Sword of the Stars II: Enhanced Edition - Valve
r20587b
------

Critical Fixes:
+ Fixed a known defense manager fleet list crash.
+ Fixed an end of combat crash related to combat involving neutral factions.
+ Made numerous sound system changes to help with frame rate issues.
+ Fixed a crash related to queued station modules.
+ Fixed a minefield related crash in combat.
+ Fixed a crash in the design screen related to selecting and submitting defense platforms.
+ Fixed a combat retreat crash.
+ Fixed a crash related to entering and exiting the empire manager.
+ Fixed known memory leaks in transitions to and from the star map.
+ Fixed a silent multiplayer crash related to random encounters.
+ Fixed a crash that could occur when opening the build screen.
+ Fixed a multiplayer hang that could occur versus lone gate ships.

Other Fixes:
+ Reduced ship spark effect density to help with frame rate issues.
+ Fixed an issue preventing the Repair All function from working.
+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.
+ It is no longer possible to cancel return missions for retreating fleets.
+ Fixed the issue where colonies were firing at targets outside of sensor range.
+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.
+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.
+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.
+ Fixed known issues of missiles spinning in space.
+ Fixed a bug that was causing prototyped ships to become too cheap.
+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.
+ Addressed issues that were causing the AI to declare war too frequently.
+ Fixed the missing news event notifying players of war declarations against them.
+ Fixed an issue where colonies were not correctly reporting when they were developed.
+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.

Other Changes:
+ Build and design screens now show design attributes.
+ Made some improvements to the mine field placement flow in the defense manager.
+ Tracking weapons can now target the dish on a command monitor.
+ Fleets involved in multiple rounds of combat will lose additional endurance.
+ Non-Zuul factions are now attacked by pirates.
+ Developing colonies no longer support fleets.
+ Improved the research and feasibility study complete dialogs.
+ Variety of tweaks and corrections to ship turrets for all factions.

Sword of the Stars II: Enhanced Edition - Valve
r20461c
------

Critical fixes:
+ Fixed a new first-turn networked multiplayer crash.
+ Fixed a crash related to the Xavier module.
+ Fixed the issue that was causing Hiver gates not to function until
the game was reloaded.
+ Temporarily removed localization files causing crash on start-up for
German and Russian players.

Other fixes:
+ Fixed an issue where non-standard fleets could get into combat rounds.
+ Fixed an issue where module repair points were not being factored in
to the total.
+ Build orders are now cleaned up with a player's colonies are lost.
+ Espionage panel in the diplomacy screen now lists pending intel
operations for the turn.
+ Hiver gate icons now appear when gate ships are deployed.
+ Fixed new placeholder UI elements in the design screen.
+ Some weapon-related framerate optimization made in combat.
+ Fixed an issue where colony IO was not being redistributed when
either terraforming or infrastructure were maxed.

Sword of the Stars II: Enhanced Edition - Valve
r20461b
---------

Critical Fixes:
+ Fixed a game loading crash related to asteroid monitors.
+ Fixed all known crashes related to deep space interception.
+ Fixed a potential infinite loop in Hiver movement that could occur
during turn processing.
+ Fixed known multiplayer de-sync issues that were leading to crashes.
+ Fixed a crash when returning from a demand or request with an indy.
+ Made optimizations to turn processing times.

Other Fixes:
+ Suul'ka can now be summoned again.
+ Mining and defense stations no longer double-charge players for construction.
+ Resolved conflicting broadside versus pursuit orders in combat.
+ Rapid prototyping now applies proper bonus.
+ Made changes to resolve minefield overlap and frame-rate issues.
+ Made changes to resolve PD phaser frame-rate issues.
+ Improperly configured requests and demands are no longer allowed to
be committed.
+ Trade income is now correctly reported when no trading is available.
+ Fixed an issue where mining stations were not showing up in station
construction options.
+ Fixed mis-labelled Zuul station types in news events.
+ Fixed an issue where colonization missions were not cancelling when
critical ships were destroyed.
+ Fixed a known issue related to incorrect movement speed on the starmap.
+ Fixed issues that were preventing AI players from declaring war when
they should.
+ Fixed an issue where heavy and planet missiles were not re-targeting
in combat.
+ Fixed an issue where stations were reporting incorrect remaining and
total structure.
+ Fixed an issue where in-transit fleets could be incorrectly
displayed in repair dialogs.
+ Fixed issues where asteroid monitor encounters would cease to occur
after destroying a command monitor.
+ Fixed some combat stance issues related to planets.
+ Fixed issues where alien habitation modules could take up standard
habitation module slots.
+ Fixed a couple issues where warhead damage was not being adjusted
correctly for researched technology.
+ Fixed an issue that was preventing government graph from updating.
+ Fixed issues where missiles targeting spectres could damage a colony instead.
+ Addressed network de-sync issues with certain weapons in combat.
+ Addressed some turret arcs that weren't firing or engaging correctly.

