > Search Takedown > Install Takedown Red Sabre Level Editor (beta).

Don't see it listed? You must own a Steam copy of Takedown: Red Sabre to utilize this beta editor. This is for the purpose of using the editor in conjunction with the shipping build of Takedown, and to test your custom maps properly in the game.
Takedown: Red Sabre - TerryTheHammer
With approval from Epic Games, we have released a beta version of the Takedown Level Editor. Content includes all the environment assets, Killhouse maps, and HQ map (as reference to make your own TD maps, and hook up the game types/modes).

Due to time constraints, no official documentation is available yet. We'll do our best to answer questions and build documentation organically with the community. Anyone well versed in UDK/Unreal should be able find their way around just fine.

Please direct your questions / editor discussion to the new Forum: Level Editor Discussion

Good luck! We can't wait to see the first community Killhouse map!

How to install:

Filter Steam Library > Tools > Search Takedown > Install Takedown Red Sabre Level Editor (beta).

Don't see it listed? You must own a Steam copy of Takedown: Red Sabre to utilize this beta editor. This is for the purpose of using the editor in conjunction with the shipping build of Takedown, and to test your custom maps properly in the game.
Takedown: Red Sabre - 505 Games
Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units.

Download Now: http://marketplace.xbox.com/en-US/Product/Takedown-Red-Sabre/66acd000-77fe-1000-9115-d802584113e7
Takedown: Red Sabre - 505 Games
Check out the console version of this deadly tactical shooter and experience lethal, close-quarters battles with your online friends as members of the elite Red Sabre team in scenarios designed to emulate the tactics employed by SWAT teams and SOF units.

Download Now: http://marketplace.xbox.com/en-US/Product/Takedown-Red-Sabre/66acd000-77fe-1000-9115-d802584113e7
Takedown: Red Sabre - TerryTheHammer
DLC Content

DLC Video Preview:
http://youtu.be/_YSinL3Rx68

New Map: Cargo Hold

Screenshot: http://prntscr.com/2q3ayb

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.


New Map Relight: Radar Storm

Screenshot: http://prntscr.com/2q3asg

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Radar Base Firefight Maps for TDM & LMS

Screenshot: http://prntscr.com/2q3amu
  • Quad
  • Outside

New Weapon Set: AG Bullpup

Screenshot: http://prntscr.com/2q3tdj

  • AG-A3 Carbine in 5.56x45mm (Semi, Full)
  • AG-3P SMG in 9x19mm (Semi, Full)
  • AG-DMR Rifle in 5.56x45mm (Semi)
The AG weapon system is a bullpup configuration rifle, offering increased accuracy in a compact package, while having slightly increased felt recoil.


New Features

Steam Connection Updates

  • Invite/Join Game via Steam Friends List Support Added
  • NAT Traversal through Steam Lobbies Improved
  • Hosting a game defaults to Public Game

Controller Updates - Screenshot: http://prntscr.com/2q3b97

  • Support for AI Hold/Direction Commands
  • Added Improved Look Acceleration for smoother movement
  • Added Look Acceleration modification on Zoom
  • New Default Control Scheme based on Xbox testing

Added Co-Op Mission support to Dedicated Servers (Beta)

  • Mission will wait for players to join to begin
  • Map Rotation can be set in defaultgame.ini
  • Players joining after 1 minute will spectate (to prevent quit/join exploit)
  • TH & BD not yet supported
  • Co-Op Mission Dedicated Server information listed here: (Coming Soon)

Bug Fixes
  • Fixed Crouch on Xbox 360 Controller
  • Multiple Localization fixes in Spanish, French, Italian
  • Fix to broken strings when customizing control scheme
  • Fix to Join Game Error
  • “Reset Controls to Default” fixed for Controller
  • Fixed bug in suppressed pistol ammo
  • Fix for civilian VO sometimes not being loaded properly in Cargo Ship
  • Fix for Cargo Ship sometimes incorrectly failing
  • Fix for HQ Night Team Spawn Issue in Att/Def Alley
  • Fix for last round in magazine sometimes not doing damage properly
  • Fix for player names disappearing in lobby in Spanish/Italian
  • Stopped the “F1” Playerlist from popping up behind AAR at end of match
  • Minor AI bugs fixed
Takedown: Red Sabre - TerryTheHammer
DLC Content

DLC Video Preview:
http://youtu.be/_YSinL3Rx68

New Map: Cargo Hold

Screenshot: http://prntscr.com/2q3ayb

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.


