Take On Mars - Dram
Hello everyone!

First off I'd like to wish everyone a very Merry Christmas and a Happy New Year from the dev team!

I would also like to let you guys know that until the 6th of January, there will be no updates, neither dev nor main, as we will be on holidays. Last Friday we added work-in-progress vehicle programming (allowing you to input a sequence of commands to the rover and watching as it completes them), which will be finalized at the start of next year.

I would also like to thank each and every one of you for giving us feedback throughout the Early Access program, and helping us shape the game. We could not have done it without you! At the start of next year we will announce what is next for the project, and our plans for the rest of the Early Access phase. Rest assured, we will be concentrating on helping modders and addon makers, and will also make many tutorials on how to mod the game.

A lot to look forward to, so again thank you for your support and input, and I look forward to communicating with you all again in 2014!

Kind and sincere regards,
Martin Melicharek
Project Lead for Take On Mars
Take On Mars - Dram
Hello everyone!

First off I'd like to wish everyone a very Merry Christmas and a Happy New Year from the dev team!

I would also like to let you guys know that until the 6th of January, there will be no updates, neither dev nor main, as we will be on holidays. Last Friday we added work-in-progress vehicle programming (allowing you to input a sequence of commands to the rover and watching as it completes them), which will be finalized at the start of next year.

I would also like to thank each and every one of you for giving us feedback throughout the Early Access program, and helping us shape the game. We could not have done it without you! At the start of next year we will announce what is next for the project, and our plans for the rest of the Early Access phase. Rest assured, we will be concentrating on helping modders and addon makers, and will also make many tutorials on how to mod the game.

A lot to look forward to, so again thank you for your support and input, and I look forward to communicating with you all again in 2014!

Kind and sincere regards,
Martin Melicharek
Project Lead for Take On Mars
Take On Mars - Nelios
<p>Bohemia Interactive’s exploration game Take On Mars today received its third major update. The ‘Tech-Enhanced’ update implements a technology tree, global objectives, improved vehicle landing, two new crater locations, a ‘Probe’ vehicle, and the Soviet-era ‘Mars 3’ lander holding Mars’ first rover.</p><p>Building further upon the early access release of Take On Mars, the new ‘Technology Tree’ system lets players research various technologies, which eventually gives them access to new instruments and vehicles. The implementation of ‘Global Objectives’ means that accomplishments at various locations in the game now contribute to the same objectives, combining the locations into one whole. </p><p style="margin-top: 0;text-align: center"> <a href="http://www.bistudio.com/mailing/images/screenshots/tkom/obj.jpg" target="_blank"><img src="http://www.bistudio.com/mailing/images/screenshots/tkom/thumbs/obj.jpg" width="200" alt="screenshot"></a> <a href="http://www.bistudio.com/mailing/images/screenshots/tkom/tech.jpg" target="_blank"><img src="http://www.bistudio.com/mailing/images/screenshots/tkom/thumbs/tech.jpg" width="200" alt="screenshot"></a></p><p> The added ‘Probe’ vehicle is a simple, single camera, single instrument slot chassis, and is the most basic technology available from the beginning of the Space Program. Last but not least, the two extra crater locations, Lyot and Ptolemaeus, provide the perfect opportunity to explore new terrain with the Soviet-era ‘Mars 3’ lander (also equipped with Mars’ first rover, Prop-M), which is the first vehicle to achieve a soft landing in Mars’ Ptolemaeus Crater in 1971.</p><p style="margin-top: 0;text-align: center"> <a href="http://www.bistudio.com/mailing/images/screenshots/tkom/mars3.jpg" target="_blank"><img src="http://www.bistudio.com/mailing/images/screenshots/tkom/thumbs/mars3.jpg" width="200" alt="screenshot"></a> <a href="http://www.bistudio.com/mailing/images/screenshots/tkom/probe.jpg" target="_blank"><img src="http://www.bistudio.com/mailing/images/screenshots/tkom/thumbs/probe.jpg" width="200" alt="screenshot"></a></p><p>Rover operators who already signed up for the Take On Mars’ Early Access program have access to the new content right after downloading the automatic update via Steam. Those who would like to do some further analysis can examine the complete changelog on <a href="http://mars.takeonthegame.com/" target="_blank">http://mars.takeonthegame.com/</a>.</p>
Take On Mars - Nelios
Bohemia Interactive’s exploration game Take On Mars today received its third major update. The ‘Tech-Enhanced’ update implements a technology tree, global objectives, improved vehicle landing, two new crater locations, a ‘Probe’ vehicle, and the Soviet-era ‘Mars 3’ lander holding Mars’ first rover.

