The Girl's Moving Castle - monkey games

Dear players, hello everyone.

We will perform a maintenance update today at 15:00 (GMT+8). Thank you very much. The maintenance details are as follows:

1, Added 2 new dungeons to Elite Challenge.
2, In Oracle Challenge, the single Mana-Refill buff now adds +50% Max HP on top of the existing +50% ATK, +50% DEF and +50% SPD.
3, Oracle Challenge rewards for 1 / 3 / 5 wins are now 1 / 3 / 5 Red Insignia Shards and 100 / 300 / 500 Medals.
4, Oracle Shop: Red Insignia Shards now cost 10 shards for 400 Medals; can be purchased twice per day.
5, Guild Shop: daily purchase limit for Spellbooks and Spirit Essence raised to 10.
6, Secret-Realm Shop: daily purchase limit for Arcane Nectar raised to 30.
7, Norn Maze Shop: Arcane Nectar added; Awakening Grail limit set to 10/day, Reforge Emblem limit set to 50/day.
8, Shadow Merchant: daily refreshes halved to 25; each item bundle x2 quantity, x2 price.
9, Set-Gear Shop: daily purchase limit adjusted to 10.
10, Talisman Bag capacity expanded to 3,000.
11, Forbidden Trial damage reward brackets adjusted to 50 M / 100 M / 200 M / 300 M / 400 M.
12, Gold output in AFK loot chests doubled.
13, Fixed a bug where stats dropped when hero gear reached max enhancement level.
14, Star Spirit tweaks:
--Bear, Bull, Turtle, Hedgehog, Wolf, Rabbit Forms: Purple bonus 10% (was 7%), Red bonus 15% (was 10%).
--Bramble Armor (Red): trigger chance → 75%.
--Star Shift (Red): trigger chance → 40%.
--Forced Conscription (Red): damage boost → 25%.
--Flower of Hope (Red): trigger chance → 50%.
--Penny-Pincher (Red): trigger chance → 80%.
--Double Dose (Red): healing bonus → 60%.
--Slow Regeneration (Red): HP regen → 12%.
--Bloodthirst (Red): lifesteal → 18%.
--Force Dispel (Red): trigger chance → 60%.
--Mana Surge (Red): variance 110%–130%.
--Vital Concealment (Red): damage reduction → 60%.
--Venomous Touch (Red): trigger chance → 40%, damage per tick → 10%.
--Last Miracle (Red): HP restore rate → 70%.
--Self-Purify (Red): trigger chance → 90%.
--Invulnerable (Red): trigger chance → 30%.

Starship Simulator Dev Playtest - Fleetyard Studios
  • Modelled some new chairs for the Bridge stations. Still WIP, they haven't had their final detail pass yet.
  • Created a new map template for G Deck.
  • Created a new map template for F Deck.
  • Modelled a new Bridge ceiling, which includes a proper space for the Holo Emitters.
  • Added Holo Emitters to the Holo-Display, and added some visible light shafts (requires Volumetric Fog being enabled).
  • Updated the G Deck wall map screens with a new graphic and new labels.
  • Updated the F Deck wall map screens with a new graphic and new labels.
  • You can now select practically any country on Earth for your uniform's country flag (248 options).
Gravedigger - 413134833

After a long wait, after more than half a month of review, the bronze bird platform of the golden captain can finally be officially launched, and it will be seen on June 23。

At present, the main Chinese, English and Japanese language versions are mainly recommended, and players from other countries can leave a message if they need it

The Monster Breeder - developer_themonsterbreeder

Hi everybody,

This update contains bug fixes, improvements to the user interface, and more tooltips about weapon and armor bonuses.

Bugs fixed:

  • Casting Dispel Magic can cause freeze.

  • Casting the Invoke Fear spell on human characters caused the game to freeze.

  • Insectoid opponents with Tail Strike ability were generated with short tails.

  • Monsters can inherit Fly ability without having wings.

  • The action point bonus on the character panel wasn't indicated correctly.

  • The Quality settings dropdown button was occasionally irresponsive in the Options Menu.

  • Missing tentacles from the Frogbeast's back.

  • The "Attack bonus against hybrids" stat was mislabeled on the "Monster grew up" message.

  • The ability button for Flawless Defense doesn't update after clicking on it, and the tooltip doesn't show the full description.

  • Wrong instructions for the Skill Upgrade button in the tutorial.

  • The auto-combat report incorrectly displayed the number of enemies killed in the Catacomb fight called Duel.

  • Items selected for purchase disappear from the purchasable items after saving and loading.

  • The tooltip for the Great Slash ability did not indicate that a two-handed weapon is required.

  • The stock of Titanwood could go negative when crafting shields. This also prevented new purchases from appearing in the blacksmith's inventory.

  • The effect of Poison Gland on Poison Split was incorrectly displayed in the Surgery tab.

  • The eye size of hybrids could increase indefinitely on some occasions.

Added:

  • Cooldown indicator for abilities during combat.

  • If the player cannot create the required battle team for an arena fight, the pop-up tooltip displays the reason.

