2013. nov. 27.
Sword of the Stars II: Enhanced Edition - castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes
  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.
Other Fixes
  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
2013. nov. 27.
Sword of the Stars II: Enhanced Edition - castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes
  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.
Other Fixes
  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
Sword of the Stars II: Enhanced Edition - castewar
Critical Fixes:
- FIxed end turn CTD from Suulka getting destroyed by encounter
- Fixed node line end turn CTD
- Fixed destroyed node line end turn CTD
- Fixed CTD when trying to build a bore ship for a fleet already on a mission
- Optimized LOA pathing to reduce turntimes
- Fixed lag entering empire manager

Other Fixes:
- Fixed government actions stacking when changing tax rate
- Fixed missing Loa combat
- Fixed AI not filling fleets with ships from reserve
- Improve AI to prevent them from going into debt
- Fixed Loa not redesigning ships with remaining loa cubes
- Fixed modules not loading weapon battle riders (eg: boarding pods)
- Fixed Loa and Zuul AI slow boating
- Fixed paramilitary training
- Fixed Zuul devourer node speed
- Fixed missing event images
- Fix plagues not killing civilians
- Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn
- Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit
- AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
Sword of the Stars II: Enhanced Edition - castewar
Critical Fixes:
- FIxed end turn CTD from Suulka getting destroyed by encounter
- Fixed node line end turn CTD
- Fixed destroyed node line end turn CTD
- Fixed CTD when trying to build a bore ship for a fleet already on a mission
- Optimized LOA pathing to reduce turntimes
- Fixed lag entering empire manager

Other Fixes:
- Fixed government actions stacking when changing tax rate
- Fixed missing Loa combat
- Fixed AI not filling fleets with ships from reserve
- Improve AI to prevent them from going into debt
- Fixed Loa not redesigning ships with remaining loa cubes
- Fixed modules not loading weapon battle riders (eg: boarding pods)
- Fixed Loa and Zuul AI slow boating
- Fixed paramilitary training
- Fixed Zuul devourer node speed
- Fixed missing event images
- Fix plagues not killing civilians
- Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn
- Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit
- AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
...

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