Building further upon the early access release of Take On Mars, the new ‘Technology Tree’ system lets players research various technologies, which eventually gives them access to new instruments and vehicles. The implementation of ‘Global Objectives’ means that accomplishments at various locations in the game now contribute to the same objectives, combining the locations into one whole.



The added ‘Probe’ vehicle is a simple, single camera, single instrument slot chassis, and is the most basic technology available from the beginning of the Space Program. Last but not least, the two extra crater locations, Lyot and Ptolemaeus, provide the perfect opportunity to explore new terrain with the Soviet-era ‘Mars 3’ lander (also equipped with Mars’ first rover, Prop-M), which is the first vehicle to achieve a soft landing in Mars’ Ptolemaeus Crater in 1971.



Rover operators who already signed up for the Take On Mars’ Early Access program have access to the new content right after downloading the automatic update via Steam. Those who would like to do some further analysis can examine the complete changelog on http://mars.takeonthegame.com/.
Take On Mars - Dram
In support of Take On Mars’ early access development, Bohemia Interactive today released the anticipated Deimos content update. Featuring two new locations and the Zero-G Probe vehicle, the content update also implements new features such as dynamic mission generation and a spectacular new weather system.

As implied by the name of the content update, one of the new locations brings players to Deimos, one of Mars’ two known moons. Here, Rover operators can explore three massive craters - each with a diameter of about one kilometer. The second new location inserts players into deep space, on an asteroid belt between Jupiter and Mars.

Martin Melicharek, Project Lead on Take On Mars, elaborates:
“The new locations let you experience movement in a zero gravity environment, adding a new dimension to Take On Mars' already vast aspect of robotic vehicle simulation. This also gives you the opportunity to witness an amazing ballet of asteroids in the Asteroid Belt location. Fellow space enthusiasts will also be excited to learn that the Martian weather systems are also newly present in the game, affecting your vehicles in a realistic manner. All in all, while the real Mars Curiosity keeps making discoveries, Take On Mars keeps pushing forward, improving accordingly with the great feedback we have been receiving from fellow players.”

Besides the two new locations, the Deimos content update also adds the Zero-G Probe: a remote vehicle designed for zero-gravity environments, which makes it better suited for Deimos' gravitational pull of -0.0039m/s^2 than regular Rovers and Landers. Furthermore, the new ‘Dynamic Mission Generation’ feature dynamically creates photo, exploration and analysis tasks around the player’s location, whereas the new weather conditions now also include sandstorms and strong winds - providing great visual effects and additional gameplay depth.

<a href="http://dramthethief.com/uploaded/Deimos1.jpg" title="Deimos" target="_blank">
<img src="http://dramthethief.com/uploaded/thumbs/Deimos1.jpg" border="0" alt="Deimos" width="300">
</a><a href="http://dramthethief.com/uploaded/AsteroidBelt1.jpg" title="Asteroid Belt" target="_blank">
<img src="http://dramthethief.com/uploaded/thumbs/AsteroidBelt1.jpg" border="0" alt="Asteroid Belt" width="300">
</a><a href="http://dramthethief.com/uploaded/AsteroidBelt2.jpg" title="Asteroid Belt" target="_blank">
<img src="http://dramthethief.com/uploaded/thumbs/AsteroidBelt2.jpg" border="0" alt="Asteroid Belt" width="300">
</a><a href="http://dramthethief.com/uploaded/Weather1.jpg" title="Sandstorm" target="_blank">
<img src="http://dramthethief.com/uploaded/thumbs/Weather1.jpg" border="0" alt="Sandstorm" width="300">
</a><a href="http://dramthethief.com/uploaded/WeatherTransition.jpg" title="Weather transition" target="_blank">
<img src="http://dramthethief.com/uploaded/thumbs/WeatherTransition.jpg" border="0" alt="Weather transition" width="300">
</a>
Take On Mars - Dram
In support of Take On Mars’ early access development, Bohemia Interactive today released the anticipated Deimos content update. Featuring two new locations and the Zero-G Probe vehicle, the content update also implements new features such as dynamic mission generation and a spectacular new weather system.