  • The monsters can be shown or hidden from the list by tags in the battle preparation window.

  • Tooltips were added for the weapon bonuses in the Forge weapon/armor window.

  • More info was added to the character panel regarding weapons and armor bonuses.

  • The size of the mandibles and teeth more accurately reflects the creature's bite strength.

Soulglass - Cers
Save & Load Games

Players can now save and load multiple runs. Games won't be deleted after completing the final level anymore, so you can go back and view your history/loadout.

Credits

Credits have been added to the end of the game. Thank you playtesters, friends and family.

The Darkblade - Lyh Project

Hey Gamers,

We’ve rolled out a small but important update to improve fullscreen support:

Fullscreen Now Works with Any Resolution
You can now switch to fullscreen using any resolution available in the settings — no restrictions.

Note: If your selected resolution doesn’t match your monitor’s aspect ratio, the game will display with black bars to maintain proper scaling and avoid distortion. This ensures the pixel art and gameplay look crisp and consistent across all setups.

Thanks as always for your feedback — keep it coming! And if you haven’t already, wishlist The Darkblade on Steam and help spread the word!

Steam Deck - jmccaskey

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

Non-Steam Games

  • Reduced startup times for players with large numbers of non-Steam games added to the client

  • Fixed the "Browse Local Files" option not working for non-Steam games (this is only available in desktop mode)

Steam Input

  • Fixed missing glyphs for the Lenovo Legion Go S in Steam Input API games using the TranslateOrigin function, ex: Marvel's Spiderman Remastered

6:09pm
Super Star Battle - steam
— Fixed 4 broken levels
美女,请别影响我成仙 - EmmMmmm

Developed by steam Man Man Studio and published by Yixiangfeng Interactive Entertainment, the live-action interactive film and game "God bless,or Goddess" has officially launched on the Steam platform today, with a launch discount of only 39.6 yuan. This game is still upgraded and developed by the original team behind "God bless,or Goddess", which ranked seventh in the domestic game sales chart in 2024, sold 500,000 copies worldwide, and received numerous positive reviews on steam.

This time, players will take on the role of Lin Fan, the holder of the Pure Yang Spirit Root, and embark on a cultivation adventure journey interwoven with Taoist heart and love in the Crane Illusion Sect. They will experience the immersive daily life of the immortal sect from a first-person perspective, where they must both break through the realm and preserve the root.

 

The collision and interactive narrative of cultivation aesthetics offer a strong sense of sensory immersion that cannot be experienced when watching others play

First-person perspective immersive interactive options, real-person shooting reconstructs the experience of xianxia games. The game adopts real-person live-action virtual scene fusion technology to create a wonderful cultivation world of the Crane Illusion Sect.

Virtual-real construction: Handcrafted immortal sect building, virtually rendering the vast sea of clouds, swordplay shuttling, special effects dueling, and tribulation through celestial thunder, a brand-new cultivation game scene experience is created through the combination of virtual-real.

Interactive mechanism: In the morning, watch the senior sister LAN Yunrou practice swordsmanship; at night, accompany the junior nephew to hunt demons; play wine games with the second senior sister; accompany the master to show his divine status in public; pass through tribulations with QTE. Explore more gameplay and QTE interactive mechanisms to create a unique cultivation interactive experience.

 

Sensory Enhancement: The highly sexual tension in the dialogue, the unexpected touching plot, and the meticulous emotional investment of each partner are all enhanced through a first-person perspective. Players are no longer playing a character but becoming the character itself. Whether you are playing a film game or becoming a part of it, all you need to do is join in with a light gesture.

 

Multiple branching lines, 20 endings, pre-embedded Easter eggs, scene exploration, short theaters, and later discussions - all included

The emotional branch details are fully displayed. There's no need for a master of carrying water; pure love can be pursued alone. There are also 20 endings waiting to be explored, including dual cultivation endings and multiplayer endings that fit the cultivation scene. To unlock all achievements, you need to find the embedded Easter eggs.

 

There is also a scene exploration system, a small theater mode, and more to discuss later. Everything is available

 

This time, "God bless,or Goddess" will present a vast array of asura fields, as well as the intricate and hilarious daily life of the sect.

 "God bless,or Goddess" is not only a journey to immortality, but also a soul-searching question of whether the Taoist heart can overcome hormones.

Tiny Kings - Floating Chicken Games

Hey everyone!

We’ve got a two announcements to share today as we approach release day!

In play testing we have found that Stone and Wood resources felt clunky and incomplete. We feel that in its current state it overcomplicates the game. We apologize for such late notice of this, but we don’t want to release an incomplete feature. Do not worry though, as we plan to bring Stone and Wood back in a later update. As you can see by this amazing graph, we predict Tiny Kings’ awesomeness level to increase as more updates are pushed out!

The second announcement is something I am very grateful for.
Tiny Kings has over 100 wishlists! I want to thank you for all the support, it really means a lot. From humble beginnings as a game-jam game to a full release on Steam. Creating and expanding Tiny Kings had been a great journey! On behalf of the team, I thank you all for your support and can’t wait to see your kingdoms and hear your feedback.

...

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