New Map Relight: Radar Storm

Screenshot: http://prntscr.com/2q3asg

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Radar Base Firefight Maps for TDM & LMS

Screenshot: http://prntscr.com/2q3amu
  • Quad
  • Outside

New Weapon Set: AG Bullpup

Screenshot: http://prntscr.com/2q3tdj

  • AG-A3 Carbine in 5.56x45mm (Semi, Full)
  • AG-3P SMG in 9x19mm (Semi, Full)
  • AG-DMR Rifle in 5.56x45mm (Semi)
The AG weapon system is a bullpup configuration rifle, offering increased accuracy in a compact package, while having slightly increased felt recoil.


New Features

Steam Connection Updates

  • Invite/Join Game via Steam Friends List Support Added
  • NAT Traversal through Steam Lobbies Improved
  • Hosting a game defaults to Public Game

Controller Updates - Screenshot: http://prntscr.com/2q3b97

  • Support for AI Hold/Direction Commands
  • Added Improved Look Acceleration for smoother movement
  • Added Look Acceleration modification on Zoom
  • New Default Control Scheme based on Xbox testing

Added Co-Op Mission support to Dedicated Servers (Beta)

  • Mission will wait for players to join to begin
  • Map Rotation can be set in defaultgame.ini
  • Players joining after 1 minute will spectate (to prevent quit/join exploit)
  • TH & BD not yet supported
  • Co-Op Mission Dedicated Server information listed here: (Coming Soon)

Bug Fixes
  • Fixed Crouch on Xbox 360 Controller
  • Multiple Localization fixes in Spanish, French, Italian
  • Fix to broken strings when customizing control scheme
  • Fix to Join Game Error
  • “Reset Controls to Default” fixed for Controller
  • Fixed bug in suppressed pistol ammo
  • Fix for civilian VO sometimes not being loaded properly in Cargo Ship
  • Fix for Cargo Ship sometimes incorrectly failing
  • Fix for HQ Night Team Spawn Issue in Att/Def Alley
  • Fix for last round in magazine sometimes not doing damage properly
  • Fix for player names disappearing in lobby in Spanish/Italian
  • Stopped the “F1” Playerlist from popping up behind AAR at end of match
  • Minor AI bugs fixed
Takedown: Red Sabre - TerryTheHammer
http://youtu.be/_YSinL3Rx68
Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!
The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!

DLC

In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

Screenshot preview 1
Screenshot preview 2 (dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.

MOD TOOLS

The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

XBOX

We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.

HAPPY HOLIDAYS IN 2013!

Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version. We are excited to play with you in 2014!

Sincerely,

Christian Allen
CEO/Creative DIrector
Serellan LLC
Takedown: Red Sabre - TerryTheHammer
http://youtu.be/_YSinL3Rx68
Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!
The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!

DLC

In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

Screenshot preview 1
Screenshot preview 2 (dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.

MOD TOOLS

The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

XBOX

We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.

HAPPY HOLIDAYS IN 2013!

Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version. We are excited to play with you in 2014!

Sincerely,

Christian Allen
CEO/Creative DIrector
Serellan LLC
Takedown: Red Sabre - 505 Games
New Content:

New Map: Killhouse Breach
Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, the tight spaces and plentiful cover encourages sudden, close range games. While designed primarily for Attack/Defend, it is a generally symmetrical map for TDM, LMS, and is also supported in Tango Hunt and Bomb disarm in Single Player and Co-Op.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Map Relight: Cargo Day
Cargo Day is a relight for the Cargo Ship map, setting it in a bright afternoon setting. This fundamentally changes the core gameplay on the Cargo map, because long sight lines and bright colors offer a dramatic difference from the dark alleys of Cargo Ship. This map is available in Single Player, Co-Op, and Versus, and also includes the appropriate “Firefight” maps created for the main Cargo Ship.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Features:


Steam VOIP:
  • Can be enabled/disabled in Options/Audio
  • Mute players enabled in Lobby