As implied by the name of the content update, one of the new locations brings players to Deimos, one of Mars’ two known moons. Here, Rover operators can explore three massive craters - each with a diameter of about one kilometer. The second new location inserts players into deep space, on an asteroid belt between Jupiter and Mars.

Martin Melicharek, Project Lead on Take On Mars, elaborates:
“The new locations let you experience movement in a zero gravity environment, adding a new dimension to Take On Mars' already vast aspect of robotic vehicle simulation. This also gives you the opportunity to witness an amazing ballet of asteroids in the Asteroid Belt location. Fellow space enthusiasts will also be excited to learn that the Martian weather systems are also newly present in the game, affecting your vehicles in a realistic manner. All in all, while the real Mars Curiosity keeps making discoveries, Take On Mars keeps pushing forward, improving accordingly with the great feedback we have been receiving from fellow players.”

Besides the two new locations, the Deimos content update also adds the Zero-G Probe: a remote vehicle designed for zero-gravity environments, which makes it better suited for Deimos' gravitational pull of -0.0039m/s^2 than regular Rovers and Landers. Furthermore, the new ‘Dynamic Mission Generation’ feature dynamically creates photo, exploration and analysis tasks around the player’s location, whereas the new weather conditions now also include sandstorms and strong winds - providing great visual effects and additional gameplay depth.

Take On Mars - Dram
Bohemia Interactive today released a deck of Steam Trading Cards for its space exploration sim game, Take On Mars. By playing the game and collecting Trading Cards, people can obtain various pieces of artwork - which can be crafted into badges, drop loot in the form of profile skins, or even offer rewards such as Steam discount vouchers.

Furthermore, on October 3rd, Bohemia Interactive intends to release a major new update for Take On Mars. Titled as the Deimos content pack, this free update adds two brand new locations for you to explore, a new Zero-G Probe vehicle for zero-gravity environment, plus new features such as ‘Dynamic Mission Generation’, a revamped ‘Part Failure System’ and the expanded ‘Dynamic Weather System’.

The price of Take On Mars will also be increased to 13.99 EUR/ 17.99 USD/ 11.99 GBP on October 3rd. The game is currently available as an Early Access title on Steam and Store.bistudio.com for 9.99 EUR/ 12.99 USD/ 8.99 GBP.

<a href="http://www.bistudio.com/images/stories/tkom/tkom_trading_cards_large.jpg" title="Take On Mars Trading Cards" target="_blank">
<img src="http://www.bistudio.com/images/stories/tkom/tkom_trading_cards_thumb.jpg" border="0" alt="Take On Mars Trading Cards" width="150">
</a>
Take On Mars - Dram
Bohemia Interactive today released a deck of Steam Trading Cards for its space exploration sim game, Take On Mars. By playing the game and collecting Trading Cards, people can obtain various pieces of artwork - which can be crafted into badges, drop loot in the form of profile skins, or even offer rewards such as Steam discount vouchers.

Furthermore, on October 3rd, Bohemia Interactive intends to release a major new update for Take On Mars. Titled as the Deimos content pack, this free update adds two brand new locations for you to explore, a new Zero-G Probe vehicle for zero-gravity environment, plus new features such as ‘Dynamic Mission Generation’, a revamped ‘Part Failure System’ and the expanded ‘Dynamic Weather System’.

The price of Take On Mars will also be increased to 13.99 EUR/ 17.99 USD/ 11.99 GBP on October 3rd. The game is currently available as an Early Access title on Steam and Store.bistudio.com for 9.99 EUR/ 12.99 USD/ 8.99 GBP.

Take On Mars - Nelios
Together with the announcement of the October plans for <i>Take On Mars</i>, Bohemia Interactive today released a <a href="http://mars.takeonthegame.com" target="_blank"><strong>major update</strong></a> for its new installment in the <i>Take On</i>™ simulation video game series. Landing a complete integration of <b>Steam Workshop</b>, several new side-missions, the <b>Workbench suite</b> for mod-makers, alongside various other improvements and fixes, the <i>'Mars Builder'</i> update expands the game’s universe and adds new dimensions for players to explore.