Additions:
+ Node Cannon and Node Maw weapons have been re-introduced for Zuul players.
***To use the Node Maw in combat, go to sensor view and click on the corresponding buttons above the desired Bore node points.*** ***These will collapse the node points, to devastating effect for ships in the area.***
+ Updated combat screen GUI
+ Added a multiple combat system.
+ Added Morrigi tombs.
+ Introduced the ghost ship random encounter.
+ Turrets and modules now show up in the fleet manager.
+ Quantum disassociation now adds the intended 20% bonus to production.
+ Combat now occurs in multiple phases depending on the number of
fleets present.
+ Intelligence-gathering missions can now be executed from the diplomacy screen.
+ Increased AI diplomacy reactions.
+ Increased savings required for morale boost.
+ Biosphere preservation now reduces consumption by 50%.
+ Colonies now get an initial bonus on the turn they are established.
+ Fleets that lose their command ships in combat will now disband and retreat.
+ Increased battle rider mission times.
+ Reduced the density of minefields.
+ Added new drone attack behaviors.

Sword of the Stars II: Enhanced Edition - Valve
r20241c
------

Critical Fixes:
+ Fixed a handful of known multiplayer sync issues that could lead to crashes.
+ Fixed crashes when doing Zuul intercept mission
+ Fixed a crash caused by AI players attempting to ally with indy players.
+ Fixed an issue that was preventing certain technologies from being unlocked.
+ Fixed an issue that was causing premature ending of combat in
certain single-player and networked games.

Other Fixes:
+ Fixed some overlapping text issues in the mission screens.
+ Survey complete and planet colonized dialogs now show interactive
system and star map, respectively.
(Click the right/left buttons on the viewports to cycle.)
+ Fixed the drawing of intercept mission waypoints.
+ Fixed return trips for intercepts when a target fleet goes out of range.
+ Prevented Zuul ships from boring temporary node lines back from a
deep space encounter.
+ Fixed the issue where Radiant Bore ships could not create node lines.
+ Gate Lab upgrade requirements can now be met.
+ Hiver gates now display Gate Lab module options.
+ Ships no longer flee so far from an incoming comet in combat.
+ The sensor view icon has been centered correctly on the comet in combat.
+ Fixed a function that allowed a non-player owned system to request a
check for an enclave permission before colonizing a planet.
+ Fixed the provincial capital visual effect.
+ Fixed an issue where combat UI was allowing freighter speeds to be set.
+ Combat zones no longer appear in deep space combat.
+ The battle manager is no longer available for deep space encounter locations.
+ Fixed an issue where infrastructure was resetting to zero each time
a planet was recolonized.
+ Zuul trade now unlocks correctly.
+ Barren planets now have some resources.
+ Fixed issues where inappropriate battle riders were being used to
aid in surveys.

Other changes:
+ Reduced overthrust in combat.
+ Ships with drones now survey faster.

Sword of the Stars II: Enhanced Edition - Valve
r20241b
------

** Changes will likely break old save games. **

Critical Fixes:
+ All known crashes related to fleet lists and drag-drop have been fixed.
+ Fixed a diplomacy point generation crash.
+ Fixed a crash related to improper battle rider cleanup after combat.
+ Fixed issues where weapon banks were being misidentified. These
changes will break some existing games.
+ Fixed a pirate encounter related crash and lockup.
+ Fixed a crash related to adding ships to a fleet.