Squad AI Updates:
Squad AI Behavior and Commands:
  • Squad AI targeting has been revamped, and will now prioritize engaging targets over moving
  • When given the Cover Direction command, they will focus their fields of fire in the direction the player is facing when the order is given, and use appropriate cover if nearby.
    New AI Command List toggled with the Z key.
    • Cover Direction
    • Fall In
    • ROE Aggressive
    • ROE Defensive
    • Tweaked Player AI listening so they are less responsive to random noises. They should still respond to alarming or loud noises.
    • AI will only crouch walk if player is crouched and ROE is Passive.
    • AI will now stand if in cover that only allows lean right/left actions.
    • Move/Follow command clears the player ai’s targeted enemy list, which should allow them to move more promptly after losing LOS to target.
    • Prevent ‘crouch-stand-crouch-stand’ behavior when in combat. AI now tracks whether or not it has already stood-up from cover and won’t do it at the same cover point twice.
    • Reduced AI delay before turning to final direction after moving.

    Enemy AI Updates:
    • Enemy AI now less likely to retreat on first contact, tactics revamp when LOS is lost to target
    • Pirate AI now less likely to seek cover
    • Enemy VO revamp: generally talk less, longer gaps between same call, re-prioritized speaking various actions.
    UI: Loadouts
    • Loadouts can now be edited from the Loadout Selection in the Lobby and Single Player selection screen, so players no longer are forced to return to Main Menu.
    UI Control Options
    • Disable/Enable VOIP in Options/Audio
    • Reset to Default Option added in Options/Controls
    • Toggle Features added to Options/Gameplay:
      ~ Toggle Aim Down Sights
      ~ Toggle Lean
      ~ Toggle Crouch
      ~ Swap Run/Walk

    Gameplay Fixes/Additions:

Takedown: Red Sabre - 505 Games
New Content:

New Map: Killhouse Breach
Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, the tight spaces and plentiful cover encourages sudden, close range games. While designed primarily for Attack/Defend, it is a generally symmetrical map for TDM, LMS, and is also supported in Tango Hunt and Bomb disarm in Single Player and Co-Op.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Map Relight: Cargo Day
Cargo Day is a relight for the Cargo Ship map, setting it in a bright afternoon setting. This fundamentally changes the core gameplay on the Cargo map, because long sight lines and bright colors offer a dramatic difference from the dark alleys of Cargo Ship. This map is available in Single Player, Co-Op, and Versus, and also includes the appropriate “Firefight” maps created for the main Cargo Ship.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Features:


Steam VOIP:
  • Can be enabled/disabled in Options/Audio
  • Mute players enabled in Lobby

Squad AI Updates:
Squad AI Behavior and Commands:
  • Squad AI targeting has been revamped, and will now prioritize engaging targets over moving
  • When given the Cover Direction command, they will focus their fields of fire in the direction the player is facing when the order is given, and use appropriate cover if nearby.
    New AI Command List toggled with the Z key.
    • Cover Direction
    • Fall In
    • ROE Aggressive
    • ROE Defensive
    • Tweaked Player AI listening so they are less responsive to random noises. They should still respond to alarming or loud noises.
    • AI will only crouch walk if player is crouched and ROE is Passive.
    • AI will now stand if in cover that only allows lean right/left actions.
    • Move/Follow command clears the player ai’s targeted enemy list, which should allow them to move more promptly after losing LOS to target.
    • Prevent ‘crouch-stand-crouch-stand’ behavior when in combat. AI now tracks whether or not it has already stood-up from cover and won’t do it at the same cover point twice.
    • Reduced AI delay before turning to final direction after moving.

    Enemy AI Updates:
    • Enemy AI now less likely to retreat on first contact, tactics revamp when LOS is lost to target
    • Pirate AI now less likely to seek cover
    • Enemy VO revamp: generally talk less, longer gaps between same call, re-prioritized speaking various actions.
    UI: Loadouts
    • Loadouts can now be edited from the Loadout Selection in the Lobby and Single Player selection screen, so players no longer are forced to return to Main Menu.
    UI Control Options
    • Disable/Enable VOIP in Options/Audio
    • Reset to Default Option added in Options/Controls
    • Toggle Features added to Options/Gameplay:
      ~ Toggle Aim Down Sights
      ~ Toggle Lean
      ~ Toggle Crouch
      ~ Swap Run/Walk

    Gameplay Fixes/Additions:

...

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