The addition of <a href="http://steamcommunity.com/workshop/browse/?appid=244030" target="_blank">Steam Workshop</a> to Take On Mars enables players to upload, play and share a wide range of player-created content – including new terrains, models, and scenarios created with the in-game 3D editor. To kick things off, the development team created and shared an example mod pack, which includes a new crater location, a 4WD Buggy vehicle, plus a few options for customizing the Buggy with alternative sounds, configurations, equipment (turrets), and textures.

<p style="text-align:center"><a href="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_12.jpg" title="Take On Mars Screenshot"><img src="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_12_thumb.jpg" alt="Take On Mars Screenshot"></a><a href="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_13.jpg" title="Take On Mars Screenshot"><img src="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_13_thumb.jpg" alt="Take On Mars Screenshot"></a>
</p>
<p style="text-align:center"><a href="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_14.jpg" title="Take On Mars Screenshot"><img src="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_14_thumb.jpg" alt="Take On Mars Screenshot"></a> <a href="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_15.jpg" title="Take On Mars Screenshot"><img src="http://www.bistudio.com/images/stories/tkom/screenshots/tkom_screenshot_15_thumb.jpg" alt="Take On Mars Screenshot"></a>
</p>

The Take On Mars team is also proud to announce the upcoming <b>Deimos update</b>. <b>Available on October 3rd</b>, this free update includes <b>two brand new locations</b> for you to explore, and a vehicle designed for zero gravity environments, the <b>Zero-G Probe</b>. Furthermore, the update brings along several <b>new features</b>, such as ‘Dynamic Mission Generation’, which dynamically creates photo, exploration and analysis tasks around the player’s location. Another feature is the overhauled ‘Part Failure System’, which makes part failures much more reactive to the weather conditions and player’s actions. Related to weather conditions, sandstorms, strong winds, and dust devils will also be making their debut in Take On Mars with the planned October update.

The free <i>Deimos</i> update will be made available through an automatic Steam update on October 3, 2013. After this date, <b>the price of Take On Mars will be also increased to 13.99 EUR/ 17.99 USD/ 11.99 GBP</b>. The game is currently available on <a href="http://store.steampowered.com/app/244030/" target="_blank">Steam</a> (Early Access) and <a href="https://store.bistudio.com/take-on-mars" target="_blank">Store.bistudio.com</a> for 9.99 EUR/ 12.99 USD/ 8.99 GBP.
Take On Mars - Nelios
Together with the announcement of the October plans for Take On Mars, Bohemia Interactive today released a major update for its new installment in the Take On™ simulation video game series. Landing a complete integration of Steam Workshop, several new side-missions, the Workbench suite for mod-makers, alongside various other improvements and fixes, the 'Mars Builder' update expands the game’s universe and adds new dimensions for players to explore.

The addition of Steam Workshop to Take On Mars enables players to upload, play and share a wide range of player-created content – including new terrains, models, and scenarios created with the in-game 3D editor. To kick things off, the development team created and shared an example mod pack, which includes a new crater location, a 4WD Buggy vehicle, plus a few options for customizing the Buggy with alternative sounds, configurations, equipment (turrets), and textures.










The Take On Mars team is also proud to announce the upcoming Deimos update. Available on October 3rd, this free update includes two brand new locations for you to explore, and a vehicle designed for zero gravity environments, the Zero-G Probe. Furthermore, the update brings along several new features, such as ‘Dynamic Mission Generation’, which dynamically creates photo, exploration and analysis tasks around the player’s location. Another feature is the overhauled ‘Part Failure System’, which makes part failures much more reactive to the weather conditions and player’s actions. Related to weather conditions, sandstorms, strong winds, and dust devils will also be making their debut in Take On Mars with the planned October update.

The free Deimos update will be made available through an automatic Steam update on October 3, 2013. After this date, the price of Take On Mars will be also increased to 13.99 EUR/ 17.99 USD/ 11.99 GBP. The game is currently available on Steam (Early Access) and https://store.bistudio.com/take-on-mars for 9.99 EUR/ 12.99 USD/ 8.99 GBP.
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