Other Fixes:
+ AI players now have personal preferences when researching.
+ Rider placement in Rider Manager screen fixed.
+ Fixed a bug where new admirals were being assigned to fleets in deep space.
+ Salvage odds now take correct ships and races into account.
+ Volume slider now affects GUI sounds as well.
+ Fixed issue that was having impact on screen transition times.
+ Recent combat effects no longer show up on systems outside sensor range.
+ Save games now recall initial encounter and GM settings.
+ Increased morale penalty associated with raising taxes.
+ Fixed an issue where civilian populations were not resuming growth
after recent combat.
+ Cancelled missions now return fleets immediately if possible.
+ Fixed issues related to constructing mining stations.
+ Added support missions.
+ Fixed a number of minor visual glitches in UI appearance.
+ Hardened Structures now behave correctly.
+ Fixed an issue where battle riders were not assignable in the battle
rider manager.
+ Fixed incorrect production cost display for prototyped designs.
+ Fleets outside of sensor range can no longer be selected.
+ Added missing animations to Zuul Immersion content. This was
preventing certain weapons from functioning.
+ All budget pie charts are now buttons that transition to the Empire Summary.
+ Fixed the loophole allowing feasibility studies to be skipped.
+ Icons are now clearly visible for deployed gates on the star map.
+ Fixed all known instances of Human AI players slow-boating fleets.
+ Encounters tuned.
+ Kalvenic Torpedos tweaked.
+ Intertial Cannon (standard and heavy) added. Each shot will slow
down target properly.

Additions and Changes
+ Interception missions are now available.
+ New drone and assault shuttle designs are now selectable on carriers.
+ Grav Cannon added.
+ Tar Baby COL added.
+ Cry Baby COL added.
+ Thud Missile added.
+ Leech Rounds added.
+ Improvements to VN encounters made.

Known Issues:
- Fixes to game data will likely break existing save games.

Sword of the Stars II: Enhanced Edition - Valve
r20025b
-----

Critical Fixes:
+ Fixed a multiplayer combat desync that could occur in games
involving more than two players.
+ Fixed a crash related to unlocking salvage projects.
+ Fixed a pirate combat crash.

Other Fixes:
+ Stimulus sliders now default to zero when starting a new game.
+ Ships can no longer be dragged in and out of defense fleets in the
repair widget.
+ Fixed an issue where too many battle riders were being added to
defense platforms.

Sword of the Stars II: Enhanced Edition - Valve
r19983b
-----

Critical Fixes:
+ Fixed crashes from indy demands when they do not have a value to select.
+ Fixed a possible crash with pirate-related combat.
+ Fixed a Hiver pathing crash related to retreating.
+ Fixed a plague-related crash.
+ Fixed an emitter-related crash in combat.
+ Fixed all strategic turn-related multiplayer sync issues.

Other Fixes:
+ Fixed Scansats and Dronesats not appearing in defense manager widget.
+ Added Battlerider Sats to defense manager.
+ Fixed biome colonizers from hurting biosphere when terraforming.
+ Fixed independents with "RandomOrbital" as their homeworld names.
+ Indy factions now only get one faction type per star system per game.
+ Zuul are no longer able to initiate trade treaties with other factions.
+ Fixed a miscalculation with the tax rate slider.
+ Enabled Diplomacy Interactions on Independent Races you have
completed a study on.
+ Made Survey Button in Independent Study Complete Dialog more clear.
+ Tribute stations now unlock the trade view for Zuul.
+ Star systems now show an effect where recent combats have occurred.
+ Building a science station at an independent world now unlocks a
special research project.
+ Players may no longer repair using enemy systems.
+ Fixed an edge case for when stimulus rolls tried to use data about a
player's homeworld that did not exist.
+ Alien habitation modules now increase RDP.
+ Indy players who lose their colonies are now eliminated from the game.
+ Studied asteroid monitors are now moved into the defense fleet of
the star system/player and will properly function in combat.
+ Modules now yield repair point bonuses.
+ Fixed some defence platforms not being recognized or added to the
defense widget.
+ Fixed known combat zone reassignment issues.
+ Addressed fleet reassignment and naval support capacity issues.
+ Fixed localization names for interceptor missiles.
+ Fixed some overlap/string cutoff issues in UI.
+ Fixed various UI issues in the diplomacy screen.
+ Splinter factions now display the correct avatars.
+ Fixed an issue where splinter factions and easter eggs could show up
as diplomatic entities.
+ Fixed an issue preventing engagement of Hiver gates.
+ Players are now awarded bounties for destroying pirate ships.
+ Neutral indy factions no longer prevent colonization.
+ Friendly Asteroid Monitors now appear in the defense manager.
+ Fixed an issues where the news events were not displaying correctly
for the current turn.
+ Fixed the Line Abreast formation in the fleet manager.
+ Fixed some known turret arc issues.
+ Fixed known issue where heavy turrets on Zuul Armada section not
tracking or firing.

Known Issues:
- A network sync error may occur with combat rounds involving 3 or more players.

Sword of the Stars II: Enhanced Edition - Valve
r19908b
------

Critical Fixes:
+ Fixed indy colonies from trying to add an already existing civilian
faction to a newly created colony through stimulus. (Caused a crash
during end turn)
+ Fixed a crash with declaring war on an independent
+ Fixed a crash when trying to add battleriders to platforms
+ Fixed a crash when simulating 2 AI vs AI combats involving battleriders
+ Fixed dronesats from crashing the game when trying to place them in
the defence widget
+ Fixed an SQL crash caused by improperly removing systems from a game
(when they are destroyed)
+ Fixed a crash when placing defence platforms
+ Fixed a hang when more then 1 combat took place
+ Fixed a crash when entering multiplayer games
+ Fixed a crash related to slaver encounters
+ Fixed the station sync crash in the fleet widget

Other Fixes:
+ Added AI cost assessment and picking for technologies
+ Added ability for AI to resume abandoned research projects
+ Enhanced AI research algorithms
+ Enabled UI for Special Research Projects
+ Hooked up Asteroid Monitor Special ProjectID
+ Hooked up Investigate independent Special project
+ Removed the poker chip system that combined 5 like items into 1.
+ Added additional trade from megafreighters, and an icon to represent
them in the trade view
+ Balanced freighter speeds
+ Increased visual ranges
+ Made target dish on the command monitor easier to see and hit
+ Added Pirates to randomized encounters
+ Added AI tech research strategies
+ Added the missing icon for building a mining station in the station
placement screen
+ Balanced Civilian and Naval Stations
+ Added Interceptor missiles
+ Removed waypoint arrows when specific stances are active
+ Added Indy races and Splinter factions
+ Rebalanced number of empty star systems
+ Improved zuul trade range
+ Build screen stats have been fixed and report correctly
+ Added mission times for boarding pods
+ Adjusted the number of slots available around planets for stations
+ Fixed modules not having a proper collision shape
+ Added the Comet randoms
+ Added a load screen after combat
+ Fixed a bug in the last capital standing end game rule that caused
players to be prematurely removed from the game
+ Added the ability to assimilate indy players by creating an alliance with them
+ Added an Indy button and diplomacy screen for managing diplomacy
between indy players
+ Fixed the Asteroid encounters to have the proper player avatar
+ Fixed some text width issues in the build screen related to cost
+ Dragging a ship into a fleet now selects the fleet after it has been moved
+ Tuned module deaths when they are blown off a ship
+ Added critical hits to space beasts
+ Added the combat manager button to the precombat popup
+ Tuned drone sats
+ Added a confirmation to the exit to main menu button
+ Ships destroyed by a boarding pod are now properly removed from their fleet.
+ Added death of crew if a ship breaks it's crews constraints
+ Fixed fleets not refreshing when being added in the fleet manager
+ Corrected the fleet times for missions
+ Fixed an issue where you could spam the ok button on the naming
dialog for an invoice and it would add extra empty invoices
+ Fixed feasibility studies to show 100% for techs you can definitely research
+ Tuned repair points for ships
+ Fixed an incorrect turn event for players that were being betrayed
(They were being labelled as the betrayer)
+ Fixed music from not changing if another cue was already playing
+ Fixed gms to only spawn for the number of gms picked in the game setup
+ Fixed the kill count for ships in the post combat screen
+ Fixed the human construction ships slowing down node travel significantly
+ Added Suicide Drones
+ Added Drain Drones
+ Added EW Drones
+ Clicking on news events now focus' on relevant system/colony
+ Rebellions now form splinter colonies if the rebellion is successful
+ Fixed infrastructure display value
+ Fixed the tech tree only displaying the cheapest path
+ Increased max length for fleet names
+ Changed colony stimulus to drop friendly indy colonies on
inhabitable planets - They are only negotiable when they have become
fully developed
+ Fixed an issue that caused encounters to become unhooked when naming
your player name the same as an encounter
+ Fixed indy colonies to simulate without starvation and support
(since they cannot have support)
+ Fixed the primary weapons being saved on your designs
+ Added turns remaining to build orders on the build button
+ Increased starmap label view range 20%
+ Fixed ships with structural fields not being able to be fully repaired
+ Fixed ships with structural fields not having full health when they
are created
+ Changed the slaves label to Deaths to represent the change in slaves
better on the colony summary
+ Added a mouseover to defence widget items
+ Fixed the AI from creating fleets that exceeded command point limits
+ Fixed a bug related to updating ships in the fleet manager
+ Fixed an issue with command points being calculated when moving
command ships (leviathan and cruiser commands)
+ Added color indication to defence items that require more cp then available
+ Added police cutters to defence manager
+ Added new art for defence platforms
+ Added new art for minefields
+ Police cutters are automatically added to defense fleets when they are built
+ Fixed the Vector3 Parse crash (a knock on from removing systems)
+ Fixed encounters from being properly removed when the system killer
destroys their homeworld.
+ Fixed repair points from not being rejuvinated each turn
+ Fixed invalid slot placements in the battle manager
+ Fixed morrigi sdbs not coming with drones
+ fixed jammers not working
+ Wraith abductors will now properly attack planets
+ Adjusted weapons for slaver ships
+ Fixed a typo in the encyclopedia
+ True grit is now a positive trait
+ Construction mission estimates are now correct for time and cost
+ Meteors now end combat early if they cannot hit a planet
+ Added splash screens for indy races
+ Fixed defence fleet from not showing up in the repair dialog and rider manager
+ Fixed weapon riders from showing up in the repair dialog

Known Issues:
- When loading an old saved game, the fleet mission times will display
incorrect number of turns until they start a new mission.
- Unable to target polygons on Morrigi monitors.

Sword of the Stars II: Enhanced Edition - Valve
r19683b
------

Critical Fixes:
+ Fixed plague-related crash.
+ Fixed a crash with the asteroid encounter.
+ Fixed a rare crash bug with interdict missions.
+ Fixed a crash related to building stations that could be caused by
loading older save games.

Other Fixes:
+ Fixed graphical bug where SDB's would not sit in correct slot.
+ Added missing cancel button to treaty request dialog.
+ Fixed an issue where armor display would not update correctly when
switching designs in the design screen.
+ Fixed a couple of lingering missing localized text.
+ Fixed Hiver and Liir Deep Scan bonuses not being applied.
+ Fixed planet scale in the battle manager.
+ Having a population hovering at 50% no longer saps resources from planets.
+ Fixed an issue with slavers no removing their fleets in some cases.
+ Naval stations now include Command Modules in CP calculation.
+ Players may no longer request gates of non-Hiver players.
+ Fleet positions set in the battle manager no longer carry over to
other star systems.
+ Fixed a potential issue where the AI could go bankrupt early in the game.

Other Changes:
+ Stations are now labelled in the battle manager.
+ Added confirmation for leaving build screen without committing a
pending order.
+ Abandoned colonies no longer remove science and naval stations.
+ Hooked up sounds to cancel mission events.
+ Added Pathfinder and Livingstone admiral traits.

Known Issues:
- Deep Scan designs from older saves may not work correctly when loaded into newer versions of the game.
- Drone variants have been added, but thier behaviour has not.

Sword of the Stars II: Enhanced Edition - Valve
r19631b
------

Critical Fixes:
+ Fixed crash on startup for Russian players.
+ Fixed crash that could occur when attempting to scrap stations.
+ Fixed crash that could occur when exiting the Battle Manager after
placing fleets.

Other Fixes:
+ Stations will no longer show up alongside fleets in transit.
+ Battle Manager fleet positions are now obeyed.

Other Changes:
+ Added Slaver encounter.

...

Buscar noticias
Archivo
2024
Nov   Oct   Sep   Ago   Jul   Jun  
May   Abr   Mar   Feb   Ene  
Archivos por año
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002